Perfect Stu
11-01-2002, 03:24 PM
http://www.computerandvideogames.com/front_index.php
WE'VE KIDNAPPED THE GETAWAY!
Code of Sony Europe's biggest game of the year drops into our laps ahead of its December launch: full playtest and screens inside
17:15 Shut it, alright? The Getaway is almost upon us, and we finally got to give the London crime title a full going over today. First impressions are all good. Hardcore violent adult action is the future of gaming.
The 18 certificate slapped on the title is well deserved, as becomes immediately apparent when you fire the title up. The use of language is strong, and the opening sequence of main character Mark Hammond's wife being brutally murdered on a London street and his child being kidnapped by four gangsters is hardly material for your two year-old kid
Cut-scene quality is exceptional in terms of visuals, and the game does a decent job of getting over that London underground feel from the off. Nasty but cool.
Play itself is instantly fun, although the controls take a little getting used to. Understandably, you're not exactly thrilled that criminal scum just shot your wife, so you set off to shoot some bad guys. Within minutes you're driving a car through a brilliantly reconstructed central London, tooled up and ready for action.
Cars are entered and left using a simple press of the circle button. Once out of the car it's triangle to pull your piece, then R1 to aim at a baddie and square to fire. You pick up dead enemy's weapons simply by walking over them and cycle through your armoury with the X button. The shotgun is particularly satisfying.
Get shot and Hammond instantly sports a bloody patch on his suit and starts to limp. There's no energy bar. This is the first of immediately noticeable efforts to up the ante in terms of gameplay. Another is the way the car you're driving indicates to show you where to go in missions, rather than an arrow floating above the car. Innovation in modern gaming? Heaven forfend.
Realism and interactivity are, on first impressions, everything that Sony promised. We can tell you right now that the accuracy of the lay-out of central London is nothing short of astonishing. Really, honestly and truly, it's genuinely amazing.
Added to the impressive reconstruction of the British capital are the fact that you can steal any vehicle you see by simply walking up to a car's door, pressing a button and watching Hammond hold up his pistol and shout, "Get out of the car!" You can even get into the world famous London buses and drive around in a first-person view. Very cool.
We'll go into far deeper detail on The Getaway soon, but from every indication we've had today we'll be hammering the game very soon indeed. Now take a look at the screens before we rumble your manor, you slag.
To check out some screenshots from the Getaway, go here (http://www.gametavern.net/forums/showthread.php?threadid=3677)
WE'VE KIDNAPPED THE GETAWAY!
Code of Sony Europe's biggest game of the year drops into our laps ahead of its December launch: full playtest and screens inside
17:15 Shut it, alright? The Getaway is almost upon us, and we finally got to give the London crime title a full going over today. First impressions are all good. Hardcore violent adult action is the future of gaming.
The 18 certificate slapped on the title is well deserved, as becomes immediately apparent when you fire the title up. The use of language is strong, and the opening sequence of main character Mark Hammond's wife being brutally murdered on a London street and his child being kidnapped by four gangsters is hardly material for your two year-old kid
Cut-scene quality is exceptional in terms of visuals, and the game does a decent job of getting over that London underground feel from the off. Nasty but cool.
Play itself is instantly fun, although the controls take a little getting used to. Understandably, you're not exactly thrilled that criminal scum just shot your wife, so you set off to shoot some bad guys. Within minutes you're driving a car through a brilliantly reconstructed central London, tooled up and ready for action.
Cars are entered and left using a simple press of the circle button. Once out of the car it's triangle to pull your piece, then R1 to aim at a baddie and square to fire. You pick up dead enemy's weapons simply by walking over them and cycle through your armoury with the X button. The shotgun is particularly satisfying.
Get shot and Hammond instantly sports a bloody patch on his suit and starts to limp. There's no energy bar. This is the first of immediately noticeable efforts to up the ante in terms of gameplay. Another is the way the car you're driving indicates to show you where to go in missions, rather than an arrow floating above the car. Innovation in modern gaming? Heaven forfend.
Realism and interactivity are, on first impressions, everything that Sony promised. We can tell you right now that the accuracy of the lay-out of central London is nothing short of astonishing. Really, honestly and truly, it's genuinely amazing.
Added to the impressive reconstruction of the British capital are the fact that you can steal any vehicle you see by simply walking up to a car's door, pressing a button and watching Hammond hold up his pistol and shout, "Get out of the car!" You can even get into the world famous London buses and drive around in a first-person view. Very cool.
We'll go into far deeper detail on The Getaway soon, but from every indication we've had today we'll be hammering the game very soon indeed. Now take a look at the screens before we rumble your manor, you slag.
To check out some screenshots from the Getaway, go here (http://www.gametavern.net/forums/showthread.php?threadid=3677)