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BreakABone 11-13-2009 08:01 PM

Final Fantasy 13 Dated
 
Seems like Q1 is gonna be a hectic time for gamers.

March 9th, 2010
And can read all the un-needed stuff below.

Quote:

PRESS RELEASE

Square Enix Ltd., the publisher of Square Enix interactive entertainment products in Europe and other PAL territories, announced today the highly anticipated street date for FINAL FANTASY XIII. This latest project in the multi-platinum FINAL FANTASY series promises to be intensely compelling and will be available for both the PlayStation3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft on 9th March 2010.

FINAL FANTASY XIII marks the dawning of a new era for the celebrated series, bringing the series to multiple hi-definition consoles simultaneously for the first time in its history. Expanding upon the rich tradition of the series, producer Yoshinori Kitase (FINAL FANTASY VII, X, X-2), director Motomu Toriyama (FINAL FANTASY VII, X, X-2), character designer Tetsuya Nomura (FINAL FANTASY V, VI, VII, VIII, X) and art director Isamu Kamikokuryo (FINAL FANASY X, XII) combine their creative vision to deliver the latest masterpiece in the FINAL FANTASY universe. Additionally, Masashi Hamauzu (FINAL FANTASY X, DIRGE of CERBERUS -FINAL FANTASY VII-) presents a sweeping soundtrack while movie director Takeshi Nozue (FINAL FANTASY VII ADVENT CHILDREN) and his team of artists adorn the game with seamless cinematic sequences of unparalleled calibre.

“FINAL FANTASY XIII promises to be a huge event in the 2010 gaming calendar,” said Phil Rogers, president and chief executive officer of Square Enix Europe. “This is truly a landmark title, arriving simultaneously for multiple platforms for the first time in the history of the series. We are also immensely proud to be able to bring the game to the European and PAL audience much earlier than was publically anticipated.”

Multi-platinum, Grammy-nominated singer and songwriter Leona Lewis has come on board with Square Enix to provide the theme song for FINAL FANTASY XIII. The song is entitled “My Hands,” and is featured on her highly-anticipated second album ECHO (J Records/Syco Music) set for release on November 16th. Leona Lewis took the music world by storm with her 2008 6x platinum debut album Spirit which features her chart topping, biggest selling single of 2008 “Bleeding Love,” and mega-hit “Better In Time.”

“When Square Enix approached Leona about including her song, “My Hands,” in FINAL FANTASY XIII, she was honoured to be partnered with such an iconic and groundbreaking video game series,” said Tom Corson, EVP/GM, RCA Music Group. “Leona is a natural fit with the game’s powerful themes and strong female protagonist. We’re delighted to be part of this effort, bringing great musical artistry to FINAL FANTASY XIII which is a riveting and dynamic gaming experience.”  

Introducing new worlds, memorable characters and extraordinary stories with each new instalment, the FINAL FANTASY series has continued to reinvent itself over the last two decades and has shipped over 85 million copies worldwide. The series is defined by a constant evolution, offering nothing less than the finest creative vision, graphical quality and gameplay system of its generation with every instalment, and FINAL FANTASY XIII will be no exception to its legacy.

Vampyr 11-13-2009 08:28 PM

Re: Final Fantasy 13 Dated
 
GiantBomb article about it, with video:

http://www.giantbomb.com/news/final-...-america/1759/

Quote:

You can stop worrying: There are in fact games coming out early next year. One of them is Final Fantasy XIII, which Square Enix has just confirmed will release in North America on March 9. That's both the Xbox 360 and PlayStation 3 versions of the game.

The company also confirmed the game's requisite pop song will be performed by... Leona Lewis. Still scratching my head a bit over that one, though at least this choice will curry more favor in Western markets than the Japanese pop stars that have contributed to previous games in the series. This also marks the first time Final Fantasy and Simon Cowell have come together in a meaningful capacity.

Hey, Square put out a trailer to promote this announcement. This trailer has a host. They are serious about this.











Quote:

While I'm throwing promotional business at you, here are three new shots of the game, along with the company pitch on the game's story and features (WARNING: STRAIGHT OUT THE PRESS RELEASE). Square would also like you to know that three new characters--Fang, Hope, and Serah--are now on display at the official site, too.

