PDA

View Full Version : ~Kindom Hearts Preview~


Perfect Stu
08-01-2002, 01:58 PM
It's time to preview another game for the PS2 Forum here at GameTavern. I have chosen Kingdom Hearts this week, as it is possibly my most anticipated game of this year, as well as the fact that it is currently in second place in my preview poll. Enjoy!

http://gamespot.com/gamespot/images/2002/playstation2/kh/header.jpg

KINGDOM HEARTS Preview

An Opening from Stu:

Have you ever tried to mix two things together? Maybe Coke and Lemonade? Possibly the game of tennis with the game of frisbee (I like to call it frennis)? I know I have :D...:unsure: Sometimes, in fact usually, it doesn't work out. Some great things just don't mix. The same was thought by many when Square announced they were making a game in collaboration with Disney. But since Square has been giving off information and media of their newest action/rpg, Kingdom Hearts, people have definately given it a second look. And today, you'll find out why...

-Kingdom Hearts will be released on September 17th, 2002 at the price of $49.99.

From Gamespot:

For those unfamiliar with the game's story, Kingdom Hearts tells the tale of a young boy named Sora who is charged with saving the whole of existence from an evil, shadowy group of folk known as the heartless, who have been claiming worlds one by one. When they reach young Sora's home, Destiny Islands, he is armed with a weapon capable of defeating the heartless-the keyblade--but he's swept away in the ensuing chaos to another world, Traverse Town. Although he's not quite up on current events, Sora is motivated to discover what's going on in order to reunite with his two other friends, Riku, a friendly rival, and Kairi, his secret crush. However, as he begins his search, he bumps into Donald Duck and Goofy, who are on a similar quest. It seems the pair have gone off in search of their king, none other than Mickey Mouse, who has set out on his own to stop the encroaching darkness. Recognizing the keyblade and its role in the fight against darkness, the two join up with Sora and go off on an adventure that will take them through most of the major Disney worlds and feature cameos from some of Square's best and brightest.

Despite the inclusion of the Disney element in its story, Kingdom Hearts' plot and gameplay is Square in fine form. Rather than tailor the game to the typical Disney audience, the Kingdom Hearts team has wisely opted to focus on the game's story and draw on Mickey's posse as needed. The end result is a role-playing game that features the charm of Disney's characters and the polished gameplay and impeccable production values of Square's games. In fact, the game really does seem to have the classic appeal of some of the Disney animated flicks that have managed to satisfy folks of all ages, which is a very good thing.

In terms of gameplay, Kingdom Hearts draws on some of the most appealing elements of Square's games and winds up being an engaging mix of old and new. The basic structure of the game is pretty standard: You'll travel to a certain world, interact with the natives, explore a bit, fight the boss, use the keyblade to seal off that world from the heartless, and move on to the next. The gameplay is an accessible hybrid of 3D platforming mixed with some very Square-specific touches, such as the magic system, summons, and earned abilities for each character. You'll even have a party of three to manage--in addition to Sora, who you'll be able to control directly, you'll be joined by Donald and Goofy. Not only will the pair be useful in combat, but they'll also be vital when performing special "trinity" moves that are designed to help you gain access to items and new areas. As you travel to the various Disney worlds, you'll have the option to swap in characters who are specific to that world. For example, you'll get to have Tarzan when you're adventuring in the Deep Jungle, or Ariel when going through Atlantica. And while you'll never be able to take direct control of the Disney crew, you will be able to set their AI behavior, which works well in the game.

In addition to the main quest of fighting the heartless, you'll also come across secondary quests that make use of Disney franchises. For example, you'll have to collect the 101 dalmatian puppies who are scattered throughout the various worlds and track down the pages to a book containing Winnie the Pooh and the gang from 100-Acre Wood. The game will also have a healthy share of minigames, such as tournaments held in the coliseum seen in Hercules and a shooting game you'll play as you travel to a new world in your Gummi ship. The Gummi ship also plays a part in an optional gameplay element that allows you to build your own custom ship to tool around in. Item synthesis, another creation-style component of the game, should be familiar to fans of Square games. You'll be able to create a variety of new items by visiting the local moogles in Traverse Town, who've set up shop there and will whip up whatever they can out of whatever ingredients you have on hand.

If it sounds as though the game is packed to the gills with gameplay options and things to do, it is. Fortunately, the game's pacing is pretty good at easing you into everything. You'll only be able to perform physical attacks at first, but as you progress, you'll unlock the other abilities at a good pace. In the end, despite the game's cute exterior, the gameplay in Kingdom Hearts seems as deep as anything Square's done, if not more so.

