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Re: Team Fortress 2: A Heavy Update
its a gaming forum man, who cares about 90% of the stuff talked about? that's all it is, just discussions about gaming, none of it goes anywhere.
if you try to take out all the pointless chatter, its going to get even more quiet around here than it already is. |
Re: Team Fortress 2: A Heavy Update
If we are going down this route, I've always been partial to analog control over WASD for a character.
And its one of the reasons, I stick with consoles. That and most of the genres I play are better suited for the consoles IMO. |
Re: Team Fortress 2: A Heavy Update
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Re: Team Fortress 2: A Heavy Update
I've played PC TF2 games where 60% of the players were snipers. Sooooooo much fun. :D
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Re: Team Fortress 2: A Heavy Update
Bungie always claimed that the guys playing Halo with a mouse + keyboard were just as even as the guys playing with the Xbox controller. I never bought into it. Maybe the console evens out by giving players the auto-aim feature? I consider myself to have spent my fair share of time playing Halo. I was obsessed. I own both the console and PC version, and needless to say, the game becomes a lot easier with keyboard + mouse.
The thing about a game like TF2 is that there is a lot of "twitch" movement. At least in my gameplay style. I don't think I could rocket jump over someone, rotate 360 degrees, and then fire a rocket at that person before precisely landing while using a controller. Anyway, I guess I am a PC-elitist. I guess I'm jaded from the 4+ years playing Counter-Strike, the ultimate online PC FPS. |
Re: Team Fortress 2: A Heavy Update
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My play style and shooting style revolved more around prediction and timing, guessing how the enemy is going to move. I think it makes me a good demoman, for some reason predicting the arc of a grenade and having it land directly on a guy I see coming is so much easier for me than trying to aim a sniper rifle or get the bead of a pistol on them. Playing soldier for me is kind of the same. I shoot my rockets at the ground where I think an enemy is going to be. I'll fire one rocket to the right, and immediately launch another to the left of them. A lot of people will dodge right into it. |
Re: Team Fortress 2: A Heavy Update
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I'm actually getting quite good at close-range sniping...I have shaky hands too. I find that in TF2 a lot of sniping duels simply come down to reaction time. The jump strafe isn't that valuable for Snipers in TF2 imo. Unfortunately you have to charge your shot, so most people who strafe or jump out from behind a corner might be able to snipe you, but it often doesn't kill you. And then you get your shot :D . I like the Soldier, I still haven't got the nuances of the Demoman. When I play as a Demoman I usually just spawn camp with stickies or set up traps to bait Pyros. I fucking hate Pyros. Did I mention that? |
Re: Team Fortress 2: A Heavy Update
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Re: Team Fortress 2: A Heavy Update
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Re: Team Fortress 2: A Heavy Update
Yeah, I think making Heavy's better against Sniper's, or making them faster, would be undermining the idea of the class. These updates and new weapons are all supposed to be alternatives to the original, not better. So far I like the Heavy's updates.
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Re: Team Fortress 2: A Heavy Update
The Heavy should have a special ability (bulimia) to make him faster for a short period of time.
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Re: Team Fortress 2: A Heavy Update
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But then we realized griefers would just stand next to dispensers eating sandwiches. Would be funny, though. |
Re: Team Fortress 2: A Heavy Update
I can't stand playing as a heavy because he is too freakin' slow. There are days when I can't stand playing as a soldier either...sometimes it is nice to have the mobility of a Scout or a Pyro.
Heavys are good for rushing capture points, and they make a decent mobile defense when defending capture points. Of course, a Heavy without a Medic is mostly useless. of course...i never play as a Heavy so maybe I underestimate the value of the class...I just know that I've beat down my fair share of fatties with the baseball bat. :lol: |
Re: Team Fortress 2: A Heavy Update
I agree, KG. I consider TF2 a fairly fast-paced game, and the Heavy just kind of ruins it for me. Nothing worse than having to slowly walk to the second control point where the rest of your team already was 10 seconds ago.
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Re: Team Fortress 2: A Heavy Update
there was a bug in the pc version when it first came out. and people eploited this glitch and were able to make the heavy run fast, he was way way overpowered that way.
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