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BreakABone
05-27-2003, 11:52 PM
I think that this article address the issue surrounding Nintendo in a somewhat bizarre impartial light, but eh.


(BW) Nintendo beefs up its arsenal to fend off Sony and Microsoft

JUNE 2, 2003

INTERNATIONAL -- ASIAN BUSINESS
http://www.businessweek.com:/print/...58_mz033.htm?gb
The Rough Play in Video Games
Nintendo beefs up its arsenal to fend off Sony and Microsoft


With the video-game business in the midst of a bruising fight, Nintendo Co. is beefing up its arsenal. Its latest weapon is Metal Gear Solid: The Twin Snakes, an action thriller featuring sword-wielding ninjas, antiterrorist commandos, and body parts flying in all directions. That's quite a departure for a company better known for characters such as the mild-mannered plumber Mario and Pokémon's lovable "pocket monsters." But without some blood and gore, Nintendo risks being picked off by archrivals Sony and Microsoft.

The company could use a secret weapon. Sure, the once-undisputed King of Gameland remains the world's largest game-software publisher, and it dominates the handheld game market with its hugely successful Game Boy Advance. But Nintendo has sold just 9.6 million GameCube video-game consoles since its launch in September, 2001, far short of its 13.8 million target. Market researcher NPDFunworld estimates that GameCube and Microsoft's Xbox each has a 15% share of the global market, while Sony's PlayStation 2 (PS2) rules with 70%.

GameCube's disappointing debut is shooting holes in Nintendo's bottom line. For the fiscal year, ended on Mar. 31, Nintendo's net profit is expected to fall 38%, to $574 million, on a 10% decline in sales, to $4.3 billion. Final results were slated to be released on May 22. Nintendo President Satoru Iwata concedes that the year he has been in the job has been a challenge. "But then, that's what I enjoy," says Iwata, 43, a former game developer who joined Nintendo in 2000. "We need to feel a sense of crisis to bring out the best in us."

That sense of crisis has led Iwata to rethink Nintendo's business plan. Since taking over as president, he has moved to sharpen Nintendo's lineup of titles, moving into the more rough-and-tumble content the company once eschewed. The new version of Metal Gear Solid, developed exclusively for Nintendo by Japanese gamemaker Konami Corp. and expected to be released by yearend, is a first step. To maintain the momentum, Iwata has lined up a Star Wars epic from Lucas Arts Entertainment Co., a futuristic F-Zero car-racing game from Sega Corp., and dozens of other sports and action titles that will push Nintendo's software lineup from the current 180 to 320 by yearend.

But don't expect Nintendo to add too much blood and guts. Iwata says the company will never depict Mario as a criminal, along the lines of Grand Theft Auto: Vice City, a top-selling PS2 title that follows car-swiping crooks. "I'm not saying others shouldn't make such games, but Nintendo isn't going to," he says.

Yet if Nintendo hopes to attract more of the boys and young men who are flocking to PS2 and Xbox, Iwata needs to come up with a more thrilling lineup of sports and adventure games, says HSBC Securities Japan Ltd. analyst Ben Wedmore. "Nintendo has to give the market more of what it wants," Wedmore says. "Today's 11-year-olds aren't going to buy Mario."

Nintendo seems to think those 11-year-olds will buy multiplayer games. At this year's Electronic Entertainment Expo (E3) video-game conference in Los Angeles in mid-May, Nintendo introduced 10 titles controlled by Game Boys hooked up to GameCubes. While the players battle it out on the TV screen, their Game Boys give them secret strategy information that opponents can't see. To boost console sales, Nintendo will now toss in a free Game Boy adapter with every GameCube. That should be good for software sales, too, Iwata says, since 1,200 titles are now available for the Game Boy.

At least Game Boy doesn't need the same boost as GameCube. The handheld player is the brightest star in Nintendo's firmament. The company has sold more than 120 million Game Boy and Game Boy Advance units and effectively owns the portable game machine market. Software for the players is jumping off the shelves, too: A new Pokémon series for the Game Boy has sold 3 million units in the U.S. and Japan since its release in March.

