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-   -   Jak2...clear, new images (http://www.gametavern.net/forums/showthread.php?t=5004)

Shadow Fox 03-18-2003 12:01 PM

Yuck. Those last few shots are very...angular for some reason...

Hope they'll fix those shadows soon too- they need some help.

If these are the final textures, IMO they'll look worse than the ones in the first game...:(

At least they're pushing more polys per scene (around 300k), but is this game going even be close to 60fps? Any bumpmapping, hardware lighting?

-Official Ninja of [coming soon]...

Perfect Stu 03-18-2003 01:35 PM

Quote:

Originally posted by Shadow Fox
Yuck. Those last few shots are very...angular for some reason...

Hope they'll fix those shadows soon too- they need some help.

If these are the final textures, IMO they'll look worse than the ones in the first game...:(

At least they're pushing more polys per scene (around 300k), but is this game going even be close to 60fps? Any bumpmapping, hardware lighting?

-Official Ninja of [coming soon]...

it rarely dips below 60fps

no bumpmapping that I'm aware of...do any PS2 games sport that? doubtful. realtime lighting will be implimented I believe...I don't know what hardware lighting is. you sound like a graphics whore...stick with XBox :p

what about the gameplay, Shadow? I thought it was 'all about the games' for you? did you not read the IGN content?

Shadow Fox 03-18-2003 02:49 PM

Quote:

Originally posted by Perfect Stu
it rarely dips below 60fps
Then this game is spitting out mucho polys...maybe more than VF4 (10mps)...
Quote:

no bumpmapping that I'm aware of...do any PS2 games sport that?
Dude, the N64 sported that in Conker's Bad Fur Day. Needless to say the DC and PS2 do it in spades; the developers just have to implement it. I'm just hoping it's there because the textures look so plastic like...but at least that's taken care of with actual geometry instead of bumpmapping on floors/ceilings...makes me drool for more Metroid Prime, lol
Quote:

realtime lighting will be implimented I believe
There's two ways to do this, via specular/radiosity maps or infinite/local hardware lights. PS2 has 2 hardware lights in theory, and so far I've only seen one in Splinter Cell, with a bunch of local lights around and a few specular maps posing as local lights

Just wondering if Jak 2 will have just the locals, cuz that's all that was in the first one...
Quote:

I don't know what hardware lighting is. you sound like a graphics whore...stick with XBox :p
Actually I'd stick with GCN on that, since it's done more graphically so far...:D But on the real, PS2 can put out some badass visuals too- and this game could be one of them if this is nowhere near final...
Quote:

what about the gameplay, Shadow? I thought it was 'all about the games' for you? did you not read the IGN content?
I read the IGN content, and I also said "if this game is anything like the original, I'm all for it", along with adding it to my list of must-have PS2 games.

Sorry about being such a graphics bitch (I prefer not to be called a whore unless I recieve payment ;) ), but that's just me, especially with all this riling up of Xbox supposedly being the most powerful and all...so far I ain't seen much, but eh, whatcha gonna do?

-Official Ninja of [coming soon]...

Perfect Stu 03-18-2003 03:24 PM

*IGN Hands-on Impressions Article (must read)
http://ps2.ign.com/articles/389/389772p1.html

*Gamespot Jak II article
http://www.gamespot.com/ps2/action/j...s_6023378.html

*Gamespy interview with Jason Rubin (very interesting read)
http://www.gamespy.com/interviews/ma...k2/index.shtml

bobcat 03-18-2003 07:49 PM

Quote:

Originally posted by Perfect Stu
*IGN Hands-on Impressions Article (must read)
http://ps2.ign.com/articles/389/389772p1.html

*Gamespot Jak II article
http://www.gamespot.com/ps2/action/j...s_6023378.html

*Gamespy interview with Jason Rubin (very interesting read)
http://www.gamespy.com/interviews/ma...k2/index.shtml

You're losing him Stu!!!!!!

;)

Quick, you need some vids!!!

tarakan69 03-19-2003 02:20 AM

Shadow Fox...

