View Full Version : Legend of Zelda: Skyward Sword
BreakABone
06-07-2011, 02:11 PM
<iframe width="640" height="390" src="http://www.youtube.com/embed/au70eFLd6z8" frameborder="0" allowfullscreen></iframe>
New e3 demo
Angrist
06-07-2011, 03:57 PM
Link not working anymore. And neither is Nintendo's E3 website. :(
BreakABone
06-07-2011, 04:24 PM
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KillerGremlin
06-07-2011, 04:34 PM
Other than blatantly ripping off Avatar and How to Train Your Dragon and the graphics looking really dated...this looks like standard fare Zelda stuff. Color me lukewarm excited, but for once I am more excited for all the other games and new console stuff that isn't Zelda related.
Ginkasa
06-07-2011, 04:37 PM
Because those two movies are the first to have people flying on things? Similarity does not equal "blatantly ripping off."
Yeah, its getting noticeable how far behind the Wii is, though.
Angrist
06-07-2011, 05:33 PM
I also don't think it's ripping off. Link has flown with animals before, it was just never a big aspect of a game. And never free roaming (which I hope this will be).
But yeah I guess, most of that doesn't look all too new. But still most probably one of the best games I'll play this year.
thatmariolover
06-07-2011, 05:57 PM
I think it looks great. I don't know much about it yet, but I'll have to read up.
Vampyr
06-08-2011, 09:35 AM
Looks great - love me some Zelda.
Here's hoping the Wii U will have upscaling.
BreakABone
06-08-2011, 12:14 PM
The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn. Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link's blade in the player's hand. Analyzing enemy attack and defense tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.
Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link™ soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.
Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.
The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they've already completed. Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.
-Skyloft is the "hub" and is like WW's Great Sea, but with flying
-Hyrule is one giant dungeon, and the actual temples are like dungeons-within-dungeons
-Giant birds replace the horse/boat
-You will be required to revisit dungeons you've already beaten, a la Metroid
-Items will be upgradeable, but you'll have to find the necessary materials
-Dungeons have warp points like the cauldrons in WW, but they warp you back to Skyloft
-Zelda is a Saria/Malon/Ilia-type character and does not start the game as royalty
-There is orchestrated music, and it's awesome
Some info from Nintendo and e3 attendees.
Vampyr
06-08-2011, 01:27 PM
I want to add on to my last post that it has indeed been reported that the Wii U will not upscale...so we will unfortunately not be able to enjoy this game again in near HD next year.
BreakABone
06-09-2011, 01:01 AM
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Angrist
06-09-2011, 01:37 AM
That looks much better than I expected.
Can't wait for this. This will finally make use of the Wii remote to its full potential (although Red Steel 2 already did very good with it). And Zelda is one of the few franchises that makes me make time to finish it no matter what.
:drool: AAH YEAH... ZELDA ME NOW.
You evil nay sayers, I will hear none of your blasphemy, how dare you even think of saying something bad about this. It looks fukkin amazing. Anyone who says otherwise is a big ball of spam and cheese all mixed together.
Am I 'a bit' biased about Zelda much... uum yeah just 'a bit'... only a 'little' bit mind ;)
Angrist
06-12-2011, 03:05 AM
RIC YOU'RE ALIVE!
How is our Wightian doing?
Teuthida
06-14-2011, 12:47 AM
http://www.deviantart.com/download/213077584/link_and_ghirahim_by_drawerofdrawings-d3iuzps.jpg
Jason1
06-16-2011, 10:22 PM
Off topic but it needs to be posted:
<iframe width="560" height="349" src="http://www.youtube.com/embed/aURBHJGz0go" frameborder="0" allowfullscreen></iframe>
magus113
06-17-2011, 12:19 AM
Off topic but it needs to be posted:
<iframe width="560" height="349" src="http://www.youtube.com/embed/aURBHJGz0go" frameborder="0" allowfullscreen></iframe>
The beard...I'm taken aback by how amazing it is.
Angrist
06-17-2011, 01:26 AM
He has such a cute daughter.
Teuthida
06-17-2011, 04:25 AM
<iframe width="560" height="349" src="http://www.youtube.com/embed/f6oYMtqZk4Y" frameborder="0" allowfullscreen></iframe>
thatmariolover
06-17-2011, 09:39 AM
The beard...I'm taken aback by how amazing it is.
He looks homeless, and has for a while now with that shaggy thing.
