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-   -   Cell to outpower X-Box 2(NVidia press report) (http://www.gametavern.net/forums/showthread.php?t=4885)

Shadow Fox 03-19-2003 11:29 PM

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Originally posted by TheGame
Lets see, where is the developer Rareware based? How long after Microsoft purchased them did sales turn around? I think that UK is bias in a sense too, but thier baby went to Microsoft, and they are following.
Then by your excuse you just made, Nintendo shoud've still tanked in the UK even after the release of Smash DX, right? I mean, since you're basically blaming this on a second-now-first-party devver, surely the loss of Rare would've done them in.

It didn't. Care to explain why else Smash DX seems to be the only saving grace for GCN?

BTW, Rare didn't leave Nintendo until mid-September; so why was Xbox doing well until then, eh?
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No reason? LOL

First of all, use American made games as examples,

OK, why is Fifa doing well on Xbox in Japan?
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we allready know anything with the name Nintendo on it is going to sell successfully at worst.
That's not true; and you know that. Stop exaggerating, before I begin to name the flood of failures both companies have released.
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Also, did you see some of the reviews for Animal crossing? It ranged everywhere from a 3.0 to an 8.5. If it wasn't for the fact that Nintendo made it, it wouldn't have been popular anywhere.
OK, you wanna keep exaggerating. Explain how Animal Leader sold NOTHING in Japan, yet coming from the same company, and was released TWICE (N64/GCN). Animal Forest/Crossing, on the other hand, sold fairly well in Japan on N64 as well as it's GCN sequel. Both are by Nintendo, are they not? Legend of Dragoon wasn't that hot in Japan either, yet it rocked the USA, regardless of being primarily developed internally at SCEA.

Find an excuse for those.
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Let a game like that be on Xbox, and a new fresh developer make it, it wouldn't have enjoyed the success of the GCN version no matter how you look at it.
Who said anything about "fresh new developers"? My whole point is that Xbox doesn't have as many games that work well in Japan as GCN/PS2 do, and IF IT DID, the console would sell well there, regardless of this "bias" you claim is the dominant force. Crossgate, a MMORPG/RTS hybrid is doing stellar in Japan; but it's by a US developer, though published by Enix. There are too many variables to even declare bias as being real.

Bottom line: If the games were on Xbox, they will sell, not "they aren't selling because the audience is biased", but eh...
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But this has nothing to do with bias in this case, it simply has to do with who is developing the game and not how good or bad the game is.
I'll say this again, look at Crossgate, Fifa/World Cup, Gundam, etc...Bandai definately isn't a great name per-se; same with EA in Japan. Yet, the games sell. This is nowhere near "simple" and it has alot more to do with how good or bad the game is in that market as opposed to who made the damn thing. If Midway made a Gundam game and shipped it to Japan, do you really think it WON'T sell well?
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Also, Xenogears has a cult following...
What the piss?!!! Xenogears being mistaken for XenoSaga and vice-versa? Where the hell did you get that excuse from? Link?

The Japanese audience is more aware of upcoming titles than we are (and have been for years), IMO...how the hell did you come up with that??
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if that were released on Xbox (still a japanese game so please don't give a dumb reply) it would still sell. Or, then again, more fans may have paid attention to the fact that Xenosaga isn't a sequal to Xenogears, and it would hae failed. But because it's on Ps2, people seem to blind themselves to that fact. Hell, some people probably are ignorant to the fact that Square didn't even develop the game this time around.
In JAPAN, people are this ignorant? Enough to help PS2 sales go thru the roof in the homeland? Right...:rolleyes:

You're really making no sense now, and your point is even more skewed than before- if you're trying to make one here...
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But it's all maybes...
So you aren't sure? Or do you know for a fact XenoSaga sold well in Japan because of an oversight? Link?
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people think Xenogears/Square when they see Xenosaga. Maybe that thought force would havge been different had to been released on Xbox.
Alot of maybe's going on now, since you stated it as fact a few quotes ago...
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Did Ps2's launch line up compete with DC's "plethora of available titles" when it was launched? No, but ever single damn Ps2 was off the shelf.
And if you look at the sales charts during that time, copies of Tekken Tag went right off the shelves with it.

