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Lol Shadow... way to twist words.
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Also, I said Games are a main factor, but it's not the ONLY factor, like you are trying to say. Quote:
If Xbox was made in Japan, it would be selling better, period. Quote:
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If it were the only factor, DC would have ate Ps2 alive at launch, butdid it, HELLLLLLLLLL no. |
He could be bluffing. But i think the Cell technology will be great but a pain in ass to develop for it. Also with the latest info about Ati's newest chips, looks like the big N's net console will be doing some damage.
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Game/Stu, I guess you didn't read my post from the get go
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What I said above was always my point, which both of you have been agreeing with all the time; only The Game has some really invalid reasons for proving "features" is a factor of success. And while I'm thinking about that "if Xbox was made in Japan" remark, wasn't the Saturn made in Japan? 32X? NeoGeo? Using your logic, why exactly didn't they sell well? Like I said, there was no debate to begin with; looking at the whole thing, we were basically arguing over who worded their statements the best while saying the exact same thing. -Official Ninja of [coming soon]... |
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Don't give those as examples, give US consoles that sold well in Japan as examples... wait, you can't, because there are none. 90% of the reason Xbox is failing in Japan is the fact that it's american made, and over there american made games or consoles are just a joke. Also, your examples are also bad because they didn't sell well anywhere, not just in that region. Xbox is beating GCN in two places where Japanese consoles have allways (and still are) dominating. But GCN is beating Xbox in Japan because they are biased against American made consoles. And like I said before, Sony still dominates over here, so you can't say we are biased against Japanese consoles. |
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-Official Ninja of [coming soon]... |
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Now, let me throw it back in your face, if the reason for Xbox's failure in Japan isn't because of Japanese bias against US made game/consoles, what is the reason? I can't seem to find a reason better than "because it's american made"... if you have a better reason say it. I promise it will be no more valid then what I have said... be sure to give examples. Quote:
2) That's because they didn't have a fighting game that realistic of thier own... once japanese developers started copying the realistic approach to fighting games, MK just fell off the map. 3) You are proving my point by saying that American made games don't appeal to Japanese gamers. Why don't they appeal? Better yet, why don't american made consoles appeal to them? 4) Yes, Final Fantasy would sell a lot if it were released on Xbox, because those are popular japanese made games. Quote:
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Oh, and lets not forget GCN enjoyed an extra fall season in Japan AND GCN is basically offering the same deal as we speak. Quote:
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PS2 has two great games that really push hardware sales, GTA series, and Gundam. While GTA definately wouldn't compete in Japan, it's sold birds in US and UK. Gundam does the exact opposite, with some 10 million copies sold in Japan over that series (so far 3 games and 6 PSX games). GCN has two great games as well- Super Smash Bros: Melee, which is allergic to non-platinum status in any major territory, and Metroid Prime, which will no doubt gobble up the US and UK markets, and once again get downed in Japan. Xbox doesn't even come close to this status, even with DOA3 and DOAX and Halo. They own the US and UK markets, but can't put a dent in Japan. Is this what you were pushing for from me- a theory like this one? While it's entertaining, at the same time it's true. Quote:
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And since when is GCN offering two free games when you buy a GCN? Are they also throwing in Smash DX for free in the UK like Xbox did with Halo? If not, how is this "basically offering the same deal as we speak"? Quote:
-Official Ninja of [coming soon]... |
lol, I almost forget about this topic...
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Also, I see your point, maybe Xbox needs a game that has allready been popular over there for years ;) But from the looks of it, they aren't really open to new things, well, at least not as much as US and Europe. I still think they would be a little more open to a game like Halo if it were released on GCN or Ps2, but thier bias has nothing to do with that does it? Quote:
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I think it had much more to do with hardware power and features, or lack there of. Quote:
I mean, $50 price advantage, and you get your choice of one game for free. Right now in US a person can spend $200 on an Xbox with 2 free pre-selected games, or for the same $200 get one of four free games, AND another game of choice. This deal is lightyears better than Xbox's, but from the start of it GCN's sales remained steady :p Quote:
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Also, all I'm trying to do is show you the light... game quality isn't the only factor in a consoles success. There have been conssoles with good game quality to fail, and consoles with weak game quality to succeed. Some consoles just end up in the wrong place at the wrong time. Some are just too weak, some too expensive, and some just lacking things hardware wise that consumers have come to expect... and some do just lack the game quality. It's not the only factor though. |
Oh Christ...