Angrist
06-17-2011, 12:25 PM
I heard it's for some kind of musical he's in.
thatmariolover
06-17-2011, 12:54 PM
I heard it's for some kind of musical he's in.
Context is important, thanks :)
The last few months on Reddit people have been posting pictures of themselves posing with Hobo-Williams and I thought he'd gone off the deep end.
magus113
06-17-2011, 02:23 PM
<iframe width="560" height="349" src="http://www.youtube.com/embed/f6oYMtqZk4Y" frameborder="0" allowfullscreen></iframe>
There's so much :3 worthy stuff in this video. I love it.
I wish I had that kind of an involvement with either of my parents with video games like that. I have a friend who has Ocarina of Time burned into his memory because he would read the strategy guide to his dad while his dad played.
That's awesome.
Angrist
08-17-2011, 12:42 PM
Release dates:
November 18 for Europe.
November 20 for North America.
:D
Jason1
08-17-2011, 10:14 PM
Glad to finally see a release date. Now the real question: Can I possibly wait to get this as a Christmas gift?
And will it be bundled with Wiimotion+, as I still dont have it!
Angrist
08-18-2011, 02:55 AM
They confirmed a golden WiiMote+, so I assume that will be bundled with the game. I just wonder about the price... will they have the guts to price the bundle €50 and the separate game lower?
I hope there's more than just a Golden Wii Mote for the collector's edition. We're getting that sound track anyways (once you register your game). I don't need an extra controller even though I don't have a Wiimote + controller. My 3 M+ will do just fine.
Angrist
08-27-2011, 02:42 AM
Is anyone 'feeling' it yet? The game is less than 3 months away. :D
On the toilet I was thinking how sweet it should be to jump off your bird to enter a place in Hyrule... and then later whistle your bird to pick you up.
Ginkasa
08-27-2011, 06:18 AM
I have no desire to know what anyone thinks about while on the toilet.
I'm not. Zelda: Skyward Sword will be a great stress reliever after I'm done with this semester.
BreakABone
08-29-2011, 12:27 PM
Seems like Nintendo is doing a special edition of the game
http://nintendoeverything.com/wp-content/uploads/2011/08/skyward_sword_boxart_gold_wiimote_c.jpg
Angrist
08-29-2011, 12:41 PM
I am so getting that. :D
And the box art looks so epic!!!
Any price known yet?
BreakABone
08-29-2011, 12:57 PM
I am so getting that. :D
And the box art looks so epic!!!
Any price known yet?
Standard is 50
Special Edition is 70
Angrist
08-29-2011, 01:05 PM
Awesome.
Jason1
08-29-2011, 06:15 PM
As I still dont have Wiimote +, it looks like I will be getting the special edition! Does anyone know if this box art is for the special edition only, or will all the box art look like this?
BreakABone
08-29-2011, 06:47 PM
As I still dont have Wiimote +, it looks like I will be getting the special edition! Does anyone know if this box art is for the special edition only, or will all the box art look like this?
Its the box-art for the game
http://i.imgur.com/OocIB.jpg
Absolutely loved it at PAX. I played the bird level and the dungeon level. The boss looked a little weird but the gameplay was as solid as always. I can't wait for this to come out!
Vampyr
08-29-2011, 10:55 PM
I'm so torn on this. I really do not need a third wii motion plus, but that controller is awesome looking.
Ginkasa
08-30-2011, 12:32 AM
I'm so torn on this. I really do not need a third wii motion plus, but that controller is awesome looking.
It would be really horrible if you accidentally lost or destroyed one of your existing Wii Motion Plus controllers. Good thing this bundle will be here soon to replace that controller if the worst should come to pass.
Angrist
08-30-2011, 03:08 AM
People started noticing the grey instead of gold buttons... what do you think? I might prefer gold buttons, but grey doesn't bother me.
magus113
08-30-2011, 06:30 AM
I think the grey suits it better, honestly.
Vampyr
08-30-2011, 09:24 AM
The grey buttons are good, they add a bit of contrast.
I think the grey suits it better, honestly.
Same here. And I'm getting that limited edition. And I gotta have that soundtrack.
KillerGremlin
08-30-2011, 10:17 AM
I'm not. Zelda: Skyward Sword will be a great stress reliever after I'm done with this semester.
Something something playing with your Wii always is a stress reliever something....there's a joke to be made here.
