PDA

View Full Version : Top 5 Games Where Technology May Influence Our Gaming Experience


D-realJos
08-31-2002, 11:29 PM
http://www.gametavern.net/forums/images/icons/icon4.gifPlease don't be intimidated by the length of this topic. It's long, but it's an absolute great read, providing you stay focused. Remember, you aren't obligated to read all of it in one sitting(though, that shouldn't be a problem), and can always return to the rest, if you're that reproached by it's length. Also, I rather you not hastily skim over it, but take your time to read it well. http://www.gametavern.net/forums/images/icons/icon4.gif

:deal: (note: My judgement of the games listed in this topic is based on what we currently know about them, and the potential each may have. It has NOTHING to do with predicting which one will be the superior game from a technical or overall quality standpoint. Either one of these games may be better than the other upon their release, though, I'm sure we'd have our personal favorites)

We all know that--well, for the most part--graphics ALONE can't make a game exciting to play. Still, there's no denying that when the power our current consoles' hardware is exploited, the potential to enhance our gaming experience is all too evident. That sole idea is one that has interest me more than any other lately, and thus, will be the basis for this topic. Hope you enjoy! :)
----- -- ----- -- ----- -- ----- -- ----- -- ----- -- ----- -- ----- -- -----

How many times have you heard; "Great graphics doesn't equate to great gameplay." Or; "More power wouldn't automatically makes games better"? Well, I'm sure if you're the kind of gamer that enjoys discussing anything game-related, then I'm sure you have already heard statements along those lines by now.

To many us, those cliché has become law and principle. You'll see it pop up in almost every related debate, and work flawlessly each time, overshadowing any opposing concepts or theories. But, is it completely valid? Is the important of graphics to be kept at a distant and perpetual second to gameplay, and never to be considered as vital to our gaming experiences?

Perhaps that was true in our past, where graphics could only do so much, and--even though it was always the best technology could offer at the time--could never offer the kind of immersion or vision the developer truly wanted to convey. Our present is a different story, however. If we took the time to relinquish such withering clichés, we'd realize that while hardware power and graphics are viewed as lesser importance to our overall gaming experiences, there are some games that--by their nature--defies that 'principle'. In fact, it's totally up to the developers to creat the software that strays from that (shortsighted) idea, and there are some development teams out there that recognize this and are always striving to deliver content that reach well beyond what we are currently use to. To do that, they dig deeper, harnessing the power of current technology. [to be cont'...]

Let's take a break to introduce the first two games on this list(in ascending order). Of all the games out there(that I know enough about), I've narrowed it down to 5 incredible games. We'll look at how they each apply to what you've read so far. Specifically, how technology can influence our gaming experiences. Also, to help keep the concept of topic in perspective, I went ahead and listed what I view as the 'tech-effect'. It relates to the nature of the technology/graphics in each game, and how it lends itself to the respective game. Simply put; a description of the *effect* the *technology* has/can have on each game.


#5) Metriod Prime
http://image.com.com/gamespot/images/2002/e32002/gamecube/metroidprime/metroidprime_thumb004.jpg (http://images.nintendo.com/nintendo/contents/gamepage/gamecontent/images/e3/metroid_prime/e3_metroidprime_gcn_ss03.jpg) <-- click pics to enlarge
Platform: GameCube
Developer: Retro Studios
Genre: Action/Exploration
Tech-effect: Amazing level of immersion within first-person perspective.

Thanks to the talented team at Retro Studios, Metroid returns in glorious 3D, and so far, does a marvelous job at recreating the moody, griping space-exploration experience in ways that surpassed most of our expectations. Because Metroid Prime is mainly played from the 1st-person perspective, the team din't want this game to be view or compared to FPS of today. The solution? Offer total immersion while staying true to the game's roots. The effect? This sureal experience is conveyed through Samus's hi-tech perception of her environment. All the intricate details, environmental effects and elaborate visor modes (http://images.nintendo.com/nintendo/contents/gamepage/gamecontent/images/e3/metroid_prime/e3_metroidprime_gcn_ss11.jpg) that are seen from Samus's viewpoint, goes a long away into transforming each gamer into the intergalic bounty hunter heroine. This time, you ARE Samus! Or how about utilizing some of that hardware power to literally overwhelm (http://images.nintendo.com/nintendo/contents/gamepage/gamecontent/images/e3/metroid_prime/e3_metroidprime_gcn_ss07.jpg) Samus with swarm of dangerous alien life form, vividly painting the picture of how harsh these invironments can be. With Metroid Prime, it's possible to experience all that and much, much more.