Story
Cocoon — a utopia in the sky.
Its inhabitants believed their world a paradise.
Under the Sanctum's rule, Cocoon had long known peace and prosperity.
Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever.
Their tranquility was shattered with the discovery of one hostile fal'Cie.
The moment that fal'Cie from Pulse — the feared and detested lowerworld — awoke from its slumber, peace on Cocoon came to an end.
Fal'Cie curse humans, turning them into magic-wielding servants.
They become l'Cie — chosen of the fal'Cie.
Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself.
A prayer for redemption.
A wish to protect the world.
A promise to challenge destiny.
After thirteen days of fates intertwined, the battle begins.

Features

* Take Part in a Gaming Experience that Sets New Standards – The first in the series developed for a simultaneous release on multiple high-definition consoles, FINAL FANTASY XIII pushes new boundaries in cinematic presentation, sound and gameplay.
* Experience the Unity of Speed and Strategy with the Ultimate Active Time Battle system – The familiar system has evolved, granting players the freedom of executing numerous commands in a single turn with the multi-slot ATB gauge. Whether inputting singular commands in each slot for consecutive attacks, or expending multiple slots at once to activate a devastating blow, it’s up to the players to respond effectively to the battle conditions at hand.
* Adapt to the Ever-Changing Tide of Battle with Paradigms – A brand-new game mechanic enabling players to assign roles to their party members at any time during battle, shifting between combat paradigms. Consisting of various combinations of the game's six roles, ranging from Commando, the offensive specialist, to Medic, the quintessential healer, paradigms allow players to respond and adapt instantly to any given situation to turn the tide and seize victory.
* Witness the Battle Scene Transform with an All-New Summon System – Introducing Gestalt Mode, a powerful dimension of the summon system that elevates the action to a whole new level. In Gestalt Mode, characters and their transformed Eidolons fight as one, dealing massive damage to enemies through simple button commands.
* Delve into an Emotional Experience – An immersive storyline connects players to an intriguing cast of characters. Will they have the strength to confront their cursed fates, or will destiny prevail over all that they believe in?

TheGame 11-13-2009 10:53 PM

Re: Final Fantasy 13 Dated
 
I wonder when XIV will be out.

Angrist 11-15-2009 10:48 AM

Re: Final Fantasy 13 Dated
 
In other news, I heard FFCC:TCB did not sell too well in Japan. Weird, it looks like a very fun game to me.

DarkMaster 11-15-2009 02:22 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Angrist (Post 260076)
In other news, I heard FFCC:TCB did not sell too well in Japan. Weird, it looks like a very fun game to me.

Nor did it receive great scores from Japanese magazines/other shit. Can't say I'm surprised, but I remain hopeful.

So Mass Effect 2 and FFXIII in the first few months of the new year, can't wait to be playing RPGs again.

Dylflon 11-15-2009 06:49 PM

Re: Final Fantasy 13 Dated
 
I lol'd at the exclusive never-before-seen look.

Couple battle shots + riding a chocobo.



I am actually super pumped for this game though.

Szymon 11-16-2009 05:06 PM

Re: Final Fantasy 13 Dated
 
I yearn for a final fantasy in HD.

Typhoid 11-16-2009 10:56 PM

Re: Final Fantasy 13 Dated
 
I don't like the "Your HP/MP is automatically regenerated after every battle" deal.

But we'll see.

TheGame 11-17-2009 11:12 AM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Typhoid (Post 260142)
I don't like the "Your HP/MP is automatically regenerated after every battle" deal.

But we'll see.

Why not?

I used to hate being killed by something pityful, or fighting a weak enemy with some cheap attack that puts you at a huge disadvantage. (Self destruct moves are the first thing that comes to mind)

But I guess what I hate more then that is the random battles that would pop up without warning.

BreakABone 11-17-2009 11:30 AM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by TheGame (Post 260155)
Why not?

I used to hate being killed by something pityful, or fighting a weak enemy with some cheap attack that puts you at a huge disadvantage. (Self destruct moves are the first thing that comes to mind)

But I guess what I hate more then that is the random battles that would pop up without warning.

Let's call a spade a spade, RPGs aren't that difficult of a genre. For the most part, doesn't deal with reflexes like most other genres.

