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TheGame
05-08-2003, 12:55 PM
SSX3:
http://ps2.ign.com/articles/401/401289p1.html

"May 08, 2003 - Before SSX, most snowboarding games were fun, but rarely ever great, save for Nintendo's classic, 1080. Then, about the time that the Playstation 2 launched, SSX changed everything. The game's amazing (at the time) graphics and tight gameplay made everyone take another look at the somewhat infantile genre known as snowboarding, and made them realize that the genre still had tons of potential, with many new concepts and ideas still left to explore.
Then came SSX Tricky, a completely overhauled version of SSX that featured more characters, redesigned courses, a new set of moves, and an overall more polished feel. Though officially a "director's cut" of the original game, SSX Tricky had so much additional content and improvements that the title could have easily carried the title of "sequel" with no shame. You could say that the game perfected the ideas first brought forth in the original SSX -- a logical step for a sequel/director's cut.

But what do you do for the next game game in the series? Sure, more levels, characters, and tricks would be enough to sell more than enough copies of the upcoming sequel, especially when you consider how Tricky already did so much so well, but it looks like EA Canada has a different plan in mind. Rather than give us another rehashed sequel with minor improvements, it sounds like the studio is giving the latest SSX another complete makeover, and the new concepts sound intriguing to say the least.

Perhaps the most drastic change in SSX 3 (working title) is the open mountain environment. No longer stuck racing down a set track, SSX 3 gives gamers the opportunity to explore a mountain as they enter competitions, take on Big Challenges (of which there are over 100), and search for hidden collectables. The ultimate goal is to conquer the three peaks, which you can seamlessly board to and fro, found on the mountain, eventually making the mountain yours to reign over. Some of the events you'll find yourself in are Race, Big Air, Slope Style, and Super Pipe. In between events, you'll be in a freeride mode, similar to skating around in Tony Hawk's Pro Skater 4 while not completing goals. Not quite the same SSX you know and love, is it?

But as contrasting as the game sounds to its previous incarnations, SSX 3 will still have many of the winning elements that made the last two games so great. First off, six of the original characters, including Mac, Elise, Zoe, Moby, Psymon, and our favorite, Kaori will be making a return. Joining them will be four new chaps who go by the names Viggo, Nate, Griff, and Allegra. Viggo is a crazy Swede; Nate is a mountain man; Griff is a 12 year-old snowboarding prodigy; and Allegra is your favorite allergy medicine. Actually, we made that last part up. Allegra is just, well, sexy. With ten very, er, unique characters, SSX 3 should provide for some of the best rivalries yet.

SSX Tricky did wonders for the trick system by introducing Uber tricks, the physically impossible, gravity-defying tricks that scored enormous points, especially when combined with a trick multiplier. SSX 3 brings to the table a whole new set of Uber tricks, as well as Uber tricks that can be used specifically on rails. Additionally, players will be able to perform handplants at the appropriate time and place. But as great as new Uber tricks and handplants sound, they are small peas when compared to the new board press tricks (think manuals) that will allow players to string combo after combo, making for some ludicrous scores. If there was one thing that was always missing from the past SSX games, it was a way to thread all the combos in a level together. Now, we're almost afraid to see what types of combos and scores gamers will be able to pull off. Afraid in a good way, of course.

SSX Tricky was so named due to the inclusion of the classic Run DMC song. But the song was more than just a theme for the game. It was almost integrated into the gameplay as gamers tried to max out their tricky meter, if only to have the title track blasting at full volume. Obviously, this isn't SSX Tricky 2, so the soundtrack is going to be much different. Instead of having another song be the audio centerpiece for the game, EA Canada has opted for a series of licensed artists that will include the X-Ecutioners, Felix Da Housecat, Queens of the Stone Age, and N.E.R.D. With a wide variety of musical styles, there should be something in the soundtrack from everyone.

The previous SSX games allowed you to upgrade and customize your characters by way of attributes, snowboards, and outfits, and SSX 3 will continue the tradition, albeit through a deeper customization and rewards system. Medals and trophies can be put on display in your trophy room; the player attribute system will be much deeper; the peaks can be renamed after they are conquered; and musical playlists are easily customizable. And new cheats to create over-the-top characters are promised too. Sounds good to us.

Along with all of these new additions, SSX 3 will feature new graphical effects such as snow that reflects light and blows in the wind, improved shadows, and improved models and environments. To ensure that the visual quality will be up to snuff, EA Canada has an OSCAR nominated Hollywood visual effects designer working on the game. No word yet on whether the game will feature the great voice talent found in Tricky, but the odds are looking good.

