PDA

View Full Version : MegaMan Network Transmission


BreakABone
03-13-2003, 08:19 PM
http://images.capcom.com/games/mmnt/logo_spacer.gif
After a successful stint on the Ps2 and GBA, MegaMan returns to a Nintendo home console. (Well depends on if you count MegaMan 64 as a traditionally game) Instead of reviving the original MegaMan series or the X series which seems to be PS2 exclusive, Capcom has decided to expand the Battle Network series on a home console.

From Capcom:
Mega Man and Battle Network pal, Lan, are in trouble again. It’s only been a month since the evil WWW terrorist’s attempts to hijack an important military satellite was shut down. And, yet, Cyberspace is about to be hit by an even more resilient, never-seen-before-now virus, code-named “Zero”. What is this new strain of virus that dares attack? Who is at the root of this new evil? It’s up to you, Lan and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy!
Well, according to the site, and this story, the game takes place in between MegaMan Battle Network 1 which concluded after the war and before MegaMan Battl Newtwork 2 which took place a bit after the war. The only problem with this game is, there is no reference to these events in Battle Network 2, I mean something this important would be noted?

And for those who have never had the honor of playing MEgaMan Battle Network, MegaMAn isn't really a person or a hero as he is more a computer program, er pet I think the game deems them. Lan is MegaMAn's human master so he exists in the real world while MegaMan exists in the cyber plane, they are able to communicate with each other and whatnot.

Unlike the Battle Network series, Network Transmission doesn't feature control of Lan instead you control MegaMan throughout the whole game, and get tips and information from Lan as you travel.

Game Features:

• Mega Man’s first 3-D action/role-playing adventure for the Nintendo GameCube™
I already made reference to this in the introduction.

• Story-line tie-in to the Mega Man Battle Network series
Like stated before, it takes place in between the two Battle Newtowk games.

• Collect battle chips, battle enemies, solve puzzles and uncover secret characters from the Mega Man universe
The battle chips I think are the most interesting aspect to the series, I mean it won't break no grounds, but it adds a bit more strategy in the game as MegaMan has special abilites that can only be unlocked while using certain battle chips, I'll try and find more information on it.

Much like the GBA counterpart, some of the enemies in the game are from prior games, even though, technically, they can't be one and the same since the original MegaMan doesn't take place within the computer.


http://images.capcom.com/games/mmnt/screenshots/sshot11.jpg
http://images.capcom.com/games/mmnt/screenshots/sshot12.jpg
http://images.capcom.com/games/mmnt/screenshots/sshot6.jpg

DarkMaster
03-13-2003, 08:21 PM
I like the graphic style. Looks great.

Dyne
03-13-2003, 08:25 PM
I absolutely love the fluidity of the game itself. It rocks.

So.. I've been told it has hookups with MMB3 blue and white. If it's inbetween 1 and 2, how does that work?

Dunno..

BreakABone
03-13-2003, 08:43 PM
Here is some more information regarding the battle chips and other elements borrowed from the Battle Network series.

Then the Battle Network elements come in. Your arsenal of weapons is vastly widened by being able to collect battle chips from defeated viruses. Of course, the chip system is quite a bit different. When you start a stage you are presented with five different types of chips, and must select all five. Press L or R to switch among them. You have a certain amount of each chip, and every time you use one (press the Y button) that amount decreases by one. Finding more of that type of chip will increase the number you have.

Another thing to look out for is the MP (Memory Points) bar. Every time you use any chip, this bar decreases a little, and then gradually recharges. If you manage to completely deplete it you will be unable to continue using battle chips until it has recharged enough so that you can.

The Custom Gauge is back too, but this time it takes a whole lot longer to recharge. When it does you can access the chip screen again by pressing Z. Note that by going to this screen you put all of your current chips back into the folder and cannot use them until they appear in the chip screen again. Here you can select new chips to use, then press OK. Pressing OK without selecting any chips works like the add feature in the GBA games. You will go into battle with no chips, but once the custom gauge recharges you will have ten chips to choose from.

