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gekko
10-21-2002, 07:01 PM
After about a week with Xbox Live, here's my thoughts on the whole thing.

The headset feature-wise is very nice. Has a button so you can quickly mute yourself. It's voice-activated, so no need for a button. And it has a volume control, which is handy. As for comfort, it's not that great, in fact, it's not good, period. The whole go-behind-the-head deal makes it very uncomfortable. To any SOCOM players, you're in for a disapointment. You get used to it after awhile, but it's still not good. Then again, this is coming from the same designers that gave you the controller. On the bright side, the headset is detachable from the part that plugs into the controller. This servers two purposes: allowing you to use a custom headset (anyone with a mic and earpiece work fine. Cell phones anyone?), and allowing you to rank it out and stick it in your cell phone or cordless phone and keep playing while on the phone :D Few problems though. First, muting players is great. But you'll be pausing the game, going into the Players menu, finding the player, and then muting him. Kinda a long process, and if you're on lap 1 of 26 on a race (for the hardcore MotoGP fans), it'll be a while. And why isn't there an option to mute everyone? Sometimes you don't want to be listening to someone in the room and hearing someone else through your headset, but you're busy playing, you don't want to rip off the headset. Overall a thumbs-up, but the headset could be more comfortable.

The downloadable content they offer is... wait, what downloadable content? Currently only 1 thing can be downloaded, and that's a roster for NFL 2K3. Still rather outdated, Vikings don't have Gary Anderson kicking. Nothing for Fever (surprising), NBA 2K3, or Whacked (don't think there's the option). ReVolt I believe has some, and premium content (price $0.00) but that's been canned, and I don't have it, and you'll never see it. Ask Bond if you care. On the one hand, it's a nice feature. But it's overrated, and I'm already seeing it being, what I call, abused. For sports games with changing rosters, it's very nice, assuming the companies keep it updated. For hit games that people play for a while, new stuff would be sweet. But then you have games like Unreal Championship. They already have characters and stuff ready for downloadable content on launch day. Wow, exciting, isn't it? Well, no. Why are they withholding stuff that they have completed from the game just to give me something to fill up HD space with? I'd rather have them put it in the game rather than keep it and release it periodically for Xbox Live. But when used properly, it will be a great feature. But right now, it's not really used at all.

The switching between games isn't as smooth as I had hoped. You know, you get an invite to play another game, pop in the game and play. Well, you hit the eject button, and your Xbox still resets and everything. Not a very smooth process, but it still serves its purpose.

The signup process is a pain. On-screen keyboard, ick. Type your whole billing address and everything. It's not exactly fun. You give your credit card, sucks for people with bad credit. No option to choose whether or not you want to auto-renew. MS, being the scam artist they are, will automatically renew you. So if you forget, you pay. Because as all good marketers know, if people don't have to see what they're paying for and take the cash out, they're more likely to buy it. So it causes a hassle for those who want to cancel, like me.

Rankings are good for some games, for sports games they suck. But at least they actually work, unlike SOCOM. Sports games are all a matter of who plays the most games. Go 20-0, no one cares. You're up against guys going 160-30, and yes, some people have played that many. MotoGP is a much better system, ranking players by best lap time for each track. Overall I've been down to 79, right now I'm hanging in the 80s and 90s, and this is out of 9000+. I'm #3 in the fish bouncer minigame :D Comparing your rankings with your friends is very nice. But for sports games, it's all about who plays most.

I guess the worst part about Xbox Live is the games. Fever sucks as is, and it's very laggy. NFL 2K3 and NBA 2K3 aren't bad, but I'm not in the mood to sit through an entire sports game. I prefer to pick up the controller, play until I'm sick of playing, and leave. Not get sick of it with 2 quarters left to play. Whacked is the worst gme you'll ever play. And MotoGP just kicks all ass, but I'll be sick of it before Live launches. So I basically have only one good game to play. The other launch games basically are NHL 2K3 (I think), Unreal Championship, MechAssault, and Ghost Recon. I'll be playing Ghost Recon religiously. Would be happy with SOCOM, but cheaters are ruining it. That and the damn servers disconnecting people.

And there are already people ruining the online experience. Little problem is with people driving backwards in MotoGP, knocking players down and changing the outcome of the race. But it's worse with sports games. See, when a player pauses the game, the other player gets a pause screen too. They can only wait for the player to unpause it. Well people play until they're about to lose, then pause the game and let it sit. Basically go do something else until finally the opponent quits and they get the win. The people designing the games could change this and add a forfeit option come up after about 5 minutes, but it's too late for Fever 2003, NFL 2K3, and NBA 2K3.