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On the contrary, Xenosaga would sell on Xbox, as may True Fantasy Live if it's done right. Quote:
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How is that hardware-related, going by your theory? Quote:
Sure, you get a GCN and two games for the same price as an Xbox and two games NOW, but even then GCN's are sold alone for the same $150, and sold. No solo Xbox's were to be found at major retailers for that same $200, and you know this- MS pretty much replaced the standalone with their bundle, while Nintendo didn't. How is this an advantage even now with peeps buying solo GCN consoles like idiots (400k so far)? And you still haven't told me how $300 for a GCN and 3 games is an advantage over an Xbox and 3 games for $200 in the UK (and that 3rd game is Halo)... Quote:
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-Official Ninja of [coming soon]... |
*yawn*
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First of all, use American made games as examples, we allready know anything with the name Nintendo on it is going to sell successfully at worst. Also, did you see some of the reviews for Animal crossing? It ranged everywhere from a 3.0 to an 8.5. If it wasn't for the fact that Nintendo made it, it wouldn't have been popular anywhere. Let a game like that be on Xbox, and a new fresh developer make it, it wouldn't have enjoyed the success of the GCN version no matter how you look at it. But this has nothing to do with bias in this case, it simply has to do with who is developing the game and not how good or bad the game is. Also, Xenogears has a cult following... if that were released on Xbox (still a japanese game so please don't give a dumb reply) it would still sell. Or, then again, more fans may have paid attention to the fact that Xenosaga isn't a sequal to Xenogears, and it would hae failed. But because it's on Ps2, people seem to blind themselves to that fact. Hell, some people probably are ignorant to the fact that Square didn't even develop the game this time around. But it's all maybes... people think Xenogears/Square when they see Xenosaga. Maybe that thought force would havge been different had to been released on Xbox. Quote:
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I agree 110%. Ps2 and GCN have name recognition, and that's basically why thier games sell better. But I'm not dropping the bias angle... because time and time again Japan proves not to go for US made games, no matter how well they do at gamerankings.com :p I mean, you can sit here and say you don't like Halo, and I can sit here and say I don't like Metriod.... but most people do, and Japan is not buying it, why? Like I said over and over, give me a better reason than bias against american made games. We both know the bad sales have notta to do with game quality. I find it easy to relate poor american made game sales in Japan to poor American made console sales in Japan. Quote:
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"timing, pricing, hardware features, and games equally" You see where I'm going right? If not... let's see. timing: Psx came out a year earlier, people had enough time to adjust to the new brand pricing: Psx costed less and had much cheaper games Hardware features: Well, N64 got Psx in graphics, but Psx introduced somthing new in CD's. Games: They both had good games, Psx just had the mass appeal. Nintendo got half assed support from Capcom, Konami, Nacmo, and EA, and no support from Square. Let's not forget N64 still sold past the 50 million mark. Quote:
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You get your personal choice, that's why GCN's deal would be better. Some people would rather just buy a GCN with Mario for $200 over Xbox and those free pre-selected games. So a GCN with one game of choice is a better deal to some people than Xbox with 3. It just depends on what you want/like. You get more freedom in Nintendo's camp though. Quote:
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Now, on the other end of the spectrum, having good games could possibly be the biggest thing to drive console sales, but DC proved it isn't. Quote:
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There are plenty of people who would say N64's games MURDER Psx's games (including me, aside from sports games) but Psx still owned right? What point are you trying to get at? For every console to fail there are thousands of people who like it, and for every console to succeed there are thousands of people to hate it. So yes, consoles with weak game quality by many people's standards do succeed. Now, that's why game quality isn't even what I talk about when I mentioned games as a factor, it more of name recognition. Quality is random, one person's trash is another person's treasure. There is no true way to define game quality without polling all the gamers who own consoles. Lets say game sales are the poll of quality... then why is Metriod considerd one of the best games of all times, and NFL 2k3 rated higher than Madden 2003 at most reviewing sources? Game quality has a lot to do with it, but that doesn't mean a quality game will sell, and a crappy game won't sell like crazy. Quote:
Have you also checked Ps2's attach rates around the demise of DC? In Japan there was less than one game sold for every console sold. Yet it still pumped out more hardware, and got Sega in such a scared state that they had to quit. Quote:
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It didn't. Care to explain why else Smash DX seems to be the only saving grace for GCN? BTW, Rare didn't leave Nintendo until mid-September; so why was Xbox doing well until then, eh? Quote:
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Find an excuse for those. Quote:
