GiMpY-wAnNaBe
10-01-2003, 11:05 PM
Activision, as it should be made clear, has been a busy beaver. While hard at work on Tony Hawk's Underground, Call of Duty, Pitfall Harry, Empires: Dawn of the Modern World, and supposedly Doom 3, the Santa Monica, Ca.-based publisher and Luxoflux have been trying to finish up what could very well be the game of the year, True Crime: Streets of LA..
Most people have seen, heard and had a lot about the game to date, and for the most part, True Crime looks like it might give Rockstar's Grand Theft Auto series a run for its money. The thing is, True Crime is a big game. A huge game. In many ways, Luxoflux's enormous endeavor could very well eclipse its competition in numerous ways.
The game doesn't appear weak in any area. The excellent fighting -- with moves players earn as they progress; The shooting: bullet time, a different weapon for each hand; and superb driving - jack any car, pull up on two wheels, drive backwards and shoot at enemies. There is the branching storyline, the star actors, the music, the cinematics and more.
But up until now gamers have really only seen the game in pieces. You, like us, have only seen small pieces of the puzzle, the whole vision behind the massive game that attempts in every way to be a Hong Kong-action movie in videogame form. Now, you can see the game from a bird's eye view.
With this new video footage (from a "Making Of" DVD), we deliver to you today behind the scenes looks at how each part was made, deliver brand new, never-seen-before footage, and a sense of how the whole thing looks, feels and works. In essence, this footage enables players to see the game with as close a view as if they were playing it (except not).
The Original Vision
What is True Crime: Streets of LA all about? Luxoflux's Lead Designer Peter Morawiec and Activision's Executive Producer Chris Archer discuss its origins, the game's core concept and the impressive scope of this Hong Kong action-film game. Morawiec, who originated the concept, was influenced by author Robert Crais (LA Requiem, Demolition Angel, The Last Detective, Hostage), a noir-style writer, and by sifting through Crais' themes and ideas, Luxoflux's lead designer arrived at a title that rewrites the book on the marriage between videogames and Hollywood.
Re-Creating 250 Square Miles of Loss Angeles
Using satellite images, topographical maps, and GPS footage to re-create 250 square miles of the City of Angels, Luxoflux has developed a technology to harness Los Angeles in its entirety. From the fancy, clean streets of Beverly Hills to the grubby sidewalks of Hollywood, the development team (known for its Vigilante 8 series) gives players the ability to drive from the beach to downtown, seeing the most notable, most popular pieces of real estate along the way, and literally mapping out the streets, freeways and junctions of the massive Southern California metropolis.
Adrian Stephens, chief technologist, Cary Hara, lead software engineer, Micah Linton, city designer, talk about how it all came together.
Driving, Fighting, Shooting
Ever wanted to jack a car from an annoying driver in Los Angeles? While we don't recommend doing it in real life, in True Crime, you can do it instantly. The cars take heavy damage, they can spin, pulling off 360s, pull up on two wheels, and more. Dan Padilla, Art Production Supervisor gives us the skinny on the cars. Archer indulges us with an in-depth look at the game's complex shooting system, and Nick Marks, senior artist (props) tells us how and why everything breaks into pieces.
Branching Storyline
After the death of Hollywood and videogames in the 32-bit era, new technology and different ideas of merging the two have surfaced with several games in the recent past. Activision's True Crime marries the two with a seeming flawlessness, aiming to deliver a film noir movie through action and story development.
Luxoflux's game enables players to follow more than one storyline, using a branching system, to lead players through the game in a multitude of paths. In the end, there are three distinct endings, giving players the means to play it all over again while making different choices.
Cinematics
A huge array of animations, character interactions and lighting procedures bring True Crime to life. See how the game emerges with cutscenes, brash conversations, and colorful scenarios.
The Stars
Christopher Walken, Michael Madsen, Michelle Rodriguez, Gary Oldman and CCH Pounder among others actors bring personality and color to True Crimes' characters. Check out new footage and scenes from the game in this sneak peak footage.
