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View Full Version : WrestleMania XIX. Hnads-On Impressions, Screens and Movies


BreakABone
04-01-2003, 12:27 PM
Yeah yeah, I know there is a WrestleMania XIX thread already started by me recently, but since the game was er "officially" revealed during the WrestleMania XIX event, I guess it was time to take a look at all the stuff that came out of the event.

It’s a pretty rare thing in this industry when a company will not only admit when they’ve failed, but they then turn around and do everything possible to make good on prior broken promises. At THQ’s WrestleMania XIX event this past Sunday, the company did just that. In their initial presentation, THQ made it very clear that they are listening to fans and journalists alike. They want to make sure you judge this game based on what the game delivers this time, and to not let the travesty that was WrestleMania X8 weigh unfairly on this product.
Well, it seems to me (it's a sentiment echoed throughout several hands-on impressions and whatnot) that Yukes/THQ or whoever was as disappointed with WrestleMania x8 just like the gaming community. So much so that they started work on the sequel before the original game itself was shipped.

Second, they’ve developed a new gameplay system that gives you depth without the stifling complexity you’d see in other games. You initiate a grapple with the A button, tapping it for a weak grapple and holding it down for a strong grapple, at which point you can unleash a move or your opponent can counter. The buttons usually have this dual context, even outside of grapples, where they do one thing when tapped, or another when held. Best of all, it gives you a great variety of moves without having to initiate a ridiculous series of button presses to do one move. It’s not the No Mercy grapple engine, but it actually feels a lot faster and easier, and with a similar variety of moves from any given position.
Well, I guess this is the first of the improvements which incorpate elements from both No Mercy and the SmackDown series. I think this will give the game an interesting feel, my guess is slower but quicker moves will be assigned as weak grapples such as head-drag, armdrags, suplexes and the likes. Then the strong grapples will feature more power and trademark moves such as chokeslams, DDTs, and all the other stuff. Also, it's good to see they got rid of some of the dual button presses (it's later on).

We were able to catch glimpses of this progress through the use of some very dynamic camera angles that happen not only during an instant replay, but also as some other moves are made, the camera would pan out and turn around. There was a definite “wow” factor to that effect, which is the last thing THQ is set on delivering. WrestleMania X8 didn’t convey any sense of excitement, but even in this build, we were quite impressed with the level of refinement.
Well if you check the videos over at IGNcube.com , you can see a few examples of this. One example is the fact that the crowd will count the 1...2...3.. aas someone is being pinned. Another example is the finishers which takes an approach similar to No Mercy and SmackDown : SYM combined, it has the overally dramatic camera angles like SYM and the instant replays like No Mercy.

The two wrestlers(UnderTaker and Rey Mysterio) were different heights, and they wrestlers seemed to be aware of that height difference, something we haven’t seen much of in other games. When standing toe-to-toe, Rey Mysterio would look up at The Undertaker, which was pretty interesting. Height and speed aren’t the only differences, as the wrestlers will all have different stats that determine how they will work in a match. Power, stamina, etc. will all play a part. As I played the game, you could see this system in effect, as you needed to be very skilled with Mysterio in order to get the better of Taker. Rey didn’t have as much power or stamina as Taker, and he needed to use that speed to stay out of Taker’s grasp. These stats are augmented somewhat with a “momentum meter” above the wrestler’s name, which changes from the default green to red, as the player starts doing well giving them a small bump to their stats. As a player’s momentum drops, the meter will fade from green to blue, giving them a small loss in stats as well. Gaining the edge in the match and keeping it is going to be an important part of the strategy in WrestleMania XIX.
Well, it's an interesting idea, but I hope it doesn't unbalance te gameplay too much. Even though, it seems fairly accurate, I mean Rey-Rey won't get no victory over the Taker using his power in Rey life?

Fans of wrestling “psychology” will love the new location damage feature. You can target a specific part of your opponent’s body, weakening an arm or leg (or even head) to the point where the victim will start to “sell” that injury during the match, favoring the damaged area. Weakening a specific limb will also give you an advantage when your wrestler’s moveset targets a limb.
Well, this would be a real cool feature and something that hasn't been seen in a wrestling game since No Mercy, I believe even though SYM had hints on it with the leg.

Of course, WrestleMania XIX will be the first wrestling game in this generation to feature blood. The screen flashes red briefly to alert you to the fact that a wrestler has been busted open, and then the juice will start to flow.
Well actually it seems like the screen will flash red, and the wrestler will feel his head before falling onto the mat then the blood will start flowng, but I hope they work on the system. From the IGN movies, it seemed like Taker got busted open with a spinkick and Rey with a punch. Seems to be some weak times to get busted open.

