View Full Version : Ign Zelda Review
bobcat
03-21-2003, 07:54 AM
Here it is.............
No It isn't I don't have Insider. Some1 post it!! QUICKKKKKKKKKKKK
March 21, 2003 - Nintendo's Legend of Zelda franchise over the years has defined a genre, first revolutionizing the action-adventure and then evolving it with several critically acclaimed sequels spanning multiple console and handheld platforms. For many, the Zelda brand represents the pinnacle of gaming, a perfect convergence of polished design, tightly crafted control and beautiful presentation. Indeed, the N64 Ocarina of Time is widely considered the best videogame ever created.
So to say that the GameCube Legend of Zelda: The Wind Waker has a lot to live up to is, simply put, the understatement of the year.
And yet, Nintendo delivers. Director Eiji Aonuma's latest offering is a breathtakingly epic romp into a dramatically changed world 100 years after the events in the N64 classic. Wind Waker masterfully baits and hooks us in with its scope and host of improvements over previous Zelda titles, and then it takes us on a long, ultimately satisfying voyage across troubled seas, into dangerous dungeons and against unforgiving foes. It's not a game without flaws -- there are a few minor shortcomings to speak of, but where it succeeds, it is absolutely unparalleled. GameCube owners, Link is back
quoted by IGN
BlueFire
03-21-2003, 08:07 AM
This is the moment I've been waiting for! Someone spill the beans!
GameKinG
03-21-2003, 10:13 AM
Ill tell you this:
OVERALL SCORE (not an average) 9.6
What brought it down:
Sound
Some great music and sound effects mix with some less than stellar, MIDI-like samples and muted speech work. 8.0
A great score but you can bet the many IGN board goers might be unhappy. :D
bobcat
03-21-2003, 10:23 AM
Was expecting a 9.7 at the least but hey it's an opinion at the end of the day, still a great score.
Shadow_Link
03-21-2003, 11:37 AM
So wait, after saying they following: "Indeed, the N64 Ocarina of Time is widely considered the best videogame ever created.
So to say that the GameCube Legend of Zelda: The Wind Waker has a lot to live up to is, simply put, the understatement of the year. And yet, Nintendo delivers."
They give it the same score as SSB:M.........................................
Anyway, it's an awsome score, though only questionable due to scores they have given other games before it.
Perfect Stu
03-21-2003, 12:03 PM
^^
well, SSB:M was given a much-too-high score. the guys at cube.ign.com seem to give out scores based almost solely on fun factor.
My standards are quite different.
In order for a game to get a 9.5+, it has to have:
-the best graphics on the system:
---AMAZING animation
---60fps, solid
---beautiful art style
---great special effects
-a compelling storyline
-unmatched control
-addictive gameplay
-very good lasting appeal
People in the industry throw out 9.0's like they were nothing...One review I did like was Gamespot's Ratchet and Clank review. a 9.0 overall and they had literally nothing bad to say about the game. To that reviewer, a 9.0 is a really GREAT score. Unfortunately, most reviewers think 9.5+ is a really GREAT score, as opposed to an unbelievably TREMENDOUS score.
What did cube.ign give Super Mario Sunshine? 9.2 or something? And SSB:M a 9.6? That being said, I doubt Zelda: WW is the earth-shatterer that most think it will be...
TheGame
03-21-2003, 01:20 PM
March 21, 2003 - Nintendo's Legend of Zelda franchise over the years has defined a genre, first revolutionizing the action-adventure and then evolving it with several critically acclaimed sequels spanning multiple console and handheld platforms. For many, the Zelda brand represents the pinnacle of gaming, a perfect convergence of polished design, tightly crafted control and beautiful presentation. Indeed, the N64 Ocarina of Time is widely considered the best videogame ever created.
So to say that the GameCube Legend of Zelda: The Wind Waker has a lot to live up to is, simply put, the understatement of the year.
