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TheSlyMoogle 06-16-2010 05:47 AM

Re: Zelda: Skyward Sword
 
To me it looked like they combined a lot of wii sports into a zelda game. I'm sorry but I've seen this art style, and the controls looked horrid.

Angrist 06-16-2010 05:53 AM

Re: Zelda: Skyward Sword
 
You should really watch the other video. The Miyamoto demo was indeed horrible.

TheSlyMoogle 06-16-2010 06:03 AM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 270081)
You should really watch the other video. The Miyamoto demo was indeed horrible.

I watched them both.

Angrist 06-16-2010 06:39 AM

Re: Zelda: Skyward Sword
 
How did that look horrid? I already love the sword game in WiiSort, I can't wait to have that (and more/better) in Zelda.

Vampyr 06-16-2010 08:18 AM

Re: Zelda: Skyward Sword
 
I highly doubt the controls will end up being bad in the final version. Games Miyamoto are involved with never have bad controls.

Typhoid 06-16-2010 01:55 PM

Re: Zelda: Skyward Sword
 
It just looks like OoT, but for the Wii.

I'm sure I'll get it, and I'm sure I'll have fun for a while - but I have a feeling it will go the same way as Twilight Princess for me - unfinished and unplayed.

BreakABone 06-16-2010 02:11 PM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by Typhoid (Post 270100)
It just looks like OoT, but for the Wii.

I'm sure I'll get it, and I'm sure I'll have fun for a while - but I have a feeling it will go the same way as Twilight Princess for me - unfinished and unplayed.

I'm sure this will go on much longer than it has to, but curious, how did you manage that it looks just like OoT from the gameplay and trailer they showed yesterday?

At best, you got 10 minutes of gameplay which shows familiar enemies and some of the usual weapons,

but next to nothing on story and/or flow of the game.

Unless, I'm missing something when you say it looks just like OoT

Typhoid 06-16-2010 05:26 PM

Re: Zelda: Skyward Sword
 
Quote:

I'm sure this will go on much longer than it has to, but curious, how did you manage that it looks just like OoT from the gameplay and trailer they showed yesterday?

The style of the world, enemies etc.
I never meant that it was a carbon-copy.
But meant in the same sense that if it was cell-shaded I'd say "It just looks like Wind Waker, for the Wii".

Quote:

how did you manage that it looks just like OoT from the gameplay
And I never said "It looks just like", I said "It just looks like".

Quote:

but next to nothing on story and/or flow of the game.
I never said the story would be the same. And I never said I thought the story would be the same, or even remotely close.

Simply that to me, it just looks like OoT for the Wii.

Let the over-analyzing of the things I've said begin.

Ginkasa 06-16-2010 08:42 PM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by TheSlyMoogle (Post 270080)
To me it looked like they combined a lot of wii sports into a zelda game. I'm sorry but I've seen this art style, and the controls looked horrid.



Since when does a Zelda game have to have a brand new art style? I agree with Typhoid that it pretty much looks like OoT for the Wii, but I don't see how that's a bad thing. Like I mentioned earlier, I think it looks perfect. Its exactly how I thought a next-gen Zelda game would look... Although by "next-gen" I'm actually referring to "last-gen," but nobody should have expected this Zelda to be the graphical powerhouse of yore.

A personally, I'm excited for the controls. They look a lot better than what I expected. The conference, yes, looked awful, but the floor demo looked great and I'm sure it will play fine by release. The only concern I could imagine is if someone was against motion control on general (and to be honest; I'd prefer "A" rather than "swing arm," but whatever).

Anyway, I'm refusing to get real excited, though. TP was not what I was hoping for and the DS Zelda's have been iffy. This game has to cover some mileage to make up for them.

Vampyr 06-16-2010 09:14 PM

Re: Zelda: Skyward Sword
 
Am I the only one who thinks this doesn't look anything like OoT?

Looks way more similar to Wind Waker to me.

Xantar 06-16-2010 10:49 PM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by Vampyr (Post 270124)
Am I the only one who thinks this doesn't look anything like OoT?

Looks way more similar to Wind Waker to me.

About the only similarity to OoT (or any previous Zelda game) I see is that Link swings a sword, blocks with a shield, locks on to targets, shoots projectiles, and auto-jumps in a three dimensional environment. I haven't seen any enemies that look similar to the ones in OoT or any previous game, nor does their "style" (whatever that means) remind me of OoT. Meanwhile, we don't know if this game takes place in Hyrule or what this land in the sky has to do with anything. We don't know if there are seven dungeons with fire, water, forest etc. themes. We don't know if he rides any animals or vehicles around (although I did see something that looks like Pegasus Boots). We don't know if the plot has anything to do with Ganon (ok, yeah, I'm pretty sure he's in the game, but we don't know it yet). For all we know, Zelda might become a playable character. And there might be an actual town with an economy going on much like in Majora's Mask. They've been working on this for four years. I hardly think they spent all that time just to make Wii Motion Plus controls and cel shading.

soccerant 06-16-2010 11:46 PM

Re: Zelda: Skyward Sword
 
Anyone who says the controls look like shit are jumping on the bandwagon of people who merely watched the Miyamoto demo.

In case any of you have forgotten, MotionPlus requires occasional calibration which involves pointing the remote at the sensor bar. Chances are, Zelda hides its calibration process whenever an item is chosen, and in a conference that large, mobile devices can and do emit a lot of infrared interference. Yeah, I called bullshit when they told people to turn off their wireless, but think about it. Miyamoto not being able to hit one bug with a slingshot when pointer is involved? Be practical.

I understand if motion fighting isn't your cup of tea. That's fine. But for me, it's a step forward for the combat element of the Zelda franchise when you have to swipe at certain angles to defeat enemies who are defending themselves instead of the waggle-kill process that was present in Twilight Princess. Even so, I will always enjoy the reaction-based combat of Ocarina and Majora. I think both work.

I'll be getting my hands on the demo tomorrow and will return with my own impressions. But from what I've heard, the combat is a hell of a lot more responsive than the conference led it to be. (And damn, that part of the conference was painful to watch.)

Angrist 06-17-2010 10:04 AM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by soccerant (Post 270131)
Miyamoto not being able to hit one bug with a slingshot when pointer is involved?

The IR pointer wasn't involved. They were bragging about how you don't need to point at the IR sensor bar this time, because all aiming was done through WM+.
I did notice a lack of accuracy.... no smooth analog controls.

I think I'd rather use the IR pointer. In an interview on e3.nintendo.com I think I heard you also have that option if you want.

Typhoid 06-17-2010 01:49 PM

Re: Zelda: Skyward Sword
 
Quote:

Originally Posted by Xantar (Post 270129)
I haven't seen any enemies that look similar to the ones in OoT or any previous game, nor does their "style" (whatever that means)...

The animation style.
I never said the style of the animations for characters, or the carbon-copy of specific enemies.
The look of the world they've presented so far, with the cartoonishness is similar to OoT to me.

BreakABone 06-17-2010 05:38 PM

Re: Zelda: Skyward Sword
 


Pretty good video that goes into the controls.
And a slightly better look at the graphics.

Like how they use Field of depth


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