Professor S
11-24-2002, 06:20 PM
A group call Wrestling Gamers United is developing a game due to their (and MY) view that there are no quality wrestling games out there anymore for the hard core wrestling gamer. Here is a quick FAQ:
Q:"Will the game play more like No Mercy, Fire Pro, or Smackdown?"
A:"At this point the game engine will feel most familiar to fans of the AKI N64 games. It will use a grapple based system for the majority of the moves but we may still incorporate non-grapple "ready moves" for stronger finishing and special moves. There will, however, be three levels of grapple instead of two. Weak, medium, and strong. It's more difficult to program but we feel strongly that it will give us the simulation style game play we are looking for." -Dave W.
Q:"Is this game only going to be on PC or will it be on the other consoles when you release it?"
A:"Pro Wrestling X will originally be released only on PC but we have every intention of releasing a version for the consoles as well. At this point we need to focus our attention strictly on the PC version and if fans make it as successful as we expect we can foresee console releases soon after. " -Dave W.
Q:"Has a release date been set?"
A:"No. But if we suddenly aquired full financing we would hire enough crew to get the game done by December 2003." -Dave W.
Q:"Will any WWE wrestlers be in the game?"
A:"No. Any wrestlers currently under WWE contracts will not a part of Pro Wrestling X and we are not pursuing a WWE license of any sort." -Dave W.
Q:"Will there be blood in Pro Wrestling X?"
A:"Yes. Lots." -Dave W.
Q:"What will the minimum system requirements be?"
A:"We can't give concrete numbers yet but we are dedicated to making sure as many people as possible will be able to play PWX. We don't want half of our fanbase excluded because their computer happens to be more than a year old. Our technical crew assures me we can make PWX run smoothly on a very modest computer." -Dave W.
Q:"Will PWX only be released in the U.S. and Canada?"
A:"The game will be made available through at least one major international retailer as well as mail order. This way, even if you live in an igloo at the north pole you'll be able to get a copy of PWX." -Dave W.
Q:"How many moves will be in the game?"
A:"Last count was 1700 including taunts. This figure is expected to grow considerably during production." -Dave W.
Q:"Will your wrestler be able to do more than 5 front grapple moves?"
A:"Yes. After each level of grapple (weak, medium, and strong) the player will then be able to enter a button/d-pad command to execute between two and sixteen move possibilities depending on wrestler style and skill level. For example, a high level power wrestler may have a total of forty-eight front grapple moves." -Dave W.
Q:"Will I be able to work a certain body part on my opponent and then slap on a submission move and make him give up?"
A:"Targeted attacks and submissions are part of our design, yes." -Dave W.
Q:"Will there be K.O.s?"
A:"Yes, certain moves at certain times will cause a knockout." -Dave W.
Q:"If it's on PC does that mean I can rip my own theme songs?"
A:"Yes. We are exploring the option of importing audio for other game elements as well." -Dave W.
Q:"Will there be commentary?"
A:"Not at this time. However, we are planning to include a feature that would allow you to save a match and over dub your own commentary afterwards. This would be a fun feature for those people running efeds." -Dave W.
Q:"Will there be a management mode?"
A:"Not in our initial release." -Dave W.
Q:"Can you interfere in other people's online matches and vice versa?"
A:"If the match option is set to allow interference then yes. You will have the option to close your online matches to outside interference as well." -Dave W.
Q:"I wrestle for an indie fed. Can I be in your game?"
A:"We are working on a plan that will give a great amount of exposure to the hundreds of talented indie wrestlers around the world by including their likenesses and signature moves in Pro Wrestling X. We'll have an announcement regarding this plan in the near future." -Dave W.
Q:"Can I be a beta tester?"
A:"When we reach the beta testing stage we will release a working demo of PWX to the public so that everyone can contribute to it's quality assurance." -Dave W.
Q:"Will this be a free download or do I have to pay for it?"
A:"We wish we could give PWX away for free but it's just not possible. Please keep in mind mind that our crew is working on a world class wrestling game and they deserve to at least be compensated for their time and talent. However, we are exploring every possible way to keep PWX as affordable as possible. What's the point in making a game unless all the WGU supporters can afford it? " -Dave W.
Q:"Will there be create-a-pay per view?"
A:"Yes. Complete with pre-match promos." -Dave W.
Q:"Will tag teams enter together?"
A:"Yes." -Dave W.
Q:"How many arenas will there be?"
A:"We currently have plans for five different venue sizes each with multiple stages or entrance designs as well as a few suprises." -Dave W.
Q:"Can you take the turbuckle padding off?"
A:"Yes." -Dave W.
Q:"Can I create my own move?"
A:"There may be a very basic create-a-move editor in PWX." -Dave W.
Q:"Will there be weapons?"
A:"Yes, although what types and how many has not been decided." -Dave W.
Q:"What kind of gimmick matches will there be?"
A:"That's a good question. At the very least we will have a first blood match and we are working on tables as well. It's simply a matter of resources. If there is enough time, money, and demand, we would love to include everything including ladders, exploding cages, scaffolds, and barb wire. The engine must come first though." -Dave W.