#4) Project Ego ('Fable' being considered for final name)
http://www.lionhead.com/games/ego/images/screen_04thumb.jpg (http://www.bigbluebox.com/images/game/screen_04.jpg)
Platform: Xbox
Developer: Big Blue Box
Genre: RPG/Simulation
Tech-effect: Allows unprecedented level of interaction and freedom, even giving players the ability to build a unique in-game personailty.

When one thinks of an RPG, I'm positive one never thinks about being escorted out of a town by gaurds for conduct of "indecent exposure." In Project Ego, you better be prepared to alter your way of thinking. Take control of a boy's journey to manhood, in a land brough to life by inspiring visuals (http://www.bigbluebox.com/images/game/eurolaunch_04.jpg). Underneath the graphics, lies, one of the most advanced AI systems ever bestowed on a game, and for one main purpose only; create a virtual habitat where the choices of the player to do whatever he/she wants are 'limitless'. A bold step for any developer to take, since they'll be forced to think meticulously to catch every possibility within the bounds of the game. The computing power in CPUs today is so immense, that when you see that power being use run simulations of such magnitude, you tend to wonder; "man, what took so long, he he" Now, while I think this open-ended design of Project Ego is--for the most part--meant to flow alongside the game's quest rather than play a more crucial role(the factor that keeps it from being # 1 on this list), I still have to admit that being able to interact however you want--essentially imprinting your presonality in the game--but actually witness the results, consequence, and response to your actions is an exciting prospect that is sure to add much to our gaming experience.

[continued]... When used in the right way, the technology behind games can be a pivotal and essential factor to the level on which we enjoy our games. Picture Rogue Leader, for instance. It's gameplay is almost obsolete by today's top standards, in a nutshell, it's gameplay can partially be sumed up by the phrase; "Just get your ass up there and shoot sh!t down." However, Rogue Leader has this uncanny ability to display some amazing visuals and extract incredible performance from that little Cube(thanks to Factor 5, ofcourse). It's one thing playing X level in X Star Wars game, and it's another to be blasting through the Trench in Rogue Leader via cockpit mode. Then, have all your perception of immersion shattered, as you encounter the infamous Battle of Endor! Fighting against hundreds of enemy crafts, two Star Destroyers, accompanied by wingmen and allied with massive ships, immersed me in the world of Star Wars like I never thought was possible, until then. As a result, scenarios like that helped me to enjoy and appreciate the game eventhought it's lacking in depths. That's an example where there can be no substitute for graphics/technology & power, and such experiences just aren't possible otherwise. [to be cont'...]

This takes us to the next game on the list...


[b]#3) Splinter Cell
http://games.gamespy.com/artwork/20020612_202054_Splinter%20Cell%20-%20Xbox%20-%20Fence%20shadowb.jpg (http://www.ubi.com/NR/rdonlyres/enbuzllzes3ggpkkmypqxapnilhebalzrhuy5qp5exgl3tmexctnsvhinkrx54dcpphez2ozau5xlvcsxzsu6ht3zgg/splintercellxbox_6.jpg)
Platform: Multi
Developer: Ubi Soft, Montreal
Genre: Action/Stealth
Tech-effect: Realistic lighting heightens stealth gameplay. Interactive environment bound by physics enables 'dynamic action gameplay'.

Because of it's stealthy gameplay, Splinter Cell is and will continually be compared to Metal Gear Solid 2. Only difference is; the developer plans to take the gameplay to a much higer level, while giving the player much more control over the action in the game rather than relying on too much scripted events. Splinter Cell wouldn't be on this list if it didn't had technology that really influence the nature of the game. Think dynamic lighting and shadowing (http://www.ubi.com/NR/rdonlyres/emopbripnbleea5k4hn5iajeidtchsfy6gitfvh5vwey4x5aayefbnwhfhjx2gmzsjz2x7uvw6xn2fv7nkgople6n3d/splintercellxbox_2.jpg). Enemies will spot your shadow, so becareful. That lends it self to the gameplay machanics, as you may have to:
close doors to cut off light sources, strategize and plan how you will tackle a certain situation, turn off/"put out" lights, use stealth in a much more pratical way than ever before, and so much more. Superbly interactive invironments and advanced physics creates lots of cool possibilities, what I call, "dynamic action gameplay". Shoot a barrel, watch fuel leak forming a puddle... well, used your imagination from there. In all, I think Mathieu Ferland, the Producer at Ubi Soft Montreal, summed it up perfectly.
"We focused our efforts in linking amazing technology to the gameplay. "For instance, the real-time lighting and shadows are awesome effects, but they are also crucial to the gameplay[stealth, for instance], and there are a lot of other examples of that kind."

