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-   -   Team Fortress 2: A Heavy Update (http://www.gametavern.net/forums/showthread.php?t=18863)

Bond 08-15-2008 04:59 PM

Re: Team Fortress 2: A Heavy Update
 
The Heavy should have a special ability (bulimia) to make him faster for a short period of time.

Vampyr 08-15-2008 05:46 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Bond (Post 237393)
The Heavy should have a special ability (bulimia) to make him faster for a short period of time.

A friend of mine at worked joked that his secondary weapon should be a sandwich, which had 3 bites, and would give him a speed boost or recover health.

But then we realized griefers would just stand next to dispensers eating sandwiches.

Would be funny, though.

KillerGremlin 08-15-2008 06:15 PM

Re: Team Fortress 2: A Heavy Update
 
I can't stand playing as a heavy because he is too freakin' slow. There are days when I can't stand playing as a soldier either...sometimes it is nice to have the mobility of a Scout or a Pyro.

Heavys are good for rushing capture points, and they make a decent mobile defense when defending capture points. Of course, a Heavy without a Medic is mostly useless.

of course...i never play as a Heavy so maybe I underestimate the value of the class...I just know that I've beat down my fair share of fatties with the baseball bat. :lol:

Bond 08-15-2008 06:25 PM

Re: Team Fortress 2: A Heavy Update
 
I agree, KG. I consider TF2 a fairly fast-paced game, and the Heavy just kind of ruins it for me. Nothing worse than having to slowly walk to the second control point where the rest of your team already was 10 seconds ago.

Null 08-15-2008 06:29 PM

Re: Team Fortress 2: A Heavy Update
 
there was a bug in the pc version when it first came out. and people eploited this glitch and were able to make the heavy run fast, he was way way overpowered that way.

Fox 6 08-15-2008 06:34 PM

Re: Team Fortress 2: A Heavy Update
 
"Eat it fatty!"

:lolz:

gets me everytime.

Vampyr 08-15-2008 08:28 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Null (Post 237401)
there was a bug in the pc version when it first came out. and people eploited this glitch and were able to make the heavy run fast, he was way way overpowered that way.

Heh, the bunny hop thing.

Professor S 08-15-2008 08:52 PM

Re: Team Fortress 2: A Heavy Update
 
Regarding the Heavy, I think it depends. In most games, especially on consoles, you're dealing with people thrown together who aren't even attempting to work as a team.

BUT, in the rare cases you have a solid unit, Heavy/Medic, Pyro, Soldier, Spy combo is devastating. Hell, just a Heavy/Medic and Spy is devastating to any set of defenses is run correctly.

As for the difficukty argument, I sympatize with the controls adding difficulty if they're just difficult, but the console controls for TF2 are VERY balanced. Personally, I can't roll Sniper and be any good. I'm just not that dextrous. But I've played against Snipers who were nigh untouchable on the 360, to the point that one Sniper has changed the way a game of 2Fort or Dustbowl is played as they can pick apart people in mid-air even.

If you can master the controls, its not simply difficult because of the controls, it becomes a part of mastery of those controls. My mind is more strategic than twitchy, so my talents lie in interesting offensive sentry placement. Ever get a fully upgraded sentry/dispenser and teleport up right outside the main spawn point of your enemy in 2Fort? I have... and its both hard as hell and HILARIOUS when you succeed.

Null 08-15-2008 09:14 PM

Re: Team Fortress 2: A Heavy Update
 
heavy/medic combo isnt really that great.

for all out destruction, heavy/pyro is much better.

for taking out a bunch of sentrys in a room, heavy/demoman cleans em up.


i usually get upset seeing a medic uber a heavy... such a waste...

Professor S 08-16-2008 01:51 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Null (Post 237416)
heavy/medic combo isnt really that great.

for all out destruction, heavy/pyro is much better.

for taking out a bunch of sentrys in a room, heavy/demoman cleans em up.


i usually get upset seeing a medic uber a heavy... such a waste...

I agree that the medic/heavy combo isn't that great aline, but as the centerpiece of a frontal assault, they are what the tank is to an infantry unit.

If we're pairing medics with anyone solo, I'd go for Soldiers, or a heavy is the area your trying to clear is tight. The first cap in 2fort is an excellent example ofhoe devastating the heavy/medic uber combo can be.

Null 08-17-2008 10:59 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237436)
I agree that the medic/heavy combo isn't that great aline, but as the centerpiece of a frontal assault, they are what the tank is to an infantry unit.