Where the skill comes in is item management and character development, if you take away part of it by healing after every battle, you make the game simpler.

We all hate the self-destruct enemy, but you take them down before can do harm or you come prepared with tons of healing items or a character.

And you need to always be ready for battle, that's the point!

And what random battles pop up with warning?

DarkMaster 11-17-2009 12:07 PM

Re: Final Fantasy 13 Dated
 
Lots of RPGs now offer full healing after battles, or at save points. Chrono Cross was one of the best games of all time in my opinion and it offered healing after battles, which really just made it less annoying, not less difficult.

From what I've gathered of FFXIII's combat system, it's designed to be made more challenging depending on the skill level of the player, like if you're blowing through battles like nothing the enemies will progressively get harder. And apparently boss battles were designed to be specifically hard for this game because of a system that they implemented where you can retry a boss battle right after you die. Also I think "exp" and rewards are determined by a rank you receive at the end of each battle which calculates your performance, so if you did terrible and need a lot of healing at the end of a battle, you'll receive not so great rewards, and vice versa.

Basically it's a system that claims it'll hold your hand if you want it too, but greatly encourages you to play better.

Typhoid 11-17-2009 08:01 PM

Re: Final Fantasy 13 Dated
 
Quote:

Where the skill comes in is item management and character development, if you take away part of it by healing after every battle, you make the game simpler.
Ding. This, exactly.



And DM, Every super recent Final Fantasy has offered full healing at save points. I am okay with that. I am actually completely okay with that, as it adds the element of health management to the game.

But with the "Alright, we removed random battles from the game, and we also removed health management."

And we're already only controlling one character with this game.
So, only 1 character...no health management, no random encounters.
What's next? No leveling system? Instead your new level is displayed as a puppy that ages over time.


Actually...

Szymon 11-17-2009 11:27 PM

Re: Final Fantasy 13 Dated
 
I can't imagine that simplifying things a little makes a huge difference if the story is amazing and you're still having a lot of fun. I guess if you need something very challenging, then you might be out of luck. I'll reserve my judgment for after I've played it.

Vampyr 11-18-2009 02:25 AM

Re: Final Fantasy 13 Dated
 
Regenerating health after each battle usually means each individual battle is tougher and more exciting, as opposed to long series of tedious fights.

Typhoid 11-18-2009 02:47 AM

Re: Final Fantasy 13 Dated
 
I've never played - nor conciously know of - an RPG where you regenerate health after every encounter.

That's like in Fallout 3 if your AP and Health regenerate after each enemy. It's dumb. Even if battles are harder - it's still dumb. What made them hard before (to the point of this conversation) was health and MP management.


This is almost as bad of an idea as Tactics A2's MP starting at 0 each battle.

Angrist 11-18-2009 08:48 AM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by BreakABone (Post 260156)
For the most part, doesn't deal with reflexes like most other genres.

Hm, I seem to remember something about a 100 lightning hits... That was infuriating.

At least my brother told me so. :)

BreakABone 11-18-2009 02:44 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Vampyr (Post 260179)
Regenerating health after each battle usually means each individual battle is tougher and more exciting, as opposed to long series of tedious fights.

Well, the problem with that is... instead of a long serious of tedious fights... you get long tedious fights.

There is a very fine balance. If the fights become longer and more epic because your health regen after every battle, it will get boring, and make boss battles feel less so.

I think automatic health regen is a terrible idea, but we shall see when impressions start rolling in from the Japanese release.

Dylflon 11-18-2009 07:17 PM

Re: Final Fantasy 13 Dated
 
Oh no!

We have to focus less on potions and ethers!

How will I ever enjoy this game?

Vampyr 11-18-2009 07:55 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by BreakABone (Post 260199)
Well, the problem with that is... instead of a long serious of tedious fights... you get long tedious fights.

There is a very fine balance. If the fights become longer and more epic because your health regen after every battle, it will get boring, and make boss battles feel less so.

I think automatic health regen is a terrible idea, but we shall see when impressions start rolling in from the Japanese release.

Dragon Age works this way and the fights are not very long, and they're about 100x more fun than any Final Fantasy fight has ever been.

Quote:

Originally Posted by Typhoid
I've never played - nor conciously know of - an RPG where you regenerate health after every encounter.