Of course, it wouldn’t be a wrestling game without the trademark finishing moves, and the game looks to deliver them in a somewhat new way. With every punch, successful grapple, and reversal you land, your adrenaline meter fills. When completely full, one “special” bar (out of three) will light up. Pressing A and B at the same time will initiate your special “mode” which lasts for a limited amount of time, around 10 seconds or so, and will put a fascinating glow around the wrestler’s name. The wrestler will give a signal, such as The Undertaker dragging his thumb across his throat, signaling the demise of his opponent. Hitting the A and B buttons again when in the proper placement for the move will use that wrestler’s finisher, but if you run out of time before you pull off the move, you’ve wasted a special bar.
Now this seems to be a bizarre mixture if I say so myself. It's basically like WrestleMania x8's which was influenced by the SmackDown series and the AKI games.

You can stockpile specials (like WrestleMania X8), but then you have to press A+B (not all the combinations are gone, No Mercy) to taunt or signal for your finisher, then you press A+B within a time limit to complete the move. It sounds bizarre and weird, but also offers some strategy, I mean if you are a coward once the person's name start glowing, run for the hills.

Speaking of the finishers, they look fantastic. Each is incredibly realistic and has that distinctive look you’ve come to expect. The Undertaker hoists his opponent up for the “Last Ride”, even tugging them by the trunks, just like on TV. There are few moves quite as spectacular as Mysterio’s “619”, as he slingshots himself through the ropes horizontally, whipping around and kicking the victim in the head. The wrestlers have multiple finishers as well; Undertaker also sports both the “Tombstone Piledriver” and the “Choke Slam”, and Mysterio has the “Top Rope Hurricanrana” and “Sit Out Face Slam”.

The story mode has had people talking, where Vince McMahon fires you, and you have to gain your revenge. You will battle McMahon flunkies in a variety of locations, using the environments to your advantage. You’ll be able to climb all over objects to try and gain the upper hand.
The story mode still sounds weird, but hey, atleast it's not at a lost to Season mode.

As you progress, you’ll earn cash which can be spent in the WWE ShopZone, unlocking more costumes, wrestlers, features and more.
Well this feature was taken bareboned from No Mercy, in No Mercy, you earned cash via Survival and Season mode, and used it to open up all the secrets even though some could be unlocked other ways. I thought it was a cool system since you can buy whatever you wanted when you wanted without going through specific tasks.

The arenas weren’t all in place yet, but we did get to see brief glimpses of the “RAW” set, and it looked very accurate. As for the WrestleMania set, the WWE had several hard and roaming cameras in place to get the arena from every angle, but THQ won’t just rely on that footage. They’ll actually be getting a lot of information from tapes of events and shows, so they can review them over and over again to make sure they get it right. After seeing the WrestleMania event live, the arena looked spectacular, and seeing that translated into the game should be very impressive.
Er, well, I wonder how many arenas there will be, and I thought the WrestleMania XIX set looked great, better than x8.

Overall, the game was surprisingly polished for an early build, feeling fresh and new, and I am enthusiastic about the new direction in which THQ is taking the title. If the rest of the game is as refined as this brief glimpse, fans should have no problem dismissing the failed WrestleMania X8 in favor of this new entry to the series.
http://planetgamecube.com/impressions.cfm?action=profile&id=560
Sidenote: Rick gave WrestleMania x8 something like a 6.0 in his review and I think he was also burnt by the game so to see him have faith in the game is cool.



Fun: Above all, THQ wants this latest WWE title for GameCube to be considered one of the most entertaining wrestling titles that its ever produced.
I found WrestleMania x8 fun, but mainly as a multiplayer title, I'm pretty certain not many people (if any) shared my feeling on this game at these boards.

Depth without complexity: The devlopment team is working to boost gameplay strategy without making the end result tiresome or tedious.
I'm guessing they are shooting for something similar to FirePro or AKI n64 games where it was easy to learn, but hard to master.

Organic gameplay: As an example given during the THQ presentation, CPU opponents will learn the player's attack patterns and adjust its own tactics accordingly, in addition to providing more realistic and seamless animations in the process.
As much as I want to believe this, I don't know if anybody's ever gonna nail it on the head.

Presentation: The company is giving serious attention to enhancing the intensity of the crowd, the dramatic camera angles, and the in-game sound effects.
I already explained some of this.

