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-   -   Operation Rainfall (http://www.gametavern.net/forums/showthread.php?t=21704)

TheSlyMoogle 09-14-2011 11:15 PM

Re: Operation Rainfall
 
ITT: Emulators make the wii playable.

So yeah I pirated the hell out of Xenoblade because nintendo is fucking stubborn, I was actually going to get another wii just to play it and Last Story.

BreakABone 09-14-2011 11:43 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 278527)
I'm at Eryth Sea, BaB. Area is tight as hell, loving it. Bitch wasn't lying when she said it was vast though, daaamn. Place is huge. Angrist, I think you would do pretty well with dolphin on that setup. Processor speed is the biggest aspect of running dolphin properly, and the more cores the better.

I play Xenoblade with my Xbox controller for Windows, works flawlessly.

Ahh so we are at the same place!

I'm just not leveling up as fast it seems. Must double my efforts to do sidequests!

TheSlyMoogle 09-15-2011 01:17 AM

Re: Operation Rainfall
 
Quote:

Originally Posted by BreakABone (Post 278532)
Ahh so we are at the same place!

I'm just not leveling up as fast it seems. Must double my efforts to do sidequests!

In other news I'm surprised as hell Earl is actually playing an RPG of this length.


That's all.

Angrist 09-15-2011 03:12 AM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 278527)
Angrist, I think you would do pretty well with dolphin on that setup. Processor speed is the biggest aspect of running dolphin properly, and the more cores the better.

Nice, thanks.

I think my PC already has a Bluetooth connection. There must be a special way to detect the Wiimote... guess I'll have to download Dolphin asap.
Edit: Oh, apparently the Bluetooth screen I'm in is just a Windows thing. I need an adapter first.

DarkMaster 09-15-2011 08:17 AM

Re: Operation Rainfall
 
If anyone is getting Dolphin to play Xenoblade, I recommend downloading build r7714M, it's not the latest Dolphin build but it's been tuned specifically for Xenoblade. Also if anyone wants to know what configurations and graphics settings I use, I will provide you with a hearty list!

BaB, what party are you using? I've been rocking Shulk, Dunban, and Sharla mostly. Melia subs for Sharla when I'm just questing around. Do you find Riki to be as pointless and useless a character as I do? I've tried him in battles multiple times, and... he sucks. Not sure what his purpose is, if any.

BreakABone 09-15-2011 09:33 AM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 278537)
If anyone is getting Dolphin to play Xenoblade, I recommend downloading build r7714M, it's not the latest Dolphin build but it's been tuned specifically for Xenoblade. Also if anyone wants to know what configurations and graphics settings I use, I will provide you with a hearty list!

BaB, what party are you using? I've been rocking Shulk, Dunban, and Sharla mostly. Melia subs for Sharla when I'm just questing around. Do you find Riki to be as pointless and useless a character as I do? I've tried him in battles multiple times, and... he sucks. Not sure what his purpose is, if any.

I tried Riki and I don't get him, we have heavy-hitters in Dunban and Reyn.

Right now I'm main-ing Melia, she is an interesting character to use with Shulk and Reyn as my second.

I find that its just more useful to keep Shulk around since, well his weapon has so many needed powers.

magus113 09-15-2011 02:13 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 278537)
If anyone is getting Dolphin to play Xenoblade, I recommend downloading build r7714M, it's not the latest Dolphin build but it's been tuned specifically for Xenoblade. Also if anyone wants to know what configurations and graphics settings I use, I will provide you with a hearty list!

BaB, what party are you using? I've been rocking Shulk, Dunban, and Sharla mostly. Melia subs for Sharla when I'm just questing around. Do you find Riki to be as pointless and useless a character as I do? I've tried him in battles multiple times, and... he sucks. Not sure what his purpose is, if any.

DM get me that config list you're using. I'm on a E8500 Core 2 Duo (I think) 3.0 GHz and an 8800 52 MB (pretty similar to Angrist) but I wanted to see if there were more fine tuned things I was forgetting since I can use my HDTV now to play the game in glorious 1080p.

Angrist 09-15-2011 03:57 PM

Re: Operation Rainfall
 
At the moment I'm really excited about all the possibilities. But I have to say it feels a bit weird, to be thinking I might be playing Zelda on something else than a Nintendo. Like I'm doing something wrong and I will regret it eventually. What if I lose the save file? What if my PC crashes?

Vampyr 09-15-2011 03:58 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by Angrist (Post 278548)
At the moment I'm really excited about all the possibilities. But I have to say it feels a bit weird, to be thinking I might be playing Zelda on something else than a Nintendo. Like I'm doing something wrong and I will regret it eventually. What if I lose the save file? What if my PC crashes?