I'll say this again: GAMES.
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Well, let me do like you and say "read above"
Likewise.;)
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*claps*

I agree 110%. Ps2 and GCN have name recognition, and that's basically why thier games sell better.

Moreso than the fact that they are actually good (to the Japanese audience, anyways)? Why didn't Orta sell oodles in Japan based on this, yet Tecmo sold better with DOA3?

If Tao Feng is released in Japan, the game will probably get decent sales (being a fighter, and a decent one- which sell well in that area)...
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But I'm not dropping the bias angle... because time and time again Japan proves not to go for US made games, no matter how well they do at gamerankings.com :p
Read above; and once again think about Fifa's performance, Crossgate, and [insert Disney game here] that are made by US design teams or published by a US publisher.
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I mean, you can sit here and say you don't like Halo, and I can sit here and say I don't like Metriod.... but most people do, and Japan is not buying it, why? Like I said over and over, give me a better reason than bias against american made games. We both know the bad sales have notta to do with game quality.
And I'll say this again, since you seemed to avoid it: What First-person game has sold well in Japan, regardless of who developed it?
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I find it easy to relate poor american made game sales in Japan to poor American made console sales in Japan.
I don't know how you can say that when certain sales for Xbox did well, and certain American made games sold well and still continue to sell in Japan. With that fact, derive this notion.
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??? Umm, you lost me. Try explaining it in different words, one more time.
Imagine this:

-Xbox, GCN and PS2 don't have Final Fantasy, Gundam, Pokemon, Winning Eleven, Soul Calibur, Resident Evil, Street Fighter, Guilty Gear, etc...

-Dreamcast does.

-Dreamcast would be the console of choice.

Is that clarified now?
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No, I recall poor Japanese console sales, and half decent US console sales. While the game sales stayed atop Ps2 until it's death. Ps2 still outsold DC week to week from the day it was launched.
"Poor"?? I don't recall DC selling less than 50k a week until well after PSO was released in 2000. And yes, DC was still rocking PS2 with Sakura Wars alone, even during the release of FFX, even though the console had surpassed the DC in install base by then.
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Read above, that doesn't explain why more Ps2's got into homes than DCs in that time period before DC's death. Of course DC held it's little head start, but for those months Ps2 smacked the DC.
Yes it did; and your install base=more sales pose ends right there; regardless of PS2 outselling DC in hardware, the software still remained high until well after Sega's departure from console manufacturing-FACT.
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Head starts don't count.. Month to month Ps2 beat DC in hardware sales.
"Don't count"? This isn't some fourth-grade football game; you wanna set rules for a debate now?

Seriously, DC still was the DOMINANT console- no if's and's or but's about it.
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More units sold=more people to sell games to.
Explain how no Sakura Wars game has sold as well as those on DC, with a larger installed base? Hell, explain how it outsold FFX in Japan...
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Woah woah woah... I gave more factors than just hardware in success. Here's a quote:

"timing, pricing, hardware features, and games equally"

And here's another, that's very contradictary to what you just said:
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"And I repeat yet again, a main factor, not the only factor..."
And also
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"I think it had much more to do with hardware power and features, or lack there of..."
This was what I was denouncing; and why are you saying this here if it's really about "other factors as well" in your mind? Guess you forgot to type the rest there, eh?;)
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How do you know it's the bundle that helped sell the console?