I miss anything?

Crono
10-21-2002, 07:16 PM
Wow, nice impressions. Do you hafta pay for the downloadable extra stuff? Someone told me that..Dunno if it's true or not. But other than that, good stuff.

Jason1
10-21-2002, 07:19 PM
Wow, that whole pause thing does sound bad...but overall it sounds pretty fun, If I had an X-Box and was willing to fork out the dough, which I wouldnt be even if I had an XBOX.

gekko
10-21-2002, 07:39 PM
This downloadable stuff? No. Some stuff you will, they call it "premium content." Basically it allows developers to go back and develop new levels, or hell, some might go as far as an entire expansion pack, then charge for it, so they can make money. One of the many ways companies will try to profit from online play.

Most stuff you wouldn't. In fact, right now I don't think there are any plans for it. But Ms left the option in so developers can use it if they wish. We probably won't see it for a while in use, because people aren't really into paying for things they're not sure of. Look at PSO. But it's a possibility for the future.

Bond
10-21-2002, 08:40 PM
I believe gekko forgot to add that I beat him at NFL Fever 2003, quite badly also. Whenever I'm ahead of people 2 or 3 touchdowns before the half though they will quit, that gets really annoying after awhile. :(

gekko
10-21-2002, 10:28 PM
I believe Bond forgot to add that it was the first, and only time I've played Fever.

TheGame
10-22-2002, 02:07 AM
NBA 2k3 is a lag fest for Ps2... it's likt the game just moves slower than your controlls no matter what you do (I played with a Broadband connection at my friends against another Broadband connection, and it still made reactions times extremely late.)

I'm just wondering if this has been fixed due to the Cable only connections of Xbox live...

If the reaction times are as swift as the NFL games, I may be buying an Xbox within the week

Null
10-22-2002, 01:57 PM
also depends on the speed. just because both of you have cable doesnt say you'll get a perfect game. And have you tried with that same person on an xbox online game? and who hosted the game?

Thing is, Many Cable connects, be it that they are very fast downloads. some only have 128k upload. infact i hear thats the case with many lately.

my friend finally got a cable connection yesterday. i talked him into buying NHL 2003 ............... so later after i went home, i had him host a game and i connected and we played some. at times it was extremly laggy. and after thinking about it a while i found its because he only has 128k upload.................. i have 384upload, so tonight we're gunna try me hosting the game and seeing if its better.

point being. that even if everyone has broadband, some are slower at certain things. upload is important when hosting a game.

Professor S
10-22-2002, 02:46 PM
But in any case would any speed of broadband be much faster than networking with dial-up modems? I'm actually curious since you brought up the uploading speeds.

TheGame
10-22-2002, 03:05 PM
To put it simple, I saw no difference between 56k on DC playing online, and BB on Ps2 playing online.

That's just sad.

I hope there is a difference when it comes down to Xbox

gekko
10-22-2002, 03:07 PM
Not sure on the NBA thing. Haven't played it yet. But I have yet to hear anyone complain about lag on that game. Fever seems to be the only one that suffers.

Null
10-22-2002, 03:34 PM
Originally posted by The Strangler
But in any case would any speed of broadband be much faster than networking with dial-up modems? I'm actually curious since you brought up the uploading speeds.


of course.

but the upload i was refering to was only about double of a 56k modem, which isnt much of a difference at all in terms of hosting games, expecially the newer games of today which do use a little more then they used to.

which is why usually the big servers that host games that have a lot of people joining and playing. have like usually at least 1MB upload. (not sayin they cant be done on less. just sayin usually.)

if someone is hosting a game and its laggy, usually it will be that way no matter what the game console or whatever. and upload speeds do go up and down at times. meaning if your laggy one time. next time you play it might not be so bad.

Joeiss
10-24-2002, 09:32 PM
Oh.... That is sweet about the microphone for sports games.... Because I thought you would have to press a button to talk, which might affect a drive to the basket or something in a basketball game. I like the fact that you can just talk any time you want.

gekko
10-24-2002, 10:52 PM
w00t! I made sticky!

Anyway, I'm very impressed with the way they made the mic work. A few problems arise though. For one, it's not like SOCOM where one person talks at a time. Everyone can start talking at once (theoretically). Usually people are nice enough to stop and let one person talk, but sometimes two people go at once and you get lost. Second thing is if you're playing, and say you're friend is next to you. You're talking to the guys online and then answer your buddies' question, and everyone hears what they say.

