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-   -   Team Fortress 2: A Heavy Update (http://www.gametavern.net/forums/showthread.php?t=18863)

Vampyr 08-13-2008 08:29 AM

Team Fortress 2: A Heavy Update
 
We are about a week away, gentlemen, (PC gamers anyway) and this update sounds amazing:

Quote:

Originally Posted by Team Fortress 2 Blog
We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new arenas for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards.

The community-made map included in the Heavy update is cp_steel, by Jamie 'Fishbus' Manson. After the Pyro update we received a lot of email telling us how wrong we were in our choices, and cp_steel was an easy next choice due to the way it dominated the suggestions. If you're firing up your email right now to tell us that we never get anything right, please include suggestions of what map(s) we should be looking at next.

We'll be updating A Heavy Update site with more info daily. Stay tuned!

A Heavy Update Site

KillerGremlin 08-13-2008 01:50 PM

Re: Team Fortress 2: A Heavy Update
 
7 new maps, another update for one of the classes...and all for free. Man, online gaming on the PC totally rocks, I would hate to have the console version of TF2.

So does this mean everyone will be playing as a heavy for the next few weeks? Because I might have to try to beat my previous head shot record now.

Bond 08-13-2008 02:25 PM

Re: Team Fortress 2: A Heavy Update
 
Actually, the console version of TF2 is awesome. Because we have lots of friends. :)

Fox 6 08-13-2008 02:26 PM

Re: Team Fortress 2: A Heavy Update
 
United we stand!

KillerGremlin 08-13-2008 02:47 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Bond (Post 237200)
Actually, the console version of TF2 is awesome. Because we have lots of friends. :)

Touché ;)

One day I too will have these "friends" and maybe they will come in lots.

Vampyr 08-13-2008 02:49 PM

Re: Team Fortress 2: A Heavy Update
 
They just updated the Heavy site with the names of all the new achievements and the Heavy's first unlock weapon: the K.G.B.

Boxing gloves. :)

Bond 08-13-2008 03:25 PM

Re: Team Fortress 2: A Heavy Update
 
The Heavy needs a timed speed boost or something, like cloak for the Spy.

Professor S 08-13-2008 05:58 PM

Re: Team Fortress 2: A Heavy Update
 
Any chance of updates like this coming for the console? And NO, this post is not an invitation to try and get me to get the PC version...

Fox 6 08-13-2008 06:10 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237215)
Any chance of updates like this coming for the console? And NO, this post is not an invitation to try and get me to get the PC version...

There are 2 others if im not mistaken. In addition to a crap load of levels too. All of which are PC exclusive.

Professor S 08-13-2008 06:23 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Fox 6 (Post 237220)
There are 2 others if im not mistaken. In addition to a crap load of levels too. All of which are PC exclusive.

I think thats kind of crap. There is a very rabid console following out there and for Valve to just ignore them is pretty absurd. I'd PAY for downloadable content that PC gamers get for free. And its not that I have anything against PC games, in fact I am historically a PC gamer before console because of my love of strategy, but I just like FPS on console more.

Don't ignore me because of that preference.

Bond 08-13-2008 06:25 PM

Re: Team Fortress 2: A Heavy Update
 
It's probably an issue between Valve and Microsoft as to how to deliver the content.

KillerGremlin 08-13-2008 07:55 PM

Re: Team Fortress 2: A Heavy Update
 
Bond is probably 100% right. I'm not sure how Microsoft handles massive updates like the ones that Valve are doing.

I think Valve is giving love to all the PC gamers who have waited 10+ years for a Team Fortress sequel. Team Fortress was a Quake mod...Quake...that was like eons ago. Team Fortress Classic was pretty awesome, but after playing Team Fortress 2 I can't even play TFC without cringing.

Anyway, maybe in some distant future online gaming on consoles will be more third party friendly.

Angrist 08-14-2008 04:59 AM

Re: Team Fortress 2: A Heavy Update
 
It is sooo tempting to start playing TF2 again.... but I'm not going to.

Vampyr 08-14-2008 08:15 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237224)
I think thats kind of crap. There is a very rabid console following out there and for Valve to just ignore them is pretty absurd. I'd PAY for downloadable content that PC gamers get for free. And its not that I have anything against PC games, in fact I am historically a PC gamer before console because of my love of strategy, but I just like FPS on console more.

Don't ignore me because of that preference.

I understand your sentiments (don't understand how you can enjoy an FPS on a console more though :P). I do think Valve has stated that they plan to bring all of the updates to the 360 version, it just doesn't seem to be happening any time soon. I'm not sure about the differences between how the PC version is coded and how the 360 version is coded, either, I have no idea how much work it is to translate those updates over to the Xbox.

Professor S 08-14-2008 09:03 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Vampyr (Post 237259)
I understand your sentiments (don't understand how you can enjoy an FPS on a console more though :P)

I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...