Bottom line: If the games were on Xbox, they will sell, not "they aren't selling because the audience is biased", but eh... Quote:
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The Japanese audience is more aware of upcoming titles than we are (and have been for years), IMO...how the hell did you come up with that?? Quote:
You're really making no sense now, and your point is even more skewed than before- if you're trying to make one here... Quote:
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I'll say this again: GAMES. Quote:
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If Tao Feng is released in Japan, the game will probably get decent sales (being a fighter, and a decent one- which sell well in that area)... Quote:
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-Xbox, GCN and PS2 don't have Final Fantasy, Gundam, Pokemon, Winning Eleven, Soul Calibur, Resident Evil, Street Fighter, Guilty Gear, etc... -Dreamcast does. -Dreamcast would be the console of choice. Is that clarified now? Quote:
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Seriously, DC still was the DOMINANT console- no if's and's or but's about it. Quote:
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Elaborate, especially since the only thing that killed DC was Sega's own failures with the Saturn and other financial issues internally. Quote:
PS2 could've not released and Sega would still be in the same trouble they're in now, like it or not- there isn't a single publication that agrees with you on this one. If what you say is true (which it damn-sure isn't), why the hell were games still selling oodles after PS2's launch UNTIL Sega went bankrupt? Quote:
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-Official Ninja of [coming soon]... |
*sigh*
I fell victim to a timed out connection... after spending 40+ minutes writing a reply. So, I have decided that this will be my last reply. I'll let you have the last word in this topic. I would have kept going, but damn, a disconnect like that really can break the spirt. Anyway, just for the hell of it I'm going to start from the last quote in your post and work my way up to the first. Quote:
Looks to me like you have none. In both of my quotes Games are listed both as one of the main factors, and not the only factor. So what are you trying to say? Quote:
Also, your reply has NOTHING to do what you quoted. I'm starting to think you are losing your mind. What does GBA, GTA3, Metal Gear Solid, or Madden have to do with DC's or Ps2's launch in Japan??? Maybe you should read what I write instead of going off base so much. Ps2 ships more hardware at launch, Ps2's attach rate is less than one game sold for every system sold, Ps2 still manages to sell more hardware than Dreamcast month to month. Why? That's all you needed to answer, plain and simple. We are debating about what factor moves console sales... or did you forget? In Ps2's case games didn't move jack hit (with a capatal 'S')... DVD's sold the hardware. If you deny it, give good reason. Quote:
Ps2 had weak, and very few games at launch in Japan, but that's no excuse for the hardware to be outselling the software. If GBA had too many games, owners would own more games, but they dont. Quote:
and for the 50th damn time, give me a better reason than my bias theory... if you are trying to disprove it give another theory. Because simply pooring out excuses for why I'm wrong without you knowing the true answer isn't helping. This is almost as pointless as debating about religion, one guy has a belief, and the other can't disprove it, so the first guy will still continue to believe in that he thinks the answer is until there is a better answer given. Which there isn't. Quote:
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I remember watching a show of g4tv, they were trying to pursuade Japanese gamers to buy Xboxes. It was pretty funny, because thier perception of Xbox was FAR from the truth. They thought it was basically the size of a tower computer, and that it had no games. Half the people dissing on Xbox never played it, and when they did thier opinions switched rather quick. Quote:
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You are making it sound like I said popular games on Xbox would sell just as much as they would on Ps2/GCN in Japan. No they wouldn't. No matter how you look at it, in Japan they would never live up to thier full game sell potential if it was an Xbox exclusive. Yes, more popular games could help the box, but it wouldn't help them as much as passing up Nintendo or even coming close to Ps2. Quote:
Anyway, are you talking about by my standards, or by reveiwer's standards, Or by the thing I allready threw out as a factor in my opinion on a game, sales? Quote:
"All hope is not lost for the Dreamcast platform, however. Bellfield explained that "We're not giving up on Dreamcast. We'll continue to support the platform well into the next 18 months, and beyond that, as long as it is profitable." Now that Sega is moving out of the costly hardware business, this should prove to be a tricky proposition, as the system's limited install base will undoubtedly limit sales potential for new software." http://dreamcast.ign.com/articles/090/090854p1.html So if it wasn't profitable, why not leave it alone? "Here's what went wrong, according to Sega. Previously, game consoles were sold on the oft-publicized razor principle, where you sell the razor at or below cost and make all your money selling blade cartridges. Similarly, one used to sell game systems at or below cost and make all the money back on software. According to Sega, this strategy didn't work with Dreamcast as the hardware cost was too high. Furthermore, the company was forced to discount the price of its hardware in order to remain competitive, which further added to the problem. Combine this with