True Crime: Streets of LA., in the end, is a massive production that looks to give players deep fighting, shooting and driving aspects, a full branching story, a slew of ways to increase your character's abilities, and a enormous load of interaction. Make sure to view these movies and return soon for more in-depth coverage.
...wow
Most people have seen, heard and had a lot about the game to date, and for the most part, True Crime looks like it might give Rockstar's Grand Theft Auto series a run for its money. The thing is, True Crime is a big game. A huge game. In many ways, Luxoflux's enormous endeavor could very well eclipse its competition in numerous ways.
The game doesn't appear weak in any area. The excellent fighting -- with moves players earn as they progress; The shooting: bullet time, a different weapon for each hand; and superb driving - jack any car, pull up on two wheels, drive backwards and shoot at enemies. There is the branching storyline, the star actors, the music, the cinematics and more.
But up until now gamers have really only seen the game in pieces. You, like us, have only seen small pieces of the puzzle, the whole vision behind the massive game that attempts in every way to be a Hong Kong-action movie in videogame form. Now, you can see the game from a bird's eye view.
With this new video footage (from a "Making Of" DVD), we deliver to you today behind the scenes looks at how each part was made, deliver brand new, never-seen-before footage, and a sense of how the whole thing looks, feels and works. In essence, this footage enables players to see the game with as close a view as if they were playing it (except not).
The Original Vision
What is True Crime: Streets of LA all about? Luxoflux's Lead Designer Peter Morawiec and Activision's Executive Producer Chris Archer discuss its origins, the game's core concept and the impressive scope of this Hong Kong action-film game. Morawiec, who originated the concept, was influenced by author Robert Crais (LA Requiem, Demolition Angel, The Last Detective, Hostage), a noir-style writer, and by sifting through Crais' themes and ideas, Luxoflux's lead designer arrived at a title that rewrites the book on the marriage between videogames and Hollywood.
Re-Creating 250 Square Miles of Loss Angeles
Using satellite images, topographical maps, and GPS footage to re-create 250 square miles of the City of Angels, Luxoflux has developed a technology to harness Los Angeles in its entirety. From the fancy, clean streets of Beverly Hills to the grubby sidewalks of Hollywood, the development team (known for its Vigilante 8 series) gives players the ability to drive from the beach to downtown, seeing the most notable, most popular pieces of real estate along the way, and literally mapping out the streets, freeways and junctions of the massive Southern California metropolis.
Adrian Stephens, chief technologist, Cary Hara, lead software engineer, Micah Linton, city designer, talk about how it all came together.
Driving, Fighting, Shooting
Ever wanted to jack a car from an annoying driver in Los Angeles? While we don't recommend doing it in real life, in True Crime, you can do it instantly. The cars take heavy damage, they can spin, pulling off 360s, pull up on two wheels, and more. Dan Padilla, Art Production Supervisor gives us the skinny on the cars. Archer indulges us with an in-depth look at the game's complex shooting system, and Nick Marks, senior artist (props) tells us how and why everything breaks into pieces.
Branching Storyline
After the death of Hollywood and videogames in the 32-bit era, new technology and different ideas of merging the two have surfaced with several games in the recent past. Activision's True Crime marries the two with a seeming flawlessness, aiming to deliver a film noir movie through action and story development.
Luxoflux's game enables players to follow more than one storyline, using a branching system, to lead players through the game in a multitude of paths. In the end, there are three distinct endings, giving players the means to play it all over again while making different choices.
Cinematics
A huge array of animations, character interactions and lighting procedures bring True Crime to life. See how the game emerges with cutscenes, brash conversations, and colorful scenarios.
The Stars
Christopher Walken, Michael Madsen, Michelle Rodriguez, Gary Oldman and CCH Pounder among others actors bring personality and color to True Crimes' characters. Check out new footage and scenes from the game in this sneak peak footage.
True Crime: Streets of LA., in the end, is a massive production that looks to give players deep fighting, shooting and driving aspects, a full branching story, a slew of ways to increase your character's abilities, and a enormous load of interaction. Make sure to view these movies and return soon for more in-depth coverage.
...wow