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-   -   First Revolution Title Revealed (http://www.gametavern.net/forums/showthread.php?t=14920)

GameMaster 04-07-2006 08:57 PM

Re: First Revolution Title Revealed
 
OMFG! I just vomited all over the floor and screamed for 5 minutes straight!

Jonbo298 04-07-2006 09:54 PM

Re: First Revolution Title Revealed
 
Good lord GameMaster...

The Duggler 04-07-2006 10:01 PM

Re: First Revolution Title Revealed
 
Awesome!

Look at the gun tilting as you tilt the controller! :D

MuGen 04-07-2006 10:36 PM

Re: First Revolution Title Revealed
 
now thats some good stuff... I may pick up the revolution after all... for a lil gameplay fun.

Since it's not targeted to be one of the money guzzlers... it'll be quite easy to pick this console up for fun.

Teuthida 04-08-2006 12:05 AM

Re: First Revolution Title Revealed
 
I wonder if Red Steel is a hint at the system's final name. RS? Since a lot of DS games used the initials in their titles like Dawn of Sorrow, Deadly Silence, Drill Spirits, etc.

MuGen 04-08-2006 12:22 AM

Re: First Revolution Title Revealed
 
couldn't be that simple...

I vote the final name of Revolution to be "Nintendo WandErbox"

lol

Teuthida 04-08-2006 12:40 AM

Re: First Revolution Title Revealed
 
Heh. Take a look at this.

First PS3 ingame screen:


First Xbox360 ingame screen:


First Revolution ingame screen:


:D

BreakABone 04-08-2006 11:50 AM

Re: First Revolution Title Revealed
 
More information from the article.

Quote:

"To further explain why the Revolution will be ideal for FPS games, More handed us the latest version of the controller, allowing us to turn it over in our hands, fell its light weight and small size, and wave it around in thin air in a pantomime of gameplay. “The controller is a pointer,” he continued. “It can sense motion vertically, horizontally, depth, and also twisting. So you can do a lot of movements, and it feels the orientation and gravity. So with one hand, without any buttons, you can do tons of things and in a much more direct and natural way than pushing buttons.”
Quote:

"The shaky disorientation that came with the first moments quickly gave way to fast, accurate blasting (?) of targets on all corners of the screen. Thanks to the improved reaction time that the Revolution controller offers, the Red Steel team can create (?) gunfight scenarios that would be extraordinarily difficult with a standard controller. Most console FPS games limit their enemies to a horizontal plane (?) to ?? player frustration, but targets on a vertical plane are just as easy to hit with the Revolution controller – you can aim at a target as quickly as…"

KillerGremlin 04-08-2006 01:45 PM

Re: First Revolution Title Revealed
 
That game looks sweet, the Rev. is gonna be the rebirth of the flash gun...without the flash gun.

MuGen 04-08-2006 02:50 PM

Re: First Revolution Title Revealed
 
I don't think we can call that the first in-game screens, considering we haven't seen it running on Rev hardware.

They could be "what they hope to achieve"

Teuthida 04-08-2006 03:03 PM

Re: First Revolution Title Revealed
 
A Ubisoft employee posted on the IGN boards that they are infact ingame...just a matter if you choose to believe him...

BreakABone 04-08-2006 03:07 PM

Re: First Revolution Title Revealed
 
Quote:

Originally Posted by MuGen
I don't think we can call that the first in-game screens, considering we haven't seen it running on Rev hardware.

They could be "what they hope to achieve"

You say this about a Rev title..

yet you make a thread like this

http://www.gametavern.net/forums/showthread.php?t=14914

Less than a week ago :p

But yes several people have confirmed they are in-game shots. I believe touched up a bit.

MuGen 04-08-2006 04:09 PM

Re: First Revolution Title Revealed
 
Quote:

Originally Posted by BreakABone
You say this about a Rev title..

yet you make a thread like this

http://www.gametavern.net/forums/showthread.php?t=14914

Less than a week ago :p

But yes several people have confirmed they are in-game shots. I believe touched up a bit.

Dude those were running on PS3 hardware...

besides those screens look more like illustrations more then in-game screens. Even if they were touched up.

I find it funny that even I didn't bring up other consoles and was just commenting on Revolution in it's own respective right, when the Ninty fans all of a sudden happen on Rev screens and start comparing them to the other consoles.

All i was doing was commenting on the topic at hand and conveying my opinion BaB... theres no need for you to bring up any topics I've made to invalidate my comments. Because that has nothing to do with what I'm talking about.

The GDC videos were running on PS3 hardware and words out of Phil Harrison were quote, "Now you can see just what we can do with CELL and the RSX" and not "What we hope to achieve"

Don't blame it on me for bringing up the PS3 or Xbox 360...... i was ONLY discussing... You're too defensive about Nintendo...

BreakABone 04-08-2006 05:28 PM

Re: First Revolution Title Revealed
 
Quote:

Originally Posted by MuGen
Dude those were running on PS3 hardware...

besides those screens look more like illustrations more then in-game screens. Even if they were touched up.

I find it funny that even I didn't bring up other consoles and was just commenting on Revolution in it's own respective right, when the Ninty fans all of a sudden happen on Rev screens and start comparing them to the other consoles.

All i was doing was commenting on the topic at hand and conveying my opinion BaB... theres no need for you to bring up any topics I've made to invalidate my comments. Because that has nothing to do with what I'm talking about.

The GDC videos were running on PS3 hardware and words out of Phil Harrison were quote, "Now you can see just what we can do with CELL and the RSX" and not "What we hope to achieve"

Don't blame it on me for bringing up the PS3 or Xbox 360...... i was ONLY discussing... You're too defensive about Nintendo...

I'm not being defensive.

I just find it funnie that you don't believe these are ingame shots from a HANDS ON preview but you believe that video footage from the PS3 is just because someone said it.

I was just pointing out the invalidate in your arguement.

Anyhow...

Quote:

-Game development started shortly after E3 2005. Ubisoft saw and demoed the
controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were
given the go ahead. After that meeting they were given prototype
controllers. The article states that Ubisoft worked "closely" with
Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft,
they were handed the "latest version" of the controller

-During the beginning of the game, you are encouraged to use your weapons
ruthlessly, but as the game progresses you become more proficient and
strategic. This gameplay idea led Ubisoft to decide to give the game a
martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies"
-"When fighting with this level of skill, the music and sound effects will
reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more
intense"
-"Audio feedback"

-Freeze shot: by fighting effciently you fill the Freeze Shot
gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and
then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns
out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their
lives, you will be rewarded. He will offer you respect and help (guns, help,
new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game
-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final
game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement.
So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking
it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game -
all conversations take place in game, as in Half Life 2. However unlike that
game, characters wont keep prattling on if you walk away from them. They
will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can
be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you
don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their
lives.
-You will need as many of them with you as possible to face Tokai. Without
their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a
deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your
skills
-Destructable environments. There's a pic of a giant explosion on a carm
with gang members being thrown left and right by the blast. Nice effects.
The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly
explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller
to knock over an object to use for cover, pull it backwards to reload, and
twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling
ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever
~Edit~

Quote:

Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants
Quote:

-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds


-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

Jonbo298 04-08-2006 06:08 PM

Re: First Revolution Title Revealed
 
Hopefully all this hype about this game now lives up when its released. It sounds almost too good to be...good.


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