N64 did not have bump-mapping and never COULD have. Bump-mapping implies putting a second layer of textures which show elevation. So basicly it's a form of economizing on polies, and if you noticed bump-mapped models look "plastic".

As for Jak... I HATE his new look. That stupid goatie, and poser like look. I\m waiting for Ratvhet and Clank 2.

Perfect Stu 03-19-2003 11:12 AM

yo tarakan...SWEET avatar...I have the CD that has that cover

oh, and you're passing on this game because of Jak's new look? :unsure: you'll probably be missing out on a GREAT game

Joeiss 03-19-2003 03:17 PM

Agreed. Sweet avatar, but not so sure about your decision on passing on the game.

Shadow Fox 03-19-2003 08:52 PM

Quote:

Originally posted by tarakan69
Shadow Fox...

N64 did not have bump-mapping and never COULD have. Bump-mapping implies putting a second layer of textures which show elevation. So basicly it's a form of economizing on polies, and if you noticed bump-mapped models look "plastic".

I didn't say the N64 had bumpmapping; I said Conker's Bad Fur Day on N64 had bumpmapping, which was done in software (and CBFD isn't the only multitextured N64 title), as it's often done on PS2 due to it's lack of texturing units compared to Xbox and GameCube.

Bumpmapping can be done on any system with a CPU with FLOP performance and a sufficient texture palette, though it hinders throughput tremendously.

You should look up some info on this. And btw, bumpmapping doesn't make models look "plastic", as proper bumpmapped models use bumpmapping in the form of skinning, giving the textures a LACK of light on certain parts of the surface to make the flat image "appear" three dimensional (wrinkles, veins, etc).

I'm afraid you've gotten this quite confused with early gorauld shading; these J and D shots lack any complex texturing so far, which is why they appear plastic. In other words, all the shots posted barring the last promo raytraced image lack bumpmapping, and are catered by actual polygonal geometry instead.

If you want to debate on this, let me know.

-Official Ninja of [coming soon]...

Perfect Stu 03-19-2003 09:47 PM

do you know why nobody wants to debate over it? because it's almost irrelevant.

You see a few pics and read detailed hands on information, and you want to discuss lack of detailed texture work and bumpmapping. I trust you read the articles...everyone is making it clear that this could be the game that showcases the PS2 hardware better than any other game to date.

I don't want to debate...but if you wouldn't mind, I'd like you to give me some proof (pics would be a nice extra) of PS2 games sporting bumpmapping. thanks

Fou Lu 03-19-2003 09:57 PM

No, no no no no no. What is that gun for?! I don't like the looks of it all!

I am guessing it'll be pretty good though.... But the whole gun thing is dumb.

I don't like Jak's new look, and Daxter looks cool like always.

I was kinda hoping that in the new J'a'K they would allow you to combined the Eco's...... Looks like they have something new planned.

Shadow Fox 03-20-2003 11:44 AM

Quote:

Originally posted by Perfect Stu
I don't want to debate...but if you wouldn't mind, I'd like you to give me some proof (pics would be a nice extra) of PS2 games sporting bumpmapping. thanks
Other than the obvious listing of the hardware effect on the PS2's official specs, this link shows you what the whole ordeal is all about, and a few games that sport bumpmapping include:

Tekken Tag Tourney (on some of the "infinite" floors)
Tekken 4 (player models via "skinning"/cloth texturing, floors)
Virtua Fighter 4 (player models via skinning)
Jak and Daxter: The Precursor Legacy (several areas, walls/floors)
Xtreme G3 (tracks)


And there are more, but this is just off the top of my head. I'm sure this J and D game is very early though, so it'll have plently bumpmapping like its prequel in due time.

And yes I've read the articles...I keep telling you this, and you keep forgetting, lol...;) but it could be true that J and D 2 will only surpass PS2 expectations only on a realtime polycount, and not full texturing ability, as did Ratchet and Clank.

And I'm too lazy to post pics for those games, but I'm sure you'd be more than happy too. Cheers.

-Official Ninja of [coming soon]...


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