As of now the game is scheduled to be released on PC, but once they find a publisher they want to release it on every console. I can't wait to see how it turns out.
www.wrestlinggamersunited.com
Q:"Will the game play more like No Mercy, Fire Pro, or Smackdown?"
A:"At this point the game engine will feel most familiar to fans of the AKI N64 games. It will use a grapple based system for the majority of the moves but we may still incorporate non-grapple "ready moves" for stronger finishing and special moves. There will, however, be three levels of grapple instead of two. Weak, medium, and strong. It's more difficult to program but we feel strongly that it will give us the simulation style game play we are looking for." -Dave W.
Q:"Is this game only going to be on PC or will it be on the other consoles when you release it?"
A:"Pro Wrestling X will originally be released only on PC but we have every intention of releasing a version for the consoles as well. At this point we need to focus our attention strictly on the PC version and if fans make it as successful as we expect we can foresee console releases soon after. " -Dave W.
Q:"Has a release date been set?"
A:"No. But if we suddenly aquired full financing we would hire enough crew to get the game done by December 2003." -Dave W.
Q:"Will any WWE wrestlers be in the game?"
A:"No. Any wrestlers currently under WWE contracts will not a part of Pro Wrestling X and we are not pursuing a WWE license of any sort." -Dave W.
Q:"Will there be blood in Pro Wrestling X?"
A:"Yes. Lots." -Dave W.
Q:"What will the minimum system requirements be?"
A:"We can't give concrete numbers yet but we are dedicated to making sure as many people as possible will be able to play PWX. We don't want half of our fanbase excluded because their computer happens to be more than a year old. Our technical crew assures me we can make PWX run smoothly on a very modest computer." -Dave W.
Q:"Will PWX only be released in the U.S. and Canada?"
A:"The game will be made available through at least one major international retailer as well as mail order. This way, even if you live in an igloo at the north pole you'll be able to get a copy of PWX." -Dave W.
Q:"How many moves will be in the game?"
A:"Last count was 1700 including taunts. This figure is expected to grow considerably during production." -Dave W.
Q:"Will your wrestler be able to do more than 5 front grapple moves?"
A:"Yes. After each level of grapple (weak, medium, and strong) the player will then be able to enter a button/d-pad command to execute between two and sixteen move possibilities depending on wrestler style and skill level. For example, a high level power wrestler may have a total of forty-eight front grapple moves." -Dave W.
Q:"Will I be able to work a certain body part on my opponent and then slap on a submission move and make him give up?"
A:"Targeted attacks and submissions are part of our design, yes." -Dave W.
Q:"Will there be K.O.s?"
A:"Yes, certain moves at certain times will cause a knockout." -Dave W.
Q:"If it's on PC does that mean I can rip my own theme songs?"
A:"Yes. We are exploring the option of importing audio for other game elements as well." -Dave W.
Q:"Will there be commentary?"
A:"Not at this time. However, we are planning to include a feature that would allow you to save a match and over dub your own commentary afterwards. This would be a fun feature for those people running efeds." -Dave W.
Q:"Will there be a management mode?"
A:"Not in our initial release." -Dave W.
Q:"Can you interfere in other people's online matches and vice versa?"
A:"If the match option is set to allow interference then yes. You will have the option to close your online matches to outside interference as well." -Dave W.
Q:"I wrestle for an indie fed. Can I be in your game?"
A:"We are working on a plan that will give a great amount of exposure to the hundreds of talented indie wrestlers around the world by including their likenesses and signature moves in Pro Wrestling X. We'll have an announcement regarding this plan in the near future." -Dave W.
Q:"Can I be a beta tester?"
A:"When we reach the beta testing stage we will release a working demo of PWX to the public so that everyone can contribute to it's quality assurance." -Dave W.
Q:"Will this be a free download or do I have to pay for it?"
A:"We wish we could give PWX away for free but it's just not possible. Please keep in mind mind that our crew is working on a world class wrestling game and they deserve to at least be compensated for their time and talent. However, we are exploring every possible way to keep PWX as affordable as possible. What's the point in making a game unless all the WGU supporters can afford it? " -Dave W.
Q:"Will there be create-a-pay per view?"
A:"Yes. Complete with pre-match promos." -Dave W.
Q:"Will tag teams enter together?"
A:"Yes." -Dave W.
Q:"How many arenas will there be?"
A:"We currently have plans for five different venue sizes each with multiple stages or entrance designs as well as a few suprises." -Dave W.
Q:"Can you take the turbuckle padding off?"
A:"Yes." -Dave W.
Q:"Can I create my own move?"
A:"There may be a very basic create-a-move editor in PWX." -Dave W.
Q:"Will there be weapons?"
A:"Yes, although what types and how many has not been decided." -Dave W.
Q:"What kind of gimmick matches will there be?"
A:"That's a good question. At the very least we will have a first blood match and we are working on tables as well. It's simply a matter of resources. If there is enough time, money, and demand, we would love to include everything including ladders, exploding cages, scaffolds, and barb wire. The engine must come first though." -Dave W.
As of now the game is scheduled to be released on PC, but once they find a publisher they want to release it on every console. I can't wait to see how it turns out.
www.wrestlinggamersunited.com