But even the Game Boy could end up being cannon fodder for Sony. On May 13, Sony surprised the industry with an announcement that it plans to launch the PSP, a handheld capable of playing PS2 games, by late 2004. "The PSP has the potential to eat into Nintendo's monopoly" on handhelds, says Jay Defibaugh of Credit Suisse First Boston in Tokyo. Investors apparently agree. Nintendo's share price has fallen by 15% since the Sony announcement.

Sony isn't the only threat. Although the GameCube is neck-and-neck with the Xbox globally, the Microsoft machine has an edge in the key U.S. market and offers more processing power than the Sony or Nintendo consoles. Another concern is that Nintendo continues to stay clear of online gaming, while Sony and Microsoft are taking the plunge. "Consumers aren't ready to pay for such services, so how do you make money?" asks Iwata. Microsoft thinks it can make plenty of money with Internet games, and so far, it has attracted 500,000 subscribers who pay $50 a year for its online-gaming service, Xbox Live. "I don't think Nintendo is here for the digital-entertainment revolution," says Robert J. Bach, Microsoft's Xbox chief. "They are a toy company."

Iwata firmly believes Nintendo has a future in digital entertainment, and he aims to prove it. He's investing some of Nintendo's $6 billion cash hoard to develop successors to both the GameCube and Game Boy. And Nintendo's army of creators is hard at work on next-generation stars to replace the company's aging lineup of Mario and Pokémon. With his experience on the creative side, Iwata may just have the skills to do that. But he'll have to pack plenty of firepower if he hopes to fight his way back to the top of the video-game business.

By Irene M. Kunii in Kyoto, with Jay Greene in Seattle


http://www.businessweek.com:/print/magazine/content/03_22/b3835158_mz033.htm?gb

Xantar
05-28-2003, 12:21 AM
A good read, but I still think it was missing a few details.

-Nintendo's recent drops in profit were due mostly to the diminishing strength of the Japanese yen. After all, if software sales for Nintendo have dropped 10%, you would think that their profit would also drop about 10% since all they do is sell software. And in fact, they've released this year's best selling game thus far (Zelda). The problem is the Japanese economy is in the pits. Sony has also had some problems, and their stock has also been on the decline (although not as much as Nintendo's 15% drop after the announcement of the PSP which I might add was hugely premature).

-Microsoft may think they can make money with online gaming, but they certainly aren't doing it right now.

By the way, didn't Xbox Live have 500,000 subscribers a few weeks after launch? One would think that the membership list has grown by now. Maybe these people are using the latest numbers available (which, as far as I can tell, come from just a few weeks after Live's launch).

It was a good article, especially for a mainstream publication (but I suppose a magazine dedicated to business will do its research). I just thought those other points were also important.

DeathsHand
05-28-2003, 12:35 AM
It says PSP will play PS2 games... :unsure:

*slowly backs away from article*

Null
05-28-2003, 12:39 AM
why people keep talking about extra fee's i dont know. it doesnt need to be that way!!

just a game being online alone atracts more people to it. that would bring more money. more ppl would buy the game then if it didnt have an online mode.

there shouldnt be subscription fee. thats just another way to sucker money outta people. Sony is fine with theirs.

you dont think GT4 being online will attract more buys alone? and no extra fee's beyond just buying the network adaptor

nintendo needs to get with it in that respect

One Winged Angel
05-28-2003, 02:14 AM
It shows Nintendo is aware with their competition and isn't being ignorant.

GameMaster
05-28-2003, 02:39 AM
I found this article to be enlightening and informative at the same time. I respect Nintendo's decision to resist feeding to the urges of the today's youth for hardcore action and violence. Nintendo is looking beyond gaming, they're looking to improve the world. Sorry kids, we're not going to supply you with guns and advocate stealing and killing. Turn your swords into plowshares and reap the fruits of peace! Help clean messy towns, not make them. Restore peace to a medieval town, not destory it. Sorry Tony Whatever-the-hell-your-last-name-is, I don't care how many cars you've stolen or how many people you've killed, Mario can still whoop your f****** @$$ any day, any time. Sorry Mr. Halo Man, I don't care how many aliens you've killed or how many high tech guns you have, Pikachu is still better than you are. Don't you people see? It's more than a just a game, with your support and allegiance to Nintendo, we together, can restore peace to this Hyrule we call Earth. So the next time you turn on your system, just remember, Nintendo cares for us all, each and everyone.

