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Re: Over/Under: The Legend of Zelda: Ocarina Of Time
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Re: Over/Under: The Legend of Zelda: Ocarina Of Time
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Other than the fact you can fish, ride a horse, and use a handflute, it's relatively the same as every other Zelda game. Same temples, same outline, same basic premise, with a new villain, with basically the same name. |
Re: Over/Under: The Legend of Zelda: Ocarina Of Time
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And why is it the best Zelda game? Everything is done in (almost) perfection. Perhaps the reason why Twilight Princess didn't add much to the experience is because OoT already almost got it perfectly right. For me, Majora's Mask was overrated. I replayed it a while ago and I liked it. But it wasn't as good as I remembered... Oh and about bad direction of The Wind Waker: On one Island you have to fly to a smaller island, using the Deku Leaf. It takes a few tries to fly right (with the wind and all)... And every time you miss your target, YOU HAVE TO SWIM ALL THE WAY BACK AND CLIMB THE ISLAND AGAIN! :mad: |
Re: Over/Under: The Legend of Zelda: Ocarina Of Time
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To me it's almost disrespectful to compare it to FF7. FF7 could have had 2D-overhead graphics, and it wouldn't have impacted how the game was played at all. In Zelda you had to go in first person a lot to closely examine your surroundings to have an idea of what to do next... And while OoT's story is simplistic, it was the "real deal". I haven't played the Wiizelda yet, but I know MM and WW looked like gimmick stories next to OoT. |
Re: Over/Under: The Legend of Zelda: Ocarina Of Time
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1) The "Zelda formula" is awesome and OoT did it the best for the time and also showed developers how make a good game in 3D. Its accomplishments are amazing. 2) The "Zelda formula" wasn't really the same back then. Now, 12 years later, the series is getting tired by following that same formula and keeps misstepping by adding wierd transportation that nobody wants. Its a legitimate concern. Back then, however, you only had one console game (ALttP) and one handheld game (LA) that followed the "modern" formula. It wasn't tired or overdone by that point. It was made even fresher by being in 3D and effectively altering the gameplay to accomodate 3D. As for your comparison to FFVII: I also don't think its valid. Partially for the same reason as TheGame, but I also think you're misremembering. Both games' fanbases grew exponentially with their 3D games. FF wasn't nearly the behemoth it is now until FFVII and I know many gamers played OoT first as well. Now, both series' older games are easily accessible in re-releases, but it wasn't necessarily the case back then. Anyway, my point is that both games stood on their own with their success. They didn't really capitalize on nostalgia or anything. |
Re: Over/Under: The Legend of Zelda: Ocarina Of Time
I'm not stating it's a bad game. I like it. I quite enjoyed it.
I'm just saying the only reason it's so good [to us] is because we grew up not playing 3D Zelda games, and this was our first experience with Link in 3D. Quote:
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It would be like if Zelda came out in VR [that looked good for the time it was released], you wouldn't be able to easily compare it to the previous games, because they'd be nothing alike aside from story, setting etc. |
Re: Over/Under: The Legend of Zelda: Ocarina Of Time
I understand your point. I think your understating everything invovled. OoT was more than "just" the series in 3D; it was everything in 3D. Just look at the 3D games before OoT and look at them after. The only thing that came close to the technical quality before was Mario64 and even that feels clunky in comparison.
ANd everything after was affected by it somehow. Sure, some of the things would have happened regardless and some other game would be getting the attention (lock on targeting, etc.), but OoT did it first. You can still see its effects today albeit less drastically than before. So, while I guess I agree with you that it is the 3D that causes fond memories I don't think its simply something you can brush aside. It was more than that. Maybe I'll expand tomorrow when its not 2 am and I can explain better. |
Re: Over/Under: The Legend of Zelda: Ocarina Of Time
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Re: Over/Under: The Legend of Zelda: Ocarina Of Time
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I said the basis of the game is the same Zelda formula that they use every time (up until Majora's Mask, really - because that's when they really brought in changing form [Not counting turning into a child] on a large basis). I also never said it was good because it was different. I said people perceived it to be better than it was because it was their first immersion into 3D Hyrule. |
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