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Yuck. Those last few shots are very...angular for some reason...
Hope they'll fix those shadows soon too- they need some help. If these are the final textures, IMO they'll look worse than the ones in the first game...:( At least they're pushing more polys per scene (around 300k), but is this game going even be close to 60fps? Any bumpmapping, hardware lighting? -Official Ninja of [coming soon]... |
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no bumpmapping that I'm aware of...do any PS2 games sport that? doubtful. realtime lighting will be implimented I believe...I don't know what hardware lighting is. you sound like a graphics whore...stick with XBox :p what about the gameplay, Shadow? I thought it was 'all about the games' for you? did you not read the IGN content? |
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Just wondering if Jak 2 will have just the locals, cuz that's all that was in the first one... Quote:
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Sorry about being such a graphics bitch (I prefer not to be called a whore unless I recieve payment ;) ), but that's just me, especially with all this riling up of Xbox supposedly being the most powerful and all...so far I ain't seen much, but eh, whatcha gonna do? -Official Ninja of [coming soon]... |
*IGN Hands-on Impressions Article (must read)
http://ps2.ign.com/articles/389/389772p1.html *Gamespot Jak II article http://www.gamespot.com/ps2/action/j...s_6023378.html *Gamespy interview with Jason Rubin (very interesting read) http://www.gamespy.com/interviews/ma...k2/index.shtml |
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;) Quick, you need some vids!!! |
Shadow Fox...
N64 did not have bump-mapping and never COULD have. Bump-mapping implies putting a second layer of textures which show elevation. So basicly it's a form of economizing on polies, and if you noticed bump-mapped models look "plastic". As for Jak... I HATE his new look. That stupid goatie, and poser like look. I\m waiting for Ratvhet and Clank 2. |
yo tarakan...SWEET avatar...I have the CD that has that cover
oh, and you're passing on this game because of Jak's new look? :unsure: you'll probably be missing out on a GREAT game |
Agreed. Sweet avatar, but not so sure about your decision on passing on the game.
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Bumpmapping can be done on any system with a CPU with FLOP performance and a sufficient texture palette, though it hinders throughput tremendously. You should look up some info on this. And btw, bumpmapping doesn't make models look "plastic", as proper bumpmapped models use bumpmapping in the form of skinning, giving the textures a LACK of light on certain parts of the surface to make the flat image "appear" three dimensional (wrinkles, veins, etc). I'm afraid you've gotten this quite confused with early gorauld shading; these J and D shots lack any complex texturing so far, which is why they appear plastic. In other words, all the shots posted barring the last promo raytraced image lack bumpmapping, and are catered by actual polygonal geometry instead. If you want to debate on this, let me know. -Official Ninja of [coming soon]... |
do you know why nobody wants to debate over it? because it's almost irrelevant.
You see a few pics and read detailed hands on information, and you want to discuss lack of detailed texture work and bumpmapping. I trust you read the articles...everyone is making it clear that this could be the game that showcases the PS2 hardware better than any other game to date. I don't want to debate...but if you wouldn't mind, I'd like you to give me some proof (pics would be a nice extra) of PS2 games sporting bumpmapping. thanks |
No, no no no no no. What is that gun for?! I don't like the looks of it all!
I am guessing it'll be pretty good though.... But the whole gun thing is dumb. I don't like Jak's new look, and Daxter looks cool like always. I was kinda hoping that in the new J'a'K they would allow you to combined the Eco's...... Looks like they have something new planned. |
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Tekken Tag Tourney (on some of the "infinite" floors) Tekken 4 (player models via "skinning"/cloth texturing, floors) Virtua Fighter 4 (player models via skinning) Jak and Daxter: The Precursor Legacy (several areas, walls/floors) Xtreme G3 (tracks) And there are more, but this is just off the top of my head. I'm sure this J and D game is very early though, so it'll have plently bumpmapping like its prequel in due time. And yes I've read the articles...I keep telling you this, and you keep forgetting, lol...;) but it could be true that J and D 2 will only surpass PS2 expectations only on a realtime polycount, and not full texturing ability, as did Ratchet and Clank. And I'm too lazy to post pics for those games, but I'm sure you'd be more than happy too. Cheers. -Official Ninja of [coming soon]... |
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