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View Full Version : Editorial: Is Nintendo Serious About Online Gaming


GameKinG
06-22-2002, 02:03 AM
First read my quickie editorial here:

GameTavern (http://www.gametavern.net/news/EpkuZkkZyFvvQJoacE.shtml)

Then post here if you have more insight on the editorial such as what you could add to the subject. I'll give 100 dblns to the best insight, and 10 dblns for the other good insights.

Ill probably do this for all of my editorials, should there be more.

Drunk Hobbit
06-22-2002, 03:01 AM
Nintendo has been around since 1889 (then making Hanafuda playing cards) and while time went on the company changed with it. From cards they made toys and then opened grand toy factories creating substantial profits. Nintendo explored the theme of arcades but poor economic conditions pushed Nintendo to lessen its investment in the early arcades and bring in more profit from toys. After seeing the success in America of TV based games they moved in that direction with the TV-Game 6 and then TV-Game 15. Nintendo's first arcade games didn't make a great impact on the gaming world and so they sold the handheld Game & Watch units to increase profits. As we all know Shigeru Miyamoto was recruited and created the now famous game Donkey Kong which was at first mocked by American arcade distributors. This was the beginning of Nintendo's true success. I'm sorry for all the background information but to understand their way of doing things you must look at one's past. Nintendo continued to change with the times in order to stay alive and successful. But from this success they have become too comfortable. They feel that no matter what they will continue to thrive as a company based on their name and fan base alone. Miyamoto now experiments with new forms of gaming because he's tired to just trying to please the public. It's obvious he wants people to connect with eachother on a personal level while playing games. Take a look at his parenting. He will play with his kids but restricts their time with the system. Miyamoto knows life isn't all about games and that you must be able to break from them to enjoy life. If you're constantly online with a game there's always something changing and to log out would be to miss out. While playing with someone you can physically touch this isn't the case and the two of you can disconnect yourselves from the game and engage in another past time or just talk face to face. But as stated Nintendo has a history of changing to keep itself alive. Though now their online plans seem to be "crappy" they'll eventually need to enter cyberspace. GameCube is the test for such a thing. Third party developers want to go online so Nintendo let's them, just as long as they do it on their own. I feel GameCube will have a few great online games (PSOv1&2) and there may be even more as time progresses but the next generation will focus on online gaming to a much greater extent. And with a new president things may progress faster than we may have thought. Nintendo means "left to heaven's hands" and that's exactly how they treat everything such.

3:01am *collaspes onto floor*

Revival
06-22-2002, 09:02 AM
*reads Danny's post*

9:02am *collaspes onto floor*

Jin
06-22-2002, 12:46 PM
Originally posted by Danchastu
Nintendo has been around since 1889 (then making Hanafuda playing cards) and while time went on the company changed with it. From cards they made toys and then opened grand toy factories creating substantial profits. Nintendo explored the theme of arcades but poor economic conditions pushed Nintendo to lessen its investment in the early arcades and bring in more profit from toys. After seeing the success in America of TV based games they moved in that direction with the TV-Game 6 and then TV-Game 15. Nintendo's first arcade games didn't make a great impact on the gaming world and so they sold the handheld Game & Watch units to increase profits. As we all know Shigeru Miyamoto was recruited and created the now famous game Donkey Kong which was at first mocked by American arcade distributors. This was the beginning of Nintendo's true success. I'm sorry for all the background information but to understand their way of doing things you must look at one's past. Nintendo continued to change with the times in order to stay alive and successful. But from this success they have become too comfortable. They feel that no matter what they will continue to thrive as a company based on their name and fan base alone. Miyamoto now experiments with new forms of gaming because he's tired to just trying to please the public. It's obvious he wants people to connect with eachother on a personal level while playing games. Take a look at his parenting. He will play with his kids but restricts their time with the system. Miyamoto knows life isn't all about games and that you must be able to break from them to enjoy life. If you're constantly online with a game there's always something changing and to log out would be to miss out. While playing with someone you can physically touch this isn't the case and the two of you can disconnect yourselves from the game and engage in another past time or just talk face to face. But as stated Nintendo has a history of changing to keep itself alive. Though now their online plans seem to be "crappy" they'll eventually need to enter cyberspace. GameCube is the test for such a thing. Third party developers want to go online so Nintendo let's them, just as long as they do it on their own. I feel GameCube will have a few great online games (PSOv1&2) and there may be even more as time progresses but the next generation will focus on online gaming to a much greater extent. And with a new president things may progress faster than we may have thought. Nintendo means "left to heaven's hands" and that's exactly how they treat everything such.

3:01am *collaspes onto floor*

AHHHH!!! I can't read anything that doesn't have paragraphs.:eyes:

Revival
06-22-2002, 01:01 PM
With paragraphs:

Nintendo has been around since 1889 (then making Hanafuda playing cards) and while time went on the company changed with it. From cards they made toys and then opened grand toy factories creating substantial profits. Nintendo explored the theme of arcades but poor economic conditions pushed Nintendo to lessen its investment in the early arcades and bring in more profit from toys. After seeing the success in America of TV based games they moved in that direction with the TV-Game 6 and then TV-Game 15. Nintendo's first arcade games didn't make a great impact on the gaming world and so they sold the handheld Game & Watch units to increase profits. As we all know Shigeru Miyamoto was recruited and created the now famous game Donkey Kong which was at first mocked by American arcade distributors.