Because I have the NPD data sheets that specifically state the Xbox bundle accounting for 3 million units sold of the 5 million Xboxes to-date. Why do you think otherwise?
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I know it can't hurt, but I'm sure many people didn't buy an Xbox just to get JSRF and SegaGT.
Well maybe not- maybe they just bought the thing BECAUSE IT WAS THE ONLY XBOX SYSTEM AVAILABLE, or maybe just because they just wanted the games as collectors' items or something...:rolleyes:
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Whille gamers now basacally get two games of choice to battle that Xbox with. You have to admit, if you didn't have a console this generation and you were trying to decide on which to buy and you had $250, chances are you (as I) would sway GCN's way due to freedom of selection period.
No, I wouldn't- there's only a selection of FOUR games, The Game. If you don't want any of those four, you're still in the same rutt as the majority of the existing Xbox audience now.
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err, read above
And once again- likewise.;)
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You get your personal choice, that's why GCN's deal would be better. Some people would rather just buy a GCN with Mario for $200 over Xbox and those free pre-selected games. So a GCN with one game of choice is a better deal to some people than Xbox with 3. It just depends on what you want/like. You get more freedom in Nintendo's camp though.
Suppose your opinion on this IS true- what's your point? You said "games aren't the major factor, right"? Why should it matter what two games you get, eh?
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season is still a factor. In UK GCN was released at a time where it had a fair chance to catch up... in Japan Xbox was released a bit too late to take any fire from GCN. This holdiday season was the true test, Xbox won in one place, and GCN won in the other.
And numbers are still numbers. How do you figure GCN had an "advantage" if both Xbox and GameCube sold the same amount during GCN's head start in Japan, and Xbox's head start in the UK? Sounds pretty even to me...:unsure:
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it no more of a factor than Price. If GCN costed $2000 and the games were $4000 a peice Bill gates not many peeps will buy it. Just like if the games aren't popular enough, or just not good enough.
And here I meticulously quote you again:
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"And I repeat yet again, a main factor, not the only factor..."
You're not even agreeing with yourself, let alone with me. WTF?
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Now, on the other end of the spectrum, having good games could possibly be the biggest thing to drive console sales, but DC proved it isn't.
Then what was keeping the damn thing afloat after it launched? Hardware sales of itself only, and NO GAMES? Does the DC not have more console sales now than that of Nintendo and Microsoft worldwide?

Elaborate, especially since the only thing that killed DC was Sega's own failures with the Saturn and other financial issues internally.
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if Sega had such hevy losses, why bother making a new console? Heavy losses isn't what killed it, Ps2 is.
Bad planning, and spending going on with foreign relations, or did you know that? Sega sold more than enough consoles for profit, yet they weren't making any, even with all the software sales on top of that. Sega was still in the hole- no two ways about it.

PS2 could've not released and Sega would still be in the same trouble they're in now, like it or not- there isn't a single publication that agrees with you on this one.

If what you say is true (which it damn-sure isn't), why the hell were games still selling oodles after PS2's launch UNTIL Sega went bankrupt?
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What point are you trying to get at? For every console to fail there are thousands of people who like it, and for every console to succeed there are thousands of people to hate it. So yes, consoles with weak game quality by many people's standards do succeed.
You didn't answer my question: NAME ONE; one console that had overall poor selection of games/quality and SUCCEEDED.
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Now, that's why game quality isn't even what I talk about when I mentioned games as a factor, it more of name recognition.
And if this recognition was the case, then every Tecmo/Capcom and Sega game would've sold just as well on Xbox as they have on PS2/GCN in Japan. Hardly true. Next.
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Quality is random, one person's trash is another person's treasure.
Not random when games sell in the excess of 1 million+ units. Next.
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There is no true way to define game quality without polling all the gamers who own consoles.
Good point- which also aludes to mine; more Xbox games that CATER to the Japanese audience will sell the console, since it's all on opinion anyway- regardless of it being an American-made console.
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Lets say game sales are the poll of quality... then why is Metriod considerd one of the best games of all times, and NFL 2k3 rated higher than Madden 2003 at most reviewing sources?
Good point; but a popular game is still GOOD to whoever buys it- being "quality" to them. Gundam isn't nowhere near quality in my eyes, but I assure you the Japanese market will beg to differ.
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Game quality has a lot to do with it, but that doesn't mean a quality game will sell, and a crappy game won't sell like crazy.
Once again, this quality depends on mass opinion in that area. Alot of Famitsu scores that are very bad in Japan end up with big press over here and vice-versa.
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Have you checked GBA's game attach rate? GBA's success doesn't really come from game quality does it? GBA doesn't have to release a good game for the next nine months to stay afloat.
Have you seen the game sales of GBA? There's not one top-ten that doesn't include a GBA game that lists it as a console. The attach rate isn't well for the same reason as PSX- too many bloody games, though favorites like Golden Sun, Castlevania, etc help and move even more GBA's (like that horrible outbreak we call Pokemon).
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Have you also checked Ps2's attach rates around the demise of DC? In Japan there was less than one game sold for every console sold. Yet it still pumped out more hardware, and got Sega in such a scared state that they had to quit.
And have you checked out how many people own GTA3, Sakura Wars, Metal Gear Solid, and Madden? Like GBA, there are ALOT of games out, and unfortunately only a select few get all the sales. What console tops nearly every sales chart (besides GBA)? Too many units amongst a dozen games, while the rest suffer.
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Good... so you agree with basically the only point I'm trying to get accross.
Which one, this:
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"And I repeat yet again, a main factor, not the only factor..."
Or this:
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"timing, pricing, hardware features, and games equally"
I agree with the former, but not the latter.;)