KillerGremlin 08-14-2008 10:12 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237266)
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...

I have that problem in some First Person Shooters...you can easily combat that problem by using the mouse's scroll wheel. I do most of my weapon switching in TF2 with the scroll wheel. But, I also like having the row of 9 hotkeys on my keyboard, an advantage no controller will ever be able to top. It comes in handy in games like Serious Sam where you have 7 or 8 different guns and you need to constantly use all of them.

Team Fortress keeps the weapon situation simple...you have your tier one weapon, when that runs out of ammo you can use your shotgun, and when that runs out of ammo you can melee. Of course, usually I don't run out of ammo, I just run out of a clip. But that's why you have a shotgun.

BreakABone 08-14-2008 10:38 AM

Re: Team Fortress 2: A Heavy Update
 
I thought the plan was always to wait for content because there is a long, drawn out certification process on the 360 so it wouldn't make sense to do it for every update.

Null 08-14-2008 12:13 PM

Re: Team Fortress 2: A Heavy Update
 
i would look for vavle to try and bring the update to 360 as 1 big update, rather then one at a time like they are for PC, (which does bring some problems, but has to be done really)

but valve is strongly against charging money for the downloads they think should be free.

and they're a PC company and this is a PC game, they damn well better support the PC first and foremost.





now with this update, a new gametype with new levels... This brings up 1 question...
Will they bring back ENGBAT from the original TF with the Engy update!?!?!?

omg i will go nuts if they do, that was soooo much fun back in the day.
Here's Hoping!













BTW, if a controller is the only thing stopping you from getting the PC version... Why wouldnt you just get the PC version and plug a 360 controller into the PC and use it? works exactly the same. *shrug*

Vampyr 08-14-2008 01:18 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237266)
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...

I used to have that problem, since I'm primarily a console gamer, but after a few days of playing I got down the key positions by instinct. I remapped some of the keys a little, and I think I play differently than most people. I use A,S,W,D to move, but then I have my primary weapon on Q, secondary on E, and melee on F. If I'm a spy or Engi then I just use 4 and 5 for the other things, since you don't need those as much in the heat of combat. I just couldn't get used to the "switch to last weapon" thing most people use, I want to be able to jump to the exact thing I need exactly when I want.

And about plugging your controller in...not a bad idea except you wouldn't have fun because no matter how good you are with a controller you're always going to get pwned by the people using a mouse.

Null 08-14-2008 01:27 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Vampyr (Post 237276)
I used to have that problem, since I'm primarily a console gamer, but after a few days of playing I got down the key positions by instinct. I remapped some of the keys a little, and I think I play differently than most people. I use A,S,W,D to move, but then I have my primary weapon on Q, secondary on E, and melee on F. If I'm a spy or Engi then I just use 4 and 5 for the other things, since you don't need those as much in the heat of combat. I just couldn't get used to the "switch to last weapon" thing most people use, I want to be able to jump to the exact thing I need exactly when I want.

And about plugging your controller in...not a bad idea except you wouldn't have fun because no matter how good you are with a controller you're always going to get pwned by the people using a mouse.


yes you would get slaughtered, but at least you'd be playing with the big boys then. ;)



E D S F to move FTW! :D then a switches to secondary weapon, g switches to main weapon, most others are done by mouse, jump, fire, secondary fire, special weapon, disguise.

oh, i bound the engys build keys and destroy keys so i dont have to switch to the build menu at all., same with spys disguise :)

KillerGremlin 08-14-2008 01:49 PM

Re: Team Fortress 2: A Heavy Update
 
Considering the amount of time I spend as an Engi, you would think I would have bound the main keys by now. I'm really apathetic, and the "1," "2," and "3" keys are right above the "W" so it's not hard to access my 3 main weapons.

In regard to my running out of ammo comment...typically this is big when you are a soldier. You get 4 shots with your rocket, plus 6 shotgun shots, plus your shovel. That is more than enough to kill anyone in a 1 vs. 1 situation (except for maybe a Heavy). Typically, if I squeeze off 4 rockets and my opponent is still alive, I toggle to shotgun and attempt to finish them off.

This usually works pretty well...you won't believe the amount of people who sit there reloading rather than pulling out their shotgun while I take easy shots at them.

Lately, I've been getting in the habit of firing 3 rockets at my opponent, and then using my shotgun. This seems to be slightly more tactical against experienced players because they assume I'm out of rockets. Then they do something stupid like run at me and I pull out rocket number 4 and bam!

I really really hate Pyros now, especially the ones with the flare gun. I can't wait for the Scout/Soldier/Sniper updates.

Bond 08-14-2008 03:52 PM

Re: Team Fortress 2: A Heavy Update
 
PC elitism is sooooooooooo annoying.