This was the beginning of Nintendo's true success. I'm sorry for all the background information but to understand their way of doing things you must look at one's past. Nintendo continued to change with the times in order to stay alive and successful. But from this success they have become too comfortable. They feel that no matter what they will continue to thrive as a company based on their name and fan base alone. Miyamoto now experiments with new forms of gaming because he's tired to just trying to please the public. It's obvious he wants people to connect with eachother on a personal level while playing games.

Take a look at his parenting. He will play with his kids but restricts their time with the system. Miyamoto knows life isn't all about games and that you must be able to break from them to enjoy life. If you're constantly online with a game there's always something changing and to log out would be to miss out. While playing with someone you can physically touch this isn't the case and the two of you can disconnect yourselves from the game and engage in another past time or just talk face to face. But as stated Nintendo has a history of changing to keep itself alive. Though now their online plans seem to be "crappy" they'll eventually need to enter cyberspace. GameCube is the test for such a thing. Third party developers want to go online so Nintendo let's them, just as long as they do it on their own.

I feel GameCube will have a few great online games (PSOv1&2) and there may be even more as time progresses but the next generation will focus on online gaming to a much greater extent. And with a new president things may progress faster than we may have thought. Nintendo means "left to heaven's hands" and that's exactly how they treat everything such.:D

Matusha
06-22-2002, 04:32 PM
i dont think this online stuff for nintendo wont be so great because add ons never sell.

GameKinG
06-24-2002, 05:03 PM
Danchastu wins! 100 for you.

Drunk Hobbit
06-24-2002, 11:30 PM
tanku :)

GameKinG
06-24-2002, 11:49 PM
welkum

-apu-
06-25-2002, 12:55 AM
i'm too lazy to read that entire thing so could someone plz just give me the info in point form plz:D

GameKinG
06-25-2002, 02:34 AM
Nintendo dosent seem to serious about online gaming even though the potential market for them could be great. IMO

gekko
06-25-2002, 08:16 AM
Nintendo is not rushing into online gaming because of one reason, it's not profitable.

Let's look at Microsoft. They sre spending billions to get Xbox on the market. Xbox is released and they are taking a hit, profit does not look good. Then they drop the price all around the world. I'd be willing to put money on the fact that MS won't make money on Xbox. Now with online gaming, MS provides all the serversm which will be a lot for the number of games they have planned. And allowing developers to use their servers, well, they take more of a hit. But when we see Xbox 2 roll around, it's time for MS to make some money. I doubt they'll be taking the same approach.

Nintendo looks at it this way. Is it profitable for Nintendo to push online plans? If 10 million copies of Mario Kart sell, will allowing them to play online for years on these servers which need to be maintained make them any money?

Nintendo looks at Sega, who was far more online ready than Sony, Microsoft, and Nintendo combined, and they had it all down at launch. They ran into a big problem with PSO, and we mean big. A year after it's released, there's still 200,000 people playing online! They still are using a ton of servers. There are still GameShark hackers out there, so Sonic Team is still working to patch the servers and ban these bastards.

Think of it this way. For every game that you buy at $50, you are basically paying for the development and publishment of the game, period. So when I bought PSO, that $50 went only to pay the development and publishment of the game. Now Sega had spent thousands to get those servers up, and now a year later, they had to pay the salary of the people who are doing maintenance on the servers, had to get Sonic Team to work to patch it, and they are spending more than they ever planned. Guess what? Sega takes a beating because people are playing the game online.

Now PSOv2 cost $5 a month to play. Nothing if you actually play the game. Xbox Live on the other hand... will MS make any cash at all? $50 has to pay for the headset, and pay Acclaim for including that game. So not much of that $50 is going to pay for MS's servers. On top of that, when it does change over to $10 a month, is that even enough? With Microsoft providing servers for 50 games by the end of next year, they likely won't be profiting at all off of Xbox Live.

Nintendo may not be willing to lose millions to get you guys online, and that's smart. Nintendo has several internal development groups working on online titles, but right now, it's not profitable for online games, and everyone starts bitching when a monthly fee is brought up. If online actually takes off, you may be looking at a new monthly bill coming close to your broadband bill.

PC gaming had online gaming take off for an easy reason, they don't provide the servers, so they don't pay for you to play online. Console's aren't powerful enough to host games, and because of that, it will cost you.

-apu-
06-25-2002, 09:50 AM
Originally posted by GameKinG
Nintendo dosent seem to serious about online gaming even though the potential market for them could be great. IMO

oh...ok....y couldn't he just say that in the first place?:D

Jin
06-28-2002, 11:05 PM
If I was giving out the 100 dblns I wouldn't be sure who to give them out to. Both Danchastu, and gekko had really insightful posts. Oh duh! Gekko's a mod, so I guess it doesn't matter...:-o

Btw, thanks Shooter for putting that huge post into paragraphs.:)