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-   -   Zelda: Skyward Sword (http://www.gametavern.net/forums/showthread.php?t=21037)

DarkMaster 03-02-2011 08:22 PM

Re: Zelda: Skyward Sword
 
Trailer looked really bland. Remaining hopeful.

Jason1 03-02-2011 08:30 PM

Re: Zelda: Skyward Sword
 
Just play the song with this music instead, and suddenly it seems a lot cooler (skip to 2:15)


KillerGremlin 03-05-2011 04:29 AM

Re: Zelda: Skyward Sword
 
Gameplay looks identical to all the other 3D Zelda games, only the gimmick is the motion controls.

What's the lineage?

OoT > MM > WW (gimmick: OoT lite with Cel Shading) > TP (gimmick: OoT 2)

Fortunately the gameplay from Ocarina was so fucking solid that you can't really fault each of the subsequent releases. I mean Zelda is like the perfect game. I'd say this one looks pretty fun, but it isn't blowing my skirt in the wind.

Angrist 03-05-2011 05:04 AM

Re: Zelda: Skyward Sword
 
I'm getting a bit tired of the dungeon layouts. It's always a building with almost square rooms. Some enemies here, some puzzles there.
What I'd like to see in a dungeon is a more realistic layout. Maybe a huge cave. Or an abandoned creepy mansion. A jungle area.

I'd also like to see some huge overworld areas. I haven't played Shadow of the Colossus, but that world looks very compelling. Although I guess it might get a bit boring if you have to travel back and forth a lot.

BreakABone 03-05-2011 01:21 PM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 275313)
Gameplay looks identical to all the other 3D Zelda games, only the gimmick is the motion controls.

What's the lineage?

OoT > MM > WW (gimmick: OoT lite with Cel Shading) > TP (gimmick: OoT 2)

Fortunately the gameplay from Ocarina was so fucking solid that you can't really fault each of the subsequent releases. I mean Zelda is like the perfect game. I'd say this one looks pretty fun, but it isn't blowing my skirt in the wind.

I don't get what looks like a more complex and involved combat system looks IDENTICAL to all other Zelda games.

I mean we know for example the shield is used a lot more in this game, even being mapped to its own controls. The sword offers full directional controls, which allows for more than tapping A sword play and enemies.

There's also directional swipes being used in more puzzles and the sorts.

KillerGremlin 03-06-2011 01:24 AM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by BreakABone (Post 275317)
I don't get what looks like a more complex and involved combat system looks IDENTICAL to all other Zelda games.

I mean we know for example the shield is used a lot more in this game, even being mapped to its own controls. The sword offers full directional controls, which allows for more than tapping A sword play and enemies.

There's also directional swipes being used in more puzzles and the sorts.

Yeah, in truth Wind Waker's combat system improved the gameplay by quite a bit...or made it more easy (and not easier to play, easier on a difficulty gradient).

The integration of dungeons into the natural, flowing environment is always a good thing too.

Vampyr 03-06-2011 11:39 AM

Re: Zelda: Skyward Sword
 
This is probably just my Zelda fan-boy coming through, but I cannot imagine a Zelda game being boring.

This could be exactly like the last one and I would still feel like I had entered a land of eternal bliss while playing it.

TheSlyMoogle 03-07-2011 11:11 PM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by Vampyr (Post 275323)
This is probably just my Zelda fan-boy coming through, but I cannot imagine a Zelda game being boring.

This could be exactly like the last one and I would still feel like I had entered a land of eternal bliss while playing it.

Totally being a fanboy. Twilight Princess was a yawnfest. From the items that were worthless outside the dungeon, to the super repetitive puzzles and enemies. Boring.

Angrist 03-08-2011 02:44 AM

Re: Zelda: Skyward Sword
 
Logo.



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