And yet, Nintendo delivers. Director Eiji Aonuma's latest offering is a breathtakingly epic romp into a dramatically changed world 100 years after the events in the N64 classic. Wind Waker masterfully baits and hooks us in with its scope and host of improvements over previous Zelda titles, and then it takes us on a long, ultimately satisfying voyage across troubled seas, into dangerous dungeons and against unforgiving foes. It's not a game without flaws -- there are a few minor shortcomings to speak of, but where it succeeds, it is absolutely unparalleled. GameCube owners, Link is back.
The Facts
-Epic 3D action-adventure from Nintendo/EAD director Eiji Aonuma
Become legendary hero Link and set out on an all-new quest 100 years after the Ocarina of Time
-Explore a gargantuan-sized world on foot or sail across the seas on Link's own boat
-Polished, tight real-time combat mechanics mingle with exploration, puzzle-solving and dungeon action
-Use a variety of weapons and items including Link's famous master sword
-Change the direction of the wind with Link's Wind Waker and then sail with it
-Fight massive bosses scattered throughout the world
-20+ hours of gameplay and as much as twice that for completionists
-Runs in progressive scan mode
-Supports Dolby Pro Logic II
-Requires 12 memory blocks for saves
Gameplay
It's Link's birthday and he's walked to his grandmother's house to get a present, a green costume that is given to every boy after they've reached a certain age on his home of Outset Island. It's a tradition, for there was once a great hero who donned the same outfit and fought away a dark evil that threatened to rule the land. Little does Link know that before the end of the day his sister will be kidnapped, he will embark on a long and troubled quest with a group of pirates, and by the time his journey has truly ended he too will be a legend. Wind Waker's story, like so many Nintendo games, let alone Zelda titles, initially revolves around rescuing the damsel in distress. But, as players advance, there will be delightfully unexpected twists and turns that separate this adventure from the norm. The character will encounter recognizable figures from the past, meet new friends, and likewise visit both familiar and completely fresh locations. Final Fantasy this is not, but Wind Waker's story nonetheless can and often does charm with a splash of good-natured cute, a pinch of dark and moody, and a still a pinch more of intense action.
Gamers must for a moment forget that Wind Waker looks totally different from Ocarina of Time because in actuality these two games are very much alike. The GameCube adventure is clearly inspired by its N64 predecessor where design and play mechanics are concerned. Link once again travels through an immense world -- except this time not by horse, but by boat. The character is still called upon to solve countless environmental puzzles, to drudge through dungeons, to engage in fierce combat with enemies, to learn spells, to use a variety of weapons and items and more. It all still controls and moves along at a pace that will be déjà vu for anyone who's swung the Master Sword at Ganon in the past. In fact, everything from the way in which Link is maneuvered to the lock-on battle camera and the very way players can assign individual items like the boomerang and hookshot to specific buttons is all almost identical to Ocarina of Time -- a good thing.
http://cubemedia.ign.com/cube/image/zeldawindreview4in.jpg
The biggest difference in this regard is that there have also been a number of tweaks and improvements to just about every area.
It's all about polish, an ingredient that spills from the very tops of Wind Waker. Moving Link about the various 3D environments is a thing of joy because of it. Control is exceptionally intuitive and tight and the world is unrivaled in its level of interactivity. Link can do just about everything from run and roll to strike with his sword, shoot arrows, throw bombs, conduct the wind, take flight as a bird, and so much more. Each action can be executed with a precision that few other games could offer. Moreover, the enhancements over previous Zeldas are immediately apparent. The C-Stick now offers analog control of the camera, which is already so smart that it rarely needs manual correction. Meanwhile, in battle, Link is not only treated to dynamic musical cues whenever he connects with an enemy, but players can tap the A button at specific times to perform a cinematic special move. Additionally, when a foe has been knocked about it's possible to actually take their weapon and use it against them. Items such as the boomerang have been seriously enhanced so that Link can now target multiple enemies with one powerful swipe. Sailing Link's boat across rainy waters (with lightning flashing in the distance) or gliding with the deku leaf over a chasm for the first time will leave players in awe. It'd be too easy to rattle on for pages about this facet of the game, all the while praising it, so in an attempt to stay in some form of brevity we'll just note that the mechanics in place make everything else out there seem raw and unbalanced by comparison.