If we're pairing medics with anyone solo, I'd go for Soldiers, or a heavy is the area your trying to clear is tight. The first cap in 2fort is an excellent example ofhoe devastating the heavy/medic uber combo can be.



well im mainly talking about ubers.. now a medic staying behind a heavy and healing him works great and is what should be done.

however once that uber is reached, you want it to count for the most devastation possible. and for that you need a pyro (or a demo if there's a lot of sentries)

a soldier is good for the krits thing, (the other special instead of the uber... erm consoles don't have that update. but what it does is the medic can charge someone with a kritskrieg thing instead of the uber, so every shot is a critical) if there's a lot of people, use that on a soldier and he can clean up. or even a heavy, but only if a lot of people are there, it doesn't really help with sentries.

Vampyr 08-17-2008 11:16 AM

Re: Team Fortress 2: A Heavy Update
 
Uber Pyro rush, especially at the beginning of a match, is the best IMO. No one clears a place faster or sends people running faster. Only problem is if there's two or more SG's, they can push the pyro back.

Null 08-17-2008 12:10 PM

Re: Team Fortress 2: A Heavy Update
 
yea. 2 close together sentries is about the pyros limit.. he can still push in and get to em, but it eats a lot of time to push close enough.

Null 08-18-2008 09:58 PM

Re: Team Fortress 2: A Heavy Update
 
ARENA MODE!

http://steamgames.com/tf2/heavy/arena.htm

finally, new scenery!



Vampyr 08-19-2008 08:28 AM

Re: Team Fortress 2: A Heavy Update
 
Yeah, Lumberyard looks awesome. Arena Mode is probably what I'm looking forward too most in the Heavy Update. I guess today we'll see what the Heavy's secondary is going to be.

It seems like it took them forever to update the site yesterday.

Null 08-19-2008 12:31 PM

Re: Team Fortress 2: A Heavy Update
 
it did, they said it was delayed slightly on their forums. so it was later in the day.

KillerGremlin 08-19-2008 02:47 PM

Re: Team Fortress 2: A Heavy Update
 
Outdoor environments? With trees? Oh heeeeeeeeellllllllzzzz yes.

I think I am in love.

Null 08-19-2008 05:05 PM

Re: Team Fortress 2: A Heavy Update
 
His new secondary weapon is the sandvich! he can stop and eat a sandvich whenever he likes. it heals 120 heath for him.

however takes 4 seconds to eat and can not do anything else while eating.

Meet the Sandvich!
http://steamgames.com/tf2/heavy/sandvich.htm

KillerGremlin 08-19-2008 05:09 PM

Re: Team Fortress 2: A Heavy Update
 
Hahaha, that is awesome. I'm glad Valve is retaining the humor with the Heavy.

Bond 08-19-2008 05:15 PM

Re: Team Fortress 2: A Heavy Update
 
There should be a vegetarian option.

Null 08-19-2008 05:32 PM

Re: Team Fortress 2: A Heavy Update
 
honestly... i hardly ever use the shotgun when im heavy anyway.... and im always calling for a medic.... so swapping the shotgun for a sandwich really doesnt seem like a bad idea for me.

Swan 08-19-2008 05:32 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Bond (Post 237626)
There should be a vegetarian option.

Then it would only heal 100.


Lose 20 for lack of meat

BreakABone 08-19-2008 05:32 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Bond (Post 237626)
There should be a vegetarian option.

Then you lose 20 health.

It helps to eat your meat.

And damnit, 360 owners need some loving as well.

Next weekend or this weekend is another free weekend though so...

Null 08-19-2008 05:52 PM

Re: Team Fortress 2: A Heavy Update
 
hahaha. on steam they have a Meet the Sandvich video! lol


its pretty good. :)

Vampyr 08-19-2008 05:54 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Vampyr (Post 237397)
A friend of mine at worked joked that his secondary weapon should be a sandwich, which had 3 bites, and would give him a speed boost or recover health.

But then we realized griefers would just stand next to dispensers eating sandwiches.

Would be funny, though.

Okay. I called it. I am awesome.

Bond 08-19-2008 06:56 PM

Re: Team Fortress 2: A Heavy Update
 
Didn't your friend call it?

BreakABone 08-19-2008 07:47 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Swan (Post 237634)
Then it would only heal 100.


Lose 20 for lack of meat

Quote:

Originally Posted by BreakABone (Post 237635)
Then you lose 20 health.

It helps to eat your meat.

And damnit, 360 owners need some loving as well.

Next weekend or this weekend is another free weekend though so...

Great minds and all that. :lol:

Null 08-19-2008 11:00 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Vampyr (Post 237638)
Okay. I called it. I am awesome.


they kinda let it slip almost 2 weeks ago in some interview, that that's what it was, it was pretty much widely accepted by everyone who plays that it was going to be a sandwich. hehe

Vampyr 08-20-2008 10:54 AM

Re: Team Fortress 2: A Heavy Update
 
The nom noise that the Heavy makes while eating it is hilarious.