Again, Dragon Age.

BreakABone 11-18-2009 08:23 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Vampyr (Post 260206)
Dragon Age works this way and the fights are not very long, and they're about 100x more fun than any Final Fantasy fight has ever been.



Again, Dragon Age.

I haven't played Dragon Age, and know can look up the answer, but is the game turn based or real time?

Vampyr 11-18-2009 09:07 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by BreakABone (Post 260208)
I haven't played Dragon Age, and know can look up the answer, but is the game turn based or real time?

Sort of a combination of both. You can move around freely during battle, and you can assign certain attacks to buttons (or access them through the radial menu), but the game is very tactics based.

Every time you pull up the radial menu, the game pauses. So you can bring up the radial menu, then queue up an attack/spell/talent for every character, then unpause and let them go. So you can set up one mage to freeze an enemy, and another to shatter them with a rock spell or something.

But you don't even have to do that unless you're on a high difficulty, you can beat the game just playing as your one character and letting the programmable tactics do their work.

Szymon 11-19-2009 04:07 PM

Re: Final Fantasy 13 Dated
 
Here's some new screenshots for you guys. Looks like a beautiful game. HD <3

Come on you guys. You know the only difference this means is that you don't have to spend money on potions anymore, like Dylflon said, or that you don't need to Curaga the entire team afterwards, wasting precious mana. All this means is that you no long have to go through the game uncertain of how much mana you're allowed to spend on an encounter so as not to run out before you can rest or reach a boss. This doesn't mean we can go ape shit with our mana every encounter, because you can still run out before your enemies are defeated.

Also, how many times have you entered a random encounter and realized you forgot to heal before hand? Healing after battle for most people is automatic, so why not just remove it?

What this automatic healing process means is that we no longer have the requirement of carrying healing and mana potions or tents/cottages. It also removes the developers obligation to put in Inns and healing centers that might disrupt the flow of the game.

If you're worried about the loss of endurance style challenges and the satisfaction of being prepared for boss battles, then you need to realize that the endurance challenges will present themselves in rationing mana and maybe health potions too but during combat and not during your progress through the story.

I'm just as eager to see the reviews as everyone else bashing this new replenishment system because although I can sit here and speculate like the rest of us, I don't know for sure if this game will be good.

BreakABone 11-19-2009 04:57 PM

Re: Final Fantasy 13 Dated
 
You know, maybe I'm seeing it differently.

Its not that one necessarily enjoys carrying around potions or reaching a Inn before dying of poison, its that it removes one of the few balancing aspects of the genre.

I mean what's to stop you from going balls to the walls in a battle because you know your health will regen as soon as you're done.

What you folks see as tedious and mundane... really is kind of the heart of RPGs... don't take that the wrong way, but as I stated before, where as most games challenge your reflex and timing, RPGs were usually more about careful management and long term thinking. You kind of lose both of that when the threat of death is so severely hampered by always getting full health.

Szymon 11-19-2009 05:25 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by BreakABone (Post 260239)
I mean what's to stop you from going balls to the walls in a battle because you know your health will regen as soon as you're done.

Nothing. Infact, I'm hoping that most encounters will encourage you to go balls to the walls.

My favourite final fantasy game was FF8, a game that required you to DRAW your magic from the enemy before you could use it. In early game, this means using the draw ability 100s of times in order to equip 3 characters with all the necessary magic. I found this system really fun, despite the extreme boredom that seems to sweep most other people I try to introduce this game to. I am familiar with tedium.

That being said, I too enjoy the planning and management involved in these games.

BreakABone 11-19-2009 05:54 PM

Re: Final Fantasy 13 Dated
 


Here's a look at the battle system, and it just doesn't seem that compelling all on its own, but could just be me.

Typhoid 11-19-2009 06:54 PM

Re: Final Fantasy 13 Dated
 
View it like playing a sports game - let's just say NHL 10.

Now, in previous years, players get injured, and are out for a few days/weels based on how they preformed in fights/hits etc.

Now, if you completely remove the fact that if a player gets injured he will be out in future games, that changes the dynamic of the "well-being" factor of your players/characters.

Szymon 11-19-2009 07:20 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by BreakABone (Post 260242)


Here's a look at the battle system, and it just doesn't seem that compelling all on its own, but could just be me.