It's hard to run into the blocks and limits that hinder lesser games because Nintendo has thought of them all and logically worked ways around them. Usually, if Link can see a spot, he can get to it. The point is that he may not be able to reach it without the assistance of a required upgrade, which drives the adventure along. For instance, he can't lift heavy objects that cover gateways to necessary areas until he has retrieved an item which will enable him to do so and that rarely happens until the adventure has truly started to develop. It's classic Zelda, of course, and it's as well executed as ever.
Link does a lot of sailing in Wind Waker and the size of the ocean is impressively staggering. It's huge. It'll take players several minutes to travel from one side of the map to the next (until they learn to warp). This presents the refreshing feeling that the world is wide-open, that it's totally non-linear, and in some sense that is true. As soon as players get Link's boat, which happens fairly early on, they can immediately travel to just about any spot on the map. There will be areas that won't be accessible for whatever (logical) reason, but there will be just as many locales that can be explored. Often they're filled with useful items, side-quests and a handful of mini-games. Some of these seemingly unimportant extras are extremely entertaining and fun nonetheless, an accomplishment for sure. Indeed, Nintendo has successfully created this living, connected world and it works; players will totally fall for it and be sucked into it. However, the layout of dungeons is very linear in nature. Link cannot randomly choose one from another -- there is an order, and they must be completed in sequence, which is mildly disappointing given that this conflicts with the otherwise go-anywhere-do-anything nature of the experience.
Ironically, using the Wind Waker item in the game turns frustrating and annoying. At first, the idea that Link can change the direction of the wind with the wand and then sail accordingly is novel. But after going through the animation sequence to do so hundreds of times during the course of play, it becomes a tedious nuisance, plain and simple. The fact that there is no way to skip the animation -- ever, is more bothersome still.
Gamers who played the Japanese version of the title, though, will be happy to learn that Nintendo has for the most part improved the US incarnation by eliminating some of the extra tediousness surrounding the collection of some Triforce pieces in the water. It can still be frustrating, gathering all sorts of Triforce maps in order to endlessly search out pieces of the artifact, but at least it's now possible to see where they are directly on a map. The sheer amount of time saved by this addition is practically immeasurable, so thanks, Nintendo.
Between sailing and exploring islands, players will journey into several major dungeons. There aren't nearly as many of them as there should have been, and the variation between some dungeons is lacking. Indeed, there are times when it feels as though Nintendo cut the adventure shorter than it had initially intended and perhaps sacrificed a dungeon or two in order to get the game out on time. But what's there is still remarkably designed and saturated with clever puzzles and enemy encounters.
http://cubemedia.ign.com/cube/image/zeldawindreview5in.jpg
Link will have to use his head to get through some of these areas, especially later in the game when players must devise ways to travel both the hero and his passenger through a dungeon using their combined abilities. It's hard not to fall in love with the designs here, the logic hidden behind each obstacle, or the satisfaction gained after having figured the puzzle out. It all comes together triumphantly.
A thrilling and highly intuitive, but slightly simplistic boss fight awaits Link at the end of each dungeon. Figuring out how to defeat a boss character is half the battle and always fun, but for our money these encounters, while atmospheric and initially impressive, are sadly never overly difficult. The same, though, can be said about the game as a whole. In playing through Wind Waker the first time, we never died. In fact, we barely came in danger of dying. Enemies inflict little damage onto Link and by the time he has several hearts of power filled, and especially after he's got an entire row on his side, he becomes nearly invincible, which is a true shortcoming as far as we concerned.
That's not to suggest that Wind Waker can be 'blown' through either, pardon the pun. It's an ambitious undertaking filled with challenges and goals. Most players are sure to get 20+ hours out of the game and some -- completionists -- will likely suck double that. Each day on the sea presents enticing new puzzles, new boss encounters and so much more. There's so much to do and see, so many unique locales, so many secrets, that it's impossible to do anything but cherish every hour in Link's larger-than-life world.
Graphics
There are bound to be differences of opinion and more probably heated disputes over Wind Waker's style. The cartoony presentation shocked gamers when Nintendo unveiled it for the first time and sure enough some long-time Zelda fanatics even swore off the franchise because of it. But whether one's in favor of the graphic choice or not, there can be no disagreement over Nintendo's triumphant execution of it. It is, perhaps, the most beautiful cel-shaded videogame to date, period.
