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As for the whole point on online gaming, it is true that Nintendo hasn't given it much effort (if any at all), but that doesn't mean folks can't make use of it, I mean Sega did, and wouldn't it be a bit wiser to release your game on a system with limited online support? I mean the market is a bit less crowded there so it has a better chance of standing out. But no one has really answered my question, if the developers can't make the game to go online because of weak support, why can't they take advantage of some of the Cube's specific feature. I mean the only two I could think of are the "digital click" and the GCN/GBA connection, and like Nintendo and several other 3rd parties have shown the GCN/GBA connection has some flexibitliy to open up features on the Cube version that no other console could match. |
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Now, on the same note, if there were 12 other games online, chances are that more people would buy modems, thus making the online gaming userbase bigger. I mean, no developer wants to be the one to initiate the online gaming experience unless it's a first party or they were paid to do it. I mean, Ps2 had Madden 2003, NBA Live 2003, THPS4, and Everquest online... are these games really hurting each other? Nope. One guy may buy the modem for Madden, and the other for Everquest... but once they get the modem it opens them up to buy the other games at less of a hit on the wallet. Kind of like consoles... is it safer to make a game for Ps2 or GCN? A racing game may stand out on GCN, but on Ps2 it has WAY more potential buyers. Quote:
Any ol third party couldn't really take adventage of it. Some will though, like in Splinter Cell. The fact is, if the game isn't a game that will sell extremely well, that feature is useless. I mean, banking on a person who own a GBA owning a Cube... then a person owning a cube owning a link cable... and the person owning the link cable owning the GCN game... and then the person falling so deep in love with that game that they are willing to spend $40 on a GBA version... Chances are slim. Games like Pokemon, Zelda, and Sonic could slip through that system easily... but any ol game just won't do that. Hell, even RE probably couldn't do it. |
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I mean Splinter Cell is doing, RayMan 3 is doing it and some other 3rd party games are, but I guess with your prior logic, it was because Nintendo actually supports it and yet won't toouch online gaming. |
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-Xbox promised online (way back in January 2k1) AT LAUNCH. That didn't happen, and when it did happen a year later, how many games are XboxLive capable? Barely more than PS2's online offering, which is FREE. -GameCube promised great software, which it does have now, but was only limited to Rogue Leader and Super Monkey Ball at launch. Yawn. And that's basically it in a nutshell, Stu. As for my positive assertions, I'll post that when I deem it relevant. Quote:
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Lol...;) At any rate, GCN has proved to be a viable (though not as strong) third-party console, as has Xbox proved to be a viable first-party console (though also not as strong). That's about the only expectations I feel have been met. End rant 2. -Official Ninja of [coming soon]... |
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