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Re: Zelda: Skyward Sword
To me it looked like they combined a lot of wii sports into a zelda game. I'm sorry but I've seen this art style, and the controls looked horrid.
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Re: Zelda: Skyward Sword
You should really watch the other video. The Miyamoto demo was indeed horrible.
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Re: Zelda: Skyward Sword
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Re: Zelda: Skyward Sword
How did that look horrid? I already love the sword game in WiiSort, I can't wait to have that (and more/better) in Zelda.
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Re: Zelda: Skyward Sword
I highly doubt the controls will end up being bad in the final version. Games Miyamoto are involved with never have bad controls.
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Re: Zelda: Skyward Sword
It just looks like OoT, but for the Wii.
I'm sure I'll get it, and I'm sure I'll have fun for a while - but I have a feeling it will go the same way as Twilight Princess for me - unfinished and unplayed. |
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At best, you got 10 minutes of gameplay which shows familiar enemies and some of the usual weapons, but next to nothing on story and/or flow of the game. Unless, I'm missing something when you say it looks just like OoT |
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The style of the world, enemies etc. I never meant that it was a carbon-copy. But meant in the same sense that if it was cell-shaded I'd say "It just looks like Wind Waker, for the Wii". Quote:
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Simply that to me, it just looks like OoT for the Wii. Let the over-analyzing of the things I've said begin. |
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Since when does a Zelda game have to have a brand new art style? I agree with Typhoid that it pretty much looks like OoT for the Wii, but I don't see how that's a bad thing. Like I mentioned earlier, I think it looks perfect. Its exactly how I thought a next-gen Zelda game would look... Although by "next-gen" I'm actually referring to "last-gen," but nobody should have expected this Zelda to be the graphical powerhouse of yore. A personally, I'm excited for the controls. They look a lot better than what I expected. The conference, yes, looked awful, but the floor demo looked great and I'm sure it will play fine by release. The only concern I could imagine is if someone was against motion control on general (and to be honest; I'd prefer "A" rather than "swing arm," but whatever). Anyway, I'm refusing to get real excited, though. TP was not what I was hoping for and the DS Zelda's have been iffy. This game has to cover some mileage to make up for them. |
Re: Zelda: Skyward Sword
Am I the only one who thinks this doesn't look anything like OoT?
Looks way more similar to Wind Waker to me. |
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Re: Zelda: Skyward Sword
Anyone who says the controls look like shit are jumping on the bandwagon of people who merely watched the Miyamoto demo.
In case any of you have forgotten, MotionPlus requires occasional calibration which involves pointing the remote at the sensor bar. Chances are, Zelda hides its calibration process whenever an item is chosen, and in a conference that large, mobile devices can and do emit a lot of infrared interference. Yeah, I called bullshit when they told people to turn off their wireless, but think about it. Miyamoto not being able to hit one bug with a slingshot when pointer is involved? Be practical. I understand if motion fighting isn't your cup of tea. That's fine. But for me, it's a step forward for the combat element of the Zelda franchise when you have to swipe at certain angles to defeat enemies who are defending themselves instead of the waggle-kill process that was present in Twilight Princess. Even so, I will always enjoy the reaction-based combat of Ocarina and Majora. I think both work. I'll be getting my hands on the demo tomorrow and will return with my own impressions. But from what I've heard, the combat is a hell of a lot more responsive than the conference led it to be. (And damn, that part of the conference was painful to watch.) |
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I did notice a lack of accuracy.... no smooth analog controls. I think I'd rather use the IR pointer. In an interview on e3.nintendo.com I think I heard you also have that option if you want. |
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I never said the style of the animations for characters, or the carbon-copy of specific enemies. The look of the world they've presented so far, with the cartoonishness is similar to OoT to me. |
Re: Zelda: Skyward Sword
Pretty good video that goes into the controls. And a slightly better look at the graphics. Like how they use Field of depth |
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