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-   -   Def Jam Vendetta - I just bought my copy! (http://www.gametavern.net/forums/showthread.php?t=5140)

The Duggler 04-04-2003 01:33 PM

I'm looking foward to that column Strangler

nWoCHRISnWo 04-05-2003 06:43 PM

To be honest, after playing the actual game for a while now, Def Jam is VERY dissapointing for me.

I know it's not supposed to really be the sequel to No Mercy, but why they would take things out of an already awesome engine is beyond me. I'll just name some of the things that make this game sorely dissapointing in my view...

-No CAW. It's a MUST for wrestling games nowadays, especially if it doesn't even feature real wrestlers.

-Storymode can be beaten in a very short amount of time, it's the same everytime so beating it with other characters isn't very fun, it's completely linear.

-You can't drag your opponent around. This really sucks considering that all the finishers make you do eighty flips and land by the ropes where you can't pin your opponent.

-You can't pull your opponent only half-way up by tapping R, it just automatically pulls them to their feet (I THINK, unless I'm forgetting something)

-Way too arcadey. It's meant to be that way, but I just don't like it. It's pretty fast which I don't mind at all, but I can't stand the super moves and whatever, not my favourite.

-No weapons. A game like this is PERFECT for having weapons... No Mercy had them, hell, WCW vs nWo: World Tour had them. I don't understand why they took out so much from an engine that was already made...

-The specials, there are too few. Hate to say it again, but No Mercy had a special for almost every position.

-No tree of woe.

-No gimmick matches. I never care for too many gimmick matches, but playing regular matches the entire time will get boring.

I could go on and on if I had to, but even with all those shortcomings IMO, this game is still better than all the other next gen wrestling games (in North America). But sadly, but the No Mercy sequel I was hoping for.

TheGame 04-05-2003 08:28 PM

I agree with chris... Key features needed for part II

1. Remove this game from gamecubes lineup, and make it for Ps2/Xbox... Just so the game's control scheme won't be limited to 7 buttons like it is now. Now Aki could put the full No Mercy scheme on 8 buttons... and even add two more buttons with L3 and R3.

2. Add a CAW, and no just that... a GOOD CAW. It should have at least all the moves and options from No Mercy, plus a few more.

3. New story mode. Keep the same amount of matches there are in the current story, but make muliple branching story or multiple endings.

4. More match types. Take clues from smackdown... I dunno about HIAC and Ladder, or anything with a ref, but add every other type of match (and weapons are included here).

Joeiss 04-05-2003 10:00 PM

Yeah, I beat the story mode 1 and a half times so far... I should have just rented this game for a week... OH WELL!

The Duggler 06-02-2003 10:13 AM

Anybody still playing this game? Even with it's flaws, I'm still playing it and loving it.

Here's a few moves that were added the the magnificient AKI engine:

Rope moves: execute the move while your back is against the rope with the control pad towards the ropes.

Weak grapple: your character will put the leg of your opponent on the bottom rope and will jump on his knee.

Strong grapple: top rope guillotine.

Irish whip: back drop from inside the ring all the way to the concrete floor outside.


how to flip your opponent while on the floor? do a grapple move (when the opponent is lying down) and press up on the control pad at the same time. You will flip you opponent around and do the alternate submission move.

nWoCHRISnWo 06-02-2003 05:12 PM

The game's fun but with all the missing things I went over in my post that I made a while ago, I have more fun playing No Mercy now.


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