The sad truth is that the mainstream audience may, with no understanding of the technology required to realize the style, shrug Wind Waker's visuals off as primitive. However, players with keen eyes and an appreciation for the art of making games will know that Nintendo has not only created a hugely stylistic world down to every last detail, but also pushed the power of GameCube to do so.
The environments, from the open sea to the dozens of islands that Link explores, are so gigantic in size that it's an achievement in of itself. But the level of clarity that blankets each locale is just amazing. The draw distance is unchallenged by any other game and as such it's possible to look literally miles into the distance with Link's telescope. Ocean waves animate onto sand, birds flock around in the distance, the leaves of palm trees blow around, particles float lazily, and all sorts of characters run about while doing their own scripted thing, all with fluid, cartoon-like motions. But that's hardly all. The models are all detailed and well textured, fitted with self-shadowing and facial animation, too. There are effects like heat-shimmering and huge particle explosions, real-time lighting, depth of field blur, reflections, transparencies, refraction and more. Everything runs fairly constant at 30 frames and the title also supports progressive scan mode. The game is just gorgeous.
Sound
There are highs and lows. On the upside, the title does support Dolby Pro Logic II for a full surround sound experience. Also, some of music in the game is crisp, clear and well composed, with some classic tunes from titles such as A Link From The Past reemerging in thumping good, updated form. Additionally, the sound effects used for enemy battles, from the clash of the sword to music combo cues, grunts, clanks of weapons, and so much more, are absolutely satisfying, and the same can be said for so much of the environmental effects. Wind sounds exactly as it should, and the swoosh of the sail as it catches air and takes the boat for a ride rings just about perfect. On the other hand, while most of the NPC character noises are humorous on some level, the lack of any real voice work is evident and disappointing -- there's a sensation of muteness about the characters that is avoided in other next-generation games through speaking parts. There are also some musical pieces that seem to lack the high sound qualities of others and as a result have a decidedly MIDI element about them, another shortcoming. Still, all in all very well done.
Closing Comments
Wind Waker is a masterful achievement -- a shining example, in fact, of how videogames should be made and a case study for developers wondering what makes a compelling game. Nintendo has once again evolved the action-adventure and created a gargantuan world that seems to overflow with mystery and challenge, an epic undertaking that streams across a wide-open sea and through countless islands, into several dungeons, and more. It's all knitted together with a storyline, but it's Zelda's unrivaled design, balanced and varied, and its polished play mechanics and control that ultimately set the game apart from just about every other competitor on the market.
There are shortcomings, yes. For everything Wind Waker delivers in scope and variety, some gamers will find that the challenge level is too lenient. Others will be annoyed by the repetitiveness of using the Wind Waker, or that there are some "fetch quests" that work to lengthen the game, but also prove relatively tedious. Some may even be troubled by the lack of dungeons when compared to Ocarina of Time.
But between the 20+ hours of game served up, there is hardly ever a boring minute, let alone hour, and there's always the draw to keep going, to keep exploring the gorgeous environments and uncovering the secrets that drown the water-filled world that Link inhabits.
Simply put, this is one of the best games in the last few y ears and one of the most compelling reasons to pick up a GameCube immediately if you don't already own one.
-- Matt Casamassina
Presentation: Wow. Zelda perfectly realized as a cartoon. Everything from a slick interface to so much of the Zelda universe to behold. 10.0
Graphics: Gorgeous. Whether you like the style or not, you have to appreciate the technique and technology. Huge world, detailed locales, beautiful animation and particles, all at 30 frames and in progressive.9.0
Sound: Some great music and sound effects mix with some less than stellar, MIDI-like samples and muted speech work 8.0
Gameplay: Just about as perfect as can be. Finely crafted play mechanics, control, balance, design, and more, but it's occasionally scarred by tedious fetch quests and a sense that the game lacks difficulty. 9.0
Lasting Appeal: 20+ hours the first time through and twice that for completionists -- and you'll want to come back after you beat it. Superb.10.0
OVERALL SCORE: 9.6
Don't say TheGame never gave you anything
TheGame
03-21-2003, 01:27 PM
As for my comments... This is not exactly what I expected. I guess the cartoon approach didn't really help anything now did it?
and 20 hours of gameplay??? On the FIRST try??? That's horrible. You would think a GCN game that isn't limited by Cart space could at least pull out a longer quest. Just not up to my expectations. I'm glad the diffuculty has toned down a bit, because OoT (when Link becomes an Adult) had this kinda fustrating feel to it.