That being said, they're not very serious issues, and the idea kicks ass. But it has it's drawbacks, but man, I would've loved to have it work that way in SOCOM. Anyone getting Ghost Recon? :)

BTW, I'm now ranked in the 50s in MotoGP. Damn I'm good :D

Crono
10-25-2002, 05:58 PM
Um. just a question...is NHL 2K3 or NHL 2003 online for XBox? I would subscribe to Xbox Live for the sole purpose of an online hockey game (seeing as my PC sucks so playing NHL games on PC would suck for me). Although there are still many other online games on Xbox that I am interested in.

Null
10-25-2002, 08:20 PM
i think 2k3 is.


NHL 2003 is only online for PC

Bond
10-25-2002, 08:26 PM
Originally posted by Crono
Um. just a question...is NHL 2K3 or NHL 2003 online for XBox? I would subscribe to Xbox Live for the sole purpose of an online hockey game (seeing as my PC sucks so playing NHL games on PC would suck for me). Although there are still many other online games on Xbox that I am interested in.
NHL 2003 will not be online for Xbox.

NHL 2K3 will be online for Xbox.

gekko
10-25-2002, 08:45 PM
Go Sega. :)

Crono
10-25-2002, 09:38 PM
Originally posted by Bond

NHL 2K3 will be online for Xbox.

Man thats sweet. Now I really can't wait to get an Xbox...which will hopefully be soon if i get the job that i applied for.

gekko
11-03-2002, 01:08 AM
I'd like to mention that this also works great for free long distance phone service. I just talked to a friend of mine in the lobby of a MotoGP game for 52 minutes :eek:

gekko
11-05-2002, 08:23 PM
Guess I should post an update on the pausing problem for NFL 2K3:

Countdown Timer: This new, 90-second timer has been added to the pause menu, so quitters can go find another game to play - they'll get a loss if they hit Pause and don't jump back into the game within 90 seconds. 'Nuff said.

Joeiss
11-05-2002, 09:15 PM
Woah... That 90 second rule is sweet. That is just enough time for me to take a pee.. lol... have to forfeit washing my hands, though.

;)


And I WISHED an NHL game would be online for PS2.... Damn Xbox... Lol....

gekko
11-17-2002, 12:04 AM
After the launch of the retail version, I must give you my impressions again.

During the beta I was spoiled by the insanely well-developed game of MotoGP. I naturally assumed this was how Xbox Live would be, because it was how Xbox Live was said to be. But some things are too good to be true. Welcome to the wonderful world of Microsoft (did I mention I hate MS?).

Remember how MS promised lag-free gaming through the amazing servers that Microsoft will have. It'll just be so sweet. Well, it's a bunch of BS (surprised? Xbox? BS? Me neither). Microsoft's servers do no more than act as a middle man, and keep track of stats and friend's status. It's the incredible lag-free gaming thing that doesn't happen.

See, when you host games, you need to have a good upload speed, otherwise there will be lag. Now if we were playing on Microsoft's servers, that wouldn't be a problem, too bad we're not. As the host, you are hosting the game, not just creating a new game on MS' servers like you would think. So naturally, when you get games like Ghost Recon and Unreal Championship, there is lag, and there are disconnects, and there are games you can't join. In fact, Ghost Recon actually tells you the recommended max number of people. For me it was 2. 2 out of a possible 16. What BS.

There are also measures used to try to prevent lag. Such as having to press a button down to talk in Ghost Recon. Annoying, I must say. So lag is an issue. Disconnects are an issue. Connection problems are an issue. Why? Because it's really a ****ing P2P network, not where we all play games on MS' servers. See, this was MS doesn't have to spend money.

Now I said I was spoiled with MotoGP, you might ask why. Lag is a very small issue with MotoGP, though sometimes you can't join some games. It's nothing worth complaining about. But where it really shines is the work that was put into the online presentation.

The friends list is setup in MotoGP in a way where you would think XBL is the greatest thing in the world. And indeed it is that way, assuming the developers are as good as Climax and put the effort into it. But you quickly learn that they don't. Take MS' flagship title, MechAssault. The friends list left me puking and finding my MotoGP disc. It was all alphabetical (scrolling through a list of 50+ people for me), and you had to scroll until you found someone online. Then it didn't have anything other than required, whether they were on or offline, and whether they had voice on. Only way to know if you could join them was to click on them and have another menu pop up. You don't even know what game you're joining them in. Ghost Recon wasn't too much better, though it did put all the online people at the top of the list.

