GameTavern

GameTavern (http://www.gametavern.net/forums/index.php)
-   Video Gaming (http://www.gametavern.net/forums/forumdisplay.php?f=1)
-   -   Donkey Kong Country Returns (http://www.gametavern.net/forums/showthread.php?t=21311)

BreakABone 11-21-2010 12:51 PM

Re: Donkey Kong Country Returns
 
Just beat world 1, fun little game, some cool scenes, but using an analog stick is iffy, gonna try with wii-mote held sideways.

Dyne 11-21-2010 01:02 PM

Re: Donkey Kong Country Returns
 
How do you ground-pound if you hold it sideways? I did the mote/chuk combination at PAX and it felt pretty good.

BreakABone 11-21-2010 01:10 PM

Re: Donkey Kong Country Returns
 
Quote:

Originally Posted by Dyne (Post 273532)
How do you ground-pound if you hold it sideways? I did the mote/chuk combination at PAX and it felt pretty good.

You shake the wii-mote, think of spin move in NSMBW, and I think motion right now is my biggest gripe with the game.

You shake to do a roll/blow things/ground pound and sometimes, one triggers when you don't want, which sure will be an issue later on.

Bube 11-21-2010 01:22 PM

Re: Donkey Kong Country Returns
 
Can you use a Gamecube controller with it? Or at least a classic controller?

Angrist 11-21-2010 03:02 PM

Re: Donkey Kong Country Returns
 
Nope. :(

TheSlyMoogle 11-21-2010 03:59 PM

Re: Donkey Kong Country Returns
 
Played demo, loved music, graphics feel of the game in general. Then...theeeeeeeeen came the fucking motion controls. I fucking knew it was too good to be true. If I could just play it on a cube controller. I mean would it really have been that hard for the fucks to put in gamecube controls.

Jason1 11-26-2010 01:17 PM

Re: Donkey Kong Country Returns
 
Im going to wait to get this one as an Xmas gift. Im so glad its still difficult though. Right now im playing through Castlevania Lord of Shadows, and I actually think it is somewhat Underrated. Its WAY longer than God of War for one thing, graphics are almost as good, and the puzzles are better. Combat I feel is about on par. It's a lot of fun!

BreakABone 11-26-2010 01:28 PM

Re: Donkey Kong Country Returns
 
Quote:

Originally Posted by TheSlyMoogle (Post 273538)
Played demo, loved music, graphics feel of the game in general. Then...theeeeeeeeen came the fucking motion controls. I fucking knew it was too good to be true. If I could just play it on a cube controller. I mean would it really have been that hard for the fucks to put in gamecube controls.

I'll agree and disagree with you here.

I'll admit this is one of the games, where I think the motion is just meh. Like wouldn't mind it for the ground pound, but to map the roll/ground pound/blow all to the same motion was dumb. Its not as responsive when want to do a roll and sometimes end up doing ground pound or vice versa

Doing Cube support, really doesn't benefit anyone here. I mean just doing Wii-mote chuck or wii-mote sideways gives you the same option as Cube controller, and it is the Wii controller. Preference or not

Vampyr 11-26-2010 07:14 PM

Re: Donkey Kong Country Returns
 
Except that the gamecube controller is actually comfortable to hold.

BreakABone 11-26-2010 08:55 PM

Re: Donkey Kong Country Returns
 
Quote:

Originally Posted by Vampyr (Post 273628)
Except that the gamecube controller is actually comfortable to hold.

And this all boils down to opinions.

I mean I don't see what's the major difference is between the two nor do I use the Cube controller for many Wii games outside of Smash Bros.

The fact is the Wii-mote is the standard controller for their console, anything else is just a leisure, so as they see fit.

Vampyr 11-26-2010 09:14 PM

Re: Donkey Kong Country Returns
 
Quote:

Originally Posted by BreakABone (Post 273632)
And this all boils down to opinions.

I mean I don't see what's the major difference is between the two nor do I use the Cube controller for many Wii games outside of Smash Bros.

The fact is the Wii-mote is the standard controller for their console, anything else is just a leisure, so as they see fit.

Most people, from what I've heard, have the opinion that holding a gamecube controller is more comfortable than holding a wii mote sideways or a wii mote + nun chuck. Therefore having gamecube controller support would benefit someone.

Also I find it very hard to believe that adding in support for a gamecube controller is a difficult thing to do.

Storm Eagle 11-26-2010 11:14 PM

Re: Donkey Kong Country Returns
 
I might as well put my two cents in. I got the game on Sunday when it came out, and I've bee playing it quite a bit since I was off from work this whole week. My only gripe so far is having to shake the controller to do a roll. It's kind of annoying to have to roll that way when you're doing it to pick up an item over the middle of a pitfall.

I'm only up to the Ruins area so far, and I seem to be doing quite well in finding some of the things.