You can have as many chips as you want in your active folder, but only twenty types. Chips also do not have letter codes anymore, but they do have icons which describe which actions you can and cannot use the chip while doing. For example, you can use Shotgun while running, jumping, wire hanging and ladder hanging, but you can only use Shockwave when on the ground.

http://www.classicgaming.com/ummxzw/pmm/transmission/index.shtml

GameMaster
03-13-2003, 08:44 PM
Looks like they completley copied Wind Waker's art style. :unsure:

Dyne
03-13-2003, 09:12 PM
Actually, it looks closer to a Kirby game.

Wind Waker was not the beginning of cel-shading.

Ginkasa
03-13-2003, 11:24 PM
Originally posted by GameMaster
Looks like they completley copied Wind Waker's art style. :unsure:


Yeah, 'cause Zelda is the first game to be cel-shaded and all....


[/sarcasm]


*shrugs and walks away*

GameMaster
03-13-2003, 11:46 PM
Well, had Wind Waker not been designed with the cel shade art style, I seriously doubt all these other cel-shaded games being released would have been cel shaded. I just find it kind of comical.

It's like Pokémon. Soon after we have Digimon, Yu-Gi-Oh, Card Captors, etc. Do you really believe it was just coincidence that those came out shortly after Pokémon?

Ginkasa
03-13-2003, 11:53 PM
Originally posted by GameMaster
Well, had Wind Waker not been designed with the cel shade art style, I seriously doubt all these other cel-shaded games being released would have been cel shaded. I just find it kind of comical.

It's like Pokémon. Soon after we have Digimon, Yu-Gi-Oh, Card Captors, etc. Do you really believe it was just coincidence that those came out shortly after Pokémon?


Its not Zelda they're copying. Cel-shading is a big thing right now. There are tons of games that are cel-shaded, and I'm sure the decision to make those games cel-shaded had nothing to do with Zelda. If you've played either of the Megaman Battle Network games on the GBA, you'll notice that they look like an anime. Like a cartoon. It only makes sense that a sequel on a console like the GCN be cel-shaded.

Besides, if anybody is ripping anybody off with cel-shading, its everybody (including Zelda) ripping off Jet Grind Radio for the DC. We have that game and suddenly it seems like not a day goes by without hearing about some new cel-shaded game (whether it makes sense for the game to be cel-shaded or not).


*shrugs and walks away*

GameMaster
03-14-2003, 12:02 AM
Originally posted by Ginkasa
Besides, if anybody is ripping anybody off with cel-shading, its everybody (including Zelda) ripping off Jet Grind Radio for the DC. We have that game and suddenly it seems like not a day goes by without hearing about some new cel-shaded game (whether it makes sense for the game to be cel-shaded or not).


*shrugs and walks away*

The cel shade "boom" did not occur after JGR was released. True, it was one of the firsts, with the new consoles to do cel shading but it did not spark the frenzy IMO. I think Wind Waker did. When were the first "Celda" screens released? About a year ago? Since that time, we "all of a sudden" have several cel shaded games. While the other companies will say what they want, we all know the truth. They can't fool me. Coincidence, I think not.

"Hey, I may not be Miyamoto, and I may not have a game as great as Zelda, but I can sure as hell copy their art style, and if it's working for Zelda, I'll make it work for my game too."

- A Fictional Quote Made by Some Company Head of Another Game Who Has "Coincidently" Released a Cel Shaded Game at The Same Time

;)

Ginkasa
03-14-2003, 01:50 AM
While JGR may not have started the craze, neither did Zelda. Do you really think that with all the bad media Zelda was getting when it was first revealed as cel-shaded that companies would suddenly decide it would be a good idea to make cel-shaded games as well? Its not that Zelda started the trend, it just jumped on the wagon as the craze was really starting to catch on and other cel-shaded games were being released.


*shrugs and walks away*

GameMaster
03-14-2003, 02:05 AM
I think just the fact that Wind Waker was something different is what encouraged other companies to follow. It may have not initially received positive feedback, but it certainly stood out. By different, I mean not the typical surreal 3D/2D games. To true-to-heart fans, it doesn't matter how Zelda looks, they're still going to get it. And even non Zelda fans are praising the game's "seamless and fluid animation" now. And it's marketers' jobs to foresight these things before they're realized by the public. And that's why you see "out of thin air" all these cel shaded games following Wind Waker.

If you can't beat the competiton, follow it. :)