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Professor S 09-22-2010 09:05 AM

Re: Bioshock Infinite
 
Well, according to Game Informer, the world of Infinite will be about a harshly nationalistic floating American city that is intended to show world dominance and the people hate immigrants.

I'm glad they avoided any overtly political statements...:unsure:

Honestly, this disappoints me greatly. Not because I'm American, but because this type of thing has been done to death, and the original game was so artful in its philosophical storytelling. This just seems cheap and uninspired.

Typhoid 09-22-2010 02:48 PM

Re: Bioshock Infinite
 
Quote:

This just seems cheap and uninspired.
I think you're looking too far into it.

I mean, if you remove the whole "How USA is today" thing from it, it makes for a pretty good horror scenario.

A floating city [that also happens to be a floating warship disguised as a city] broken off from the rest of the world because it's too politically extreme, now the citizens of that city are completely weary of outsiders because of previous campaigns [and you happen to be an outsider in the game] and are at a constant civil war with eachother over power, corruption, and ideology.

And I mean, hell - the idea of the game is still relatively similar. A failed utopia that is not on solid land is now over-run with corruption, super powers, freaks, and giant scary monsters.

Professor S 09-22-2010 04:37 PM

Re: Bioshock Infinite
 
Quote:

Originally Posted by Typhoid (Post 272600)
I think you're looking too far into it.

I mean, if you remove the whole "How USA is today" thing from it, it makes for a pretty good horror scenario.

I would agree if every inch of the game didn't seem have an American flag plastered on it, and if historically America wasn't even considered a world power at that time. I just think the whole "America as Ogre" theme has been done to death at this point.

I will say that the floating city is very reminiscent of Teddy R's "Great White Fleet", but it remains to be seen how nuanced the story will be. All I can judge right now is what they have revealed, and at this point it feels uninspired, but perhaps they'll expand it a bit.

If Irrational has earned anything, it is the benefit of the doubt.

Seth 09-22-2010 10:46 PM

Re: Bioshock Infinite
 
They could have at least altered the flag so comparing it to the stars n stripes would be stretching. If the citizens and ideologies are so nationalistic, why can't the world less reflect that of 1912 America. I mean shit, it's a floating city.

I agree with Typhoid in that it looks really cool as is, but Prof's got a point, having the glaringly obvious at my eyeballs from start to finish won't exactly help the experience.
The only way I see this not deterring from the enjoyment is if they manage to turn the game's attention continually away from what appears to be the beating of a decomposing horse.
It's a floating city.


I just bought a phenom X4 965be and a crosshair IV to mb up the goodness.

Now I just gotta source parts at a bargain scouring leisure. Since I overspent on the cpu/mb I'm going to shovel less for a gpu, but it needs to be one that gets it on in crossfire. I'm mostly looking at radeons for the obvious reasons. But if anyone here knows differently about the g line I'd love for your opinion. Right now it's between the 4890 and the 5770. I haven't found a cdn distributor who has the 4890's in stock yet.
I got the MB because I'm hoping AM3 boards will be compatible with the upcoming integrated chips that both are going to release Q2 '11
At 230 cdn the crosshair board was worth it to me. Also the X4 965be is killer, easy to oc at 4ghz/core, something at 180 didn't seem so bad. newegg.ca was much cheaper than tigerdirect.

Also I'm a not-know about good cooling setups. I'm going with fans but it will have to chill like an Edmonton January. So if you know of any exceptional cases at decent prices or specific fan brands, feel free to pitch.

A article about the roller coaster system http://kotaku.com/5645527/bioshock-i...-by-ken-levine

Typhoid 09-22-2010 11:39 PM

Re: Bioshock Infinite
 
Yeah, don't get me wrong - I can see where you're coming from Strangie.
But I read the setting on wikipedia the other night, and not one part of me was currently thinking about "This is like today!", rather "this is a cool concept for a horror game."

If the Setting and Plot have already been posted, my bad.

Quote:

The primary setting of BioShock Infinite is a city suspended in the air by giant blimps and balloons, called "Columbia", named in homage of the 'female personification' of the United States. Unlike the secret development of the underwater city of Rapture, Columbia was built and launched in 1900 by the American government to much fanfare and publicity. The city was meant to symbolize the ideas of exceptionalism;[1][2] the reveal trailer for the game alludes to the 1893 Worlds Fair which is historically considered to be the emergence of American exceptionalism.[3] On the surface, Columbia appeared to be designed as a floating 'Worlds Fair' that could travel across the globe; however, some time after its launch but before the game's events, the city was revealed to be a well-armed battleship, and became involved in an "international incident".[4] The city was disavowed by the United States government, and the location of the city was soon lost to everyone else.[4][5]

As a result of the city's isolation, a civil war eventually broke out on Columbia between different factions of citizens, each trying to seize control of the city from the powers-that-be.[6] At the time of the game's events, only two main factions remain. One are the remnants of those retaining power over the city, whose spokesperson is an ultranationalist politician named Saltonstall. The city's ruling class, which seeks to keep Columbia purely for American citizens, denying foreigners the same privileges and a group named Vox Populi (Latin for "voice of the people"), a rag-tag resistance group opposed to the ultranationalists. The Vox Populi is formed from several factions with similar ideologies that fought to seize control and restore the rights of Columbia citizenship to all. However, years of war and struggle have driven the Vox Populi to fight the powers-that-be solely out of blind hatred, resulting in more violent and brutal methods and leading to subfactions in the group.[6]

Like Rapture, Columbia is considered a failed utopia, but with signs present suggesting a theocratic government taking control at some point, and similar racial-purification concepts such as Nazism, jingoism, and xenophobia.[7][8][2][9] One of the items in the press packages for the game included a tag that would purportedly be worn by immigrants aboard Columbia, requiring those of non-European descent to list out numerous details, including religious affiliation and data relating to eugenics; another item was a Columbia propaganda poster that warned "We must all be vigilant to ensure the purity of our people.”[9] Columbia has been compared to a cross between steampunk and the Star Wars Bespin cloud city,[8] as well as the airships of Final Fantasy settings[7] though Irrational's Ken Levine has compared the weaponized city to the Death Star.
Plot:

Quote:

The events of the game take place in 1912. The player assumes the identity of Booker DeWitt, a former, disgraced agent of the Pinkerton National Detective Agency, who was dismissed for behavior beyond the acceptable bounds of the Agency. He is hired by mysterious individuals, aware of Columbia's location, and tasked to invade the air-city and rescue a young woman named Elizabeth, who has been held aboard the air-city for the last twelve years.[4][8] Though DeWitt finds Elizabeth easily enough, he quickly discovers that Elizabeth is central to the city's conflict between these two groups, as each faction seeks to use Elizabeth to turn the tide of the conflict in their favor, forcing DeWitt and Elizabeth to trust each other in order to escape.[5][6]

Though the game takes place before the events of the previous two BioShock games (occurring from the 1960s to 1970s), Irrational Games has not confirmed if BioShock Infinite shares the same universe with these titles; Ken Levine left the question of the possibility unanswered in an interview stemming from the game's announcement

BreakABone 11-07-2011 11:19 AM

Re: Bioshock Infinite
 
Bump, bump

We interviewed one of the environment artists for the game this past week, and wanted to share

http://nerdsontherocks.com/dual-wiel...ioshock-system


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