D-realJos
01-26-2002, 09:45 PM
http://boards.ign.com/message.asp?topic=15923707&replies=17
For the record, this isn't my topic. [although, it's a great way to stall until I can post one
of my own ;)] ...so 2 thumbs up for the original poster.
A guy at IGN boards probably felt the need to look through some old interviews(for what ever reason), but it seemed to have paid off because what he found was startling.....positively!
Some of you may/may not have seen/don't not remember this one, but here it is anyway. It's one of those things that you'd like everyone to be aware of.
Miyamoto...
"Shall I begin making Zelda for our next generation hardware? [cheers] At this point, the answer to that question is no. [Disappointed "aaaawwwws" can be heard and Miyamoto laughs.] The reason for my saying this is that all of the elements for which Zelda has received so much praise for had already been incorporated into the game more than a year before completion, when I felt the game was not fun to play. I think that a lot of the reasons that Zelda has been so praised are not related the N64's level of expression, the unique camera systems and auto-jump system, nor the gorgeous cinema scenes and spectacular boss fights. It is true that some other team may realize the level of expression that we achieved with Zelda, but of course it will not be the exact same as Zelda. With improved hardware, I can imagine Zelda having more detailed graphics and a quicker response time, but when it comes to increasing the degree of fun, I cannot be certain of that at this time. This is something that I feel we as designers must reconsider.
Also, I want to constantly make efforts to create new ideas. I want to propose new game ideas without worrying about the headaches of management, such as inflated development costs. Video games have become far more popular than in the past, but I feel that we have just been repeating the same events again and again in this unique market. Even with Zelda I did not feel that sense of freshness that I had with the original Super Mario Bros. I want to make efforts to convey the charm of video games to the general public that is currently outside the reach of the industry in which we do business. This is because I really want to feel the unique zest of the entertainment industry, where one simple idea can create an unexpected social phenomenon. "
Also important... The author's(of the thread) comment.
"Very interesting. It looks like the 'new look' of Zelda was always meant to be, who are we to question his work! :)"
Link! (http://boards.ign.com/message.asp?topic=15923707&replies=17)
___________________________________________
Extra Bite:{tm} :D
This concerns Eternal Darkness....[again, you may/may not know this]
If you've been to Silicon Knights website, then you may know that it has a really cool sound piece that seems like it was recorded from one of Shakespare's plays or something. It demonstrates superb voice acting. Click here (http://www.siliconknights.com/images/damned.wav), turn up your speakers, and listen to the file...sounds good doesn't it?
The TRUTH?... That part was rip directly from the GameCube game.
Great voice acting and sound--among everything else that we know--only scratches the surface of what ED will offer...as Denis always reminds us. (http://boards.ign.com/message.asp?topic=17821454&start=17826342) ;)
For the record, this isn't my topic. [although, it's a great way to stall until I can post one
of my own ;)] ...so 2 thumbs up for the original poster.
A guy at IGN boards probably felt the need to look through some old interviews(for what ever reason), but it seemed to have paid off because what he found was startling.....positively!
Some of you may/may not have seen/don't not remember this one, but here it is anyway. It's one of those things that you'd like everyone to be aware of.
Miyamoto...
"Shall I begin making Zelda for our next generation hardware? [cheers] At this point, the answer to that question is no. [Disappointed "aaaawwwws" can be heard and Miyamoto laughs.] The reason for my saying this is that all of the elements for which Zelda has received so much praise for had already been incorporated into the game more than a year before completion, when I felt the game was not fun to play. I think that a lot of the reasons that Zelda has been so praised are not related the N64's level of expression, the unique camera systems and auto-jump system, nor the gorgeous cinema scenes and spectacular boss fights. It is true that some other team may realize the level of expression that we achieved with Zelda, but of course it will not be the exact same as Zelda. With improved hardware, I can imagine Zelda having more detailed graphics and a quicker response time, but when it comes to increasing the degree of fun, I cannot be certain of that at this time. This is something that I feel we as designers must reconsider.
Also, I want to constantly make efforts to create new ideas. I want to propose new game ideas without worrying about the headaches of management, such as inflated development costs. Video games have become far more popular than in the past, but I feel that we have just been repeating the same events again and again in this unique market. Even with Zelda I did not feel that sense of freshness that I had with the original Super Mario Bros. I want to make efforts to convey the charm of video games to the general public that is currently outside the reach of the industry in which we do business. This is because I really want to feel the unique zest of the entertainment industry, where one simple idea can create an unexpected social phenomenon. "
Also important... The author's(of the thread) comment.
"Very interesting. It looks like the 'new look' of Zelda was always meant to be, who are we to question his work! :)"
Link! (http://boards.ign.com/message.asp?topic=15923707&replies=17)
___________________________________________
Extra Bite:{tm} :D
This concerns Eternal Darkness....[again, you may/may not know this]
If you've been to Silicon Knights website, then you may know that it has a really cool sound piece that seems like it was recorded from one of Shakespare's plays or something. It demonstrates superb voice acting. Click here (http://www.siliconknights.com/images/damned.wav), turn up your speakers, and listen to the file...sounds good doesn't it?
The TRUTH?... That part was rip directly from the GameCube game.
Great voice acting and sound--among everything else that we know--only scratches the surface of what ED will offer...as Denis always reminds us. (http://boards.ign.com/message.asp?topic=17821454&start=17826342) ;)