View Full Version : Nintendo getting the short end of the stick
Storm Eagle
09-14-2003, 04:19 PM
I'm thinking back to the days of the SNES and the Genesis squaring off against each other in the 16-bit arena. A game gets released for both systems, but the Genesis version usually had more perks. Here, let me give some examples:
-Street Fighter II-Special Champion Edition for the Genesis: Unlike SNES's Street Fighter II Turbo has a Group Battle option, and requires no code for the ten speed levels. SF2T only had four basic speed levels without a code. The Genesis version even had that cinema scene at the beginning of the game that you'd see in the arcade version. You know, where it has two guys about to fight in front of a building, and one guy punches the other.
-Super Street Fighter 2: The Genesis version had a special mode which requires you to fight every character before going up against the four bosses Balrog, Vega, Sagat, and M. Bison. It even had one more speed level than the SNES version. Despite all this, most magazines said that the SNES version was the slightly better version.
-Mortal Kombat II: The SNES version may have been hailed as the better version, but unlike the Genesis version, the SNES version required a code for 30 chances to continue your game.
-NBA Jam/NBA Jam Tournament Edition: The Genesis version had all the voice samples from the arcade game, even though they sounded horrible on Genesis. It even had the music when you played rounds.
-Earthworm Jim: The SNES version was one stage short of the Genesis version.
-Shaq Fu: The Genesis version had more fighters from what I read.
Does anybody remember other games released for both platforms that would fit these descriptions, and maybe know why the Genesis versions usually had more perks?
I've always been convinced that the reason why the Genesis version usually had more features was to make up for the fact that the technology of the Genesis was inferior compared to that of the SNES. Thus the SNES versions would have sharper graphics, more colors than their Genesis counterparts, crisper sound effects, and clearer voice samples. Voice samples on the Genesis make the speaker sound as though he or she has phlegm in their throat.
I remember reading a letter from a reader in EGM about this issue as well. Then he asked if Nintendo expects us to buy their games just because they have the Nintendo seal of quality on them. I'm sure it's not Nintendo's fault though. It's their licensee companies that produce these games for them, while Nintendo only licenses the games. Then they just take what they get.
Joeiss
09-14-2003, 05:20 PM
Who the hell cares about Shaq Fu?
Gamer
09-14-2003, 06:23 PM
Man, thats old news.
Rndm_Perfection
09-14-2003, 08:20 PM
Only a fanboy would bring up that old and useless of info :unsure:
But, yes... Genesis did have better versions of games, and therefor was superior.
Storm Eagle
09-14-2003, 11:05 PM
Only a fanboy would bring up that old and useless of info :unsure:
But, yes... Genesis did have better versions of games, and therefor was superior.
I'm not even a fanboy. I'm not arguing over the preference of games between the SNES and Genesis. It was just something I remembered, and maybe some SNES owning/non-Genesis owning gamers at this forum may have been wondering the same thing.
Cyrax9
09-15-2003, 12:35 AM
Ok, I'm not a fanboy but I will admit, even though the SNES was a better OVERALL system in my OPINION, the Sega Genesis did have a few Games that had more Bonus, extra perks and sometimes were just better as if the developers cared more about Sega than Nintendo when it came to design, let's go through the list of games I can't remeber that weren't already mentioned.
1. MORTAL KOMBAT 1: Genesis Perk = Arcade-style "Blood" is intact, reason as stated by Nintendo: "We're Nintendo. We don't do Blood." this hurt MK I on the SNES and annoyed SNES owners quite a bit, but then Yamauchi annoys a lot of people.
2. Disney's "The Lion King" had crisper graphics, better sound and an extra level, granted it's not the best game out there, but still, the extra level in the Genesis version made a big differance at the time.
Back when Yamauchi ran Nintendo he had some "rules" he forced upon his 3rd party developers and would only change when he knew he was losing profits:
1. No Blood
2. No Nudity
3.No cartridges not manufatured by NCL.