I still want the game, but this game is lowering the standards of Zelda. Even MM got a 9.8 (a well deserved one imo)... for this game to be rated lower than a side quest there has got to be a problem.
Shadow_Link
03-21-2003, 01:57 PM
Originally posted by TheGame
and 20 hours of gameplay??? On the FIRST try??? That's horrible.
It's supposed to be longer than OoT, isn't it? Well, as long as it's arond that length, I'm fine with it. (I don't really trust these numbers for hours of completion, always different for every gamer). I think that for completionists, TWW is probably the longer game, while for people who play through a game without collecting and searching everything might find TWW slightly shorter than OoT, or maybe ever around as long?
You know, maybe Miyamoto should be fully involved with the next zelda game. He hasn't really played that much of a role in recent Zelda games (MM, TWW, OoA, OoS). Eiji Aonuma obviously knows how to make a zelda game, he has proven that. But I reckon Miyamoto should take the lead once more, and inject some new ideas into the next of the series.
Perfect Stu
03-21-2003, 01:59 PM
Gamespot gave it a 9.3 (http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/index.html)
Gameplay - 9
Graphics - 10
Sound - 9
Value - 8
Tilt - 10
*btw, how can a game get a 10 for replay value when its about 20 hours long, has no multiplayer or any extras? :confused:
Shadow_Link
03-21-2003, 02:03 PM
Originally posted by Perfect Stu
*btw, how can a game get a 10 for replay value when its about 20 hours long, has no multiplayer or any extras? :confused:
"...and TWICE that for completionists -- and you'll want to COME BACK after you beat it. Superb. 10.0"
TheGame
03-21-2003, 02:06 PM
Originally posted by Shadow_Link
It's supposed to be longer than OoT, isn't it? Well, as long as it's arond that length, I'm fine with it. (I don't really trust these numbers for hours of completion, always different for every gamer). I think that for completionists, TWW is probably the longer game, while for people who play through a game without collecting and searching everything might find TWW slightly shorter than OoT, or maybe ever around as long?
I dunno, OoT took me a long time the first time through w/o using a guide. I didn't even care to collect Heart peices until very late in the game too.
Hopfully he isn't talking about the first time through, or he is talking about the first time throuh w/o counting the time you are standing there confused about what to do next.
Crono
03-21-2003, 03:00 PM
Well, either way 9.6 is a very good score. I just hope it will live up to it.
DarkMaster
03-21-2003, 03:02 PM
9.6 is an excellent score. Good to see WW is living up to its hype. I dont see how 20 hours to beat the game is horrible, thats about as much as any Zelda game has been (including OoT, which I could easily beat in under 10 hours). Plus, it'd be around 40 hours for completion. Thats like a perfect balance.
I always knew WW wouldnt get the perfect 10 everyone was hoping it to get. Its not really that revolutionary in terms of gameplay mechanics, and its the third Zelda game with this gameplay engine. After all thats been done since OoT, and for WW to still get an astounding score, it certainly must be a wonderful game.
Of course, theres the predictable rants from Nintendo fanboys. I dont even want to bother looking at the IGN forums tonight.
Perfect Stu
03-21-2003, 03:12 PM
Originally posted by Shadow_Link
"...and TWICE that for completionists -- and you'll want to COME BACK after you beat it. Superb. 10.0"
How many 'completionists' are there? Most gamers don't want to collect all 100 _____s, because it gets tedious and there isn't any reward. And you can say that you'll want to COME BACK about any decent game. So that has no relevance, IMO.
