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It didn't. Care to explain why else Smash DX seems to be the only saving grace for GCN? BTW, Rare didn't leave Nintendo until mid-September; so why was Xbox doing well until then, eh? Quote:
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Find an excuse for those. Quote:
Bottom line: If the games were on Xbox, they will sell, not "they aren't selling because the audience is biased", but eh... Quote:
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The Japanese audience is more aware of upcoming titles than we are (and have been for years), IMO...how the hell did you come up with that?? Quote:
You're really making no sense now, and your point is even more skewed than before- if you're trying to make one here... Quote:
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I'll say this again: GAMES. Quote:
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If Tao Feng is released in Japan, the game will probably get decent sales (being a fighter, and a decent one- which sell well in that area)... Quote:
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-Xbox, GCN and PS2 don't have Final Fantasy, Gundam, Pokemon, Winning Eleven, Soul Calibur, Resident Evil, Street Fighter, Guilty Gear, etc... -Dreamcast does. -Dreamcast would be the console of choice. Is that clarified now? Quote:
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Seriously, DC still was the DOMINANT console- no if's and's or but's about it. Quote:
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Elaborate, especially since the only thing that killed DC was Sega's own failures with the Saturn and other financial issues internally. Quote:
PS2 could've not released and Sega would still be in the same trouble they're in now, like it or not- there isn't a single publication that agrees with you on this one. If what you say is true (which it damn-sure isn't), why the hell were games still selling oodles after PS2's launch UNTIL Sega went bankrupt? Quote:
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-Official Ninja of [coming soon]... |
*sigh*
I fell victim to a timed out connection... after spending 40+ minutes writing a reply. So, I have decided that this will be my last reply. I'll let you have the last word in this topic. I would have kept going, but damn, a disconnect like that really can break the spirt. Anyway, just for the hell of it I'm going to start from the last quote in your post and work my way up to the first. Quote:
Looks to me like you have none. In both of my quotes Games are listed both as one of the main factors, and not the only factor. So what are you trying to say? Quote:
Also, your reply has NOTHING to do what you quoted. I'm starting to think you are losing your mind. What does GBA, GTA3, Metal Gear Solid, or Madden have to do with DC's or Ps2's launch in Japan??? Maybe you should read what I write instead of going off base so much. Ps2 ships more hardware at launch, Ps2's attach rate is less than one game sold for every system sold, Ps2 still manages to sell more hardware than Dreamcast month to month. Why? That's all you needed to answer, plain and simple. We are debating about what factor moves console sales... or did you forget? In Ps2's case games didn't move jack hit (with a capatal 'S')... DVD's sold the hardware. If you deny it, give good reason. Quote:
Ps2 had weak, and very few games at launch in Japan, but that's no excuse for the hardware to be outselling the software. If GBA had too many games, owners would own more games, but they dont. Quote:
and for the 50th damn time, give me a better reason than my bias theory... if you are trying to disprove it give another theory. Because simply pooring out excuses for why I'm wrong without you knowing the true answer isn't helping. This is almost as pointless as debating about religion, one guy has a belief, and the other can't disprove it, so the first guy will still continue to believe in that he thinks the answer is until there is a better answer given. Which there isn't. Quote:
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I remember watching a show of g4tv, they were trying to pursuade Japanese gamers to buy Xboxes. It was pretty funny, because thier perception of Xbox was FAR from the truth. They thought it was basically the size of a tower computer, and that it had no games. Half the people dissing on Xbox never played it, and when they did thier opinions switched rather quick. Quote:
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You are making it sound like I said popular games on Xbox would sell just as much as they would on Ps2/GCN in Japan. No they wouldn't. No matter how you look at it, in Japan they would never live up to thier full game sell potential if it was an Xbox exclusive. Yes, more popular games could help the box, but it wouldn't help them as much as passing up Nintendo or even coming close to Ps2. Quote:
Anyway, are you talking about by my standards, or by reveiwer's standards, Or by the thing I allready threw out as a factor in my opinion on a game, sales? Quote:
"All hope is not lost for the Dreamcast platform, however. Bellfield explained that "We're not giving up on Dreamcast. We'll continue to support the platform well into the next 18 months, and beyond that, as long as it is profitable." Now that Sega is moving out of the costly hardware business, this should prove to be a tricky proposition, as the system's limited install base will undoubtedly limit sales potential for new software." http://dreamcast.ign.com/articles/090/090854p1.html So if it wasn't profitable, why not leave it alone? "Here's what went wrong, according to Sega. Previously, game consoles were sold on the oft-publicized razor principle, where you sell the razor at or below cost and make all your money selling blade cartridges. Similarly, one used to sell game systems at or below cost and make all the money back on software. According to Sega, this strategy didn't work with Dreamcast as the hardware