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Re: Xbox 360 vs. PS3 Spec Analysis
That's annoying. Here Universities did the paradigm shift from C++ to Java, and now people are still going to be using C++ in the future.
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Re: Xbox 360 vs. PS3 Spec Analysis
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Re: Xbox 360 vs. PS3 Spec Analysis
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Like I said before, it's not the coding, it's the libraries. The different way that the processors handle and display information, the different way they store information into memory. It changes between systems. If you want to get good performance, you need to rework the engine to work with that specific hardware. If it worked like you say, porting a game would be no different than putting the game on a different disc. It's not that simple. The processor doesn't read C++ either. Programming languages are designed to be a modified form of English, and then you compile it, put it in machine code. |
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