View Full Version : Zelda GCN Speculation or What You Want to See in the New Zelda Game
Ginkasa
05-13-2004, 11:20 PM
Remember that thread waaaaaaaaaaaaaaaay back when, during the time where we thought The Legend of Zelda: The Wind Waker was going to be realistic and everybody was hyped up about it and the release of the GCN (or was it still Dolphin then?) and there was a super long thread about what people would like to see in the next Zelda game?
This is something like that.
Post what you think would like to see in the new Zelda game for the GCN. What things should they bring back from WW or other past Zelda games? What should they leave out? What should they add?
****
I, personally, would like this to be Wind Waker 2 beyond just the code name. What happened to Link and Tetra/Zelda after King Hyrule reflooded Hyrule and told them to find a new one? Where did they go? What did they do?
That's the story I want to here. It would make sense for Nintendo to do it, too, since they seem to be a on a continuous storyline streak with the console Zelda games. First we had Ocarina of Time. Then Majora's Mask, the sidestory with the same Link from OoT. Then the Wind Waker, the story sequel to OoT, showing what happened to Hyrule centures after the original 3D game and the 2nd battle (storyline wise) between a Link and Ganon.
Wouldn't it be cool to have the new Zelda be the story of the establishment of the new Hyrule, etc? Itw ould explain some of the geographical differences between OoT and ALttP....
***
I am also in support of voice acting for this game. Obviously, Link shouldn't have a voice beyond the "Hyah!"'s we've been getting, but everybody else should. Or at least the main characters like Zelda and Ganon and any Sages or whatever. The plot essential characters.
Text is outdated and unnecessary. Final Fantasy fans got used to the change from text to voice, so can Zelda fans.
***
What would you guys like to see? I'm not very good at this kind of thing, so I KNOW you can do better than me ^_^
*shrugs and walks away*
GameMaster
05-13-2004, 11:22 PM
A story mode where you can play from the perspective of either Link, Zelda, or Ganon. I would love to play as Ganon.
Ginkasa
05-13-2004, 11:28 PM
I don't think that would really work for the Zelda series. It'd take away from the main game as Link.
Besides, I can't imagine Ganondorf walking through dungeons solving puzzles and stuff. And except for the whole thing with Sheik, Zelda's been more than "Send Link to do my dirty work" kind of girl.
I just can't see something like that being anything more than a disadvantage to Zelda. Besides, than you'd have to have at least two endings (one for Link/Zelda and one for Ganon) and that would drive the storyline speculation fanboys crazy.
More timelines than you could shake a sword at...
*shrugs and walks away*
ZebraRampage
05-13-2004, 11:31 PM
I like your ideas Ginkasa, but I definitely want this one to be realistic. Also..maybe there could be some co-op parts where you and other characters in the game have to do something..and the second player can be the other character. A good example would be like in Wind Waker when you needed to bring..the two characters(can't think of their names at the moment, though I think one was called Makar) into the temples.
The Germanator
05-13-2004, 11:39 PM
1.Way more dungeons. I'm talking 50 (or at least 11 like A Link to the Past) dungeons here. I don't care how long it takes me to beat them, gimmee some goddamn dungeons...
2.A bit more meaningful smaller enemy battles. Usually there isn't to much worry in the smaller enemies that you fight throughout Zelda games. They are usually more of a formality than anything. I'd like either more small-scale battles or some tougher enemies.
3.Lots of sidequests. I know there are usually a pretty good amount of sidequests in Zelda games already, but they are one of the best parts of the game, so I want a lot of extracurricular activities to do.
4.Just text. :)
5.A very engaging story with a decent amount of cinematics. I'm not talking MGS cinematics here, but enough to really get me into the game.
6.Big towns. I love walking around Kakariko village and talking to the townies. It's so relaxing.
7.Lose the Zoras and Gorons and such. I thought they were very cool when they were around, but I'd like to see something new, just to mix things up a bit.
Can't think of much else, and I'll be pleased with whatever happens.
DeathsHand
05-13-2004, 11:44 PM
As I've said, I would have liked a WW2 where they find the new continent, explore, build, etc...
But since that's not happening... I want Zelda to be realistic in more than just graphics...
Hunting, eating, resting, etc... I want all your kinds of areas to explore... Big open fields, lakes, forests, streams, swamps, an ocean (not as big as that in WW, but enough for there to be some fun islands and things to explore)... Everything... With multiple, bigger towns (not just 2 or 3 main ones)... And I don't want all the townsfolk to be happy people getting along perfectly fine...
I definately want a raft... I still want my fun going down a stream through a very foggy forest...
I want the overall plot to be more than just ganon and zelda... No matter how it's disguised (This girl is really Zelda! And look here's ganon!)...
And I would love it if there was a town like in Suikoden (best example I could think of) or whatever which grows as you go through the game... New buildings are built, new stores start up, new townsfolk move in, some people die, etc...
Yeah...
Oh yeah, and I want it to take time to cross these huge enviornments... At least for the first time exploring, I want it to feel like you're truly traveling miles and miles... Then they could work in some system later in the game that makes travel faster (besides the horse)...
Ginkasa
05-13-2004, 11:53 PM
As I've said, I would have liked a WW2 where they find the new continent, explore, build, etc...
But since that's not happening...
We don't know that. A different gaphical style does not mean that this is a different Link or a game that isn't a sequel to The Wind Waker. They were referring to it as WW2. Nobody's ever said anything that would seem to imply that Zelda GCN isn't not actually WW2.
*shrugs and walks away*
DeathsHand
05-13-2004, 11:55 PM
We don't know that. A different gaphical style does not mean that this is a different Link or a game that isn't a sequel to The Wind Waker. They were referring to it as WW2. Nobody's ever said anything that would seem to imply that Zelda GCN isn't not actually WW2.
*shrugs and walks away*
IGN says it's not going to be called Wind Waker 2, and it's not going to be a direct sequel to any of the games...
However, another thing I forgot to mention is that I hope it still has good backstory and ties to past games like WW did... WW was a huge step forward for a Zelda story...
Ginkasa
05-14-2004, 12:38 AM
The actual name has nothing to do with it. Majora's Mask was not called Ocarina of Time 2 nor was The Wind Waker.
And I don't know where IGN got that it wasn't a direct sequel to any of the games. That wasn't said in any of the interviews. I haven't seen the press conference, though...
Does it say anything about that in it?
*shrugs and walks away*
DeathsHand
05-14-2004, 01:03 AM
I could have sworn when I read that roundtable, the developer talked about how the game will not be called Wind Waker 2, and won't be a remake or a sequel.. hmmm...
"So Mr. Aonuma actually wasn't lying at the Game Developer's Conference when he said we were working on Wind Waker 2. He just didn't tell the whole story. And fortunately because he didn't tell the whole story, we were able to surprise you all here with a big announcement about the series."
That quote makes it sound like it WILL be a sequel to WW, which I think would be neat.. If it skipped ahead a number of years, Link is now grown up, they've already found the new continent and established a few towns, but there's still a lot of exploring to do and what have you...
But I thought I heard it was confirmed to not be a sequel... :hmm:
Edit: Oh, and another thought... It doesn't even have to be the same link in the game... It could take place generations in the future where there is already a nice established hyrule, and the backstory to the intro could be the story of what happened after WW... So technically it wouldn't be a true sequel to WW... Unless you count WW to be a true sequel to OoT...
Typhoid
05-14-2004, 01:21 AM
Isn't it a different Link in every game? Thats what someone told me...but then i got to thinking, how many people in Hyrule are there named Link and Zelda?
Jonbo298
05-14-2004, 01:51 AM
When Miyamoto said that they made this zelda more mature because Link is a teenager, it got me thinking. WW was told from the perspective of a kid link. And kids always like bright stuff and whatnot. And now that Link is older, everything is more dark and realistic around him. And tells everything like it is. So this can still be called WW2 because now its a few years later and link is a teen that sees things in a darker way then when he was a kid.
What I just said is speculation since Nintendo has yet to reveal if the new zelda ties in with WW or not.
DeathsHand
05-14-2004, 01:51 AM
Isn't it a different Link in every game? Thats what someone told me...but then i got to thinking, how many people in Hyrule are there named Link and Zelda?
Weeeelllllll everyone knows the character as Link... But since he's never actually been called Link in any of the recent games themselves, and you can name him whatever you want, the heroes names in the timeline don't necesarily have to be Link... It's just what they use for reference... In OoT it's the "Hero of Time"... In WW, it speaks of a "Hero dressed in green"... No name is given, and you can name him what you want...
Another possibility is mentioned on a timeline site, about how it's like a legend... a prophecy, that a hero specifically named Link will appear to save Hyrule...
As for Zelda, I read somewhere on a timeline site that because of something with the very first rulers of Hyrule, it's a tradition for a princess to be named Zelda... Which sounds like a reasonable explanation to me, with royal traditions and all...
I said it before in a previous thread, but I want FULL ORCHESTRAL MUSIC. I don't care if Nintendo has to bust their balls doing it. They did it for SSBM just fine. Do it for Zelda!
Canyarion
05-14-2004, 06:55 AM
Ok here's my famous button lay-out (some big site even used my C-stick idea):
Left stick: move around like you do in Oot, TWW....
C-stick: swing your sword (with this function you can run and swing at the same time and do the coolest sword moves)
L: jump (yes, jump)
R: defense, with different levels of shielding: a quick sword defense, a quick shield defense, a 2 handed shield defense and finally the click: a magical shield
A: use item
D-pad: select out of 4 items
the other buttons: dunno, rolls perhaps, stuff like that. Action button (for a hop on your horse..).
Yeah I agree with Dyne, Nintendo has GREAT tunes, but in game, they only use the simple versions. :mad:
Ginkasa
05-14-2004, 08:49 AM
There's not a different Link or Zelda in EVERY game, but most of them. It was the same Link in LoZ and AoL, but different Zeldas. Same Link in ALttP and LA. Same Link and Zelda (for her short cameo) in OoT and MM. Same Link and Zelda in OoA and OoS. Same Link and Zelda in the FS games.
Same Link, possibly same Zelda, in WW and Zelda GCN? It would make sense. It follows the "two game"procedure that Nintendo seems to be following.
And the whole thing about the people being called the same thing depends on whether you believe in a complete storyline or not. If you do, its because of either
A) Destiny (all the heros and princesses that have to deal with Ganon [who is the same guy] are called Link and Zelda)
B) When the original Zelda was put in an enternal sleep (not death, since it could be lifted as shown in AoL), the prince at that time (she had a brother!) decreed that the daughters (at least the first daughters) born in the royal family would be called Zelda.
C) Continuity
Or, if you think the series is like Final Fantasy with no overall storyline:
Just C.
*shrugs and walks away*
Vampyr
05-14-2004, 09:34 AM
I really really liked DeathsHand's description of the game. A realistic zelda, on a HUGE continent, where the world grows and changes with you is just a spectacular idea. I think there should be several modes of transportation, like a raft (as DeathsHand said) where you can take trips down a river or over an ocean, and fish off of it or just go joy riding or exploring.
We already know there will be a horse, and horse fights, so that will be super awesome.
I also liked Canyarion's controller set up. Running with the joy-stick and fighting with the C stick will be awesome. I would love it if the movements of your sword were limitless. Four example, any direction I push the c-stick, my sword would swing that EXACT direction. Can you imagine that? And if you spin your C-stick rapidly, your sword would do the same thing. What I'm proposing is a direct link between the c-stick and the sword.
I deffinatly want to see gannon...it just has to have him in it. I really dont care if it's a sequal to WW or not. Either way, I think it will be good.
I want there to be TONS of weapons, TONS of places to explore, and TONS of sidequests.
I want a badass fishing game built in. I want to catch some ****ing monster fish and have fun doing it.
Dunno, I always lose interest about halfway through zelda games. My attention span or something just can't take it.
Jonbo298
05-14-2004, 03:35 PM
Yes, we need fishing again.
I remember when magazines/websites were saying OoT's fishing was tons better then standalone fishing games.
Crono
05-14-2004, 06:58 PM
I remember when magazines/websites were saying OoT's fishing was tons better then standalone fishing games.
Because every other fishing game is on extremely low budget, and no one in their right mind buys a fishing game.
Dark Samurai
05-14-2004, 07:04 PM
A map just as big as the whole ocean of WW.
The voice acting part.
Random Weather Patterns.
A faster Epona.
A new version of Link, like Deity Link in MM.
A better stronger, faster, harder, better final boss. <-- haha
and a love scene between Link and Zelda.
Edit: One more thing, as much weapons and magic, like in OoT.
BlueFire
05-14-2004, 08:29 PM
I'd like this game to be very long. A very large explorable environment. A great story (the Zelda series could actually use it :P).. more difficulty, more engaging dungeons... huge towns to explore..
I'll think of more later
Jonbo298
05-14-2004, 08:37 PM
Yeah. We need alot more dungeons and a much lenghtier gameplay. Along with (as samurai mentioned) a better final boss. Make it a little more difficult. Give Ganon different stages you have to beat similar to how OoT did it.
Typhoid
05-14-2004, 08:42 PM
I agree with the fishing, i remember playing OoT just to fish for hours on end. But i think it should be more like the older Zelda games (SNES), with the Tri-force and such. Where your an outlaw, and whatnot. Not were your a fairy-boy who is the son of a tree or forest or something.
Ginkasa
05-14-2004, 09:34 PM
and a love scene between Link and Zelda.
Or not. A romance between Zelda and Link would never work with Link out adventuring and Zelda being in distress and all. There would be no time for them to fall in love so the romance would seem forced.
And it would be completely unnecessary. Whether Link loves Zelda or not, we know he's going to save her. Whether Zelda loves Link or not, we know she's going to confide and trust in Link to save Hyrule.
It would serve no purpose except to please people who can't seem to get their mind across the idea that not all female/male interactions have be in the interest of love or "I want in your pants."
I also think a massive Final Fantasy type story would not be good either. I don't think the Zelda storylines need to get anymore complex than what we've seen in WW and MM. Zelda has always had the focus more on gameplay than story, there's no need for it to change. Not every game has to be Metal Gear Solid.
*shrugs and walks away*
Vampyr
05-14-2004, 10:52 PM
Or not. A romance between Zelda and Link would never work with Link out adventuring and Zelda being in distress and all. There would be no time for them to fall in love so the romance would seem forced.
And it would be completely unnecessary. Whether Link loves Zelda or not, we know he's going to save her. Whether Zelda loves Link or not, we know she's going to confide and trust in Link to save Hyrule.
It would serve no purpose except to please people who can't seem to get their mind across the idea that not all female/male interactions have be in the interest of love or "I want in your pants."
I also think a massive Final Fantasy type story would not be good either. I don't think the Zelda storylines need to get anymore complex than what we've seen in WW and MM. Zelda has always had the focus more on gameplay than story, there's no need for it to change. Not every game has to be Metal Gear Solid.
*shrugs and walks away*
Exactly. The story's for zelda games have been PERFECT so far. Wind Waker is as complex as I want it to be. You are one of the first people I've heard say that a huge story isnt needed for a game, especially zelda.
GT News
05-14-2004, 10:52 PM
Or not. A romance between Zelda and Link would never work with Link out adventuring and Zelda being in distress and all. There would be no time for them to fall in love so the romance would seem forced.
And it would be completely unnecessary. Whether Link loves Zelda or not, we know he's going to save her. Whether Zelda loves Link or not, we know she's going to confide and trust in Link to save Hyrule.
It would serve no purpose except to please people who can't seem to get their mind across the idea that not all female/male interactions have be in the interest of love or "I want in your pants."
I also think a massive Final Fantasy type story would not be good either. I don't think the Zelda storylines need to get anymore complex than what we've seen in WW and MM. Zelda has always had the focus more on gameplay than story, there's no need for it to change. Not every game has to be Metal Gear Solid.
*shrugs and walks away*
Exactly. The story's for zelda games have been PERFECT so far. Wind Waker is as complex as I want it to be. You are one of the first people I've heard say that a huge story isnt needed for a game, especially zelda.
You and I are on the same wavelength, .I hear you.I think Wind Waker is a lot of things.
I will tell my botmaster you said I am of the first people I have heard say that a huge story is not needed for a game especially zelda.
Who is your botmaster Camfubot? Oh yeah.
There IS a thing between each Link and Zelda. It's just not evident every time. Zelda SUPPORTS Link on his quest.. she's his inspiration most of the time. They don't have to kiss or hug or anything.
DarkMaster
05-15-2004, 12:21 PM
I also liked Canyarion's controller set up. Running with the joy-stick and fighting with the C stick will be awesome. I would love it if the movements of your sword were limitless. Four example, any direction I push the c-stick, my sword would swing that EXACT direction. Can you imagine that? And if you spin your C-stick rapidly, your sword would do the same thing. What I'm proposing is a direct link between the c-stick and the sword.
That was done before in Metal Gear Solid 2. Honestly, I wasn't too found of it...it doesn't work as well as you might think.
Jonbo298
05-15-2004, 12:39 PM
That was done before in Metal Gear Solid 2. Honestly, I wasn't too found of it...it doesn't work as well as you might think.
But you didnt see Snake holding a sword, did ya?:D
DarkMaster
05-15-2004, 12:53 PM
But you didnt see Snake holding a sword, did ya?:D
Yes, the character was using a sword. Why else would I compare it to this?
Raiden's sword system in MGS2.. I liked it for a while, but in the end it just got repetitive. I don't think the C-stick could take the stress like that anyways.
Jonbo298
05-15-2004, 01:27 PM
Yes, the character was using a sword. Why else would I compare it to this?
My mistake. I haven't played MGS2 in a long time so i forgot about it.
DeathsHand
05-15-2004, 06:34 PM
I think that was mainly Konami's fault and not the idea itself... If they made the sword controls a little more sensitive (analog-esque), more responsive, and gave the player a bigger choice of moves to do, it could work very well...
But I think even if they do let you control the sword with the C-stick for advanced attacks, there should still be the classic combo attack done by hitting B a few times...
Dark Samurai
05-15-2004, 08:08 PM
Maybe they should do what they did in StarFox Adventures, except use the c-stick to make some complicated combos to kick anyguys ass. Of course you would learn how to do it first.
Jason1
05-15-2004, 10:55 PM
I just want to feel satisfied and feel that I just played a really enjoyable game when im through it. That means, good puzzles, to the point where they are difficult just to the point where you really feel like you've accomplished something when you figure them out.
Really thats the main thing that is probably the most important. Also a story where I feel compelled by. Surprise me Nintendo, like you always do.
Oh and also, I want shiggy to wipe my butt.
D-realJos
05-17-2004, 12:39 PM
A (better) Market Area (in each village)
You should be able to:
-- Catch fish and sell/trade them at the market.
-- Trees should also bare fruit which too can be sold/traded. Of course, fruit that's not native to a village(or rare fruit in general) will sell for lots of ruppies.
Realtime "clock" gameplay
For instance:
-- Horse racing every Saturday!
-- Were you should be able to bet on the race. A cleverly designed stats system could allow you to narrow your bet to near 50/50. Or, you may wish to participate in the race yourself, choosing to compete for ruppies or prises. Perhaps even getting someone to bet on you/Epona while you race for prises. Win the race, claim you prise, then you and your accomplice can split the ruppies. hehehe :D(I'm surely getting carried away now)
-- Thursdays seem like a great day to go Raft-racing down the rivers of Hyrule. ;)
*People may grow impatient with the whole realtime clock thing. So Nintendo could simulate it instead. Keeping the days in the week, but one "game-day" could last for just 2 hours in the realtime.
-- People might want to travel from village to village. Why not give 'em a lift on Epona if you aren't in a hurry? Sure, all in a day's work of a hero! It'll cose 'em a fee of course! :Pimp:
Bonuses: Incentive to play again
-- Each boss should have a secret "artifacts"(for lack of better word) that Link can cease during battle-- you'll have to figure out what those artifacts are for each boss. For instance, The Tooth of The Fire Dragon, or The Scale of the Sea Serpant. Besides showing them to villagers as proof of your greatness, gaining respect and listening to their salutes, you should be able to trade them to various people next time you start a new file, for some cool items/goodies in return. (too wishful?)
TheGame
05-17-2004, 01:21 PM
D-realJos, your post reminded me of a game I play way too much ;) *looks at sig and avatar*
But Anyway... all I want it to be is innovative. I want it to throw a curve ball at me that I didn't expect, like in MM for N64. So with that said, I can't realy ask for much. Oh.. well, one thing, It would be nice if this game incorperated the stories of WW and OoT in it, or somehow linked other Zelda games. There is a story gap between OoT and WW that could be told, but we all know how it ends... well, not exactly, but Hyrule becomes flooded after Gannondorf is "defeated" again.
DeathsHand
05-17-2004, 01:23 PM
I like D-realJos's idea about the better market, it got me thinking that Zelda should have a market like that in Secret of Evermore in the Desert area... Lots of different items to buy and trade...
Or at least a trade system like in Suikoden III, but instead of having it only earn you Rupies, there could also be rare occasions where you could trade for useful items for your quest... For instance, the Tooth of the Fire Dragon, or the Scale of the Sea Serpent...
D-realJos
05-17-2004, 10:17 PM
D-realJos, your post reminded me of a game I play way too much ;) *looks at sig and avatar*
FFX1 huh. Never played it, but with it being an online RPG, it had BETTER have such a system. Apparently, it does.
TheGame
05-18-2004, 11:21 AM
FFX1 huh. Never played it, but with it being an online RPG, it had BETTER have such a system. Apparently, it does.
lol, true, that's a requrement with a MMORPGs. The problem with it in FFXI is that there are skill levels... and getting it to a respectable level costs a ton of money, and a ton of time. Getting your fishing skill to level 100 is a 200+ hour game in itself... and that's just counting fishing time, not factoring in how you get all the money to fish (assuming you don't have great luck) :(
surfin4lifer
05-20-2004, 05:05 PM
hey guys I figured since I was the originator of the long lost zelda thread, I might actually have it saved on my computer somewhat.
But to tell you the truth I really haven't had many qualms about past zelda games. We all know that by far our favorite was a link to the past, and it wasn't just the going back to the past cause that didnt' really work in OOT as good.
Really what I'm thinking is going to make or break this game isn't the story line b/c that always seems to be good but the length. I mean a game that you just can play for hours and still not be close to done. Also it can't just be a long game it still has to incorportate some difficulty in it. I mean seriously at the end of the last few games since really the second one by the time you get to level 6 and above you can stomp anyones asses.
Another thing, I know its hyrule and all most likely but seriously the master sword and stuff is cool but can't we for once have a new set of items. I love the boommerang and such but every game its the same thing over and over again, you get hookshot, and pegasus boots, and mirror sheild and fun stuff like that, but i just want something to make things different.
One thing I hope they keep somehow is the shape changing. I wasn't a big fan of being a rock guy "sorry brain fart and forgot the name" but it was ****in awesome beinga zorra, it just made things so much easier than having flippers to swim around.
I like how theyre gonna have the horse back and hopefully if your out in the open your always being chased around by a small band of moblins.
Most of all what i want to see in this game is a ****in huge expanse of land. I mean hyrule field should probably be as big as the whole entire OOT of time land. Think about it its a castle surrounded by mountains it should have plenty of room in front of it so that it would be able to host a huge army to protect itself. I'm talking like the beach in front of troy.
And all in all the final thing since we better fight gannon b/c that is what makes zelda a classic and why would a hero arise again if there wasn't a gannon to fight, but w/ gannon he should be a freakin powerful mamma Jamma. I mean I really want to have to fight this guy until I want to throw the controller at the wall. I mean seriously look at the monsters in FF games at the end there practically impossible to kill, but gannon no you always kill him in like 12 hits or so, and that just isn't goign to fly.
and on last thing. if your a hero shouldn't epona be a white horse. I mean gannon and the bad guys always have a dark black horse but you have this homely brown horse. Why can't we have a nasty horse like shadowfax in LOTR. If we are the only hero that gives the landa chance don't you think that we would be able to get the greatest horse in all the land and shouldn't that horse be a white one?
Alright those are my 30 cents, and trust me i coulda gone on about everything in this game but i'm tired of typing so if I get some good replys besides its not gonna happen i'm a dirty ^^hore like your m*m, then i'll throw out some more crazy happenings from this brain of mine.
-surf-
Ginkasa
05-20-2004, 06:28 PM
I agree with most of what you're asking for, except for the difficulty. While I think that Zelda shouldn't just be a walk through the park like WW was, it shouldn't be near as difficult as FF has known to become. Zelda's always been a series that both adult and child gamers could enjoy. Ramping up the difficulty too high would take away half of the audience.
And Epona (or "horse") as white? I would prefer brown. White horses seem ugly to me, and besides, the black and white thing is slightly cliched. I think the horse always being similar to (or just plain being) Epona is going to be one of those things like Talon and Malon (and Link and Zelda of course). Just a small continuity thing.
I also don't see why Hyrule couldn't be bigger than everything in OoT ;)
And a pet peeve: It is spelled bloody GANON! One N! Geez, one game has a mistranslation and people stick with it. Have they not noticed it is Ganon, not Gannon, in every game since?
*shrugs and walks away*
Canyarion
05-21-2004, 07:22 AM
:eyes:
I don't mind a brown horse.... :unsure: And you have to realise that in LotR, Shadowfax should be grey/silver. They used a white horse only in the movie....
I hope they'll implement more horse-bussiness. Like if you're nice to Epona, she'll run faster and stuff. :)
Ginkasa
05-22-2004, 12:08 AM
You know what the new game needs? Sword beams. After ALttP, they suddenly disappeared except for a small cameo in MM. When I'm holding the Master Sword at full health, I want sword shaped beams to fly at my enemies.
Obviously, that could make things pretty easy, so there would have to be limits. There would have to be a limit distance, and the damage could be halved like in ALttP. Seems strange to me that the Master Sword would be weaker in OoT and WW than it was in ALttP (and every sword in LoZ).
Roc's Feather/Cap would be great, too. Say you come to a large canyon, similar maybe to the canyon in front of Gerudo Fortess in OoT. You need to get across it. What do you do? Equip the Roc's Feather/Cape and jump across!
Automatic jumping should be kept for the smaller things, but a Feather or Cape could be used to reach high places or across long canyons. Similar to how the Hookshot has been used, only cooler.
The Pegasus Boots would make a nice return. Since there aren't screens like in top-down Zelda games, there'd have to be a limit to how long LInk could run...
But they'd be neat in 3D...
*shrugs and walks away*
Canyarion
05-22-2004, 05:19 AM
I want to jump in battle!
I haven't played Prince of Persia yet, but I hear it has awesome swordplay in it. I want that in Zelda... :cool:
Ginkasa
05-22-2004, 11:37 AM
The swordplay wouldn't work in Zelda; it's too acrobatic. It also kind of focuses more on throwing tons of enemies at you rather than having tough enemies and such.
*shrugs and walks away*
TheSlyMoogle
05-22-2004, 01:16 PM
I think Link should never talk.
I thought Link was supposed to represent the player (I read that somewhere.)
So I never want Link to speak.
NEVER!
EVER!
The other characters can't speak either. I have voices for them inside my head.
Is it weird I have voices inside my head?
Vampyr
05-22-2004, 01:20 PM
I think Link should never talk.
I thought Link was supposed to represent the player (I read that somewhere.)
So I never want Link to speak.
NEVER!
EVER!
The other characters can't speak either. I have voices for them inside my head.
Is it weird I have voices inside my head?
Yes. very wierd. But alas, I completely agree with you. I dont want ANYONE to talk. Not link, not zelda, none of the other characters, NO ONE! I'm hoping shiggy doesnt make them talk, and knowing him, he wont.
I like the idea of jumping. They should let us have Roc's Feather in this game.
DeathsHand
05-22-2004, 01:23 PM
If characters don't talk, are they still gonna make retarded noises when you talk to them? Because that'd be kinda weird with that kind of dark realistic look...
Speaking of which, do you think the villagers will still look like dumby-faces?
Vampyr
05-22-2004, 01:26 PM
If characters don't talk, are they still gonna make retarded noises when you talk to them? Because that'd be kinda weird with that kind of dark realistic look...
Speaking of which, do you think the villagers will still look like dumby-faces?
lol. I expect them to still make those funny noises.
And yes, dumby-faces are also a staple of the zelda series.
Canyarion
05-22-2004, 01:44 PM
Why do we need an item to make Link jump? :rolleyes: That was just for the GameBoy... kinda. Just use the L button to jump!! R to shield! Z to target (not hold, that wouldn't work with shielding).
Ginkasa
05-22-2004, 06:09 PM
No, I don't mean an item to make Link normally jump. There shouldn't be manual jumping for just normal things. The choice to give the 3D Zelda's automatic jumping was correct. Having to manually jump across small gaps to get to another platform would just get tiresome and turn Zelda into too much of a platformer.
What I'm talking about is an item that allows you jump REALLY high or REALLY far, within reason. Like I said, it could be used to jump across large canyons that the regular auto jump can't do, and to jump up to maybe an otherwise unreachable cliff.
It'd open up some interesting puzzle oppurtunities.
And what is wrong with voice-acting from characters other than Link? Keeping the game text just keeps the game behind the times.
*shrugs and walks away*
Typhoid
05-22-2004, 06:26 PM
I think everyone EXCEPT Link, Zelda, Gannon...dorf...should talk. Everyone except the main characters. I too have pre-determined voices for them, and it would wreck it all. But i think the people in villages should talk for the most part. They should NEVER EVER EVER EVER EVER have Link talk thats for sure, but Zelda and Gannon i could deal with..
Dark Samurai
05-22-2004, 07:38 PM
Gannon.
Uh-oh look out!!!!
