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New PSP info (Simple but good)
![]() EDIT: Your monitor must be set at a resolution of 1600x1200 to see the ACTUAL size. (Forgot to mention, sorry people) It will have the same pixalation density as a 19" monitor at 1600x1200 GBA VS PSP Size comparison ![]() Man that rocks... You can actually see everything in DETAIL. |
Re: New PSP info (Simple but good)
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oh hell yes |
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Re: New PSP info (Simple but good)
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This thing will display video in crisp detail, not unlike high-end portable DVD players. CG-cutscenes in games will look amazing...video will look amazing...this is quality stuff |
Re: New PSP info (Simple but good)
Well that first picture is really goofy. What exactly is it trying to show there?
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Re: New PSP info (Simple but good)
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Re: New PSP info (Simple but good)
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Re: New PSP info (Simple but good)
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lol. k then you should make that note a bit clearer, That is not actual screensize unless you set your monitor to 1600x1200. |
Re: New PSP info (Simple but good)
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i once had an extra monitor i brought down and was able to play a FPS game online and have the map (usually in the top right corner of the screen) taking up the full monitor next to my main one. I've seen recently some that have set 3 monitors up the same size in a row for like Unreal 2004. and normal display in middle. then he could see extra out to each side on each monitor left and right. helpful to know whos coming that you wouldnt normally see. only question i have is whether the gimmick will wear off on DS. because obviously the standard is not to have 2 screens and its not really needed because i doubt consoles will ever do it. |
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Of course, it all depends on how the second screen is used, I mean thus far it only seems to be used for maps and the likes, but I'm sure it would help in other genres. |
Re: New PSP info (Simple but good)
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well yea thats totally the point of it. i guess it depends on how fresh they keep the idea's. im just sayin often with a new feature, theres a great interest at the start but if its not totally needed the excitment wares off and it just becomes 'eh' if they use it for good things and get ppl hooked on the pluses of having it, im sure it'll do great. but if they just keep using it for maps eventually people arent going to care quite as much. |
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Sort of like picture in picture. |
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Re: New PSP info (Simple but good)
I just don't see the potential in the second screen.
Touchscreen could be used for an inventory in a game, but outside that I can't imagine. Also I can't see it as a valid control system, for anything that requires fast reaction. It can serve as a map, or guide, or a display of statistics. I personally don't view that as anything special. A gimmick really. We must not forget Nintendo will probably next year showcase the GBA 2. DS is just a spin-off but the comparisons are valid. No mater what the public will still percieve the DS as GBA's successor. |
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In a RTS game, you could have one screen (most likely the touch screen) focused on one of your units so you can keep an eye on development as you set up elsewhere. In adventure games, it could be used in a sort of overground/underground type way. Imagine a boss battle where you had to duck underground, then you could see if the boss was nearby on the second screen. It would be interesting if like in a Mario game you went into a pipe and that dropped him in a second screen, then they can show how far apart you went in the level on the top screen. In pinball, it could be used as a second tier in case you fall off the first level, you could reach the 2nd one or something. And remember it's still possible for one screen to display 3D and the other 2D, I'm sure that opens up some dimensions of gameplay, even if just cosmetic. |
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