-Official Ninja of [coming soon]...

TheGame 03-20-2003 12:54 PM

*sigh*

I fell victim to a timed out connection... after spending 40+ minutes writing a reply. So, I have decided that this will be my last reply. I'll let you have the last word in this topic. I would have kept going, but damn, a disconnect like that really can break the spirt.

Anyway, just for the hell of it I'm going to start from the last quote in your post and work my way up to the first.

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Which one, this: "And I repeat yet again, a main factor, not the only factor..."

Or this: "timing, pricing, hardware features, and games equally"
What is the difference? They mean the same thing. Quit looking for a contradiction where there isn't one. You agreed with me when I said it's not the only factor, in both quotes you gave of mine I express how it's not the only factor. So what is your point?

Looks to me like you have none. In both of my quotes Games are listed both as one of the main factors, and not the only factor. So what are you trying to say?

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And have you checked out how many people own GTA3, Sakura Wars, Metal Gear Solid, and Madden? Like GBA, there are ALOT of games out, and unfortunately only a select few get all the sales. What console tops nearly every sales chart (besides GBA)? Too many units amongst a dozen games, while the rest suffer.
What is your point? Millions of Ps2's sell, and 7 games are sold per system sold, while Millions of GBAs are sold and a horrible 2 games are sold for each unit sold. GBA has nothing in common with Ps2 in that sense.

Also, your reply has NOTHING to do what you quoted. I'm starting to think you are losing your mind. What does GBA, GTA3, Metal Gear Solid, or Madden have to do with DC's or Ps2's launch in Japan??? Maybe you should read what I write instead of going off base so much.

Ps2 ships more hardware at launch, Ps2's attach rate is less than one game sold for every system sold, Ps2 still manages to sell more hardware than Dreamcast month to month. Why? That's all you needed to answer, plain and simple.

We are debating about what factor moves console sales... or did you forget?

In Ps2's case games didn't move jack hit (with a capatal 'S')... DVD's sold the hardware. If you deny it, give good reason.

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Have you seen the game sales of GBA? There's not one top-ten that doesn't include a GBA game that lists it as a console. The attach rate isn't well for the same reason as PSX- too many bloody games, though favorites like Golden Sun, Castlevania, etc help and move even more GBA's (like that horrible outbreak we call Pokemon).
Too many games would equal a much better attach rate, too few games would mean a much worse attach rate. So what the hell are you talking about? If there were a million games that were good for GBA, the attach Rate would be much higher, maybe even past what Ps2's attach rate is.

Ps2 had weak, and very few games at launch in Japan, but that's no excuse for the hardware to be outselling the software. If GBA had too many games, owners would own more games, but they dont.