Look, a 10 for replay value would have to be a sports game like Madden 2003. You have infinate amount of hours in franchise mode, 2-4 player multiplayer never gets old with your friends, and there's an online mode too. I've easily spent 100+ hours with that game.
If that's a 10, then WW should definately not be...
**If WW had a really great multiplayer mode as well, what would the replay value be? 10.5? :unsure:**
This quote stands out for me, though:
some gamers will find that the challenge level is too lenient. Others will be annoyed by the repetitiveness of using the Wind Waker, or that there are some "fetch quests" that work to lengthen the game, but also prove relatively tedious. Some may even be troubled by the lack of dungeons when compared to Ocarina of Time.
Too easy...Repetitive aspects...FETCH QUESTS thrown in to lengthen the game...lack of dungeons compared to OOT (the parts of OOT I REALLY enjoyed)
But meh, it's obviously a very good game...I often disregard the overall score specifically (I mean if it's under 7, you have to wonder) and read the content instead. The content is clear to show that the game does have a handful of fairly significant downsides...
BreakABone
03-21-2003, 04:14 PM
Don't say TheGame never gave you anything
I will make sure not to say that since it's not from your account...
TheGame
03-21-2003, 04:48 PM
Originally posted by BreakABone
I will make sure not to say that since it's not from your account...
I payed good dblns to use that name... and anyway, I could have been an ass and not posted it at all, but I did, so get yon your knees and thank me ;)
BreakABone
03-21-2003, 05:02 PM
Originally posted by TheGame
I payed good dblns to use that name... and anyway, I could have been an ass and not posted it at all, but I did, so get yon your knees and thank me ;)
One you paid good dblns for a year, which has already expired.
2)Even if you didn't post it, I could still read it, I mean it's not like I don't have access to Insider
3)You will bow down before the ALmighty Penguin.
Jason1
03-21-2003, 05:15 PM
I cant be mad at a 9.6
I thought Majoras Mask was overrated, only time will tell if I agree with the 9.6 But 9.6 is still a great score...I dont know how you can say a 9.6 hurts Zelda's track record.
Mushlafa
03-21-2003, 06:07 PM
Originally posted by Perfect Stu
Too easy...Repetitive aspects...FETCH QUESTS thrown in to lengthen the game...lack of dungeons compared to OOT (the parts of OOT I REALLY enjoyed)
[/B]
I dunno how a game gets such a good score with so many downsides :unsure: The game is too easy... thats a bad thing.. ontop of that its not long enough and the reason its even as long as it is, is because the fetch quests could add like 2 hours to it.. and the part of OoT i like most was the dungeons and there isnt even that many of them..
I dunno but im actually pretty worried about this game now... I was hoping for it to be a 40 hour game filled with dungeons and fun quests... not tedious fetch quests... thats not fun....
Perfect Stu
03-21-2003, 06:30 PM
Originally posted by Mushlafa
I dunno how a game gets such a good score with so many downsides :unsure: The game is too easy... thats a bad thing.. ontop of that its not long enough and the reason its even as long as it is, is because the fetch quests could add like 2 hours to it.. and the part of OoT i like most was the dungeons and there isnt even that many of them..
I dunno but im actually pretty worried about this game now... I was hoping for it to be a 40 hour game filled with dungeons and fun quests... not tedious fetch quests... thats not fun....
Agreed. Matt doesn't seem to emphasize the problems enough.
dramatization:
Hugo's Giant Adventure is an AMAZING game...blah, blah, blah...another great addition to the Hugo series...blah, blahdownsides include horrible framerate, tedious gameplay and an impossible learning curve...but pay no attention to the small print...I mean, who does?
/dramatization
I like a game that is challenging (best idea would be to give the user an option of easy, normal and hard) and I like a game that never bores me. Unfortunately those games aren't very common, and in WW's case it may not be that bad...but a 9.6 is damned near perfection...I'm thinking that his overall score was a bit generous if anything
bobcat
03-21-2003, 07:00 PM
I need me this game. Is it going to sell out u think (on launch) ?
Shadow_Link
03-21-2003, 07:30 PM
Originally posted by bobcat
I need me this game. Is it going to sell out u think (on launch) ?