[continued]...Resident Evil is yet another faithful example that supports the idea of this topic. With the capabilities of GameCube, Capcom totally altered my perception of what pre-rendered graphics truly are. Up until then, this style of graphics had a bad rep, given the power of these current consoles, it seemed unecessary in this day and age. The leap Capcom made over all previous stlyes was a leap that now has me anxious to witness more. I've never seen such incredibly detailed and moody environments, so atmospheric, that they suck you right into the immediate scene. I was so immeresed that I was, occasionally, scared to walk down those spooky hallways, and instead, steadily gazed at the scenery before me, as though expecting whatever it is that may be waiting for me, to grow tired of waiting and reveal it self. In such moments, you couldn't tell me I wasn't part of the scene. Many times, it certainly felt so. I've had uneasy moments in games before, but I never, EVER had a gaming experience like that before. I love it! That's what technology can do for games. [to be cont'...]

Are you still with me? Great, cause some of you may be a bit surprised by the next game on the list...


#2) Legend Of Zelda
http://image.com.com/gamespot/images/2002/e32002/gamecube/legendofzelda/zelda_thumb003.jpg (http://images.nintendo.com/nintendo/contents/gamepage/gamecontent/images/e3/zelda-gcn/e3_zelda_gcn_ss08.jpg)
Platform: GameCube
Developer: Nintendo
Genre: Adventure
Tech-effect: Perfectly conveys a truly interactive cartoon of epic proportions.

One glance at this game says it all, it truly does speak for itself. Consequently, not much explanation is needed here. While some may mistake it's authentic toon-styled visuals as a mere gimmick, it triumphantly goes a long way into making the experience genuine, as gamers will not only be drawned into the mystical world of Zelda, but simultaneously be part of a truly interactive cartoon--a level of perception (http://cubemedia.ign.com/cube/image/zeldagcbroll_052902_22.jpg) never before achieved. I think the potential here to become one of the best gaming experiences in decades, is uncanny. Plain and simple. For that, Zelda earns a well-respected position on this (already outstanding) list.


[continued]...While all the graphics in the world won't make your game as fun as Mario 64(or recently Mario Sunshine, from what reports indicate), and definitely won't create unique games like Pikmin, there's no denying--as RE and RL already proved--that technology can do a whole lot to alter our experiences and how immersed we are in a game, expecially if the artists and level designers do their parts well.

With this current generation of consoles, there really isn't any in-game situation that can't be created. We are at an era where anything the developer imagine, can be be visually conveyed, and pretty convincingly at that. Of course, the next-generation of consoles will do that at on a much higher level, but really, in this current generation, if the developer can imagine it, they can create it. This is the first time developers can truly make that claim. It's no surprise that were are begining to see a rise of games that use the power of these console to further enhance the play experience in ways that were not quite possible before. This current generation will also be the first where the most ambitious of development teams will be recognized. These are the developers that always try to push the envelope further and further and manipulate the hardware to offer more and more exciting possibilities and experiences. [Note: that's not to say devs won't be recognized unless they aim for the most ambitious game design. Of course, creative teams will always share the spotlight whether they push games in this direction or not] [to be cont'...]

Finally, the game that I believe edges out the others on this list, thus, deserving the #1 spot...


well.. you'll have to tune in Sunday night(if not, Monday night) to see which game takes the #1 spot, and also see the conclusion of this topic. Good stuff, don't miss!

until then, does anyone care to guess what that game might be?
2 guess per person only. I'll even give 200 of my doubloons to the first person who gets it. Mods, feel free to quess as well, although, you won't get sh!t from me. :)

D-realJos
08-31-2002, 11:31 PM
1) BC
http://image.com.com/gamespot/images/2002/e32002/xbox/bc/bc_thumb010.jpg (http://xboxmedia.ign.com/xbox/image/BCE3_10.jpg)
Platform: Xbox
Developer: Intrepid Computer Entertainment
Genre: Simulation/Survival
Tech-effect: A visually stunning, simulated ecosystem perfectly sets the tone of BC.