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Once again, this quality depends on mass opinion in that area. Alot of Famitsu scores that are very bad in Japan end up with big press over here and vice-versa.
Once again your reply has nothing to do with nothing. I was talking about US alone when I said AC's scores ranged from 8.5 all the way down to 3.0. Two US reviewers can disagree, just like two Japanese reviewers can disagree. But the game sales (or lack there of) is the vote by the fans on which games they consider to be quality or not. Japan is basically voting out pretty much all US comers as not being quality.

and for the 50th damn time, give me a better reason than my bias theory... if you are trying to disprove it give another theory. Because simply pooring out excuses for why I'm wrong without you knowing the true answer isn't helping.

This is almost as pointless as debating about religion, one guy has a belief, and the other can't disprove it, so the first guy will still continue to believe in that he thinks the answer is until there is a better answer given. Which there isn't.

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Good point; but a popular game is still GOOD to whoever buys it- being "quality" to them. Gundam isn't nowhere near quality in my eyes, but I assure you the Japanese market will beg to differ.
Yeah, just like Halo is quality in my eyes and Japenese gamers would beg to differ... well, maybe not the few people who acctually gave the game a chance.

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Good point- which also aludes to mine; more Xbox games that CATER to the Japanese audience will sell the console, since it's all on opinion anyway- regardless of it being an American-made console.
You still don't understand, it wouldn't sell AS good as it would if it were released on GCN or Ps2. Because Xbox is american made.

I remember watching a show of g4tv, they were trying to pursuade Japanese gamers to buy Xboxes. It was pretty funny, because thier perception of Xbox was FAR from the truth. They thought it was basically the size of a tower computer, and that it had no games. Half the people dissing on Xbox never played it, and when they did thier opinions switched rather quick.

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Not random when games sell in the excess of 1 million+ units. Next
Not random? What are you talking about? You can't possibly be a fan of every game the sells 1 million or more copies. If you are, more power to ya, but I'm not. I think sales have nothing to do with quality in my eyes. Only quality in the plublic eyes. So yes, quality IS random, depending on the person buying the game... and a million persons treasure can also be a million people's trash. Just a fact of life. For everything you dislike, there is a person out there who likes it.

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And if this recognition was the case, then every Tecmo/Capcom and Sega game would've sold just as well on Xbox as they have on PS2/GCN in Japan. Hardly true. Next.
No they wouldn't. Because Xbox is an American made console... haven't I been saying this the whole damn time? Unless somthing is wildly popular (which origanal Sega games and Tecmo/Capcom aren't) it would move Xboxes. But any game from a good developer just won't sell by the boat load on Xbox because of the bias.

You are making it sound like I said popular games on Xbox would sell just as much as they would on Ps2/GCN in Japan. No they wouldn't. No matter how you look at it, in Japan they would never live up to thier full game sell potential if it was an Xbox exclusive.

Yes, more popular games could help the box, but it wouldn't help them as much as passing up Nintendo or even coming close to Ps2.

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You didn't answer my question: NAME ONE; one console that had overall poor selection of games/quality and SUCCEEDED.
Didn't I just explain how that is all opinion based? *shoots dead horse*

Anyway, are you talking about by my standards, or by reveiwer's standards, Or by the thing I allready threw out as a factor in my opinion on a game, sales?

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Bad planning, and spending going on with foreign relations, or did you know that? Sega sold more than enough consoles for profit, yet they weren't making any, even with all the software sales on top of that. Sega was still in the hole- no two ways about it.

PS2 could've not released and Sega would still be in the same trouble they're in now, like it or not- there isn't a single publication that agrees with you on this one.

If what you say is true (which it damn-sure isn't), why the hell were games still selling oodles after PS2's launch UNTIL Sega went bankrupt?
Where are you getting this BS? Is it time for me to bring in links?

"All hope is not lost for the Dreamcast platform, however. Bellfield explained that "We're not giving up on Dreamcast. We'll continue to support the platform well into the next 18 months, and beyond that, as long as it is profitable." Now that Sega is moving out of the costly hardware business, this should prove to be a tricky proposition, as the system's limited install base will undoubtedly limit sales potential for new software."
http://dreamcast.ign.com/articles/090/090854p1.html

So if it wasn't profitable, why not leave it alone?

