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Donkey Kong Country Returns
Surprised we don't have a thread for this or is search still bonked?
Anyhow, never the biggest fan of the series, but I do love Retro Studios so yeah |
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This started as what I thought should be a WiiWare title, but the game looks so much more fun than expected. I'll have to get it!
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I just really hope Retro doesent make the game too easy...it needs to be as difficult as the old Donkey Kong games. I have faith Retro will do this.
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Some new game play Shows there is a lot going on. |
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Finding all the bonus games and secrets are a different story though, I hope they get that part right. |
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I'll have to look out for this one too. When I first read about it, I played the three DKC games to psych me up. |
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I read that Retro made this game with speed runs and collecting stuff in mind.
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It looks as fun as the very first Donkey Kong Country. And man I played that game hours on end and kept going back to the levels. Even after I beat it I kept playing that game for like a year, going back to it every now and then. =D Addicting stuff.
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And another new trailer |
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This looks amazing, I cant wait for it. Retro can do no wrong!
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I thought this would be a downloadable game. I was disappointed to see the DVD box, lol :)
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Ooooh man. I really need to finish Metroid: Other M so I can buy this.
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I really wish this was a portable game. It would've been soooo great!
Still, it's a must-have for me right now. |
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Just beat world 1, fun little game, some cool scenes, but using an analog stick is iffy, gonna try with wii-mote held sideways.
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How do you ground-pound if you hold it sideways? I did the mote/chuk combination at PAX and it felt pretty good.
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You shake to do a roll/blow things/ground pound and sometimes, one triggers when you don't want, which sure will be an issue later on. |
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Can you use a Gamecube controller with it? Or at least a classic controller?
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Nope. :(
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Played demo, loved music, graphics feel of the game in general. Then...theeeeeeeeen came the fucking motion controls. I fucking knew it was too good to be true. If I could just play it on a cube controller. I mean would it really have been that hard for the fucks to put in gamecube controls.
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Im going to wait to get this one as an Xmas gift. Im so glad its still difficult though. Right now im playing through Castlevania Lord of Shadows, and I actually think it is somewhat Underrated. Its WAY longer than God of War for one thing, graphics are almost as good, and the puzzles are better. Combat I feel is about on par. It's a lot of fun!
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I'll admit this is one of the games, where I think the motion is just meh. Like wouldn't mind it for the ground pound, but to map the roll/ground pound/blow all to the same motion was dumb. Its not as responsive when want to do a roll and sometimes end up doing ground pound or vice versa Doing Cube support, really doesn't benefit anyone here. I mean just doing Wii-mote chuck or wii-mote sideways gives you the same option as Cube controller, and it is the Wii controller. Preference or not |
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Except that the gamecube controller is actually comfortable to hold.
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I mean I don't see what's the major difference is between the two nor do I use the Cube controller for many Wii games outside of Smash Bros. The fact is the Wii-mote is the standard controller for their console, anything else is just a leisure, so as they see fit. |
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Also I find it very hard to believe that adding in support for a gamecube controller is a difficult thing to do. |
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I might as well put my two cents in. I got the game on Sunday when it came out, and I've bee playing it quite a bit since I was off from work this whole week. My only gripe so far is having to shake the controller to do a roll. It's kind of annoying to have to roll that way when you're doing it to pick up an item over the middle of a pitfall.
I'm only up to the Ruins area so far, and I seem to be doing quite well in finding some of the things. It's a decent game, but it doesn't exactly take me back to the old days of DKC. I guess in order for that to happen for me, I'd have to actually play those games, and I have done so a few months back. So far, DKC2 still reigns supreme in my opinion. |
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Maybe they'll patch in different controller support?
See what I did there? |
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Yeah...not going to do that.
It just blows my mind that they don't offer a non motion alternative in a (difficult) game where timing is important. Felt the same way about Galaxy, the motion controls just get in the way - they don't increase immersion, fun, or anything. I always feel like I'm playing a game that would be a little bit better if they removed the motion controls. |
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So basically what I've gathered from reading this thread is that people are upset it wasn't released for the Gamecube, instead of the Wii.
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I must have missed the memo where if you're a Wii game you absolutely have to have motion controls with no alternatives.
It's as annoying to me as if they released an FPS that didn't let you invert the camera. |
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Listen, I'm not arguing over the motion controls in this game, I don't like em either, but I think its dumb to ask a company when moving forward to keep their feet in the past all the time. Its like when people ask for KB M on the PS3, sure developers can do it, but that's not the standard. Its been 4 years now, if you don't know what you are getting with a Wii game you probably aren't fast on the draw. Like I said and could be wrong, the only Nintendo games to offer Classic Control/Cube support this gen have been Brawl and Kart. They've kind of moved on from offering that support. |
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I'm with Babsy on this one. The Wii was built for motion controls. It was the entire point of the system. To release it, then take a step back by having everyone just use an old controller would be dumb.
"Hey guys, we released this really revolutionary system that uses motion controls, but let's just let everyone use a normal controller and bypass the entire concept of our system!" |
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I personally love Wiimote + Nunchuck, for me it's more comfortable than the Cubetroller.
But I still think they should have added a few more control options. It takes 15 minutes to program but makes a lot of gamers happy. |
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Then they shouldn't have put four Gamecube controller ports on it.
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Look, if you release a system that you went out of the way to place hardware on to support an entirely different controller and you release several games with options to use that controller (and gamers thank you for it), I have no idea why you would stop doing it. |
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And that was time was 2 1/2 years ago? Do you also wish they supported Gamecube memory cards? Really if you wanted to make a better case, I would use the Classic controller, which works with this gen because it was released this gen. They left the Cube ports in because they have BC in their console, Sony would have to do the same thing if they ever changed their controller. Personally, I still think its a dumb notion to ask a company to remain in the past only because you aren't comfortable moving forward with them. Especially since it has been 4 years and you really know what to expect from the console by now. |
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I'm really with Vampy here... If people are asking for Cubetroller compatibility, it shows Nintendo might be wrong about their recent views. And shouldn't they be about making as much money as possible? How is disabling Cubetroller support helping with that?
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