But seriously, we pretty much obliterate any team we play. It's getting kind of boring.

Vampyr 08-14-2008 03:56 PM

Re: Team Fortress 2: A Heavy Update
 
New info is up, revealing the new Payload map:

http://steamgames.com/tf2/heavy/badwater.htm

Null 08-14-2008 04:44 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Bond (Post 237290)
PC elitism is sooooooooooo annoying.

But seriously, we pretty much obliterate any team we play. It's getting kind of boring.



not really elitism, there are just a couple game types that are just all around BETTER in every way on PC. just the way it is.

everything else better to have a console for.


now that will probably change if the console makers start noticing some things. but as of right now thats that. which PS3 has already started the process (mods/control options)




i played some of TF2 on 360 at a friends couple weeks ago. and i dont see how people even stand it. and this is my favorite game we're talking. but right away you get non stop kids screaming and yelling into thier mic, singing, being just as annoying as possible. i unplug the mic. and the stupid thing comes out the TV speakers insted, ARGH!!!

then 8vs8? wow, thats an empty server on the PC version. i normally play 16 vs 16.

then game looks better, runs smoother, more custamizable, free updates...

and you dont think the pc players have a right to call it better? :P







but yea, from what i've played on the console version. any team that can even REMOTELY work as a team will slaughter any other team on the console... because how you get any random team to work together on the console is beyond me.

PC online community is just so much more mature.

Professor S 08-14-2008 10:05 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Null (Post 237302)
not really elitism, there are just a couple game types that are just all around BETTER in every way on PC. just the way it is.

everything else better to have a console for.

now that will probably change if the console makers start noticing some things. but as of right now thats that. which PS3 has already started the process (mods/control options)

i played some of TF2 on 360 at a friends couple weeks ago. and i dont see how people even stand it. and this is my favorite game we're talking. but right away you get non stop kids screaming and yelling into thier mic, singing, being just as annoying as possible. i unplug the mic. and the stupid thing comes out the TV speakers insted, ARGH!!!

then 8vs8? wow, thats an empty server on the PC version. i normally play 16 vs 16.

then game looks better, runs smoother, more custamizable, free updates...

and you dont think the pc players have a right to call it better? :P

but yea, from what i've played on the console version. any team that can even REMOTELY work as a team will slaughter any other team on the console... because how you get any random team to work together on the console is beyond me.

PC online community is just so much more mature.

I corrected your post in the quote so you'd have normal human spacing

The annoying kids are what make it fun. Whenever they start acting lke the kids they are, I berate them and repeat everything they say in a, to be politically incorrect, "full retard" voice. They end up leaving and we all laugh and laugh and laaauuugghhhhh....

ahhh...

good times...

Plus, I think console adds more challenge. I can see how Sniper would be MUCH easier to use on mouse/keyboard set-up. On a console, you have to be really good to make yourself useful

Fox 6 08-14-2008 10:22 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237318)
Plus, I think console adds more challenge. I can see how Sniper would be MUCH easier to use on mouse/keyboard set-up. On a console, you have to be really good to make yourself useful

Is this a nod towards me? :p

Bond 08-14-2008 10:25 PM

Re: Team Fortress 2: A Heavy Update
 
Fox = Greatest Sniper Ever.

P.S. I'm up to 10!

Fox 6 08-14-2008 10:27 PM

Re: Team Fortress 2: A Heavy Update
 
Hahahahaha

15 more for the win!

Null 08-14-2008 11:54 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237318)
Plus, I think console adds more challenge. I can see how Sniper would be MUCH easier to use on mouse/keyboard set-up. On a console, you have to be really good to make yourself useful



Yea, this argument has been brought up before here, i just don't agree with it, i dont believe crippling the controls should be what determines the difficulty of something. Controls shouldn't add the challenge, the opposing players should.

but on that point, yes its easier to quickly point and shoot with a sniper using a mouse, however, its much easier for all the other characters to move around, dodge those shots and kill the sniper back.
So honestly it would even that out.

Now, a mouse sniper in the land of all controller users, yikes. but then again, sentries seem cheap on the console.

Bond 08-15-2008 12:21 AM

Re: Team Fortress 2: A Heavy Update
 
This is just such a nonsensical discussion, which really should result in: no one fucking cares.

Some people enjoy the game on the console, while others enjoy it more on the PC. Who fucking cares?

Null 08-15-2008 12:45 AM

Re: Team Fortress 2: A Heavy Update
 
its a gaming forum man, who cares about 90% of the stuff talked about? that's all it is, just discussions about gaming, none of it goes anywhere.

if you try to take out all the pointless chatter, its going to get even more quiet around here than it already is.

BreakABone 08-15-2008 12:57 AM

Re: Team Fortress 2: A Heavy Update
 
If we are going down this route, I've always been partial to analog control over WASD for a character.

