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Re: Nintendo at E3 2011
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I'm also concerned that it seems to have only the proprietary video out and HDMI out, but what about people like me that don't have HDMI receivers and they need a fiber optic cable for surround sound? |
Re: Nintendo at E3 2011
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The other issue is that we don't know how many of the tablet controllers can be simultaneously connected to the WiiU. I'm not willing to put up with dongling a classic controller to a Wiimote every time I want to play a multiplayer game. And that will be your only choice, since you don't even have the option of using a Gamecube controller. |
Re: Nintendo at E3 2011
If you can only use one at once, I imagine the "standard" controller will be one you can purchase that is the same except without the screen in the middle.
Developers will need to develop around the Wii U controller's layout because that's what comes with the system. |
Re: Nintendo at E3 2011
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I'm curious though if gamers are willing to take a hit in graphics to achieve 4 player streaming content. That said, it seems currently Nintendo is positioning this as a one Wii U tab, 4 Wii-Mote controller set-up. Which has potential, but really I think 4 Wii Us has to be done at some point. |
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Re: Nintendo at E3 2011
I remember reading talks about possibly 2 U Pads at once and that Nintendo just didn't know if people would want it.
So like they added motion control to the Nunchuck, I hope they'll add the option for multiple U Pads. |
Re: Nintendo at E3 2011
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source: http://www.destructoid.com/nintendo-...t-203333.phtml |
Re: Nintendo at E3 2011
I kinda figured the Gamecube would get phased out soon at some point. It was nice having the compatibility with the Wii.
This really only sucks for people that trade in their consoles for new ones. I keep all of mine, or find replacement ones if mine are broken. |
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Re: Nintendo at E3 2011
Now that I've got a bit of free time from studying...
I'm thinking we're getting software emulation which is nice by me if that's the case. Backwards compatibility is a nice thing to have but if it comes at the price of holding the hardware back, then it's not worth it. I haven't gone back to playing many of the GCN games or PS2 games and for the handful of games that I come back, it's not worth it. I'll just keep my old consoles. =) |
Re: Nintendo at E3 2011
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My thoughts on this is that games are still going to be developed for the lowest common denominator and then ported to the other ones. Take for example Skyrim, it was developed on consoles and then ported to PC. If it was created for PCs and then ported to consoles the PC version would be so much better. But developers want to make sure that they give everyone the same thing. I suppose some developers will make their games for the PS3 first (since it's the hardest console to work with) and then port it to everywhere else. So the games wil look and run better on the Wii U but not by much. |
Re: Nintendo at E3 2011
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Also 50% is such an odd figure in general, since it doesn't tell us anything on its own. 50% more RAM, 50% faster clock speed, a lot of different aspects go into the console. And then you have to figure that part of its power will be eaten on rendering stuff on the controller. or in some cases rendering something completely different. |
Re: Nintendo at E3 2011
Crytek had stated Wednesday that the dev kits are currently underclocked to a PS3/360 level.
Today, Sega's MD for development Gary Dunn has stated that an upgraded set of dev kits will be sent out to developers in the next month or so. While that doesn't really tell us a whole lot, it's at least something to keep in mind. http://bit.ly/kgW6Sz |
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