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Re: Final Fantasy XIII Impressions
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Just me? I don't think the voice actor for Vanille is bad at all. In fact, I quite like the voice acting for her. She's just sounds like a peppy Australian who lived half her live there, and the other half in the UK. I'm about 13 hours in, and I like the game a lot. I also haven't noticed any framerate issues, load issues, graphic issues or anything. Maybe I'm just not looking for things to dislike. |
Re: Final Fantasy XIII Impressions
Yeah, I don't mind Vanille at all. I can see why some would find her annoying, but I think her voice is perfect for the character. Overall, I think all the voices are pretty good, which I wasn't expecting. Snow's great, of course, since Troy Baker is a voice acting God.
I've not noticed any graphical issues either, it's been running smooth as butter the whole time for me. Also, I think this is probably my favorite iteration of the ATB system. Once it opens up it feels really fluid and dynamic. |
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You kids and your PS3. None of the little 360 quirks make it unplayable though. It's noticeable, just not that big of a deal. |
Re: Final Fantasy XIII Impressions
How many discs is the game on for 360?
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Re: Final Fantasy XIII Impressions
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One of the reasons would lean towards PS3 version. |
Re: Final Fantasy XIII Impressions
Yeah, I grabbed it for the PS3.
Like it so far. The story isn't bad. I find the story and backstory to be very interesting (especially when I'm baked), but it's the dialogue that's not that great. A lot of the characters lack subtext in the things they say. Everything seems too on the nose. Also hearing Snow say the word "hero" thirty times is kind of grating. |
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Re: Final Fantasy XIII Impressions
In the first few hours, I had no idea where I was (pulse or cocoon) or what was going on, why these characters were in that same place at the same time, was very confused. But a lot is being revealed now, especially the past events, and so the story is actually becoming interesting instead of bizarre.
I was watching my roommate play, he's very near the end of the game, and the battle system becomes batshit insane. looking forward to that. thus far I have no problems with most of the characters, the exception being Vanille who is a ridiculous anime stereotype. People are dying and shit's going down, and she's just giggly and bubbly, I want Lightning or someone else to punch her in the face. Her "in the future narrative voice" sounds a lot more humble and mature, so maybe she changes a bit. Really hope so. |
Re: Final Fantasy XIII Impressions
So just started chapter 9 and here's what I have to say:
The AI is fucking dumb when it comes to spellcaster classes. Just fucking dumb. And at the same time it's dumb to make your party leader one of the main spellcasters because of their low hp values, but at the same time you can't stop them from doing dumb shit like casting thunder on monsters when they're weak to fire, or like the ra spells do slightly more chain gauge add on, but instead they'll cast 3 fires instead of a fira and a fire for like 2 more percentage points on the stagger meter. Fucking shitty AI ravagers. Also synergist pisses me off in the same sense. For example Hope: He had shell and protect. Well eventually he moved up and got barfire and barfrost(fire and ice resist of a pretty small percent), well I ran into a soldier who had a pretty crappy fire attack that did like 50 damage, well after being barfired it did 49 damage and Hope wouldn't do the one thing I needed him to which was cast protect because the soldiers rarely do the fire thing. But the entire battle he just stood there and cast barfire over and over. This has happened several times since and it almost makes the synergist useless if the enemy has an elemental attack. Seriously. I mean it's not like the game is that hard anyway, but it would be nice if there had been an option for me push a button and make my AI cast a spell or something. Or that you could control the way they generally flowed (Like setting them to do the most damaging option.) |
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If you libra an enemy once, every other time you fight that enemy they'll cast on it's weaknesses. Reading the manual is for winners. All this thread tells me is that you like to find things to complain about. I've had no problems with the battle system, nor with the way people cast things. I find synergists highly useful, as well as Sabateurs. As long as you have your enemies intel, they won't cast random shit on it, or you. If I was Earl, this game would be my Nintendo. Also: Dear the end of Chapter 9: What the fuck? |
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Also ravager just is something I would rather control, but not have to worry about the fact that the death hammer is going to drop every 5 seconds. And Zephyr, I'm now 20 hours into the game, in chapter 10, and the battle system still lacks anything complex or interesting. Mash attacks until stagger, heal hps when low, repeat. The only difference is now I start battles with a synergist in my starting paradigm. Although will say game got a hell of a lot better once you weren't stuck in 2 person parties with the game telling you who the party leader was. Also Sazh is da man. As well as snow. Oh and Fang is badass too. Oh hey, what do you know, that's my final party. FUCKING YEAR! Also Shiva is a total whore in this game, and I enjoy how when you summon shiva, snow pops up between the 2 like a pimp and he's all "Sup" |
Re: Final Fantasy XIII Impressions
Every game has you mash x... i don't see how that's a complaint. EVERY FINAL FANTASY GAME HAS DONE THIS. If you're not using Saboteur with your Synergist, or changing up Paradigms, then you're willfully ignoring most of the strategy of the game.
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It would be slightly different if the game didn't reward you for doing things as fast as possible for better drops. The fastest way to do things is to start the battle casting haste and then Relentless Assault paradigm to build a fast attack chain. You're also rewarded with that thanks to launch which takes 1 enemy out of the battle, thus reducing the damage dealt to you. I did start the battle with synergist, saboteur and commando for a while, but found there were too many enemies who either negated status effects, or midway through battle would change and negate status effects plus get a buff. The only time I switch to saboteur now is for dispel, or for the few enemies that seriously need to be poisoned or slowed in order to get 5 stars. Other than that subbing out other classes just takes away from the precious time you have to get 5 stars, which is about the only thing that makes battles in this game challenging. I mean you could slowly beat the game very easily with 2 medics and a commando. You would never die, but you also would never 5 star a battle. |
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