With abundance of extreme sports sequels, it's always nice to see a big change once in a while. We saw one in the Tony Hawk games, and we saw one in the BMX games too. Oddly enough, the big change we've consistently seen is the inclusion of open environments. Will this approach work successfully for SSX 3? We'll have more details and impressions of the game as E3 continues, so be sure to check back often. While you're waiting, don't forget to click on the media page below for new screens of this anticipated sequel"

NBA Live 2004:
http://ps2.ign.com/articles/401/401386p1.html

"May 08, 2003 - Control. Janet Jackson sang about it, everyone strives for it, and it's the reason the NBA Live series made the leap from pretender to contender last season to run all competitors out of the gym. They call it Freestyle Control to be exact, and it was one of the biggest innovations to hit the hardwood in years. This season, EA Sports returns, jersey already hanging in the rafters, with even more focus on control. Get ready to break some ankles.

Freestyle Control enables ball handlers to juke, jive, and jab step defenders out of their kicks using the right analog stick. Add to that the fact that this season you'll be able to call plays from the point guard position with the press of one button, and you see what we're talking about when it comes to ultimate control. Take John Stockton for instance. You're dribbling the ball up court using the future Hall of Famer and a defender is all up on you trying to steal the rock. What's an old white boy to do? Simply hit the right analog stick to fake your defender into looking like a fool, then with one button call for the pick and roll and deliver a sweet pass to the Mailman cutting toward the hoop. That's Jazz basketball, and that's exactly the same scenario you'll find in NBA Live 2004.

New this season, you'll also find a variety of gameplay sliders that enable gamers to customize different game options, as well as all new animations, player graphics (down to the mesh in team jerseys), and an all new announce team featuring the voices of Marv Albert and Mike Fratello. In addition, EA promises an enhanced AI with more focus on rebound battles and defense. How this will be implemented, however, is still yet to be seen.

But EA's not stopping with just additional gameplay elements, they're running the floor with a variety of cool features as well including historic teams like the Laker and Celtic championship squads of the eighties featuring realism all the way down to the parquet floor of the old Boston Garden. Speaking of stadium detail, every arena will be represented in fully rendered form and will even sport championship banners and retired jerseys in the arena rafters. Referees and courtside photographers have also been added to bump up the courtside realism to unprecedented heights. If that isn't enough, Live's Dynasty mode has also been revamped, enabling gamers to import college players from March Madness 2004.

Online play also looks to have been improved by adding one-on-one play as well as a deeper set of stat tracking. The innovative EA Sports Bio will also be implemented in the game to keep further track of your record and stats, rewarding you with plenty of unlockables across all of the participating EA Sports game titles.

It's still extremely early, but EA Sports once again looks like a top prospect. By adding even more control to an already incredible package, it could be Live that's in control of the sales charts for another year. IGN will have more on this title next week from the E3 show floor."

TheGame
05-08-2003, 01:00 PM
March Madness 2004
http://ps2.ign.com/articles/401/401357p1.html

"May 08, 2003 - You have to give the development teams at Electronic Arts proper credit; the last two years have seen some aggressive changes in how the company approaches its sports games. No longer settling for minor upgrades to existing engines, EA is pushing the boundaries for every franchise it has; even giving the oft-ignored college basketball genre a facelift by injecting its 2004 version with tons of new features and extras. Set to be publicly unveiled for the first time at the Electronic Entertainment Expo next week, NCAA March Madness 2004 is officially coming home.

Developed by the talented squad at EA Canada, MM 2004's immediate claim to fame will have to be its planned online support. Working in an identical way to NBA Live, gamers will be able to log onto their favorite March Madness servers to chat in lobbies and arrange worldwide competitions at the tap of a button. But that's not all: Gamers can also meet up in groups to compete in EA-sponsored online tournaments and download the latest rosters, players, and other undisclosed goodies that offline players would otherwise never have access to. The only real downside is for Xbox owners. As this feature will be implemented in the PlayStation 2 version only with no current plans whatsoever to bring Live support to the green machine.

Luckily owners of all versions will be able to enjoy March Madness' remaining features without a hitch. One of the biggest of which, is the improved dynasty mode that allows for 30 years of realistic basketball simulation. As would-be coaches take their team from nothing to greatness, you'll be able play in such events as the EA Sports Roundball Classic, train your players in the off-season, customize your non-conference schedules, and work your way into the Top 25 on the road to the national championship. To thicken the plot though, every other school in the conference will be making their own moves and changes to stay competitive. With a living, breathing, collegiate national sports program pulsating around you at all times. And if you don't think it'll bring any kind of challenge, consider who helped advise on some of the particulars: Rick Majerus, Gary Williams, and Billy Donovan.

