Perfect Stu
08-01-2003, 04:04 PM
Bingo (http://ps2.ign.com/articles/431/431611p1.html)
Set in the not too distant future, Killzone tells the story of humanity's colonization of the galaxy. Suddenly and without warning, an interplanetary war breaks out between the splinter group known as the Helghast and an Earth-loyal squad called ISA. Opening with a focus on four ISA soldiers operating behind enemy lines, Killzone quickly moves the plotline along as the quartet struggles with survival after escaping a deadly Helghast attack. In fact, it's this situation that gives Killzone its name. Opening with a sequence that sees the soldiers trapped in an abandoned building, the combatants are surrounded by Helghast and come under siege by Dropship-bound stormtroopers. They are, in effect, caught within a Killzone.
From there on out, the ISA will battle their way through 26 story-oriented stages with distinctively scripted "memorable moments" for every level. Of the confirmed moments so far, the kinds of events these scenarios will boast include dozens of troops repelling from gunships and an all-out melee near a collapsing bridge.
All this action is illustrated with what was described as "the sense of being caught in the middle of a massive conflict," with scores and scores of soldiers partaking in tons of different group activities. Sloshing through shallow waterways, smashing each other with the butts of their rifles, and blasting off gunfire as if it were the sequel to Saving Private Ryan. Shown in video form behind closed doors, the environments are supposedly heavily populated with lush foliage and plenty of activity and will range from locales based in urban slums all the way to shopping malls and riverbeds.
While we're on the subject of how things look, the graphics are supposedly very impressive in motion. Combining the diffuse lighting of Ico with powerful NURB technology, Killzone oozes cinematic influence. Combining the visual style of movies like Starship Troopers and Aliens, the amount of animation and movement onscreen at one time is supposedly unparalleled with fashion bits reminiscent of games like Rogue Trooper. Amazingly, the game isn't supposed to delve too far into its science fiction roots.
n terms of gameplay, it will be squad-based, though players will only be in control of one particular solider (the other three characters are A.I.-controlled are will provide backup, cover fire, and assistance).
Much like the modern PC games of a similar vein, each character will also have special abilities and particular uses. Some warriors will boast heavy arms fire, while another specializes in stealth. And though the other two skill types have yet to be revealed, it has been confirmed that gamers can play through the game in upwards of four different times -- assuming the role of a different character each time.
Additionally, there will be a total of 21 different weapons and each will be equipped with secondary fire ability. Grenades, mini-guns, rocket launchers, pistols, and other such weaponry is but a few of the available firearms and there will be at least five "fixed-position" weapons.
Described as a cross between SOCOM and Halo, Killzone will also utilize a health meter eerily similar to Master Chief's hit point shield. Whenever damage isn't being taken, it gradually fills back up again.
Scheduled for a late 2004 release, Killzone has indeed come into the public eye. Though details on its purported online and multiplayer mode have yet to be released, they're gossiped to be some of the most impressive options the PS2 has yet seen. If the features can live up to all the hype that's surrounding the single player game, however, our social lives could be in trouble.
Naturally, more information is still forthcoming, but Sony has released the first five official screenshots to commemorate the announcement. Click on the media page below to check them out, and check back with IGN for more on this hot, hot, title.
http://ps2media.ign.com/ps2/image/killzone_080103_05.jpg
http://ps2media.ign.com/ps2/image/killzone_080103_04.jpg
http://ps2media.ign.com/ps2/image/killzone_080103_03.jpg
http://ps2media.ign.com/ps2/image/killzone_080103_02.jpg
:blowingup
Set in the not too distant future, Killzone tells the story of humanity's colonization of the galaxy. Suddenly and without warning, an interplanetary war breaks out between the splinter group known as the Helghast and an Earth-loyal squad called ISA. Opening with a focus on four ISA soldiers operating behind enemy lines, Killzone quickly moves the plotline along as the quartet struggles with survival after escaping a deadly Helghast attack. In fact, it's this situation that gives Killzone its name. Opening with a sequence that sees the soldiers trapped in an abandoned building, the combatants are surrounded by Helghast and come under siege by Dropship-bound stormtroopers. They are, in effect, caught within a Killzone.
From there on out, the ISA will battle their way through 26 story-oriented stages with distinctively scripted "memorable moments" for every level. Of the confirmed moments so far, the kinds of events these scenarios will boast include dozens of troops repelling from gunships and an all-out melee near a collapsing bridge.
All this action is illustrated with what was described as "the sense of being caught in the middle of a massive conflict," with scores and scores of soldiers partaking in tons of different group activities. Sloshing through shallow waterways, smashing each other with the butts of their rifles, and blasting off gunfire as if it were the sequel to Saving Private Ryan. Shown in video form behind closed doors, the environments are supposedly heavily populated with lush foliage and plenty of activity and will range from locales based in urban slums all the way to shopping malls and riverbeds.
While we're on the subject of how things look, the graphics are supposedly very impressive in motion. Combining the diffuse lighting of Ico with powerful NURB technology, Killzone oozes cinematic influence. Combining the visual style of movies like Starship Troopers and Aliens, the amount of animation and movement onscreen at one time is supposedly unparalleled with fashion bits reminiscent of games like Rogue Trooper. Amazingly, the game isn't supposed to delve too far into its science fiction roots.
n terms of gameplay, it will be squad-based, though players will only be in control of one particular solider (the other three characters are A.I.-controlled are will provide backup, cover fire, and assistance).
Much like the modern PC games of a similar vein, each character will also have special abilities and particular uses. Some warriors will boast heavy arms fire, while another specializes in stealth. And though the other two skill types have yet to be revealed, it has been confirmed that gamers can play through the game in upwards of four different times -- assuming the role of a different character each time.
Additionally, there will be a total of 21 different weapons and each will be equipped with secondary fire ability. Grenades, mini-guns, rocket launchers, pistols, and other such weaponry is but a few of the available firearms and there will be at least five "fixed-position" weapons.
Described as a cross between SOCOM and Halo, Killzone will also utilize a health meter eerily similar to Master Chief's hit point shield. Whenever damage isn't being taken, it gradually fills back up again.
Scheduled for a late 2004 release, Killzone has indeed come into the public eye. Though details on its purported online and multiplayer mode have yet to be released, they're gossiped to be some of the most impressive options the PS2 has yet seen. If the features can live up to all the hype that's surrounding the single player game, however, our social lives could be in trouble.
Naturally, more information is still forthcoming, but Sony has released the first five official screenshots to commemorate the announcement. Click on the media page below to check them out, and check back with IGN for more on this hot, hot, title.
http://ps2media.ign.com/ps2/image/killzone_080103_05.jpg
http://ps2media.ign.com/ps2/image/killzone_080103_04.jpg
http://ps2media.ign.com/ps2/image/killzone_080103_03.jpg
http://ps2media.ign.com/ps2/image/killzone_080103_02.jpg
:blowingup