"Here's what went wrong, according to Sega. Previously, game consoles were sold on the oft-publicized razor principle, where you sell the razor at or below cost and make all your money selling blade cartridges. Similarly, one used to sell game systems at or below cost and make all the money back on software. According to Sega, this strategy didn't work with Dreamcast as the hardware cost was too high. Furthermore, the company was forced to discount the price of its hardware in order to remain competitive, which further added to the problem. Combine this with a difficult software market, and the Dreamcast business model was not able to meet the required returns in software for balancing out hardware sales."
http://dreamcast.ign.com/articles/090/090862p1.html

And that has what to do with thier past?

Depending on which industry analyst you believe, Sega has sold somewhere between 3.9 and 4.5 million Dreamcasts in North America, falling well short of their goal of 7.5 units by March 2001. The price drop is a likely occurrence in light of Sega's plans to cease traditional Dreamcast production and focus on licensing Dreamcast technology to set-top manufacturers such as Pace Micro Technology, with whom Sega confirmed a partnership earlier this week."
http://dreamcast.ign.com/articles/090/090796p1.html

Fell short of goal, like I said

Ok, understand? Sega isn't Microsoft, so they can't handle the losses, but the fact is Sega had enough money to make a console, and have it survive if it reaches thier sales forecasts... which Dreamcast didn't. So please, stop making other false excuses for Sega flopping. The reason it flopped is because the hardware sales didn't reach the goals, no matter how well software was doing. Period.

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Then what was keeping the damn thing afloat after it launched? Hardware sales of itself only, and NO GAMES? Does the DC not have more console sales now than that of Nintendo and Microsoft worldwide?

Elaborate, especially since the only thing that killed DC was Sega's own failures with the Saturn and other financial issues internally.
Read above... if hardware sales would have stayed good enough, Sega would still be competing.

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You're not even agreeing with yourself, let alone with me. WTF?
What the hell? Now you are pissing me off. I said games aren't the only factor. Right? I gave an example of how games aren't the only factor. Right? So how the hell am I disagreeing with myself?

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And numbers are still numbers. How do you figure GCN had an "advantage" if both Xbox and GameCube sold the same amount during GCN's head start in Japan, and Xbox's head start in the UK? Sounds pretty even to me...
You have bad logic, maybe that's why it sounds even. It got the same lead, yes, but GCN was released at a time in UK where it would be easy to dig out of the hole it was in... while Xbox in Japan was released at a time where it would be much harder to dig out of thier hole.

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"Don't count"? This isn't some fourth-grade football game; you wanna set rules for a debate now?

Seriously, DC still was the DOMINANT console- no if's and's or but's about it.
LMAO, you make no sense. I say it doesn't count because it's a head start, period. Ps2 has a head start, but it's still domanant because it has not ONCE fell behing GCN or Xbox in sales. DC was not dominant because from the day Ps2 was launched Ps2 sold more month to month and week to week.

If domanance isn't dominating the head up comptition from the later competitior's release date, then GBA and Psx are dominating in sales right now. :rolleyes:

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Yes it did; and your install base=more sales pose ends right there; regardless of PS2 outselling DC in hardware, the software still remained high until well after Sega's departure from console manufacturing-FACT.
hahaha... you are killing me man. Your statement shows exactly how important game sales are anyway. Also, aren't we talking about what drives hardware sales? DC may have had better games are better selling games, but did that save them? Nope.

Also, DC had a bigger install base, but it wasn't selling faster. So my bigger install base=more sales pose remains. There were more DC's in homes, so more DC games sold. But great games didn't save the system from folding at the hands of Ps2.

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And I'll say this again, since you seemed to avoid it: What First-person game has sold well in Japan, regardless of who developed it?
I dunno... what popular Japanese developer made a great FPS?