The "wow" factor: THQ is generally determined to make gamers' jaws drop when they step into the ring for themselves later this year with a never-before-achieved level of polish and WWE spectacle.
I just hope they know that bells and whistles won't "wow" anyone if the game is a disappointment.

This single match demo allowed two players to duke it out in a timed grudge match between Rey Mysterio and The Undertaker. The point of the hands-on experience was to get a feel for the several new gameplay elements that the development team is designing in addition to appreciating the new graphical presentation. [/qupte]

[quote]Using the GameCube controller, the current control scheme breaks down as follows:
Initiate Weak Grapple: Tap A + direction
Initiate Strong Grapple: Hold A, then press A or B + direction for either a strong grapple or strike variation
Strike Attack: B + direction
Grapple Reversal: L button
Strike Reversal: R button
Special Move Reversal: L + R buttons
Pin: A + down
Kick Out of Pins/Submissions: Wiggle control stick
Run/Get In and Out of Ring: Y + control stick
Pick Up Weapon: X + Control Stick
Initiate Special Move: A + B, then press A + B again to perform during a 10 second limit
As returning Wrestlemania gamers can see, some moves will be familiar this year, while others are fresh. The new weak and strong grapple system is a nice feature that definitely adds depth to the gameplay, as we were able to tell the advantages to getting off a quick and light grapple versus the more slow and powerful slams to the mat.

The pin button has changed, as the buttons to pick up weapons. I don't get the wiggle business though, you actually got to work to break out of pins and submissions?

We left this morning's event wishing that we had even more time to enjoy with the already fun yet early build of the game, but we didn't leave empty handed. THQ was gracious enough to let us share the WWE love with you by snagging a ton of super-sweet direct feed footage of the game in action for the very first time.
Werll, they also seemed to be impressed by the game.
http://cube.ign.com/articles/391/391575p1.html

http://cube.ign.com/articles/391/391570p1.html -Low-Res
http://insider.ign.com/articles/391/391726p1.html -High-Res


I'll add other's impressions from the game as well as other screens and movies later.

TheGame
04-01-2003, 01:18 PM
All I know is.... whichever WWE Games come out this year will kick serious ass because of the Roster you can chose from. I mean damn, so many main eventers, so many possible matches that could possibly be a WM main event!

I dunno about XIX though, I think that how the season mode looks so far is horrible... just looking at the base story I allready prefer SD4's and Raw 2's idea more. I mean, if you are fired from the WWE doesn't that mean no real matches? I guess I need more info, but I still say stay away from too much Hardcore action.

Overall x9 looks to be good, but defenently #3 out of the three future wrestling titles I'm looking forward to.

The Duggler
04-01-2003, 02:03 PM
It's funny. Everytime they talk about WMXIX or XVIII they always start by saying "We have AKI former devloppers so the game is more like No Mercy!" "no mercy that, no mercy this" But in the end we all know it's the same crappy yukes engine.

BTW - Today is V-Day! I can't wait to get my hands on Def Jam Vendetta. Now that's going to be a great wrestling experience a la AKI.

TheGame
04-01-2003, 02:07 PM
woah, it's out today???

just the Ps2 version? I think I may need to go get it.

The Duggler
04-01-2003, 03:06 PM
Both versions. I'm getting the GC version tomorrow http://www.rajahwwf.com/forum/images/smilies/hyper.gif

BreakABone
04-01-2003, 04:54 PM
Originally posted by TheGame
All I know is.... whichever WWE Games come out this year will kick serious ass because of the Roster you can chose from. I mean damn, so many main eventers, so many possible matches that could possibly be a WM main event!
Er yeah, the roster will be pretty jampacked, but I think after a while everyone will resort to their CAW like any other wrestling game that has come out in recent memory.

I dunno about XIX though, I think that how the season mode looks so far is horrible... just looking at the base story I allready prefer SD4's and Raw 2's idea more. I mean, if you are fired from the WWE doesn't that mean no real matches? I guess I need more info, but I still say stay away from too much Hardcore action.
Well, I think the "Revenge" mode (it's name) sounds interesting, if not at all for being different, but I'm still a little confused on this according to PGC and Gamingring, there will be a season mode or something like it as well as this mode.

Overall x9 looks to be good, but defenently #3 out of the three future wrestling titles I'm looking forward to.
I don't think we will ever agree on this, I till don't have too much interest in Raw 2, and SmackDown will just always float around.