An incredibly advanced AI network and compelling visuals brings to life the prehistoric world (http://xboxmedia.ign.com/xbox/image/BCE3_01.jpg) of BC. For once, CPU power isn't being used to throw a few "advanced" enemies at you in a FPS, who are finally sensible enough to flee when you throw a grenade their way. In BC, A sophiticated AI system will be used to simulate this entire prehistoric world and the inhabbitants within. Animals will go about their daily routine (http://xboxmedia.ign.com/xbox/image/BCE3_05.jpg), hunting, locating water, resting, birds will flock and migrate, etc. This virtual ecosystem has a direct and dramatic impact on the way you'll play the game-- more so than the previously listed games, IMO, hence, it takes #1 on this list. Take note of the AI patterns of the various life forms around you. You'll eventually learn to use those patterns to warn you of potentially approaching danger, where to find food, shelter, or what else the vast possibilities allow. The graphical and computing power of the Xbox brings all of this to life, and engluf the player in a world teaming with prehistoric predators (http://xboxmedia.ign.com/xbox/image/BCE3_06.jpg), where survival is the key to mankind's existance. Such an enthralling concept that will be sure to house many intense experiences for the player, would be really difficult to present without the technology.


In closing, if you've been absorbing what you read throughout this topic, then it's vividly clear that these current consoles have the expressive power to make games much more engauging, satisfying and immersive. Developers can now put the player in almost infinite situations that just weren't possible before. An overwhelming space battle can now truly feel like one, a tense, scary, gut-renching environment now truly feel AND look like one. For the first time, we are beginning to see how hardware-related aspects like graphics, sound (which deserves an exclusive thread)and computing power in general can play a more important role in the experiences we have. Rather than being pushed aside as one of the least important aspects of a game, they're being used to not only complement gameplay, but to assist, accelerate and fortify our entire experience in ways that haven't been possible or successfully accomplished before.

Simply put; Games can now be more immersive/intense (http://www.lucasarts.com/products/rogueleader/images/screens/20.jpg)[pic inside], scary/unsettling (http://www.gamespy.com/e32002/pc/doom3b/11.jpg), fresh/stylistic (http://ps2media.ign.com/ps2/image/auto_0206_1.jpg), atmospheric/nerve-racking (http://www.ruliweb.com/data/news2/09m/15/39.jpg), and simulated/realistic (http://www.elixir-studios.co.uk/exclusive/jpgs/Tank_Protest_1.jpg) than ever before--substantially altering the level on which we can experience our games--all thanks to the capability of current hardware, and how far developers are willing push them. Of course, the abillity for games to continually look better and better is a natural evolutionary cycle, but it makes me feel warm inside when I realize that our gaming future has much more to offer than just prettier, 'tech-buffed games'. New and deeper experiences await us! The relationship between technology, and content is inevitably growing stronger, and we are merely witnessing early results of their amalgamation right now. The best is yet to come!

DeathsHand
08-31-2002, 11:52 PM
I read some of the stuff and things, and I agree power can enhance the gameplay... Wether it be like the examples you listed for each game (although I don't see how having it be like a cartoon would enhance the gameplay experience... :p )... Or because y'know... Enhanced AI comes with more power too :p Well, if the developers want to put enough effort into the game to do it :D

I've never said POWER doesn't enhance gameplay fun and such, I said graphics don't ;) And while in some cases they can (just like looks can enhance some movies... like Lord of the Rings, with it's very very very purty areas they filmed in)... Some of the areas of FFX are very nice... But it's not just graphics that makes those graphically nice scenes stand-out, it's the camera... which is a big reason why, although RE1 had some very nice backgrounds and such, the camera was always still... and it had kind of a bland feel to it... for me at least... I rarely stay to gawk at the graphics, but there were a few scenes in FFX where I did... but like none in RE1, although it's visual appearance alone far surpassed FFX's...

As for Rogue Leader, I don't think the graphics were that big of a deal... Y'know I had nice fun when I rented Rogue Squadron... And I had nice fun with Rogue Leader...

You say the gameplay was kind of outdated or whatever, but you could look at it that way or you could look at it as "Simple and fun"... and it kinda was... Just nice good fun... until it got boring ;)

Like I've said before, I'd really like to see an X-wing/Tie Fighter type of game on a console (maybe by Factor 5)... y'know, full 3D areas and controls... no self stabalizer/uprighter... lots more stuff like having to control power to shields/guns... being able to dock, board, or y'know... transport... things around... and stuff...