I was playing pyro earlier today, and I walked around a corner right when an enemy heavy started eating. There weren't many people on the map yet, so I stared at him for a second, then torched him. :D

KillerGremlin 08-21-2008 01:22 PM

Re: Team Fortress 2: A Heavy Update
 
I'm not sure if I'm a fan of the arena gameplay....it's like Counter-Strike only with slightly weaker design elements. And, nothing is more boring than watching a fight between Heavy/Medic-Red vs. Heavy/Medic-Blue. No one dies...everyone sits around shooting at each other for 7 minutes...

Pyro and Solider are my two favorite arena classes. Pyro has speed and mobility, plus fire in close quarters is a real killer. The Solider is good because he can rocket jump, has range, and can kill pyros.

Null 08-21-2008 04:48 PM

Re: Team Fortress 2: A Heavy Update
 
its more like rocket arena then it is counterstrike. kinda cuz thats where counterstike came from. hehe


its pretty fun, i like playing it while i wait to get into a server thats full. good little time killer. and someone is going to die between two heavy medics.. medics cant heal fast enough to keep em up.

the new map with the new environment is a very fun map. and looks amazing. i really really hope they make a payload map in that environment soon. the scenery is beautiful, i took a screenshot (minus the hud) of the little cliff with the trees and the mountain in the background, made it my background. :D

Angrist 08-21-2008 05:05 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Null (Post 237817)
i took a screenshot (minus the hud) of the little cliff with the trees and the mountain in the background, made it my background. :D

Care to share?

Null 08-21-2008 05:35 PM

Re: Team Fortress 2: A Heavy Update
 
1 Attachment(s)
not sure if this is going to work, or how big of a file the forum lets me upload....

[edit] woop, it worked. so there ya go. thats my current computer background. :)

Vampyr 08-21-2008 08:52 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Null (Post 237821)
not sure if this is going to work, or how big of a file the forum lets me upload....

[edit] woop, it worked. so there ya go. thats my current computer background. :)

Very cool. If the resolution was a bit higher I'd use it too.

Null 08-21-2008 10:38 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Vampyr (Post 237835)
Very cool. If the resolution was a bit higher I'd use it too.



yea, 19inch monitor, so 1440x900 is its optimal setting. things dont look good if ya push it up more.



i plan on getting a new bigger monitor soon. :)

Professor S 08-22-2008 02:03 PM

Re: Team Fortress 2: A Heavy Update
 
http://kotaku.com/5040417/team-fortr...ater-this-year

YES!! YESYESYES!!!! EAT IT PS3!!

EAT IT HARD!!!!!!!!

It will be worth every penny.

BreakABone 08-22-2008 02:18 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237880)
http://kotaku.com/5040417/team-fortr...ater-this-year

YES!! YESYESYES!!!! EAT IT PS3!!

EAT IT HARD!!!!!!!!

It will be worth every penny.

Going to take the PC side on this thing

We are getting these updates months later. Probably with god knows how many bugs to work out in time and we are paying for it.

I don't see how we are winning here.
But I will probably get the update anyway.

Professor S 08-22-2008 02:21 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by BreakABone (Post 237883)
Going to take the PC side on this thing

We are getting these updates months later. Probably with god knows how many bugs to work out in time and we are paying for it.

I don't see how we are winning here.
But I will probably get the update anyway.

Listen Debbie Downer, why don't you go eat a sad-sandvich elsewhere and let us who have been waiting for this enjoy it. Its better than not getting it at all.

YES!! Axtinguisher here I come!! :lolz:

Fox 6 08-22-2008 03:16 PM

Re: Team Fortress 2: A Heavy Update
 
Oh there is a god! :D

Null 08-22-2008 09:55 PM

Re: Team Fortress 2: A Heavy Update
 
good news for 360.

problem is, and im sure valve knows this and is being forced to it cuz ms wont let it be a free update..... is that they will be splitting their userbase there will be many that wont get the update, and many more that will.

so either both halves wont be able to play with each other, (first half definitely wont be able to play new maps)

OR, which i'd hope they'd do would be to allow everyone to play together on maps they all have, and just have the new features unusable to people unless they purchase it. so you'll have people running around with the new weapons against people that cant get em because they didnt pay for update. which would make more people get the update to be on par.




BTW, axtinguisher is really not that great.. sadly none of the pyros new weapons are an update anymore. the new flamethrower used to be good because it gave a health boost. but they took that away. so the new flamethrower just gives you crits from behind and doesnt have the air burst, but the air burst is far far more useful than having crits from behind.


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