For two people who enjoy the game, they certainly do make fun of the game a lot.

Szymon 11-19-2009 07:23 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Typhoid (Post 260247)
View it like playing a sports game - let's just say NHL 10.

Now, in previous years, players get injured, and are out for a few days/weels based on how they preformed in fights/hits etc.

Now, if you completely remove the fact that if a player gets injured he will be out in future games, that changes the dynamic of the "well-being" factor of your players/characters.

Well, no, because the coach would just use a potion on the player if they were ever injured or some Phoenix down on the player if they were killed. The coach is always prepared for that kind of stuff.

Vampyr 11-19-2009 08:08 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Szymon (Post 260250)
Well, no, because the coach would just use a potion on the player if they were ever injured or some Phoenix down on the player if they were killed. The coach is always prepared for that kind of stuff.

:lolz:

Typhoid 11-19-2009 08:52 PM

Re: Final Fantasy 13 Dated
 
It's like talking to a wall with another wall for a brain.

TheSlyMoogle 11-20-2009 07:29 AM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Typhoid (Post 260180)
I've never played - nor conciously know of - an RPG where you regenerate health after every encounter.

This is almost as bad of an idea as Tactics A2's MP starting at 0 each battle.


Final Fantasy Tactics. Save for 3 battles where you went from 1 fight to the next in succession but the first battle was always simple.

Pretty much every strategy RPG had heals after every battle. For the most part it's never about the heal management. Pretty much every RPG gives you enough healing stuff to cope with the loss of HP. Whether you're sucking down potions or tanking on the giant mana pool of your white mage, whose sole purpose is to heal you and deal like 25 damage to the critters, up until he/she finally learns some disable spells and then by that time you've probably got some broken equips, skills, or spells that make healing mostly useless.

I can't think of any RPG where healing has been a big deal to me except inside a battle, and most of the time I'm thinking "Hmm... Do I have enough HP to tank another hit and end the battle or should I heal now?" That's it because I never have to heal except at the end of the battle or during boss battles. I find it to be a fine concept, as long as they compensate in other ways. Need of mana to deal damage to the enemies or something like that. Who knows.

I'm still excited for this game, and it's about time a final fantasy game made me want to play it.

*shakes head at 10 and 12*; *Sideways glance at 9 for being pretty terrible too*

DarkMaster 11-20-2009 11:45 AM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by BreakABone (Post 260242)


Here's a look at the battle system, and it just doesn't seem that compelling all on its own, but could just be me.

That demo is of a much earlier version of the battle system which the developers have said numerous times is not fully reflective of the actual game, so much so that if there were to be a demo for North America they wouldn't be able to release that same demo. Plus the entire purpose of releasing that demo a year before the game's release was to asses fan feedback.

But anyways, has anyone actual looked at the screens posted? http://news.vgchartz.com/news.php?id=5921

Game looks beautiful. The first actual, fully realized RPG of the HD era, it's very exciting.

Szymon 11-20-2009 12:02 PM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by Typhoid (Post 260253)
It's like talking to a wall with another wall for a brain.

My point is that with enough phoenix downs and potions and white magic available, there never should have been a point where you were traveling through the game with unconscious or dead team members. Comparing to a hockey game is apples and oranges.

Szymon 11-20-2009 12:26 PM

Re: Wall to Wall with Walls for brains
 
Quote:

Originally Posted by TheSlyMoogle (Post 260263)
Final Fantasy Tactics. Save for 3 battles where you went from 1 fight to the next in succession but the first battle was always simple.

Pretty much every strategy RPG had heals after every battle. For the most part it's never about the heal management. Pretty much every RPG gives you enough healing stuff to cope with the loss of HP. Whether you're sucking down potions or tanking on the giant mana pool of your white mage, whose sole purpose is to heal you and deal like 25 damage to the critters, up until he/she finally learns some disable spells and then by that time you've probably got some broken equips, skills, or spells that make healing mostly useless.

I can't think of any RPG where healing has been a big deal to me except inside a battle, and most of the time I'm thinking "Hmm... Do I have enough HP to tank another hit and end the battle or should I heal now?" That's it because I never have to heal except at the end of the battle or during boss battles. I find it to be a fine concept, as long as they compensate in other ways. Need of mana to deal damage to the enemies or something like that. Who knows.