But yeah enough about that ;)

Oh and chances are if anybody read that whole post, they won't wanna take the time to read mine too but oh well :D

Shadow_Link
09-01-2002, 06:21 AM
The only game I can really think you will put on that number 1 spot will be Doom 3. Though I still don't see how the graphics in that game would enhance the gameplay, unless there is smething I missed. Maybe it will contribute to the 'fright' factor, and make that experience of confronting other beings a bit more real :D.

Anyway, that was another top notch topic Dreal ;).

D-realJos
09-01-2002, 04:47 PM
Originally posted by Shadow_Link
Though I still don't see how the graphics in that game would enhance the gameplay... Maybe it will contribute to the 'fright' factor, and make that experience of confronting other beings a bit more real :D.

You're definitely right about the fright factor thing. The developers even said in an interview that their goal is the make Doom3 the scariest game ever made. You'll get a better idea of how things like that enhance a game's quality, by thinking more about the gaming experience you encounter(wider term), rather than gameplay(much more specific term).

I understand that the term "gameplay" is in the title(I wanted to keep it short), sorry about that ;). But, I tried to refer to "gaming experience" a lot more throughout the topic. I believe that's what count more than anything else, when it's all said and done. The level on which we are able to enjoy games.

like RE. The gameplay didn't really change from the original at all. But, our gaming experience was enhanced considerably.

oh, this isn't to say doom3 is on the list. although, it's not to say it isn't. :D

Anyway, that was another top notch topic Dreal ;).

Thankyou!

Oh, and DeathsHand, I really can't argue with your personal opinion. I tried to give examples where graphics, computing power, or technology can enhance the gaming experience. If you dind't experience RL, or RE on a entire new and considerably higher level than their original predecessors(even though their gameplay remained the same), I don't know what to say, cept for the fact that; I did! . As for Zelda, I think we'll have to opportunity to experience that game on a level that was never achieved before. How much epic interactive cartoons did you play? :D

Consequently, wouldn't that be a whole new experience for you? and on a higher level, since it was never done on that scale before? That's the concept here, since either one of these games could suck on release(realistically speaking).

I just think it's stlye will have everything to do with the level on which we'll enjoy it, which includes it's expressiveness, and the feeling it may evoke from the player.

Crono
09-01-2002, 04:55 PM
hmm...my first guess is Doom 3, I definitely think it will be number 1...um..as my second guess...I dunno, lol.

DeathsHand
09-01-2002, 05:17 PM
How would Doom 3 beat out those other games? :unsure:

I could see how the graphics could increase the fright factor stuff, but y'know it does the same for like Silent Hill 2/3 and I guess RE1 on NGC...

And really, no, I didn't have a much better gaming experience when it comes to RE1 or Rogue Leader... but I guess that's just me :p

If Lisa was in RE1 on PSX, she'd probably be just as freaky to me as she was on the NGC remake... And really, I was more scared of the PSX game then I was of the NGC game... I guess that's cuz I played the PSX version first when I was like 10 ;) But still...

But meh whatever...

Really I guess the most important things, IMO, that are enhanced by power is like... A.I., the atmosphere... like enviornment stuff (example, SH2's was greatly improved over SH1's cuz it had realistic lighting for some neat shadows and stuff, along with better fog and the like)... and uhh... Well I guess to me those are like the two biggest things that are enhanced by a system's power :p

Stonecutter
09-01-2002, 11:26 PM
The only games I could think of would be panzer dragoon orta or SFA.

bobcat
09-02-2002, 12:04 AM
Yeh Doom 3 would be a bit weird up there, but maybe it is. When will we get our number 1 Dreal?

TheGame
09-02-2002, 12:15 AM
I read it, and I don't really see the point... basically this is a topic about your predictions of games that will have better gameplay because of better graphics or More Power?!?!?!? :confused:

D-realJos
09-02-2002, 03:01 PM
I wanted to keep it as short as possible, that's why I chose the original "Enhancing Gameplay with power" title.


anyway...


Not saying Doom3 is or isn't on the list, but what's wrong with that?

I think there's a lot of potential for Doom3 to be an incredible experience. That's doesn't say it'd have to most innovative or deepest gameplay... then again, maybe we should stop using the term "gameplay" to describe how exciting a game is to play/experience.

It's funny that I eventually brought that point up, because here's one of the many paragraphs that didn't end up in the final topic. I think it says a lot.