cost was too high. Furthermore, the company was forced to discount the price of its hardware in order to remain competitive, which further added to the problem. Combine this with a difficult software market, and the Dreamcast business model was not able to meet the required returns in software for balancing out hardware sales." http://dreamcast.ign.com/articles/090/090862p1.html And that has what to do with thier past? Depending on which industry analyst you believe, Sega has sold somewhere between 3.9 and 4.5 million Dreamcasts in North America, falling well short of their goal of 7.5 units by March 2001. The price drop is a likely occurrence in light of Sega's plans to cease traditional Dreamcast production and focus on licensing Dreamcast technology to set-top manufacturers such as Pace Micro Technology, with whom Sega confirmed a partnership earlier this week." http://dreamcast.ign.com/articles/090/090796p1.html Fell short of goal, like I said Ok, understand? Sega isn't Microsoft, so they can't handle the losses, but the fact is Sega had enough money to make a console, and have it survive if it reaches thier sales forecasts... which Dreamcast didn't. So please, stop making other false excuses for Sega flopping. The reason it flopped is because the hardware sales didn't reach the goals, no matter how well software was doing. Period. Quote:
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If domanance isn't dominating the head up comptition from the later competitior's release date, then GBA and Psx are dominating in sales right now. :rolleyes: Quote:
Also, DC had a bigger install base, but it wasn't selling faster. So my bigger install base=more sales pose remains. There were more DC's in homes, so more DC games sold. But great games didn't save the system from folding at the hands of Ps2. Quote:
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Also, you are talking about games that have a popular licence to begin with. Where is the origanal US content with no pre-popular licence that sells well in Japan? Quote:
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Now, like I said before, where is the origanal US content to sell well in Japan? Quote:
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There is allways a reason. Quote:
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17956 characters! probably a personal record. Like I said before, the last word is all yours. I refuse to waste any more of my life in this topic. |
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"before I was agreeing that it was the main factor, now I'm saying they're all equal some 4 posts later" But eh...I'll leave it alone. Quote:
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7 games on PS2, 2 on GBA- both were sold millions of times more than any other software on the unit. YES THEY DO HAVE TO DO WITH EACH OTHER IN THIS RESPECT. In fact, I'm not even going to go any further, since you said you wouldn't reply anymore. To shorten your read, you believe Xbox isn't successful in Japan because of bias, yet you're saying this "timing, blah, blah, etc" are main factors. How could bias be the main reason if these "factors" of yours ARE in actuality? Another double standard. Point being, Xbox isn't dying in Japan because of bias, it's dying because of a lack of games that support the audience. You tried to make a point saying [insert FPS here] should sell oodles in Japan because we love it here, but that's never been their forte' and you know it. Just as they hate FPS's and American football, we hate the quirky dog/misquito sims they enjoy. If Xbox is victim to bias because of this, then GCN/PS2 are for the same reasons these Japan-oriented games sell poorly stateside, or get cancelled altogether. And since this stuck out in my head more, Sin and Punishment, Animal Leader, Doshin the Giant N64, Donkey Kong 64, GoldenEye, Exitebike, Killer Instinct anything, and WaveRace BlueStorm are just a few Nintendo-published titles that sold poorly in Japan, especially compared to the US. Name brand means nothing if the people don't buy it. Another example of this would be the Nintendo broadband adapter not dominating in Japan, though sure enough, it's made by Nintendo. Barely 200k of the 400k available were sold. I'm shocked you even believe Xenosaga would be an oversight like you're saying, driving sales. Hogwash. If this was true, the entire populace (both Japan and abroad) would've bought Eternal Darkness because it was by Nintendo (your first invalid point of name brand), and it was widely percieved to be a Resident Evil clone (your off-sight point here). Needless to say, you asked whether or not the Xbox was failing because of bias, and I said no. You asked for a better reason, and I said game sales. Now considering there's different tastes for games between US and Japan, yet certain games sell well regardless, your point is invalid (not that you could prove that opinion anyways). But, if Xbox had games that sold well on it (say, more of the DOA/Clock Tower stuff) would it still be failing, even though it would be dominating the software charts? And before you use your "well it would've sold better on PS2 or GCN", the only console DOA sold exceptionally was on the DC. The game did horribly in the arcades in japan (and stateside) thus it's lack of selling power compared to Virtua Fighter and the like as a franchise. Put VF on Xbox, and it's an instant contender. And before you say again "well it'll sell better on PS2 still", wait until a game comes out on Xbox first, bombs, and then sells millions on PS2. I haven't seen this happen yet, though it would surely prove your bias theory correct. As I said before- there is no debate. No console will sell well without software of some kind, and that includes PS2. -Official Ninja of [coming soon]... |
It's Dave/Fox all over gain, just at a different forum and with Justin replacing Dave, wow o wow, how you folks write so much...
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