You can back up the save file.

Angrist 09-15-2011 04:54 PM

Re: Operation Rainfall
 
Yeah it's more of a cheating feeling I have. Oh and I also prefer my Wii/TV setup to my PC, at least for console games.
But we'll see. I'll test it with some other games to see how it feels.

DarkMaster 09-15-2011 07:06 PM

Re: Operation Rainfall
 
Here's my dolphin setup.

Config settings -

Under General tab: Enable Dual Core, Enable Idle Skipping, Framelimit 60, JIT Recompiler, Lock Threads to Cores

Under Interface tab: Use Panic Handlers

Under Audio tab: DSP HLE emulation, Enable DTK Music, Audio Backend is DSound, Sample Rate is 48000 Hz

Under Wii tab: Aspect Ratio 16:9 (of course)


Now for Graphics settings -

Under General tab: Backend is OpenGL, Fullscreen Resolution is 1920x1080, V-Sync, Use Fullscreen, Show FPS, Hide Mouse Cursor

Under Enhancements tab: Internal Resolution is 3x Native 1920x1548, No Anti-Aliasing, Anisotropic Filtering 1x, Post-Processing Effect Off

Under Hacks tab: Skip EFB Access from CPU, Virtual, RAM, Disable External Frame Buffer, Disable Per-Pixel Depth

Under Advanced tab: Nothing

To use a game controller like the Xbox 360 one or some other PC game pad, go to the Wiimote menu, for Wiimote 1 choose Emulated Wiimote, then click configure, select your device (gamepad), look for the area of the window that says Extension, choose Classic from the drop down menu, then configure underneath it, and proceed to setup up each button of your controller corresponding to a Wii classic controller pad.

Have fun!

magus113 09-15-2011 10:09 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 278556)
Here's my dolphin setup.

Config settings -

Under General tab: Enable Dual Core, Enable Idle Skipping, Framelimit 60, JIT Recompiler, Lock Threads to Cores

Under Interface tab: Use Panic Handlers

Under Audio tab: DSP HLE emulation, Enable DTK Music, Audio Backend is DSound, Sample Rate is 48000 Hz

Under Wii tab: Aspect Ratio 16:9 (of course)


Now for Graphics settings -

Under General tab: Backend is OpenGL, Fullscreen Resolution is 1920x1080, V-Sync, Use Fullscreen, Show FPS, Hide Mouse Cursor

Under Enhancements tab: Internal Resolution is 3x Native 1920x1548, No Anti-Aliasing, Anisotropic Filtering 1x, Post-Processing Effect Off

Under Hacks tab: Skip EFB Access from CPU, Virtual, RAM, Disable External Frame Buffer, Disable Per-Pixel Depth

Under Advanced tab: Nothing

To use a game controller like the Xbox 360 one or some other PC game pad, go to the Wiimote menu, for Wiimote 1 choose Emulated Wiimote, then click configure, select your device (gamepad), look for the area of the window that says Extension, choose Classic from the drop down menu, then configure underneath it, and proceed to setup up each button of your controller corresponding to a Wii classic controller pad.

Have fun!

If you have a PS3 controller, Dolphin works better if you use it as a regular joystick controller instead of emulating an Xbox 360 controller, I find.

Angrist 09-16-2011 12:31 PM

Re: Operation Rainfall
 
:(
I tried installing 2 versions but it doesn't work.
The latest one for Windows 32bit has a corrupt zip file.
3.0 won't boot because VCOMP100.DLL can't be found.

And because of this firewall thing I can't go to the forums to see how to fix it, or try another version. (I downloaded the files at work.)

Guess I'll try again on Wednesday. Unless somebody knows what's wrong.

Angrist 09-17-2011 08:19 AM

Re: Operation Rainfall
 
Ok I got it working now (I needed to install Visual C++ something something).

I'm going to buy a bluetooth connector now. From what I've seen Zelda Twilight Princess is incredibly choppy, even at a low res. I hope I can fix that.

Vampyr 09-18-2011 02:46 PM

Re: Operation Rainfall
 
Well I've been playing Super Mario Galaxy this morning, in 1080p. :D I'm also using a real controller, and I've mapped the shake to a button.

I have news for you folks - doing a spin attack by pressing a button is actually easier, more fun, and more accurate than doing it by shaking the wii mote. Glad we settled that.

I actually can't run the game in x3 the internal resolution, even though my machine is kind of beastly. I have a core i7 processor. Graphics card isn't amazing, but isn't terrible either.

Right now I'm sticking with x2 internal res and no anti-aliasing. My game stays in the 45 - 50 fps range, although it gets super laggy curing cut scenes. Luckily there aren't many of those.