4. No Optical/CD Technology
5. Do things our way or go away.
When Nintendo was sued for restrictng the ammount of games produced, they had to change oneof their rules, the blood rule was changed when MK sold like hotcakes for the Sega Genesis but not the SNES and Nintendo was like Sony is in the sense that they only changed when forced to by competitor's for quite some time, Sony avoided VHS VCR's until they lost money on betamax, Nintendo avoided Optical Drives until they lost money on Cartridges and even now, only NUdity is done by 3rd parties and Nintendo needs to loose the Superiority complex now that Sony has humbled them with the PSX/N64 conflict and Nintendo can do better, but back in the day, the SNES was better overall but most multi-platform games seemed tos wing twoards the Genesis, trhe exceptions are few but occasionally Nintendo did better, they usually bought this on themselves, by stopping the production of games with blood and nudity to the point where people avoided them and even in the N64 era the loss fo Square and Yasmauchi's mouth hurt them, at leasty Iwata is smart and is listening to fans, many of whom don't want online play because of the price.
I'm thinking back to the days of the SNES and the Genesis squaring off against each other in the 16-bit arena. A game gets released for both systems, but the Genesis version usually had more perks. Here, let me give some examples:
-Street Fighter II-Special Champion Edition for the Genesis: Unlike SNES's Street Fighter II Turbo has a Group Battle option, and requires no code for the ten speed levels. SF2T only had four basic speed levels without a code. The Genesis version even had that cinema scene at the beginning of the game that you'd see in the arcade version. You know, where it has two guys about to fight in front of a building, and one guy punches the other.
-Super Street Fighter 2: The Genesis version had a special mode which requires you to fight every character before going up against the four bosses Balrog, Vega, Sagat, and M. Bison. It even had one more speed level than the SNES version. Despite all this, most magazines said that the SNES version was the slightly better version.
-Mortal Kombat II: The SNES version may have been hailed as the better version, but unlike the Genesis version, the SNES version required a code for 30 chances to continue your game.
-NBA Jam/NBA Jam Tournament Edition: The Genesis version had all the voice samples from the arcade game, even though they sounded horrible on Genesis. It even had the music when you played rounds.
-Earthworm Jim: The SNES version was one stage short of the Genesis version.
-Shaq Fu: The Genesis version had more fighters from what I read.
Does anybody remember other games released for both platforms that would fit these descriptions, and maybe know why the Genesis versions usually had more perks?
I've always been convinced that the reason why the Genesis version usually had more features was to make up for the fact that the technology of the Genesis was inferior compared to that of the SNES. Thus the SNES versions would have sharper graphics, more colors than their Genesis counterparts, crisper sound effects, and clearer voice samples. Voice samples on the Genesis make the speaker sound as though he or she has phlegm in their throat.
I remember reading a letter from a reader in EGM about this issue as well. Then he asked if Nintendo expects us to buy their games just because they have the Nintendo seal of quality on them. I'm sure it's not Nintendo's fault though. It's their licensee companies that produce these games for them, while Nintendo only licenses the games. Then they just take what they get.
At Street Fighter 2: if you compare the two, SNES had sickenly better graphics. The genesis version looked washed-out. SF2 was also weird on a Genny controller, and the SNES one was much better anyways. Who modelled their controller after the SNES's? Sony. Has Sony been successful in terms of sales because of better controls? Yes.
It's sort of like what's happening now with the PS2.. it's outdated, but not by much, and look.. Xbox has Soundtrack Customization, and Nintendo has connectivity.. it's all bull****.
Oh yeah, and this IS old news. Decade old. =D
;)
GameKinG
09-15-2003, 09:58 AM
Yes but SNES had better exclusives. :p
Yes but SNES had better exclusives. :p
Not to mention pretty much every good RPG minus a few like Phantasy Star and the Shining series. ;)
Dark Samurai
09-15-2003, 08:35 PM
You know that Nintendo will be the underdog that everyone will hate and eventually defeat all the competitors in one fell swoop. i.e.: Genesis, Saturn, Dreamcast though all Sega systems some better than Nintendo's offering, still were defeated by better looking and sounding consoles. But the facts is in the gameplay, super mario 64, one of the best games ever made, the first game in a full 3D enviroment with 3D characters and sprites. You cant deny the opposing Microsoft of its graphics and PS2's popularity, but Nintendo will repeat history yet again.
Stonecutter
09-15-2003, 08:59 PM
Good to know the nintendo koolaid doesn't stop flowing.
but you see, this is why I'm such an asshole.
Storm Eagle
09-16-2003, 04:53 PM
Oh yeah, and this IS old news. Decade old. =D
;)
May not be too old though, if they are still to this day, doing this to multi-platform games.
vBulletin® v3.6.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.