MotoGP spoiled me. Put all the MotoGP players at the top, followed by all those offline and in other games. It listed what game they were playing, whether or not they had voice, and if they could be joined all in a nice little box on the side. If they were in MotoGP, it would even say whether they were in a game, or the lobby. Nice, huh? Too bad other developers didn't do this.

The scoreboards in MechAssault sucked, too. You could scroll through the top 100, and also see your score. Anyway to compare you to friends? Nope. Ghost Recon didn't have a scoreboard (though one would be useless, MechAssault still has a useless one).

Now I'm not ripping on the games, just the online presentation of the games. Xbox Live has so much promise, but only when used in the right way. And Unreal Championship is pretty much the extent of what Xbox Live can handle. Then again, if MS gave us those servers they promised, we wouldn't have a problem.

If all the games were hosted on MS' servers, I could easily see paying $10+ a month for Xbox Live after the first year. But with all the games being P2P, I'd never pay MS to keep my stats and friends list.

Conclusion

Best option you have for online console gaming at the moment. Deal with the problems, and keep playing hoping they will be fixed. With the exception of PSO, you won't find a better gaming experience. Hopefully MS will deliver on their promise to actually host the games, but I doubt it. We'll see. I'm sure MS will change on November 14th, 2003 when their phone lines are flooded with people calling to cancel their accounts before it auto-renews.

Also, those in it for sports games will likely never notice these problems. It's mostly the games where you start adding large numbers of people into one game. But then again, those are the most fun.

Null
11-17-2002, 12:35 AM
i mentioned the upload thing a while ago.

as a recap of what i said. there are going to be these probs on console online gaming.

because for one. it seems most broadbands now have found the 128upload as a standard. any dsl or cable im looking at right now has a 128upload. it can be ok for 1on1, depending on the distance. but the more people you want to join, t he more upload you're going to need to support that many people.

PC's have an avantage. the lucky ones who have a HUGE amount of upload, set up servers, you remember the address you can keep going back and playing at the better servers.

gekko
11-17-2002, 10:49 AM
Ya, it's a problem for consoles. My complaint is that it shouldn't be a problem. MS said Xbox Live games would all be played on their servers. Fast servers with great connections, so we could all connect and play 16 player games without a problem.

When I went to create a Ghost Recon game, it recommends that I only make it a 2 player game. Other I've joined and said I may experience network problems because it's above the recommended number of people. Whatever, join. 2 people in the room!!! I've never seen a 16 player Ghost Recon match happen.

PCs wouldn't have an advantage in that sense, if we got what Microsoft promised. But like usual, those ****ers screwed us over. But we don't have a better option anywhere else, so we're stuck, until next year. To put it simply, if Xbox Live is working exactly as it is right now come next November, I'd bet over half the accounts get canceled. It ain't work $.50 a month.

You people bitching about PSO at least are paying for something worth it. I paid $50 for a stupid microphone and for MS to keep my stats. Yippie! What a waste.

Bond
11-17-2002, 02:27 PM
Originally posted by gekko
With the exception of PSO, you won't find a better gaming experience.
Remember PSO is coming out for Xbox Live with extra features. :)

Although I'm not sure if Sega is going to put their charges ontop of Xbox Live. If they did that would really suck.

Professor S
11-17-2002, 03:19 PM
I think you're being just a little overly critical Gekko, and if I can say I think you're letting your bias against MS get the better of you.

I have been playing Mechassault online since XBL launched and I have to say its the best gaming experience I've had to date. The ability to talk to the people you are playing (with no noticeable lag in the conversation I might add) is priceless and sounds excellent. I haven't noticed much of the lag that you speak of. It happens every once in a while but that has more to do with individual connections and not servers. For the price you are paying (less than $5 per month) its a great online experience.

My advice would be to stop looking to be critical, play and have fun. I am.

gekko
11-17-2002, 10:43 PM
Originally posted by Bond
Remember PSO is coming out for Xbox Live with extra features. :)

Although I'm not sure if Sega is going to put their charges ontop of Xbox Live. If they did that would really suck.

Unless you want to count voice support as an extra feature, you're not getting anything else. And you're losing support for GBA connections.

From what I'm hearing, MS is holding off releasing PSO until gamers already bought Xbox Live and adding a monthly fee won't deter users from Live. See, this subscription on top of Xbox Live has been confirmed to exist, but they keep it down so people don't know about it. Someone needs to pay for the servers it runs on, and you know MS won't.

If you want to wait for the same game and still pay, go for it. I don't think it's worth it.

And Strangler, I am enjoying it, and have been for a month now. But until I get what I was promised, I'll be critical. Xbox Live is no more than PS2's network with a universal friends list.