I'm still excited for this game, and it's about time a final fantasy game made me want to play it.

*shakes head at 10 and 12*; *Sideways glance at 9 for being pretty terrible too*

I was on the bus this morning thinking about FF tactics and was going to make a post about it but you beat me to the punch. Sure, counting your potions and making sure to properly ration them is something we're all used to, but is it really the best part of the game? No. Does it really affect the story? No.

What it does affect, is your play style and your attitude towards rationing items. Have you ever finished a Final Fantasy game with barely any items left? If you're a rationing king and pack rat like me, the answer is "AW HELL NO, I SAVED EVERY ETHER, ELIXIR AND POTION I COLLECTED!" So what value do these items have, if they're never used?

I'd like to see a Final Fantasy where these items are rare and not as necessary as they used to be. Going through the game relying on potions and white magic to heal yourself is a burden, albeit one that a lot of you guys seem to cherish. Have you ever been really excited about healing up after random encounters? Have you ever opened your menu and looked at your characters health and thought "Oh yaaa! It's time to use some potions, baby. I'm literally giddy with excitement about this, and I wish I could see more of this in future games!" Probably not. More likely, you're thinking to yourself "Oh okay, yea I guess it's time to heal." Then you press a few buttons, and go through the boring task of shuffling through your inventory, finding your potions and applying them to your characters to get them as full as possible without wasting any potions. This sort of boring yet necessary task is better off automated, in my opinion.

On the other hand, it could be that I power through this game and finish it without feeling any sort of challenge at all, which would be a bummer. Only time will tell.

Szymon 11-20-2009 12:28 PM

Re: Final Fantasy 13 Dated
 
Time, and professional reviews from respectable websites.

BreakABone 02-12-2010 01:02 PM

Re: Final Fantasy 13 Dated
 
Ask Me Anything










TheSlyMoogle 02-13-2010 07:18 PM

Re: Final Fantasy 13 Dated
 
Oh Square I thought we learned are lesson from the Sphere grid of yesterday?

Leveling system looks like shit, ability usage system looks and sounds like shit, battle system looks Mediocre, random battles look like they will take entirely too long to be enjoyable, I heard from my Japanese speaking and reading friends the story is ass.

Basically it's pretty.

I'm still going to play it, but not sure if I'll enjoy or not after watching that and talking to some people.

The Paradigm system looks kinda fun, and so that could be ok.

DarkMaster 02-14-2010 12:41 PM

Re: Final Fantasy 13 Dated
 
Learned their lesson with the sphere grid? What lesson would that be, exactly? That it was fuckin awesome? I am blown away that they have created an evolution of the sphere grid system, I thought it was one of the best changes they ever made with the series when FFX came out. Leveling up is standard now, it's boring, every game has leveling up, it's become completely redundant. Thank god an RPG is trying to do something more with the concept.

You're awfully quick to judge a 40 hour game from a 5 minute video of a demo given to the press.

TheGame 02-15-2010 11:32 AM

Re: Final Fantasy 13 Dated
 
Quote:

Originally Posted by DarkMaster (Post 263423)
Learned their lesson with the sphere grid? What lesson would that be, exactly? That it was fuckin awesome? I am blown away that they have created an evolution of the sphere grid system, I thought it was one of the best changes they ever made with the series when FFX came out. Leveling up is standard now, it's boring, every game has leveling up, it's become completely redundant. Thank god an RPG is trying to do something more with the concept.

You're awfully quick to judge a 40 hour game from a 5 minute video of a demo given to the press.

Agreed.

I loved the sphere grid, though I wish they'd make another FF with FF7's ability system. I just like having a lot of freedom in how I develop my characters. I had Yuna learn a bunch of black mage abilities and she made Lulu seem useless. It was fun!

BreakABone 02-18-2010 08:14 PM

Re: Final Fantasy 13 Dated
 
There's really no way this won't come off the wrong way to some, but eh.

I was just curious for the few multi-console owners here, which console are you picking up FF 13 for?

I mean if I do decide to get think will get the PS3 version simply because its only one disc compared to the 3 on the Xbox. :lolz:

The second part is pretty negligible as well, but here are some comparison shots.






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