Anyway, I'm not feeling this one's box art, but if I can join the ranks of employment I may need to check this one out.
Angrist
08-30-2011, 12:10 PM
Huge picture of the packaging (even though it's the PAL release):
http://images.eurogamer.net/assets/articles//a/1/3/9/4/3/2/9/Wii_King2_BundleBox_PS_3D_EUR_DUMMY_110830_1_1.jpg.jpg
Angrist
08-31-2011, 02:02 PM
My new wallpaper. You should be able to find this and other papers on the Nintendo website.
BreakABone
09-07-2011, 06:02 PM
http://i.imgur.com/JQwpH.jpg
Awesome cover art from latest GameInformer
BreakABone
09-13-2011, 12:53 AM
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Game looks amazing.
New trailer showing off the game's upgrade system
http://nintendoeverything.com/73789/
Angrist
09-13-2011, 04:31 PM
Is anyone else following Zelda on Facebook?
Did we already know that it features more than 100 minutes of cutscenes?
Is anyone else following Zelda on Facebook?
Did we already know that it features more than 100 minutes of cutscenes?
Nope. Share the link, plox. And what the heck is up with the tongue of that dude? I had not seen that till today. That's freakin' retarded and corny. Worst freakin' antagonist for Link ever.
Angrist
09-14-2011, 11:50 AM
http://www.facebook.com/#!/LegendofZelda (http://www.facebook.com/#!/LegendofZelda)
Angrist
09-18-2011, 09:32 AM
Oh in that upgrade video, is that MIDI music? :/ I thought they were going orchestral this time.
Angrist
09-26-2011, 03:27 AM
Less than 2 months away! :D
I hope you can get upgrades for your bird, like armor etc.
I haven't been able to play much Gears 3 because of studying. I feel bad when I play so I turn off the console and start studying. This game is going to come at the end of the semester so I think I am going to finish it near the end of december... in like... two days of extreme playing. LOL
BreakABone
09-29-2011, 10:49 AM
Here are two new trailers
One shows off the combat tutorial, other romance trailer
<iframe width="640" height="360" src="http://www.youtube.com/embed/RE5yYPEWiBw" frameborder="0" allowfullscreen></iframe>
<iframe width="640" height="360" src="http://www.youtube.com/embed/7ODp6qm8XbI" frameborder="0" allowfullscreen></iframe>
Edit
And here's the new trailer
<iframe width="640" height="360" src="http://www.youtube.com/embed/mhw5_WQDtp8" frameborder="0" allowfullscreen></iframe>
Angrist
09-29-2011, 11:22 AM
Is anyone else going spoiler-free for the next 7 weeks?
Jason1
09-29-2011, 10:46 PM
I would like to, but it will be very hard to do. I am actually planning on waiting to get this one as a Christmas gift, which will be even more difficult.
Angrist
09-30-2011, 08:43 AM
I saw 2 seconds of the latest trailer... and I couldn't stop. It just looks so epic. I made sure not to watch it a 2nd time, because I don't want things to look too familiar when I play it.
I'm a bit worried about the bird-flying part. Somebody said it controlled just as bad as the flying bits in Super Mario Galaxy 2. He probably refers to the bird-gliding thing... which is a bit annoying to control, since it uses the tilt-sensor.
Others have said that the sword controls don't always work, especially stabbing.
But I'm pretty sure those are things you just have to learn how to do. You can't learn that in the 20 minutes that you play a demo.
BreakABone
09-30-2011, 10:26 AM
I saw 2 seconds of the latest trailer... and I couldn't stop. It just looks so epic. I made sure not to watch it a 2nd time, because I don't want things to look too familiar when I play it.
I'm a bit worried about the bird-flying part. Somebody said it controlled just as bad as the flying bits in Super Mario Galaxy 2. He probably refers to the bird-gliding thing... which is a bit annoying to control, since it uses the tilt-sensor.
Others have said that the sword controls don't always work, especially stabbing.
But I'm pretty sure those are things you just have to learn how to do. You can't learn that in the 20 minutes that you play a demo.
Certain that most of them were given like 6 hours of hands on time, but where have you seen this? All the previews seemed positive
Angrist
09-30-2011, 11:03 AM
I read that in the comments of this video: http://www.eurogamer.net/videos/new-zelda-skyward-sword-footage-1#comments
Comment #15:
"Having played the demo at the Eurogamer Expo, I can report that the flying was just as terrible as the flying levels in Mario Galaxy 2, but the ground-level stuff is just as good as you hope. This looks epic."