Before we begin I think I should go over a few things most people are overlooking about this game. Wrestlemania X9 is not Wrestlemania X8. The game is almost completely different, mechanical wise. Give it a chance, it will have a season mode for the love of god!


However, as we played a pre-alpha version of the game its a bit early to say it's a great game. This title has so much potential. If THQ keeps this up we could quite possibly have the best wrestling title in recent years...
Thus far, no one came back disappointed.

Let's start with grappling. Its fun! Yes I said fun! I enjoyed the new system and it looks really impressive. Its easy to pull off moves and get an understanding of your superstar's armada of moves. I think the neatest feature is the way each wrestler's size strength and speed base the damage moves impact, this makes the game have a "real" feel.
Well, I think it's been touched on before.

The crowd also looks very realistic. They move and it's not the same model over and over... The only down side is, for some, as far as the crowd, no crowd fighting... Oh well many other features are available for this title...
I don't care about the crowd fighting, but no backstage kind of sucks.

The interaction with the entrance way or stage is just amazing. I can't remember how long I've been asking THQ for a scale size arena stage etc.. with interaction and here it is! You can punch your opponent off the stage! And you will even be able to do moves off like the last ride! Not only this when you fall off your wrestler actually climbs up! Yes I mean climb, not magically walk into it and appear up there, climb.
Well this sounds like a cool feature, I mean it's about time they made the stage interactive, I wonder if there will be some stages without ramps and whatnot like some of the PPVs.

The best part though... When I was slammed through the table my wrestler stayed down. Yes, stayed down and a lot longer than a suplex, a lot longer than a finisher actually. Really nice and lifelike. Now if they could just incorporate it into the stage area... hmm

Now for weapons, I am a huge weapons buff. There is just something really cool about beating a defenseless victim on the mat as they lay in a pill of their own blood that really gets me going. The weapons in this game won't be anything to write home about. No grappling on them for one which I can understand due to time. But the thing to me is how big the weapons are compared to the wrestlers! It looks like the last game. The chair was the size of Rey and the board looked like a bread stick! Now I was told the weapons are in very early stages and are not nearly completed, I will be following this closely. The good things about the weapons are that they come from under the ring and they dent.
I have never liked the feature of WrestleMania x8, what is with the large weapons anyhow, it makes no sense and looks bad.

At this stage, the game has the potential to be one of the best WWE titles ever. It really depends on a few things how this game will be. First the season. We didn't get to play this. WMX8 didn't have a career or season but WMX9 is boasting a unique career mode, never before done which will be either totally awesome or totally suck. But it will also have a regular season mode. So both season and career. The other factor about this game is details. It won't have some of things wrestling gamer's have come to expect because it is a brand new engine and there simply isn't enough time.
http://www.gamingring.com/news/0011.shtml

Fortunately I am glad to say that my impression was wrong and that Wrestlemania XIX will not only have the story mode but also the regular season mode. The story mode has the potential to go anyway. It could suck major ass or it could be something done very well.

THQ realized and admitted from the start that last years Wrestlemania X8 disapointed on many levels. Unfortunately the limited development time put a damper on the engine, the graphics and animations which to even the most ardent supporter of THQ and the WWE franchise was obvious that they were not where they were needed to be.

The gameplay is somewhat reminescent of No Mercy Each WWE Superstar will have differentiated abilities so that for a wrestler like Rey Mysterio JR will have to compete and play a match differently from a player who chooses the Big Show. The audio experience has also been enhanced and even at this early stage was heads above any other wrestling game seen. THQ did a great job of capturing the sound of the big hits.

Speaking of big hits, the animation has also been improved from last years game. Because this was just a pre-alpha build there were only 2 characters available to play at the event. Rey Mysterio JR and Undertaker. Undertaker had a absolutely brutal move where he rubs his elbow in the face of his opponent.

Wrestlers will be able to have several finishers. So for example, you will have one finisher for the front, the back, and some wrestlers may have up to 4 or 5 finishers. So you can expect wrestlers like Kurt Angle to have all of his big finishers that he uses in real life while someone like Maven may only have 1 or 2.