Also, I mapped the pointing of the wii mote to an analog stick, but that isn't working so great yet. I feel like I need to turn down the sensitivity of the analog stick, but I'm not sure if I can do that with this gamepad.

Anyone have any recommendations for settings SMG? I'm pretty pleased with it as is, but I'd be up for making it even better.

BreakABone 09-19-2011 11:50 AM

Re: Operation Rainfall
 
I finished Prison Island, and wow do things pick up there or what.

DarkMaster 09-19-2011 10:03 PM

Re: Operation Rainfall
 
I knew that person was going to be the person that it was... a little too cliche for me but it seems to be leading in cool places. This is the guy who gave us the insanely immense and complicated Xenogears and Xenosagas, after all.

BreakABone 09-20-2011 01:31 AM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 278629)
I knew that person was going to be the person that it was... a little too cliche for me but it seems to be leading in cool places. This is the guy who gave us the insanely immense and complicated Xenogears and Xenosagas, after all.

I figured out the main "Mechon" from the first appearance. I mean come on the Prologue all but set it up.

And then when the new one came about, wasn't difficult to guess that either.

But a really well done scene with all the players, and playing with expectations.

DarkMaster 09-29-2011 09:45 PM

Re: Operation Rainfall
 
Ok, how long is this freakin game? I'm 50 hours in; asbolutely unheard of for any game that isn't an MMO by today's game-length standards. I know people who've beaten it and say they clocked 100 hours and still had side shit to do. I'm loving the game, the pacing is phenominal and everything keeps getting bigger and better, but holy shit.

TheSlyMoogle 10-03-2011 02:46 AM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 278758)
Ok, how long is this freakin game? I'm 50 hours in; asbolutely unheard of for any game that isn't an MMO by today's game-length standards. I know people who've beaten it and say they clocked 100 hours and still had side shit to do. I'm loving the game, the pacing is phenominal and everything keeps getting bigger and better, but holy shit.

This is not a bad thing my friend.

Angrist 11-09-2011 10:08 AM

Re: Operation Rainfall
 
One shop here is selling Xenoblade incl. red classic controller for €45. That's less than a normal game (€50).

Still, I don't have time for an RPG, especially with Zelda coming out soon. Oh and I never was into JRPGs..

BreakABone 12-02-2011 10:33 AM

Re: Operation Rainfall
 
Seems like the game may be dropping in the US, exclusive to GameStop



Seems more official since Nintendo posted some artwork on their site


Angrist 12-02-2011 11:56 AM

Re: Operation Rainfall
 
Awesome news for you guys.

Vampyr 12-02-2011 12:41 PM

Re: Operation Rainfall
 
Will purchase if true, but will probably play on the PC.

How important are motion controls - are they even used at all? If not it sounds like a perfect Dolphin game.

Angrist 12-02-2011 12:57 PM

Re: Operation Rainfall
 
I wonder if Amazon will be amused by the GameStop exclusivity: the game got to the top of Amazons pre-order chart.

BreakABone 12-02-2011 02:58 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by Vampyr (Post 280092)
Will purchase if true, but will probably play on the PC.

How important are motion controls - are they even used at all? If not it sounds like a perfect Dolphin game.

The game doesn't use motion controls at all. Actually, in Europe came with a classic controller.

Personally.. prefer Wii-Mote set-up since you can select moves while moving.

Anyhow, its official, here's the press release and trailer

Quote:

XENOBLADE CHRONICLES COMING TO NINTENDO'S WII CONSOLE IN SPRING

Dec. 2, 2011

It's man vs. machine in a new game coming to Nintendo's Wii™ console in spring. Xenoblade Chronicles™ asks players to use the Monado blade to take on a seemingly endless series of invading Mechon robots in a sweeping role-playing adventure.

The main character is Shulk, a weapons researcher who must confront the Mechon by wielding the ancient Monado blade. It's the only weapon that has any effect against the Mechon, and it also enables Shulk to see the future.

Players can customize their characters with a variety of weapons and armor choices, as well as headgear, boots and gloves. As in many role-playing games, players can then gain experience and upgrade their characters. Players can watch their enemies, learn their tactics and unleash real-time counterattacks.

The vast open world of Xenoblade Chronicles is ripe for exploration. Players can avert their focus from the main story and venture out looking for other challenges and side quests. Hidden areas and unique monsters are scattered throughout the game's massive world, which players can explore freely.

Xenoblade Chronicles has already launched in Japan and Europe, and has received unanimously positive reviews, including several perfect scores.

