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Re: Donkey Kong Country Returns
Just beat world 1, fun little game, some cool scenes, but using an analog stick is iffy, gonna try with wii-mote held sideways.
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Re: Donkey Kong Country Returns
How do you ground-pound if you hold it sideways? I did the mote/chuk combination at PAX and it felt pretty good.
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Re: Donkey Kong Country Returns
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You shake to do a roll/blow things/ground pound and sometimes, one triggers when you don't want, which sure will be an issue later on. |
Re: Donkey Kong Country Returns
Can you use a Gamecube controller with it? Or at least a classic controller?
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Re: Donkey Kong Country Returns
Nope. :(
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Re: Donkey Kong Country Returns
Played demo, loved music, graphics feel of the game in general. Then...theeeeeeeeen came the fucking motion controls. I fucking knew it was too good to be true. If I could just play it on a cube controller. I mean would it really have been that hard for the fucks to put in gamecube controls.
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Re: Donkey Kong Country Returns
Im going to wait to get this one as an Xmas gift. Im so glad its still difficult though. Right now im playing through Castlevania Lord of Shadows, and I actually think it is somewhat Underrated. Its WAY longer than God of War for one thing, graphics are almost as good, and the puzzles are better. Combat I feel is about on par. It's a lot of fun!
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Re: Donkey Kong Country Returns
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I'll admit this is one of the games, where I think the motion is just meh. Like wouldn't mind it for the ground pound, but to map the roll/ground pound/blow all to the same motion was dumb. Its not as responsive when want to do a roll and sometimes end up doing ground pound or vice versa Doing Cube support, really doesn't benefit anyone here. I mean just doing Wii-mote chuck or wii-mote sideways gives you the same option as Cube controller, and it is the Wii controller. Preference or not |
Re: Donkey Kong Country Returns
Except that the gamecube controller is actually comfortable to hold.
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Re: Donkey Kong Country Returns
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I mean I don't see what's the major difference is between the two nor do I use the Cube controller for many Wii games outside of Smash Bros. The fact is the Wii-mote is the standard controller for their console, anything else is just a leisure, so as they see fit. |
Re: Donkey Kong Country Returns
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Also I find it very hard to believe that adding in support for a gamecube controller is a difficult thing to do. |
Re: Donkey Kong Country Returns
I might as well put my two cents in. I got the game on Sunday when it came out, and I've bee playing it quite a bit since I was off from work this whole week. My only gripe so far is having to shake the controller to do a roll. It's kind of annoying to have to roll that way when you're doing it to pick up an item over the middle of a pitfall.
I'm only up to the Ruins area so far, and I seem to be doing quite well in finding some of the things. It's a decent game, but it doesn't exactly take me back to the old days of DKC. I guess in order for that to happen for me, I'd have to actually play those games, and I have done so a few months back. So far, DKC2 still reigns supreme in my opinion. |
Re: Donkey Kong Country Returns
Maybe they'll patch in different controller support?
See what I did there? |
Re: Donkey Kong Country Returns
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Re: Donkey Kong Country Returns
Yeah...not going to do that.
It just blows my mind that they don't offer a non motion alternative in a (difficult) game where timing is important. Felt the same way about Galaxy, the motion controls just get in the way - they don't increase immersion, fun, or anything. I always feel like I'm playing a game that would be a little bit better if they removed the motion controls. |
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