All in all, at this early stage Wrestlemania XIX is shaping up to be greatly improved over its predecessor. Look for more coverage as it becomes available.
http://www.gamingring.com/news/0013.shtml

http://image.com.com/gamespot/images/2003/news/03/31/wwe/wwe_screen007.jpg
Check out Taker's face to see the blood.

http://image.com.com/gamespot/images/2003/news/03/31/wrestlemania/wrestlemania_screen009.jpg
http://image.com.com/gamespot/images/2003/news/03/31/wrestlemania/wrestlemania_screen008.jpg

Pictures from the season/Revenge/career mode. As you can see it mixes some gameplay from action games where you beat up no-name nobodies and end level bosses which look to be actual wrestlers.

fingersman
04-02-2003, 11:10 PM
Ok first off........ I think that firing of the wrestler and then the wrestler having to work his way back up the ladder is a cool concept.
However, I don't think they should have executed the way they did.......come on, offices? contruction sites? I'm sure they could have found some other way to get the wrestler rehired, like having a friend fight a match for him and if the friend wins the match the particular wrestler gets rehired, or maybe Vice would give him one more chance and says he's hired if he wins a handi cap match..........oh well only time will tell if their concept will work.



Ok next off, I don't know about the grappling system, it seems like a hybrid of Smackdown and No Mercy, I'm not totally sure I'm going to be happy with this style.........I think they should just go back to the old no Mercy system, it was prefect ( well atleast I thought so)


The people in the crowd..........I don't care about them......they can make them as detail as they want, what i want is the wrestling atmosphere .........especially the crowd noises........If someone interfers with your match and he's a bad guy, I want to hear the crowd boo, Or if your going back from a beating, I want to hear the crowd cheer, you know things like that.


The size difference.........hmmmmmmmmm...........if they pull it off right it might bring a lot of depth to the game........I always wondered how small guys could Body Slam the Big Show.
What they could do is change the moves according to suit....for example if A and up is to body slam someone ........on Big Show that move would turn into a drop kick to the knee or something.
But I'll see how it turns out


The actual damage thing ....when you get hit on your leg too much and you start to limp sure works for me

The high polygon models is something I'm cool with once the frame rate is constant and the gameplay is the bomb.

And I hope this time that get the Music intros right, but all in all this game has great potential and they seem to be stepping int the right direction, I'll be looking forward to it . :D

nWoCHRISnWo
04-03-2003, 01:50 AM
It seems like every wrestling game is either missing a bunch of cool things because it's a new engine, or they didn't have enough time, or if they have the extra things, the gameplay just sucks. No Mercy was one of the few to have it all. :D

But I'm hoping WM XIX turns out great, but in all honesty I doubt it'll be much better than WM X-8 was.

"It's funny. Everytime they talk about WMXIX or XVIII they always start by saying "We have AKI former devloppers so the game is more like No Mercy!" "no mercy that, no mercy this" But in the end we all know it's the same crappy yukes engine."

Ranzid was exactly right.

NYGiant
04-03-2003, 04:24 PM
1 question.Is it being made by the people who made No Mercy or just some of them?

The Duggler
04-03-2003, 04:44 PM
Originally posted by NYGiant
1 question.Is it being made by the people who made No Mercy or just some of them? They say that they have some of AKI staff, but the game is nothing like no mercy.

BreakABone
04-03-2003, 08:13 PM
Originally posted by fingersman
Ok first off........ I think that firing of the wrestler and then the wrestler having to work his way back up the ladder is a cool concept.
However, I don't think they should have executed the way they did.......come on, offices? contruction sites? I'm sure they could have found some other way to get the wrestler rehired, like having a friend fight a match for him and if the friend wins the match the particular wrestler gets rehired, or maybe Vice would give him one more chance and says he's hired if he wins a handi cap match..........oh well only time will tell if their concept will work.
Well the most logical and easiest way to get hired back is to get a new contract from another McMahon. But now would that make a fun game?
Anyhow, the story mode sounds bizarre, but I think if executed properly like they state in the interview, it will be an extremely cool mode.

What we wanted to do was sort of maintain what you expect from the WWE, maintain all of the other kind of game mechanics whether it be Hell in a Cell, or a cage match or really blow that out and take the action outside of the ring where we are really accustomed to playing and put the user in new environments that are very specific to the WWE but at the same time, give you the opportunity to experience the stuff you haven’t experienced before so whether it be interactivity,whether it be mission specific based objectives, which again revolve around Hell in a Cell, cage, table matches, all those different mechanics but actually going through each of those in an environment with a objective within the environment and overall mission environment objective, and then sort of your entire mode environment.
So uh try to factor in all the turns and twists, the double crossing you would expect from the WWE, its really to on its own, fantastic environment, fantastic game play mechanics, but really that kind of falls flat on its face if you don’t have a compelling reason to be doing all of this and getting excited about accomplishing your various tasks, so we feel we’ve done sort of a great job at bringing everything together presenting it to the user so have a lot of fun this mode.