And its one of the reasons, I stick with consoles. That and most of the genres I play are better suited for the consoles IMO.

flunkie44 08-15-2008 05:22 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by BreakABone (Post 237335)
If we are going down this route, I've always been partial to analog control over WASD for a character.

And its one of the reasons, I stick with consoles. That and most of the genres I play are better suited for the consoles IMO.

FPSes on PC > FPSes on consoles

Angrist 08-15-2008 06:16 AM

Re: Team Fortress 2: A Heavy Update
 
I've played PC TF2 games where 60% of the players were snipers. Sooooooo much fun. :D

KillerGremlin 08-15-2008 10:10 AM

Re: Team Fortress 2: A Heavy Update
 
Bungie always claimed that the guys playing Halo with a mouse + keyboard were just as even as the guys playing with the Xbox controller. I never bought into it. Maybe the console evens out by giving players the auto-aim feature? I consider myself to have spent my fair share of time playing Halo. I was obsessed. I own both the console and PC version, and needless to say, the game becomes a lot easier with keyboard + mouse.

The thing about a game like TF2 is that there is a lot of "twitch" movement. At least in my gameplay style. I don't think I could rocket jump over someone, rotate 360 degrees, and then fire a rocket at that person before precisely landing while using a controller.


Anyway, I guess I am a PC-elitist. I guess I'm jaded from the 4+ years playing Counter-Strike, the ultimate online PC FPS.

Vampyr 08-15-2008 10:16 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by KillerGremlin (Post 237359)
The thing about a game like TF2 is that there is a lot of "twitch" movement. At least in my gameplay style. I don't think I could rocket jump over someone, rotate 360 degrees, and then fire a rocket at that person before precisely landing while using a controller.

I'm actually not a twitch shooter, I'm terrible at it. I guess my reflexes aren't fast enough or my hand is just too shaky. It's what makes me a bad Scout and an even worse Sniper. One of the reasons I like TF2 is that twitch shooting, for most of the other classes, isn't important. Strategy and tactics are.

My play style and shooting style revolved more around prediction and timing, guessing how the enemy is going to move. I think it makes me a good demoman, for some reason predicting the arc of a grenade and having it land directly on a guy I see coming is so much easier for me than trying to aim a sniper rifle or get the bead of a pistol on them.

Playing soldier for me is kind of the same. I shoot my rockets at the ground where I think an enemy is going to be. I'll fire one rocket to the right, and immediately launch another to the left of them. A lot of people will dodge right into it.

KillerGremlin 08-15-2008 10:25 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Vampyr (Post 237361)
I'm actually not a twitch shooter, I'm terrible at it. I guess my reflexes aren't fast enough or my hand is just too shaky. It's what makes me a bad Scout and an even worse Sniper. One of the reasons I like TF2 is that twitch shooting, for most of the other classes, isn't important. Strategy and tactics are.

My play style and shooting style revolved more around prediction and timing, guessing how the enemy is going to move. I think it makes me a good demoman, for some reason predicting the arc of a grenade and having it land directly on a guy I see coming is so much easier for me than trying to aim a sniper rifle or get the bead of a pistol on them.

Playing soldier for me is kind of the same. I shoot my rockets at the ground where I think an enemy is going to be. I'll fire one rocket to the right, and immediately launch another to the left of them. A lot of people will dodge right into it.


I'm actually getting quite good at close-range sniping...I have shaky hands too. I find that in TF2 a lot of sniping duels simply come down to reaction time. The jump strafe isn't that valuable for Snipers in TF2 imo. Unfortunately you have to charge your shot, so most people who strafe or jump out from behind a corner might be able to snipe you, but it often doesn't kill you. And then you get your shot :D .

I like the Soldier, I still haven't got the nuances of the Demoman. When I play as a Demoman I usually just spawn camp with stickies or set up traps to bait Pyros.

I fucking hate Pyros. Did I mention that?

Vampyr 08-15-2008 03:04 PM

Re: Team Fortress 2: A Heavy Update
 
New information just posted on the Heavy's new primary weapon:

Natascha

KillerGremlin 08-15-2008 04:24 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

As a result, Natascha's great against fleeing cowards, such as Scouts & Medics
haha...so the Heavy is still going to be vulnerable to Sniper fire...sucks for them still. However, I can see having 2 or 3 Heavy's on defense in Goldmine being tactically useful now. Especially with a dispenser nearby...you can slow down the enemy and leave them open for Snipers and Soldiers to pick off. Nice.

Vampyr 08-15-2008 04:26 PM

Re: Team Fortress 2: A Heavy Update
 
Yeah, I think making Heavy's better against Sniper's, or making them faster, would be undermining the idea of the class. These updates and new weapons are all supposed to be alternatives to the original, not better. So far I like the Heavy's updates.


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