Xenoblade Chronicles will be available exclusively through U.S. GameStop retail locations, http://www.gamestop.com and http://www.nintendo.com at a suggested retail price of $49.99 in the United States. Additional information about the game will be announced in the future. For more information, visit http://xenobladechronicles.nintendo.com.
http://www.twitvid.com/Q6G13

Ginkasa 12-02-2011 04:55 PM

Re: Operation Rainfall
 
The GameStop exclusivity makes me think that they had a lot to do with the game even making it over here. I don't know if there's any precedence for it, but I would be interested in finding out what, if any, deals GS made with Nintendo in order to get Xenoblade over here and exclusive to them.

Angrist 12-02-2011 04:57 PM

Re: Operation Rainfall
 
I think Nintendo figured it was too risky to publish the game the normal way... so they want to try this.

And if this doesn't sell, there's no way you'll get The Last Story and the other one.

TheSlyMoogle 12-05-2011 04:53 AM

Re: Operation Rainfall
 
This is surprising since gamestop and nintendo don't get along at all usually.

BreakABone 01-25-2012 08:51 PM

Re: Operation Rainfall
 
Oh finally finished the game!

It took me.. roughly 100 hours, but there.. done.. campaign!

DarkMaster 01-30-2012 09:40 PM

Re: Operation Rainfall
 
I stopped short of beating the last boss. Clocked around 60 or 70 hours I believe. A really great experience overall, truly a massive JRPG like those from the good old days. I loved the exploration and the huge environments, the only thing I wasn't crazy about was the story, which I ended up not really caring about that much by the end, hence not beating the last boss (the fight was hard so didn't feel like putting in the effort to grind).

I look forward to playing the Last Story when it comes out in Europe, sometime in Feb or March I think? I hope it works well on Dolphin like Xenoblade did.

BreakABone 01-30-2012 11:39 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by DarkMaster (Post 281215)
I stopped short of beating the last boss. Clocked around 60 or 70 hours I believe. A really great experience overall, truly a massive JRPG like those from the good old days. I loved the exploration and the huge environments, the only thing I wasn't crazy about was the story, which I ended up not really caring about that much by the end, hence not beating the last boss (the fight was hard so didn't feel like putting in the effort to grind).

I look forward to playing the Last Story when it comes out in Europe, sometime in Feb or March I think? I hope it works well on Dolphin like Xenoblade did.

I actually enjoy the twist/story wrap-up after the final boss.
I recommend at least watching it on Youtube.
Wasn't what I expected.

Vampyr 02-18-2012 01:32 PM

Re: Operation Rainfall
 
Finally got around to getting things set up to play this game.

Dear lord. I'm only like half an hour in, but what a magnificent game this is. My nostalgia meter is in overdrive. I haven't played an RPG like this in a long time. But at the same time it isn't too old fashioned. The characters run really fast, you can save at anywhere you want, there is a fast travel system. Story is so good so far, it has really sucked me in.

One question, is there any point to materials, or should I just sell those?

BreakABone 02-18-2012 02:22 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by Vampyr (Post 281680)
Finally got around to getting things set up to play this game.

Dear lord. I'm only like half an hour in, but what a magnificent game this is. My nostalgia meter is in overdrive. I haven't played an RPG like this in a long time. But at the same time it isn't too old fashioned. The characters run really fast, you can save at anywhere you want, there is a fast travel system. Story is so good so far, it has really sucked me in.

One question, is there any point to materials, or should I just sell those?

Materials?
Like stuff enemies drop and you pick up from orbs?

Yes, to a degree
But the game generally tells you what is important.

Vampyr 02-22-2012 02:44 PM

Re: Operation Rainfall
 
The Last Story is coming to NA:

http://www.giantbomb.com/news/xseed-...-america/3997/

BreakABone 02-22-2012 02:50 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by Vampyr (Post 281758)

At least, they were smart enough to announce this before the European release.

Guess can hold off until the summer

Vampyr 02-22-2012 03:07 PM

Re: Operation Rainfall
 
Quote:

Originally Posted by BreakABone (Post 281759)
At least, they were smart enough to announce this before the European release.

Guess can hold off until the summer

Yeah, I'm worried that Xenoblade won't sell well because anyone in America who wants to play it already has.

I'll be buying it anyway, but I can't imagine the majority will.

DarkMaster 02-22-2012 04:54 PM

Re: Operation Rainfall
 
Going to start playing my import this weekend. Really looking forward to it.

DarkMaster 02-25-2012 09:06 AM

Re: Operation Rainfall
 
Last Story looks fantastic running on Dolphin. But just like Xenoblade, it's pretty unstable and is going to need a lot of config tweaking to run smoothly. Wicked combat system.

TheSlyMoogle 02-25-2012 10:51 AM

Re: Operation Rainfall
 
Honestly, I will pick up both me thinks. I had some issues while playing several parts of Xeno on dolphin. So would like to replay someday.


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