It's a decent game, but it doesn't exactly take me back to the old days of DKC. I guess in order for that to happen for me, I'd have to actually play those games, and I have done so a few months back. So far, DKC2 still reigns supreme in my opinion.

Vampyr 11-27-2010 11:22 AM

Re: Donkey Kong Country Returns
 
Maybe they'll patch in different controller support?

See what I did there?

BreakABone 11-27-2010 01:20 PM

Re: Donkey Kong Country Returns
 
Quote:

Originally Posted by Vampyr (Post 273636)
Maybe they'll patch in different controller support?

See what I did there?

If you care so much, here you go

Quote:

USE A CLASSIC CONTROLLER IN DONKEY KONG COUNTRY RETURNS

I'm pretty sure that this will only work with the USA version of the game but I haven't tested it.

If you want to try, I have two separate configs so far. One that puts [waggle on R, 1 on Y and 2 on B], the other switches waggle to A instead.

Requires: Hacked Wii, the latest version of Gecko OS (I used 1.9.3), the PC version of Ocarina Code Manager (I got it here: http://wiird.l0nk.org/ocarina.zip )

Extract the Code Manager zip anywhere on your computer, go into the pc subfolder and run codemgr.exe

When it opens, enter the Game ID as SF8E01
Click Add a Code/Comment/Category. The name is arbitrary but I used Classic Controller
Click on the Classic Controller cheat that just appeared.
Game Name is arbitrary but you can use Donkey Kong Country Returns

You paste one of the two codes into the Code Contents section depending on which configuration you want to use. The first code will put waggle on R, 1 on Y and 2 on B. The second code switches waggle to A instead of R:

C24A3FC0 00000020
38210050 7C0802A6
80B50060 48000041
80950000 7CA52378
90B50000 80B50064
4800002D 80950004
7CA52378 90B50004
80B50068 48000019
80950008 7CA52378
90B50008 7C0803A6
4E800020 70A40200
2C040000 4182000C
38C0012D B0D50186
38C00000 70A40800
2C040000 41820008
60C68000 70A40020
2C040000 41820008
60C60200 70A40040
2C040000 41820008
60C60100 70A40001
2C040000 41820008
60C60002 70A40002
2C040000 41820008
60C60008 70A48000
2C040000 41820008
60C60004 70A44000
2C040000 41820008
60C60001 70A40400
2C040000 41820008
60C60010 70A41000
2C040000 41820008
60C61000 7CC53378
60000000 00000000
04387CF0 38A00000
0438526C 28000009



C24A3FC0 00000020
38210050 7C0802A6
80B50060 48000041
80950000 7CA52378
90B50000 80B50064
4800002D 80950004
7CA52378 90B50004
80B50068 48000019
80950008 7CA52378
90B50008 7C0803A6
4E800020 70A40010
2C040000 4182000C
38C0012D B0D50186
38C00000 70A40800
2C040000 41820008
60C68000 70A40020
2C040000 41820008
60C60200 70A40040
2C040000 41820008
60C60100 70A40001
2C040000 41820008
60C60002 70A40002
2C040000 41820008
60C60008 70A48000
2C040000 41820008
60C60004 70A44000
2C040000 41820008
60C60001 70A40400
2C040000 41820008
60C60010 70A41000
2C040000 41820008
60C61000 7CC53378
60000000 00000000
04387CF0 38A00000
0438526C 28000009



Click Store Modifications
Check the box next to Classic Controller
Click Export to GCT (say Yes to the popup that asks if you want to store modifications), choose the appropriate drive letter for your memory card, click Store.

Load up Gecko OS and make sure that the Use SD Cheats option is turned on in the configuration menu. If it is, the code should be detected at launch.

If you get an error message about the controller being unrecognized or something, you're going to have to edit a few of those hex codes. I think it has something to do with the version of the game you're running. Version 1 or 2 (I apparently have version 1). Please see this thread for more information: http://wiird.l0nk.org/forum/index.ph...,7134.120.html

edit: But just to have everything in this post, I'm pretty sure I know how this Version 1, Version 2 thing goes. If you have version 2 (I don't know how to check for this before testing a code), you'll have to change the first line in the code as well as the last two.

Again, the codes I posted are for version 1. If they don't work for you,
change the first line from C24A3FC0 00000020 to C24A5F70 00000020

Change the second to last line from 04387CF0 38A00000 to 04389B90 38A00000

Change the last line from 0438526C 28000009 to 0438710C 28000009

Vampyr 11-27-2010 10:29 PM

Re: Donkey Kong Country Returns
 
Yeah...not going to do that.

It just blows my mind that they don't offer a non motion alternative in a (difficult) game where timing is important. Felt the same way about Galaxy, the motion controls just get in the way - they don't increase immersion, fun, or anything. I always feel like I'm playing a game that would be a little bit better if they removed the motion controls.


All times are GMT -4. The time now is 11:01 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern