Neo
05-11-2004, 01:29 AM
BALANCE CHANGES
Human
Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.
Mass Teleport cooldown increased to 20 seconds from 15 seconds.
Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.
Bash % chance to hit increased by 5% across all levels.
Slow mana cost increased to 50 from 40.
Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.
Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.
Militia are now level-1 units, instead of level-2 units. This causes them to give less experience when killed.
Scout Towers can be repaired twice as fast as before.
Undead
Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes.
Animate Dead mana cost reduced to 175 from 250.
Death Coil cooldown increased to 6 seconds from 5 seconds.
The damage a Banshee takes while possessing a unit has been reduced to 225% from 300%.
Anti-magic Shell mana cost reduced to 75 from 100.
Anti-magic Shell correctly allows self-targeting now.
Devour Magic cooldown reduced to 7 seconds from 8 seconds.
Ziggurat armor reduced to 1 from 5.
Abomination hit points increased to 1175 from 1080.
Obsidian Statue hit points reduced to 550 from 700.
Frost Wyrm build time reduced to 65 seconds from 80 seconds.
Boneyard build time reduced to 70 seconds from 80 seconds.
Necromancer build time reduced to 24 seconds from 30 seconds.
Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.
Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.
Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt Fiends, instead of the same size as Abominations.
Possession damage multiplier reduced to 166% from 225%.
Orc
Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125.
Feral Spirit cooldown increased from 25 to 30.
Troll Batrider's Unstable Concoction has changed such that the Batrider increases speed dramatically when it gets within a short range of its target.
Liquid Fire damage reduced to 8 per second down from 15 per second.
Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
Troll Headhunter build time reduced to 20 seconds from 22 seconds.
Spirit Walker build time reduced to 38 from 42.
Blademaster speed increased to 320 from 300.
Wind Walk bonus damage increased to 50/85/120 from 50/75/100
Watch Tower build time increased to 60 seconds from 55 seconds.
Night Elf
Chimaera movement speed reduced to 250 from 270.
Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base damage increased from 180 to 190. Although this appears to be an upgrade, it actually is a reduction in overall power. The previous patch had a bug at levels 2 and 3 in which, if 6 or more targets were available, the ability did more than the expected amount of maximum damage. This change remedies that error.
Mana Flare splash damage no longer harms units that lack a mana pool.
Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and Moonwell mana regeneration scaled proportionally.
Force of Nature casting range increased to 800 from 700.
Faerie Fire mana cost increased to 45 from 35.
Neutral Units and Heroes
Dark Ranger starting Agility increased to 21 from 19.
Breath of Fire now correctly has a cone shape at all levels. Previously, the level-2 and level-3 versions were shaped exactly like Shockwave, while the level-1 area was occupying a much larger area than intended. The spell now hits far fewer targets, which roughly matches the graphic. The damage of Breath of Fire has been increased to 65/120/175 from 50/100/150 to compensate for this change.
Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to 25/75/125.
Drain Life damage increased to 25/40/55 per second from 20/35/50.
Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
Tornado can now cyclone a particular unit more often – once every 22 seconds, down from once every 30 seconds.
Tornado speed increased to 75 from 60.
Zeppelins are now available at the start of the 2nd day, rather than at the first nightfall.
Neutral Hero lumber cost increased to 135 from 100.
To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must now be within 450 distance units, down from 600 distance units. Note that this change does not affect racial shops.
Items
Boots of Speed now cost 250 gold, up from 150 gold. They are not available until the first nightfall, and are now considered a level-3 permanent item, up from level 2.
Talisman of the Wild is now a level-5 charged item, up from 4.
Legion Doom-Horn is now a level-5 permanent item, up from being a level-4 permanent item.
Wand of Lightning Shield reduced to 2 charges from 3.
Orb of Venom poison damage increased to 9 per second from 7 per second.
Orb of Fire cost reduced to 275 gold from 300 gold.
Staff of Preservation cooldown increased to 30 seconds from 15 seconds.
Miscellaneous
All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.
Hero spell resistance increased to 30% reduction from 25% reduction.
Human
Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.
Mass Teleport cooldown increased to 20 seconds from 15 seconds.
Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.
Bash % chance to hit increased by 5% across all levels.
Slow mana cost increased to 50 from 40.
Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.
Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.
Militia are now level-1 units, instead of level-2 units. This causes them to give less experience when killed.
Scout Towers can be repaired twice as fast as before.
Undead
Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes.
Animate Dead mana cost reduced to 175 from 250.
Death Coil cooldown increased to 6 seconds from 5 seconds.
The damage a Banshee takes while possessing a unit has been reduced to 225% from 300%.
Anti-magic Shell mana cost reduced to 75 from 100.
Anti-magic Shell correctly allows self-targeting now.
Devour Magic cooldown reduced to 7 seconds from 8 seconds.
Ziggurat armor reduced to 1 from 5.
Abomination hit points increased to 1175 from 1080.
Obsidian Statue hit points reduced to 550 from 700.
Frost Wyrm build time reduced to 65 seconds from 80 seconds.
Boneyard build time reduced to 70 seconds from 80 seconds.
Necromancer build time reduced to 24 seconds from 30 seconds.
Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.
Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.
Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt Fiends, instead of the same size as Abominations.
Possession damage multiplier reduced to 166% from 225%.
Orc
Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125.
Feral Spirit cooldown increased from 25 to 30.
Troll Batrider's Unstable Concoction has changed such that the Batrider increases speed dramatically when it gets within a short range of its target.
Liquid Fire damage reduced to 8 per second down from 15 per second.
Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
Troll Headhunter build time reduced to 20 seconds from 22 seconds.
Spirit Walker build time reduced to 38 from 42.
Blademaster speed increased to 320 from 300.
Wind Walk bonus damage increased to 50/85/120 from 50/75/100
Watch Tower build time increased to 60 seconds from 55 seconds.
Night Elf
Chimaera movement speed reduced to 250 from 270.
Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base damage increased from 180 to 190. Although this appears to be an upgrade, it actually is a reduction in overall power. The previous patch had a bug at levels 2 and 3 in which, if 6 or more targets were available, the ability did more than the expected amount of maximum damage. This change remedies that error.
Mana Flare splash damage no longer harms units that lack a mana pool.
Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and Moonwell mana regeneration scaled proportionally.
Force of Nature casting range increased to 800 from 700.
Faerie Fire mana cost increased to 45 from 35.
Neutral Units and Heroes
Dark Ranger starting Agility increased to 21 from 19.
Breath of Fire now correctly has a cone shape at all levels. Previously, the level-2 and level-3 versions were shaped exactly like Shockwave, while the level-1 area was occupying a much larger area than intended. The spell now hits far fewer targets, which roughly matches the graphic. The damage of Breath of Fire has been increased to 65/120/175 from 50/100/150 to compensate for this change.
Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to 25/75/125.
Drain Life damage increased to 25/40/55 per second from 20/35/50.
Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
Tornado can now cyclone a particular unit more often – once every 22 seconds, down from once every 30 seconds.
Tornado speed increased to 75 from 60.
Zeppelins are now available at the start of the 2nd day, rather than at the first nightfall.
Neutral Hero lumber cost increased to 135 from 100.
To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must now be within 450 distance units, down from 600 distance units. Note that this change does not affect racial shops.
Items
Boots of Speed now cost 250 gold, up from 150 gold. They are not available until the first nightfall, and are now considered a level-3 permanent item, up from level 2.
Talisman of the Wild is now a level-5 charged item, up from 4.
Legion Doom-Horn is now a level-5 permanent item, up from being a level-4 permanent item.
Wand of Lightning Shield reduced to 2 charges from 3.
Orb of Venom poison damage increased to 9 per second from 7 per second.
Orb of Fire cost reduced to 275 gold from 300 gold.
Staff of Preservation cooldown increased to 30 seconds from 15 seconds.
Miscellaneous
All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.
Hero spell resistance increased to 30% reduction from 25% reduction.