March Madness 2004 will also make use of the all-new EA Sports Bio feature that's pumping up so many sports gamers since its announcement earlier this morning. Recognizing past and present EA Sports save files, the internal system will identify company products and unlock special teams, rosters, and features as a reward for playing other EA games and give you even more stuff if you play those games well (for more on the EA Sports Bio, click here). And if that doesn't sound cool enough for you, how about the 150-plus schools added to the existing roster (over 300 total)? Counting the new lineup, that means that every single Division I program in America can now be played in March Madness 2004 Best of all, each one of them has their very own team specific plays, and you as the gamer can use the same strategies.

Speaking of teams, School Sprit will play an important role this year as the atmosphere has been ramped up with all-new cheerleader animations, mascot antics, post-game celebrations, and team-specific chants and fight songs. Several arenas have been remodeled as well, and the better crowds should be a lot more realistic. Oh and did we mention that MM has taken a cue from college football and included Mascot and Rivalry games?

Slated for Fall 2003 (most likely November), NCAA March Madness 2004 could give Sega's own college hoopster quite the competitive battle. With freestyle control, online play, and the additions we mentioned above (plus several that we didn't), it could be one of the toughest years yet to pick a winner in the college basketball field. Check back with us again next week on the show floor for additional details."

http://ps2media.ign.com/ps2/image/marchmadness_0508_01.jpg

Perfect Stu
05-08-2003, 01:49 PM
Madden NFL 2004

EA Sports’ king of the sports-gaming industry promises to make a powerful return. What new features should we expect?

Right Analog Stick control: Change passing routes at the line, direction of running plays and direct your lead blockers when traveling downfield. You’ll be able to do all of these and more with the addition of Right Analog stick control. If you’re scrambling to your left and you need your right tackle to take out an oncoming linebacker, you can tell him to do so. This feature promises to make Madden an even more deep, realistic football experience.

Franchise Overhaul: This feature looks to be huge. In Madden 2004, you can now take your franchise to the next level. Become the owner and control your team’s budget, change concession and snack prices, hold fan-appreciation days and truly create a dynasty. Run your franchise into the ground, however, and you’ll be fired. Last year’s mini-camp mode has also been incorporated into 2004’s franchise mode. In Training Camp, you can participate in drills to boost your player’s rankings before the season starts. Try a tougher difficulty level and you’ll be risking the chance of losing points in your players’ rankings.

New animations/camera presentation: New player models and tons of new animations have been implemented. Tattoos, dreadlocks, new hair styles and 4 different kinds of helmets have been added. Tackle animations have been revamped…receivers will also adjust to make difficult catches and runners will stumble through arm tackles. Defensive players will plow through O-Lineman with more ferocity and blockers will work to keep the d-men in front of them. New draw-play and play-action sequences have been added, too. Want to sell your plays? How about on a draw play, your QB steps back, the camera pans out and the passing icons appear on screen, only to have your QB hand the ball off to the half back and have him run up field. The same goes for the play action. The QB lowers his arm, the camera zooms in, and the running icon appears, only to have the QB pull the ball away, turn and fire a pass downfield. NICE.

Online multiplayer: This PS2-only feature has been greatly improved on from last year. The new cheat-proofed system includes online tournaments, user rankings, and persistent online tournaments. Voice communication, separate lobbies for veteran and rookie Madden players, and messaging will all be included.

Stu’s outlook: EA looks to have done it again…Madden has solidified its spot as the dominant NFL football franchise. I can’t wait to try out all of the new features, and I foresee spending hours upon hours enjoying the hell out of this year’s Madden installment. August, and the upcoming NFL season, can’t come soon enough.

http://ps2media.ign.com/ps2/image/madden2004_31_Asomugha.jpg
http://ps2media.ign.com/ps2/image/madden2004_32_Brayton2.jpg
http://ps2media.ign.com/ps2/image/madden2004_21_Faine1.jpg
http://ps2media.ign.com/ps2/image/madden2004_17_BJohnson.jpg

Credit to IGN (http://ps2.ign.com/articles/401/401331p1.html) for the source of the info.

TheGame
05-08-2003, 02:29 PM
I wonder how IGN is getting all this so early... has E3 press confrences started or somthing?

BreakABone
05-08-2003, 02:32 PM
James Bond 007 Everything or NothingTM - Get deep into the excitement and intrigue of the most complex James Bond game yet. In James Bond 007: Everything or Nothing, all-new scenarios and gameplay complement a completely original storyline that delivers all-out Bond-style intensity. Set in the third person perspective, the game will feature a large variety of missions, filled with furious action and stealth, gorgeous women, classic villains, exotic locales, and sophisticated spy-craft gadgetry that Bond fans expect. James Bond 007 Everything or Nothing is scheduled for release in late 2003 on the PlayStation 2 console, Xbox, Nintendo GameCube and Game Boy Advance.

I wonder why they decided to try the game in 3rd persin, I quite enjoyed Nightfire. I wonder how this will turn out...