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Read above; and once again think about Fifa's performance, Crossgate, and [insert Disney game here] that are made by US design teams or published by a US publisher.
Sports games will appeal to any country because every country has sports. I'm not going to look at Madden 2003's sales in Japan because American football isn't a native sport of thiers. :)

Also, you are talking about games that have a popular licence to begin with. Where is the origanal US content with no pre-popular licence that sells well in Japan?

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Moreso than the fact that they are actually good (to the Japanese audience, anyways)? Why didn't Orta sell oodles in Japan based on this, yet Tecmo sold better with DOA3?

If Tao Feng is released in Japan, the game will probably get decent sales (being a fighter, and a decent one- which sell well in that area)...
Wel'll have to wait and see what happens. As for your example, PDO didn't sell well anywhere. Maybe people just didn't consider it to be a good game.

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And if you look at the sales charts during that time, copies of Tekken Tag went right off the shelves with it.

I'll say this again: GAMES.
3/5 of Ps2 owners had one game, ONE game, may that be Ridge Racer, or Tekken Tag. But of course DVD sales went up during the time, because that was the reason for the plublic buying the PS2 in the first place. Tekken was fliying about as far as a Chicken.

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So you aren't sure? Or do you know for a fact XenoSaga sold well in Japan because of an oversight? Link?
lol, if there was NO confusion why would every preview, and most reviews have to say it over and over again that the game doesn't have anything to do with Xenogears? Hell, I was about to buy the game because I loved Xenogears.

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I'll say this again, look at Crossgate, Fifa/World Cup, Gundam, etc...Bandai definately isn't a great name per-se; same with EA in Japan. Yet, the games sell. This is nowhere near "simple" and it has alot more to do with how good or bad the game is in that market as opposed to who made the damn thing. If Midway made a Gundam game and shipped it to Japan, do you really think it WON'T sell well?
A great licence can push any developer far... and I allready touched on Fifa. Microsoft could develop Pokemon Black and Green for GBA and people would buy it. In this case it's all about the licence.

Now, like I said before, where is the origanal US content to sell well in Japan?

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Who said anything about "fresh new developers"? My whole point is that Xbox doesn't have as many games that work well in Japan as GCN/PS2 do, and IF IT DID, the console would sell well there, regardless of this "bias" you claim is the dominant force. Crossgate, a MMORPG/RTS hybrid is doing stellar in Japan; but it's by a US developer, though published by Enix. There are too many variables to even declare bias as being real.

Bottom line: If the games were on Xbox, they will sell, not "they aren't selling because the audience is biased", but eh...
If the popular franchise game is on PS2 it will sell well, if the game is on GCN it would just sell, and if the game is on Xbox it will sell a lot less than it could have.

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OK, you wanna keep exaggerating. Explain how Animal Leader sold NOTHING in Japan, yet coming from the same company, and was released TWICE (N64/GCN). Animal Forest/Crossing, on the other hand, sold fairly well in Japan on N64 as well as it's GCN sequel. Both are by Nintendo, are they not? Legend of Dragoon wasn't that hot in Japan either, yet it rocked the USA, regardless of being primarily developed internally at SCEA.

Find an excuse for those.
You find an excuse....use common sense. What was N64 going up against at the time of it's release? What other software titles was AL going up against at the time of it's release? Did it have more/less competition than AC on GCN? Did it have a harder time being noticed?

There is allways a reason.

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That's not true; and you know that. Stop exaggerating, before I begin to name the flood of failures both companies have released.
ok, on GCN, name the flood of games released by Nintendo that got both bad reviews and bad sales.

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Then by your excuse you just made, Nintendo shoud've still tanked in the UK even after the release of Smash DX, right? I mean, since you're basically blaming this on a second-now-first-party devver, surely the loss of Rare would've done them in.

It didn't. Care to explain why else Smash DX seems to be the only saving grace for GCN?

BTW, Rare didn't leave Nintendo until mid-September; so why was Xbox doing well until then, eh?
After the announcement Xbox sales pumped up, and GCN sales fell. GCN's only chance of a rebound got sold...