I mean if they are able to incorpate some of the elements from other match types like HIAC, table macthes, ladder and whatnot into the environments themselves, I think it may be rather interesting especially if those areas are also accessible in the exhibition mode.

Ok next off, I don't know about the grappling system, it seems like a hybrid of Smackdown and No Mercy, I'm not totally sure I'm going to be happy with this style.........I think they should just go back to the old no Mercy system, it was prefect ( well atleast I thought so)
Well, the grappling system is an interesting one, and one of the aspect that I think may be it's biggest downfall if implemented badly.
The grappling system is a mix of SmackDown's/WrestleMania's grappling system which basically goes straight into a move, and No Mercy's grappling system with the strong grapple which actually goes into a grapple animation and you are able to walk around and whatnot. To help balance this, weak grapples are faster, less powerful and harder to reverse while strong grapples are slower, more powerful and easier to reverse. So it's like the AKI games in the sense that you got to wear down your oppenent before going for strong moves.

The people in the crowd..........I don't care about them......they can make them as detail as they want, what i want is the wrestling atmosphere .........especially the crowd noises........If someone interfers with your match and he's a bad guy, I want to hear the crowd boo, Or if your going back from a beating, I want to hear the crowd cheer, you know things like that.
Well, you and Yukes must think a like, I don't see the big deal with the crowd sure I want them to be lively but that's about it, but Yukes is stressing the importance of sound this year and they seem to be going about it in a unique way.

The game will feature bone crunching sounds and whatnot, but also some crowd noises. The crowd will boo, they will cheer, they will jeer and whatnot. They will also count along with the 3 count and get into the match.

The size difference.........hmmmmmmmmm...........if they pull it off right it might bring a lot of depth to the game........I always wondered how small guys could Body Slam the Big Show.
What they could do is change the moves according to suit....for example if A and up is to body slam someone ........on Big Show that move would turn into a drop kick to the knee or something.
But I'll see how it turns out
Well so far they seem to be addressing it, but it's hard to tell with only two wrestlers in the movies so far.
Rey will notice Taker is taller than him by looking up when he fights him and minor stuff like that, but also in gameplay, if Rey goes for any power moves, Taker will overpower him so Rey relies on quicker moves such as arm scissors, arm drags and high flying moves.

The actual damage thing ....when you get hit on your leg too much and you start to limp sure works for me
Well, if impleneted correctly and not like SmackDown: Shut Your Mouth where it appears sometimes.

The high polygon models is something I'm cool with once the frame rate is constant and the gameplay is the bomb.
Graphics aren't too important to me if the engine is solid.

And I hope this time that get the Music intros right, but all in all this game has great potential and they seem to be stepping int the right direction, I'll be looking forward to it . :D
Hhaha yes, I hated the generic music they put for some of the wrestlers.

It seems like every wrestling game is either missing a bunch of cool things because it's a new engine, or they didn't have enough time, or if they have the extra things, the gameplay just sucks. No Mercy was one of the few to have it all.
Well, I can name quite a few things that these new games have that No Mercy doesn't have or is done much better than No Mercy did it, but that's just my opinion.

But I'm hoping WM XIX turns out great, but in all honesty I doubt it'll be much better than WM X-8 was.
I know what you mean, it's just too often wrestling game developers promise something and never delivers from Nitro to Thunder, from Warzone to any other Acclaim game, Mayhem to Backstage Assault and so on.

It's funny. Everytime they talk about WMXIX or XVIII they always start by saying "We have AKI former devloppers so the game is more like No Mercy!" "no mercy that, no mercy this" But in the end we all know it's the same crappy yukes engine.
Well, I found it odd because the first news that came out about WM XIX seemed to contradict that, I think they do say they have former AKI member working with Yukes, but they don't compare it to No Mercy, it's like every other wrestling game fan wants to compare it to No Mercy.

1 question.Is it being made by the people who made No Mercy or just some of them?
If it's anything like WM x8, there were only two AKI workers on the staff.

They say that they have some of AKI staff, but the game is nothing like no mercy.
Ofcourse, you will knows this because you played the game so much:rolleyes:

Anyhow, I don't think that WrestleMania XIx is trying to be No Mercy 2, I don't think it's trying to be SmackDown 5, I don't even think it wants to be WrestleMania x-8 2. I think it wants to be WrestleMania XIx, it just seems to borrow some of the best features that work in other games and mix it with their new ideas.