Graphically, Kingdom Hearts is an impressive achievement, not just in terms of the game engine's solid use of the PlayStation 2 hardware, but also in terms of the game's overall style. Generally speaking, the graphics are very well done, featuring a generous overall polygon count, very detailed textures, fluid animation, large environments, and a nice assortment of special effects. On a smaller scale, the game is quite an achievement in terms of style, as Square has managed to successfully fuse a disparate array of art styles from the various Disney flicks, as well as its own unique style, into a cohesive visual package. You'll see appearances by just about every heavy hitter in the Disney canon, and there will also be some cameos from some of Square's Final Fantasy crew. Excellent use of color, gourad shading, and careful polygon modeling on the characters results in impressive 3D re-creations of the Disney characters. Furthermore, all the different characters retain their distinctive looks, so the differences between the characters in Alice in Wonderland and those found in Tarzan or Aladdin are taken into account. On Square's end, the various Final Fantasy characters who appear in the game are carefully rendered in a mold that fits the game's overall art style. The end result is a slick package that is a fine showcase for the best of what both companies have to offer.

The game's sound will be one of its most scrutinized aspects due to the amount of high-profile voice talent gathered for the game. Our build of the game featured English voices, and they all fit pretty well. Haley Joel Osment does a fine job as Sora, and the rest of the game's voice cast acquit themselves nicely. The Disney characters are all pitch-perfect, while the Square character, silent until Final Fantasy X introduced voice acting to the Final Fantasy franchise, are given voices that suit them well. In terms of the game's soundtrack, the score is typical of Square's previous games. Variations on the different Disney movie themes are complemented by more sweeping pieces of music that reflect the game's scope.

Even though Kingdom Hearts pretty much "had us at hello," we have to say the game is coming together quite nicely for its upcoming US release. The US voice fits in well with the polished gameplay and impressive graphics. The only minor gripe we have is the game's camera, which can get a bit sketchy in places, but it certainly doesn't break the game. If Square could tighten that one aspect of the game up a bit before it ships, that would be great, but other than that, the game is looking very good. Kingdom Hearts ships this October for the PlayStation 2. Look for more on the game in the coming weeks.

(continued in next message)

Perfect Stu
08-01-2002, 02:05 PM
From IGN:

Embracing the common perception that animation is an artform for children requires a certain ignorance of its history. The truth of the matter is that there was considerable diversity of styles and subject matter back in the early days of moving cartoons, particularly prior to the Hayes Code, and even Disney, now regarded as a bastion of the innocuous, produced some pretty heavy stuff. The fact that we usually just watch it when we're very young (and possessed of relatively undeveloped critical faculties) makes it easy to miss the fact that Snow White and the Seven Dwarfs is a masterpiece of horror no matter what your age, or that Bambi is one of the most nihilistic films ever made.
Kingdom Hearts, the long-awaited collaboration between America's most famous animation studio and Japan's most famous RPG developer, draws just enough of its inspiration from the grim antecedents of Disney's modern work. It's not likely to scare its youthful players as badly as Sleeping Beauty hit me when I was five or so, but it nevertheless has a darker edge to it that may surprise you. It's more along the lines of Fantasia, that same sort of undirected, but still effectively foreboding imagery. Mix that with fast-moving action-oriented gameplay, very much in the tradition of Dewprism or Brave Fencer Musashi, throw in an excellent localization job, and it looks like we have a hit on our hands for this fall.

The localization is likely what you're interested in hearing about right now, since the import version of Kingdom Hearts has been around for some time now. The unfortunate thing for us, however, is that there isn't much to tell. It used to be that we could pick apart Square's English texts for hours, and make "spoony bard" and "I got a good feeling!" jokes for months or years afterward. Not so nowadays. Kingdom Hearts is so far as good or better than Final Fantasy X in this regard, which is more than enough to avoid significant complaint.

Haley Joel Osment occupies the lead role of Sora, youthful hero dragged into events beyond his ken and so forth, as well as you would expect. Honestly, he's the perfect choice for it -- his presence is only remarkable because we would never have thought such a famous name would deign to appear in a videogame. If Osment were playing the youthful hero in a Disney movie, who'd bat an eyebrow? But anyway, Hollywood's temporary loss is our gain. He's obviously quite comfortable in a voice acting role, and possesses both the range and precision to fill out the character with different shades of feeling.