It 'could'. It's already received over 600,000 preorders.
GameKinG
03-21-2003, 07:40 PM
Its all about the content, not the score. Base your opinions on their compliments and complaints. Number are much more debateable and variated then what they actually say about a game.
Ginkasa
03-21-2003, 07:43 PM
Babbage's said I only have two days to get my game after Tuesday. Usually they give me a week...
*shrugs and walks away*
The Germanator
03-21-2003, 09:07 PM
Originally posted by Perfect Stu
Agreed. Matt doesn't seem to emphasize the problems enough.
I like a game that is challenging (best idea would be to give the user an option of easy, normal and hard) and I like a game that never bores me. Unfortunately those games aren't very common, and in WW's case it may not be that bad...but a 9.6 is damned near perfection...I'm thinking that his overall score was a bit generous if anything
But wait a minute...weren't you the one who just told all the people arguing about the score to not judge it before you play?...Here you are saying the score is a bit generous, while you haven't played it either...And you advocate that's all about opinion...He gave it a 9.6, no matter what negatives he said about it, obviously he didn't think it was enough to take away from a fantastic score. Again we're arguing about one guy's opinion of a game, which is a point I believe you made in your "Controlled Chaos" thread...So you're being hypocritical...anyway.
bobcat
03-21-2003, 09:39 PM
Originally posted by Perfect Stu
I like a game that is challenging (best idea would be to give the user an option of easy, normal and hard) and I like a game that never bores me. Unfortunately those games aren't very common, and in WW's case it may not be that bad...but a 9.6 is damned near perfection...I'm thinking that his overall score was a bit generous if anything
You've got the game so soon?
One Winged Angel
03-21-2003, 09:42 PM
Originally posted by Perfect Stu
Agreed. Matt doesn't seem to emphasize the problems enough.
dramatization:
Hugo's Giant Adventure is an AMAZING game...blah, blah, blah...another great addition to the Hugo series...blah, blahdownsides include horrible framerate, tedious gameplay and an impossible learning curve...but pay no attention to the small print...I mean, who does?
/dramatization
I like a game that is challenging (best idea would be to give the user an option of easy, normal and hard) and I like a game that never bores me. Unfortunately those games aren't very common, and in WW's case it may not be that bad...but a 9.6 is damned near perfection...I'm thinking that his overall score was a bit generous if anything
You shouldn't be questioning all the reviewers who actually played the game. Just becuase they mention it's 20+ hours and less dungeons, doesn't mean you should regret the reviewers. Play the game and you can decide that for yourself.
playa_playa
03-22-2003, 01:15 AM
The argument that a score of 9.6 compared to other Zeldas points to a significant flaw in WW does not logically take into account that fact that the reviews of the each Zelda games have been given by different reviewers.
This fact alone should prove 2 things: any attempt at a comparison between the new Zelda and the old ones should take into consideration the thought that consistency in the review scores is not to be assumed in the first place; and secondly, since it is inferred from the first premise that personal biases are the greatness and the downfall of these so-called reviews, any attempt at measuring the greatness of the game by a rudimentary compilation and calculation of these reviews is a futile attempt at best.
That's part of the reason I frown upon this sort of crude score system of reviews rendered by one reviewer. I think that dialogue and communication amongst critics are the best ways to accurately portray the value of a game. But what do I know, neither Gamespot nor EGM pay me $300k a year to be their editor-in-chief.
Perfect Stu
03-22-2003, 10:37 AM
Originally posted by One Winged Angel
Play the game and you can decide that for yourself.
you're right....I will
but about me being hypocritical...I'm not saying what the final score should be...I couldn't care less whether it was a 9.2 or a 9.9. I haven't even played the whole game (just a demo). I'm saying that from what I read (before looking at the score) it sounded like there were enough problems in the game to warrant it a 'less than almost perfect' score. That's my perspective. I have no problem with the score he gave the game...maybe, in his eyes, the game does warrant a 9.6. But if those problems that he mentioned are in fact in the game, I wouldn't hesitate to actually mark the game down for that.
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