"As I stated, the gameplay in both these games[RL and RE] are "weak", by todays top standards, yet, playing them proved to be a blast. Call it, fallacy, but one thing's for sure, it's not a contradiction, because I really did enjoy playing them. You see, It's scenarios like these that makes me question of we'll have to extend the definition of "gameplay" to include concepts of immersion and atmosphere due to technology. but, that's a totally different topic altogether. ;) "

DeathsHand, see above paragraph.

Really I guess the most important things, IMO, that are enhanced by power is like... A.I., the atmosphere... like enviornment stuff...

ding, ding, ding... that what the entire topic is saying.

(also, why don't you take a quess at the number one game? You have a lot of dblns already, but, maybe you can give it away to charity :D)

By the way, I treated graphics, AI, computing power, etc, as basically ONE nature. Numerous phrases, all one nature. In the thread, I used numerous phrases because I wanted to make it clear that I made NO distinction between any. It's all technology really...

The Game said...
I read it, and I don't really see the point... basically this is a topic about your predictions of games that will have better gameplay because of better graphics or More Power?!?!?!?

I'm not preticting anything(as I stated), it's just a selection of 5 game that I think best relate to the topic. As I told Shadow_link, the title is a bit misleading(and mainly because we unnecessarily have far too specific definition for phrases like "gameplay" or "power").

It's all in the topic, you just have to maintain focuses.
here's a quote I extracted... it's from the 7th paragraph(the one above the Metroid pic). If you don't get the point after reading it, then, I'm affraid you never will.

"Of all the games out there(that I know enough about), I've narrowed it down to 5 incredible games. We'll look at how they each apply to what you've read so far. Specifically, how technology can influence our gaming experiences. "

That paragrah is as simple as I could describe the topic. Maybe the length inevitably caused a few of you to skip that part... I cautioned not to that. :D


bobcat said...

When will we get our number 1 Dreal?

so many questions and bewildered responses.. so little time to satisfy everyone. ;)

let's see. It's monday right now... I might be able to post it tonight. I'll likely check out the labor day parade today. Hope I'm not too tired when I get home. :)

Never the less.. the work is done.. just have to post it. Although, I have to find a few necessary pics first.

hope that answers your questions!


PS: Oh yeah, you guys haven't seen the conclusion, that will also deal with any loose ends.

DeathsHand
09-02-2002, 03:12 PM
Originally posted by D-realJos
ding, ding, ding... that what the entire topic is saying.

Exactly... and I was agreeing with it ;)

"I agree power can enhance the gameplay"

And when I said that gameplay I didn't just mean like... controllish... stuff... or whatever cuz I also mentioned AI and such :p

The only thing I didn't agree on much was that RL and RE were such GREAT BIG THINGS simple because of graphics...

RL was just good simple fun, and yes I guess graphics did help the experience, but I still thought the game was just fun to play... and graphics don't make things FUN, necesarily... and the FUN in rogue leader didn't last very long... I beat it, tried getting the gold medals, then stopped playing... heh heh...

As for Resident Evil... I've always loved the RE series... the thing that I enjoyed the most was like going through and seeing the new stuff they added... new areas, enemies, items, storyline things, etc... then I played the game again and again (I think I beat it like 12 or 13 times before I traded it for Medal of Honor Frontline :p )... but I've done that with all RE games... and I did it the most with this one because it seemed to have the most extras than any other RE game... at least it seemed like it :p

And then I played through it a couple times to record sounds from it to make goofy mix things :sneaky:

But yeah, graphics didn't really enhance my gaming experience... I probably would have liked it better if it was fully 3D (Of course with toned down graphics) with a moving camera and such but meh *shrugs* I've said that before...

D-realJos
09-06-2002, 02:27 AM
well, there you go.. I posted the #1 game.

sorry for the delay, i was also hoping someone would make the guess, but I figured no one would ever think about BC. :D

GameKinG
09-06-2002, 10:13 AM
For good reason too...

bobcat
09-06-2002, 10:53 AM
U put a lot of effort into this topic. BC looks to be very interesting to say the least.

*blows dust off Xbox*

Perfect Stu
09-06-2002, 11:18 AM
top notch post, D-real...

keep up the good work................or else :vader:

;)

Mechadragon
09-06-2002, 06:35 PM
Peter Molyneux is GOD!

GameKinG
09-06-2002, 08:14 PM
After Black & White, I dont seem to trust what Peter says as much.