a difficult software market, and the Dreamcast business model was not able to meet the required returns in software for balancing out hardware sales." http://dreamcast.ign.com/articles/090/090862p1.html And that has what to do with thier past? Depending on which industry analyst you believe, Sega has sold somewhere between 3.9 and 4.5 million Dreamcasts in North America, falling well short of their goal of 7.5 units by March 2001. The price drop is a likely occurrence in light of Sega's plans to cease traditional Dreamcast production and focus on licensing Dreamcast technology to set-top manufacturers such as Pace Micro Technology, with whom Sega confirmed a partnership earlier this week." http://dreamcast.ign.com/articles/090/090796p1.html Fell short of goal, like I said Ok, understand? Sega isn't Microsoft, so they can't handle the losses, but the fact is Sega had enough money to make a console, and have it survive if it reaches thier sales forecasts... which Dreamcast didn't. So please, stop making other false excuses for Sega flopping. The reason it flopped is because the hardware sales didn't reach the goals, no matter how well software was doing. Period. Quote:
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If domanance isn't dominating the head up comptition from the later competitior's release date, then GBA and Psx are dominating in sales right now. :rolleyes: Quote:
Also, DC had a bigger install base, but it wasn't selling faster. So my bigger install base=more sales pose remains. There were more DC's in homes, so more DC games sold. But great games didn't save the system from folding at the hands of Ps2. Quote:
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Also, you are talking about games that have a popular licence to begin with. Where is the origanal US content with no pre-popular licence that sells well in Japan? Quote:
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Now, like I said before, where is the origanal US content to sell well in Japan? Quote:
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There is allways a reason. Quote:
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17956 characters! probably a personal record. Like I said before, the last word is all yours. I refuse to waste any more of my life in this topic. |
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"before I was agreeing that it was the main factor, now I'm saying they're all equal some 4 posts later" But eh...I'll leave it alone. Quote:
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7 games on PS2, 2 on GBA- both were sold millions of times more than any other software on the unit. YES THEY DO HAVE TO DO WITH EACH OTHER IN THIS RESPECT. In fact, I'm not even going to go any further, since you said you wouldn't reply anymore. To shorten your read, you believe Xbox isn't successful in Japan because of bias, yet you're saying this "timing, blah, blah, etc" are main factors. How could bias be the main reason if these "factors" of yours ARE in actuality? Another double standard. Point being, Xbox isn't dying in Japan because of bias, it's dying because of a lack of games that support the audience. You tried to make a point saying [insert FPS here] should sell oodles in Japan because we love it here, but that's never been their forte' and you know it. Just as they hate FPS's and American football, we hate the quirky dog/misquito sims they enjoy. If Xbox is victim to bias because of this, then GCN/PS2 are for the same reasons these Japan-oriented games sell poorly stateside, or get cancelled altogether. And since this stuck out in my head more, Sin and Punishment, Animal Leader, Doshin the Giant N64, Donkey Kong 64, GoldenEye, Exitebike, Killer Instinct anything, and WaveRace BlueStorm are just a few Nintendo-published titles that sold poorly in Japan, especially compared to the US. Name brand means nothing if the people don't buy it. Another example of this would be the Nintendo broadband adapter not dominating in Japan, though sure enough, it's made by Nintendo. Barely 200k of the 400k available were sold. I'm shocked you even believe Xenosaga would be an oversight like you're saying, driving sales. Hogwash. If this was true, the entire populace (both Japan and abroad) would've bought Eternal Darkness because it was by Nintendo (your first invalid point of name brand), and it was widely percieved to be a Resident Evil clone (your off-sight point here). Needless to say, you asked whether or not the Xbox was failing because of bias, and I said no. You asked for a better reason, and I said game sales. Now considering there's different tastes for games between US and Japan, yet certain games sell well regardless, your point is invalid (not that you could prove that opinion anyways). But, if Xbox had games that sold well on it (say, more of the DOA/Clock Tower stuff) would it still be failing, even though it would be dominating the software charts? And before you use your "well it would've sold better on PS2 or GCN", the only console DOA sold exceptionally was on the DC. The game did horribly in the arcades in japan (and stateside) thus it's lack of selling power compared to Virtua Fighter and the like as a franchise. Put VF on Xbox, and it's an instant contender. And before you say again "well it'll sell better on PS2 still", wait until a game comes out on Xbox first, bombs, and then sells millions on PS2. I haven't seen this happen yet, though it would surely prove your bias theory correct. As I said before- there is no debate. No console will sell well without software of some kind, and that includes PS2. -Official Ninja of [coming soon]... |
It's Dave/Fox all over gain, just at a different forum and with Justin replacing Dave, wow o wow, how you folks write so much...
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