Jonbo298
05-28-2003, 03:29 AM
I think that article had one too many mistakes in it....:unsure:

TheGame
05-28-2003, 03:51 AM
Like I said in the other thread, get a killer App online and things will change...

People were getting on Sony's case for losing $200 with each Ps2 sold in Japan and $150 in US... then what happend? It payed off. Nintendo isn't willing to take a risk, period. At the end of the day, the online gaming community is getting bigger and bigger by the day. When (and it will) online gaming becomes profitable, do you realy think Nintendo could just step in and steal sales??? Hellll no.

It will be too late... By next Gen (or the gen after) MS and Sony will have a list of life-owning online games, what could possibly make someone follow Nintendo at that point?

Null may be correct, charging extra could be a rip-off... but they should charge while it's still being introduced instead of waiting. If Nintendo doesn't want to charge they will only be hurting themselves by not entering with some killer apps NOW.

Online may or may not be huge, but ever person who has liked an online game knows that this is the next step. Null, if you had to pay a monthly fee for every online game on earth (PC and Console), would you pay or just go back to playing no games online? It's easy to say that Sony and MS shouldn't risk going online if you have never tried it, but after you play a game online it's hard to stop... and it's somthing that most won't be willing to give up.

The thing is (in consoles at least) this is the introduction stage, online play won't sell the games, games will sell the online play at this point. Nobody gets addicted to online play until they get a great game to use it with. Once the first game pulls you in you realize how great online play is, thus making you want to buy more and more games just because they are online. This has been the story with most people who are into online gaming, it only takes one game to get you started.

I think before this gen ends, there will be some games out that turn MANY people... Halo 2 and FFXI are my best bets right now. By next gen, MS will be able to charge whatever they want to for people to play Halo online, because if you started playing it online, you will never get the full effect again without it. I'm sure Null can agree with me here, take online play away from some games that we now consider killer apps, and it becomes crap quickly.

As much as all of us may hate it, charging will only help the companies, especially if they have the great games to back it up. The problem is, there isn't anything spectacular online on consoles yet, so yes, right now charging is retarded... but people will buy the Xbox live service JUST for Halo 2, and buy other games that work on Xbox live just because Halo 2 pushed them into it... do you see what I'm saying?

But for now, it just stinks, no point in charging a dime to play online... once the Killer Apps come, charging will be justified and will be a smart move... AND online gaming in the end will be a smart move because it will solidify sales to a whole community of people.

Null
05-28-2003, 09:51 AM
i do agree with that game.

but point im saying is the extra fee just to get on the network is unnessisary.

I already do pay for every game i play online..... Its called the internet.

im sure what MS is doing is basically the people are paying for MS's servers so the player doesnt have to be the host, and thats where nintendo is comeing from saying they'll lose money, because they believe they have to make all the servers and run them for people to play on.

there are other ways to play online that dont require that. i guess thats one of the advancements that PC has and will take a bit for Consoles to catch up on. paying to play in Closed networks for consoles isnt the next step. the next step will be for Consoles / computers to all work together on an open netwwork without extra fee's so games that are on all systems AKA EA sports games for example can all be played together.

gekko
05-28-2003, 11:01 AM
No, that's not at all what Microsoft is doing. Xbox Live doesn't run on dedicated servers. It's setup P2P. The fee goes to the servers which are used for scoreboards, friends lists, and to download content from. Aside from that, all P2P. However, it hasn't slowed Xbox Live sales a bit, and most people would be willing to pay $50 a year for centralized buddy lists and scoreboards.

The only Xbox Live game that is not P2P is Phantasy Star Online. That costs an additional $8.95 a month to pay for those servers.

Nothing wrong with making people pay, in fact, nintendo would be stupid not to. the biggest problem with what Microsoft is doing is that they're just collecting the money, and won't spend a dime until Xbox Live 2.0. Microsoft could easily stop all hackers from getting onto Xbox Live, but it would cost money to develop some software. So will we ever see it? Nope, not until Xbox Live 2.0 at the earliest, when we have to pay again.