Some of the supporting cast seems a little less sure -- Kairi's doesn't sound quite as effective in scenes opposite Sora -- but it's nothing to complain about. Riku is a somewhat more complex case, though, because he's one of the characters that sounds markedly different from his Japanese counterpart. His English voice isn't quite as deep, and his delivery is a little slower, perhaps in part due to the different cadence of the two languages. The effect is to make him seem less touched by the Dark Side, as it were, motivated more by curiosity than any darker impulse. Comprehension of his dialogue is probably also a factor, though.

As for the Disney crew, most of them are as expected. Characters like Goofy and Donald Duck are eternal. It's just a little funny to hear them speaking English after going to all that trouble to adjust to the bizarre experience of hearing them in Japanese. We're trying to work out exactly which of the more recent characters is voiced by their original actors, but it's difficult in some cases -- for example, how do you tell whether Captain Hook being played by someone new when you last saw Peter Pan sometime during the Reagan administration? We'll do our best to circumvent all the guesswork by picking up a complete cast list from Square in the near future.

The Square characters, meanwhile, most of them Final Fantasy refugees, may be a mixed bag from some points of view. Once you get to Traverse Town, they sound fine -- Yuffie's voice is so exactly suited to the character that I could have sworn she was always talking to me like this, Squall/Leon possesses the appropriately modulated degree of surl, and Mandy Moore plays a lovely Aerith (yes, the current version does espouse the Japanese usage). On the other hand, the different voices for the Final Fantasy X characters take some getting used to. Kid Wakka's accent isn't quite so heavy, which is a pity, because I quite liked it in its original for. It's nothing to get hung about either way, though, since those characters are little more than cameos. Indeed, the Destiny Islands crew appears to have had its role contracted in comparison to the Japanese version. Last I checked, a series of duels with Selphie, Tidus, and Wakka were required combat training, but they appear to no longer be a requirement for moving the plot forward. No complaints here, though, since the final three-on-one battle was a king hell pain in the neck.

To address the interests of the small cadre of J-pop fiends reading, yes, the game does open with an English version of Hikaru Utada's "Hikari" (specifically, the PlanitB dance remix), and yes, the translation is pretty loose. Viewed independent of the original, though, the English lyrics are about as inoffensive as pop lyrics get (the author doesn't mind them, anyway, which is saying something), and the tune is still remarkably catchy.

And while you're at it, there are plenty of movies covering the cast from the first two areas of the game. Those show up one of the game's faults, the fairly inaccurate lip-synching (a problem which also popped up in Final Fantasy X), but it's something that you get used to after a time, and the more cartoonish characters are obviously not afflicted (does Donald Duck even have lips?). This isn't the end of our coverage by a long shot, though -- stay tuned for exposure to many more of the game's worlds in the very near future.

Screenshots

http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen001.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen002.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen004.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen005.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen008.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen009.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen022.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen023.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen024.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen027.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen033.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen037.jpg
http://image.com.com/gamespot/images/2002/e32002/playstation2/kingdomhearts/kingdomhearts_screen036.jpg

Crono
08-01-2002, 02:27 PM
Nice preview, Stu. And this game looks awesome.

BlueFire
08-01-2002, 02:38 PM
Very Good, Stu.

Jonbo298
08-01-2002, 03:36 PM
This game sounds great and all. But I still wonder to this day if Nintendo made this game and not Square. People would scream kiddy all over the place like no other. But since Square is making it, I don't think I've ever heard ANYONE say this game is for kids only. *sigh* But great preview Stu!

Joeiss
08-01-2002, 05:43 PM
Originally posted by Jonbo298
This game sounds great and all. But I still wonder to this day if Nintendo made this game and not Square. People would scream kiddy all over the place like no other. But since Square is making it, I don't think I've ever heard ANYONE say this game is for kids only. *sigh* But great preview Stu!

Do you have to bring up Nintendo in every single one of your posts? Damn, it is really getting annoying.


Well, the the screenshots sure do bring back alot of memories back from my youth. But quite frankly, for me, that is all this game has going for itself. I was kind of interested in it before, but then I remembered that I do not really like RPG's too much, lol.

I think that this is a great idea, however. I mean, the Disney world is MASSIVE, spanning across movies, cartoons and books. I think that it is a great idea to have an RPG to explore most of the Disney worlds.

Jonbo298
08-01-2002, 07:51 PM
Originally posted by Joeiss
Do you have to bring up Nintendo in every single one of your posts? Damn, it is really getting annoying.


:D