17956 characters! probably a personal record. Like I said before, the last word is all yours. I refuse to waste any more of my life in this topic.

Shadow Fox 03-20-2003 04:20 PM

Quote:

Originally posted by TheGame
What is the difference? They mean the same thing.
So "timing, pricing, hardware features, and games equally" means games the main factor? Don't look like the same thing to me- more like

"before I was agreeing that it was the main factor, now I'm saying they're all equal some 4 posts later"

But eh...I'll leave it alone.
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Quit looking for a contradiction where there isn't one.
Looking for one? It's right there in both of our faces. Which one is it- main factor, or equal factor?
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You agreed with me when I said it's not the only factor, in both quotes you gave of mine I express how it's not the only factor. So what is your point?
Read above.
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What is your point? Millions of Ps2's sell, and 7 games are sold per system sold, while Millions of GBAs are sold and a horrible 2 games are sold for each unit sold. GBA has nothing in common with Ps2 in that sense.
How do you figure? Are PS2 and GBA not consoles with singular games selling in multiple millions in Japan over a 6-month period?

7 games on PS2, 2 on GBA- both were sold millions of times more than any other software on the unit. YES THEY DO HAVE TO DO WITH EACH OTHER IN THIS RESPECT.

In fact, I'm not even going to go any further, since you said you wouldn't reply anymore.

To shorten your read, you believe Xbox isn't successful in Japan because of bias, yet you're saying this "timing, blah, blah, etc" are main factors. How could bias be the main reason if these "factors" of yours ARE in actuality? Another double standard.

Point being, Xbox isn't dying in Japan because of bias, it's dying because of a lack of games that support the audience. You tried to make a point saying [insert FPS here] should sell oodles in Japan because we love it here, but that's never been their forte' and you know it. Just as they hate FPS's and American football, we hate the quirky dog/misquito sims they enjoy.

If Xbox is victim to bias because of this, then GCN/PS2 are for the same reasons these Japan-oriented games sell poorly stateside, or get cancelled altogether.

And since this stuck out in my head more, Sin and Punishment, Animal Leader, Doshin the Giant N64, Donkey Kong 64, GoldenEye, Exitebike, Killer Instinct anything, and WaveRace BlueStorm are just a few Nintendo-published titles that sold poorly in Japan, especially compared to the US. Name brand means nothing if the people don't buy it. Another example of this would be the Nintendo broadband adapter not dominating in Japan, though sure enough, it's made by Nintendo. Barely 200k of the 400k available were sold.

I'm shocked you even believe Xenosaga would be an oversight like you're saying, driving sales. Hogwash. If this was true, the entire populace (both Japan and abroad) would've bought Eternal Darkness because it was by Nintendo (your first invalid point of name brand), and it was widely percieved to be a Resident Evil clone (your off-sight point here).

Needless to say, you asked whether or not the Xbox was failing because of bias, and I said no. You asked for a better reason, and I said game sales.

Now considering there's different tastes for games between US and Japan, yet certain games sell well regardless, your point is invalid (not that you could prove that opinion anyways). But, if Xbox had games that sold well on it (say, more of the DOA/Clock Tower stuff) would it still be failing, even though it would be dominating the software charts?

And before you use your "well it would've sold better on PS2 or GCN", the only console DOA sold exceptionally was on the DC. The game did horribly in the arcades in japan (and stateside) thus it's lack of selling power compared to Virtua Fighter and the like as a franchise.

Put VF on Xbox, and it's an instant contender. And before you say again "well it'll sell better on PS2 still", wait until a game comes out on Xbox first, bombs, and then sells millions on PS2. I haven't seen this happen yet, though it would surely prove your bias theory correct.

As I said before- there is no debate. No console will sell well without software of some kind, and that includes PS2.

-Official Ninja of [coming soon]...

BreakABone 03-20-2003 04:26 PM

It's Dave/Fox all over gain, just at a different forum and with Justin replacing Dave, wow o wow, how you folks write so much...


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