Crash
05-28-2003, 11:03 AM
Originally posted by DeathsHand
It says PSP will play PS2 games... :unsure:

*slowly backs away from article*

i can see it now...the XBOX of handhelds...

realistically, it spins cds, backlit screen, plays music and irons your clothes. things gunna cost about $500.00! batterylife will be about 15 minutes. no wonder nintendo doesnt give a $#!T

here is a render

TheGame
05-28-2003, 11:28 AM
lol Crash...

as fo Null, I think it would be great f there were cross platform playing, but it won't ever happen sadly. The most I can imagine is once console having a game that can play with PC. Every company wants ownership of sales, so for pretty much all online games they would prefer it be exclusive.

And Gekko, I agree with you... but like I said before, making people pay won't be completly justified until some more killer apps get out. Financially, I think it's a smart move for everybody to charge...but personaly, I don't like it. Just like I think it's smart for Nintendo to make us pay $50 to get a game, even though I don't like it ;). In the end, it will pay off to charge imo.

Null
05-28-2003, 12:59 PM
Originally posted by gekko
No, that's not at all what Microsoft is doing. Xbox Live doesn't run on dedicated servers. It's setup P2P. The fee goes to the servers which are used for scoreboards, friends lists, and to download content from. Aside from that, all P2P. However, it hasn't slowed Xbox Live sales a bit, and most people would be willing to pay $50 a year for centralized buddy lists and scoreboards.



whatever the reason. i just mean your paying for thier servers. if there were no servers, be no reason to pay.

personally id rather see private servers or users make thier own servers like with PC games. and just IMO, in order for consoles to compete online game wise. that will have to happen. if MS is the only company thats going to charge online. there are things the other companies can do to take advantage of that.

Perfect Stu
05-28-2003, 02:35 PM
New features will be added to the online gaming world, and it will get pricey for developers...it will come to a point where all online gaming will come at an extra cost. I'd be willing to pay, say, $20 for one year's access to EA Online in the future if they had features like tournaments with prize money, or features that could simply not be possible without servers that companies HAVE to invest in to keep running.

Who knows...maybe games with online play will cost more than $50 in the future...maybe we'll have $5 monthly fees all over the place...maybe we'll have to pay a monthly or yearly access fee. In any case, I don't see how online gaming will stay free for very long. It's like right now, we're just getting a free sample ;)

Null
05-28-2003, 04:24 PM
for consoles maybe.

PC online will always be free, because theres really not much they can do people to work around thier networks.

every game that costs something online to play for PC, theres a work around for free....... NHL 2002 example. i forget the price. like 10 a month or something.....theres arleady a free program out you can cannect to. matches people up. keeps stats. records tournaments. for free.

Consoles maybe. which is why there may not be as big of future as could be for consoles. However more the console evolves, the more it resemples a computer anyway. one day i see consoles and computers competeing in the same market.

but for console online gameing. there maybe a period where each console has its cost to go online. but i dont see that lasting too long, there will prolly always be certain games they make you pay for... but majority of them will be extra cost free.

Yoda9864
05-28-2003, 05:33 PM
Originally posted by Crash
i can see it now...the XBOX of handhelds...

realistically, it spins cds, backlit screen, plays music and irons your clothes. things gunna cost about $500.00! batterylife will be about 15 minutes. no wonder nintendo doesnt give a $#!T

here is a render
Lol, that's a high quality render Crash.

Come to think of it, battery life on that thing can't be that good. *shrugs and walks away*

TheGame
05-28-2003, 05:38 PM
Well, it has a rechargeable battery built in... so All it realy needs is a good 2-4hr battery life. If you want to play more, well, how many people do you know who play GBA 5hrs per day every day?

Perfect Stu
05-28-2003, 06:00 PM
About Nintendo's new 'fierce competitor' plan, I'll wait and see. It doesn't take much to produce a glorified remake of a game from another company's most cherished franchise. A new business plan is what they should be working on (see: marketing, public relations).

GameKinG
05-28-2003, 08:59 PM
This article is one of the best I have seen in a long time. They are striving for a new direction with their next console, and look to replace out-dated games. But, they better not rid of them all together, or degrade their quality.