Ginkasa
05-22-2004, 09:03 PM
I think everyone EXCEPT Link, Zelda, GANON...dorf...should talk. Everyone except the main characters. I too have pre-determined voices for them, and it would wreck it all. But i think the people in villages should talk for the most part. They should NEVER EVER EVER EVER EVER have Link talk thats for sure, but Zelda and GANON i could deal with..
.....You seem to confusing voice acting with communicating a bit...especially in that last sentence....
Anyway...
I think we all are in agreement that Link shouldn't speak, so theres no reason for anybody to "debate" about it until somebody supports Link speaking.
Just pointless.
*shrugs and walks away*
Jonbo298
05-23-2004, 06:34 AM
When Miyamoto said that they made this zelda more mature because Link is a teenager, it got me thinking. WW was told from the perspective of a kid link. And kids always like bright stuff and whatnot. And now that Link is older, everything is more dark and realistic around him. And tells everything like it is. So this can still be called WW2 because now its a few years later and link is a teen that sees things in a darker way then when he was a kid.
I'm quoting myself :unsure:
But I have proof to my speculation on the more realistic look. Q/A in interview http://wham.canoe.ca/gcn/topspot/2004/05/19/465640.html
Wham! Gaming: Are you moving to this more realistic version of Link because it¹s what people wanted, or did you have it mind all along?
Shigeru Miyamoto: Maybe it’s a little bit of both (laughs). When we did Ocarina of Time, obviously that was a game where you started off as a child and matured into an adult. But earlier on when we were developing the game, we started off developing it around an adult Link, and because of that we chose the graphical style we did with Ocarina of Time.
Whereas with Wind Waker, we knew from the get-go that it was going to be entirely a story about Link as a young boy, and with that in mind we thought about the best way to express the story of a young boy, and how we could best create a reality in this world of Zelda using a graphical style. And the decision was that by going with this ‘toon-shading’ style, we can better express a young boy and better show his movements and make a more cohesive, realistic-feeling world.
But at that time, obviously, we still had questions about if we’ve gone with this decision because Link’s a boy, what do we do the next time when we decide to make a game when Link is more grown up, and how are we going to create Link in a cel-shaded style as an adult. After a lot of discussion, what we decided was the best graphical presentation for an adult link was this style.
Ginkasa
05-23-2004, 03:39 PM
....What does not wanting Link to speak have to do with racism...?
*referring to -rep that said Link should speak and I should should stop being a racist*
:confused:
*shrugs and walks away*
Typhoid
05-24-2004, 01:23 AM
I was'nt debating that he shouldnt speak...i was stating my opinion, as much as anyother here.
and no, i wasnt confusing communicating with voice acting. The village people should have voice acters, is what i meant to say. And i dont get how in the last sentance im confusing it?? All i said was that Link shouldnt talk, but i could deal with it if Zelda and Gannondorf did.
(And i dont get how thast racist, that was a stupid -repping IMO)
fingersman
05-24-2004, 08:46 AM
If the main characters don't talk I don't think the other characters should talk......it would seem unbalanced. Link, Ganon and Zelda can't talk but everybody else in the game can? You either let everyone talk or not. I'm voting for the not.
Hmmmmmm I would like some new items besides the usually ones, not sure what they should be.
And maybe Link can wield atleast 2 other weapons like a staff or two swords and his fight style would change with the weapons. ( imagine pole volting over chasm with a staff ;) )
Also 2 more shields for Link wouldn't be bad. Like a shield that absords physical and magical attacks and sends them back as a projectile. Hmmmmmmmmm I haven't play Zelda in a while is that what the mirror shield does already?
The horseback riding and fighting seems very cool, I saw a shot where link was being chased I wonder if he can do a trick and turn around and shoot arrows and then turn back around and keep riding.
Maybe they will have a big war where Link and some soldiers will have to defend a castle from an invasion. Imagine running through the castle hall helping people and beating enemies senseless.
More use of the environment would be nice, like getting behind a statue and pushing it on enemies. Or slashing a rope and some object falls from the ceiling and smashes somebody.
Oh yeah, it would be great if they made use of a weather system, they should have a weather guy in the main town, that sends you the kind of weather they are going to have every seven days and based on the weather you should be able to unlock certain sidequests.
Neways that's all i can think of for now
Canyarion
05-24-2004, 09:17 AM
IGN suspects that it has a good weather system. :D The rain really looked moody...
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