And the sword thing I think I read in the comments of Kotaku's "The first two dreamy hours of Skyward Sword" or so.
Angrist
10-10-2011, 02:52 AM
I saw some news about characters and apparently there were some nice HD videos.
But I didn't look. :D Less than 6 weeks!!!!
Everything I've seen from gameplay videos looks fun so far. I'm really looking forward to this one and it's 50+ hours of gameplay.
Shadow Fox
10-26-2011, 08:51 PM
So far, there is nothing but shock when it comes to impressions of Skyward Sword among press.
It's almost as if they expected the game to just be "OK" in the shadow of titles with bigger budgets this year.
They were wrong. Skyward Sword, from what I've seen, is a tour-de-force that embodies what Wii should have been to the hardcore gamer.
The release date can't come soon enough...
Jason1
10-26-2011, 11:01 PM
Yea, I really dont get the suprise...isnt every zelda game amazing? Im sure the motion controls will be revolutionary.
BreakABone
10-26-2011, 11:02 PM
Yea, I really dont get the suprise...isnt every zelda game amazing? Im sure the motion controls will be revolutionary.
Honestly, it seems to be a myriad of factors.
But the biggest two is the Wii has all but been dead this year, and secondly, a lot of people have lost faith in Nintendo. Though still think they make fantastic games.
Anyhow, this was a really well written review
http://www.next-gen.biz/reviews/legend-zelda-skyward-sword-review
Jason1
10-29-2011, 02:43 PM
Wow im suprised to see a review out allready. Glad they liked it though.
Angrist
10-29-2011, 04:10 PM
I think that's the 3rd review. ONM and Edge also have theirs done. Good scores so far!
I see so much news on websites and I keep refusing to read it. I've hardly seen anything, I want the game to surprise me as much as possible. :)
I'm taking the day off for it by the way. :D
I think that's the 3rd review. ONM and Edge also have theirs done. Good scores so far!
I see so much news on websites and I keep refusing to read it. I've hardly seen anything, I want the game to surprise me as much as possible. :)
I'm taking the day off for it by the way. :D
I have kept my knowledge of the game to a minimum. When it gets realeased I should be getting ready for finals. Once I have a chance to play it I will take several days just for that.
TheSlyMoogle
10-30-2011, 04:37 AM
Troll bot is troll
Angrist
10-30-2011, 01:40 PM
This is pathetic, why hasn't this guy been banned yet? How did he get the time to post 28 times?
Storm Eagle
10-31-2011, 12:23 AM
Honestly, it seems to be a myriad of factors.
But the biggest two is the Wii has all but been dead this year, and secondly, a lot of people have lost faith in Nintendo. Though still think they make fantastic games.
Dude, a lot of people have lost faith in Nintendo since the N64 days.
Anyway, I'm looking forward to getting this game, and I'd like to see just how this motion plus technology works. I've preiordered the bundle with the controller.
Angrist
10-31-2011, 03:23 AM
Today I'll be hopping by the store to see if they have any promotional posters that they're willing to part with in a few months.
I feel like 12 again.
Angrist
10-31-2011, 11:03 AM
I visited the store where I made a reservation and I discovered I will get a Zelda cap. :) It's black and has a gold logo on it.
Too bad I'm not a cap-man, they don't look good on me.
No posters yet, he expected those to come in in two weeks.
Troll bot is troll
I was wondering why he didn't get kick right off the bat.
Jason1
10-31-2011, 08:46 PM
I intend to pre-order this game soon. I am quite excited.
BreakABone
11-01-2011, 03:52 PM
Seems like the online embargo for the game is up on the 11th, but GamesTM has posted their review. And it seems rather glowing
Zelda: Skyward Sword may be the swansong for the Wii, and may be overshadowed by a mere tech demo that showed Link in unrivalled detail on Nintendo’s next-generation offering. But it’s the game the Wii was born to run, and a Zelda game that showcases the kind of talent and ingenuity many seem recently to have entirely forgotten that Nintendo is really all about. Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates. But overall, it’s an utterly essential videogame; a flash of fantastical brilliance in an increasingly commercial field of production line entertainment. Buffed and polished to a perfect point, Zelda: Skyward Sword is one in the eye for the naysayers, and a spectacular return to form for its developer; a solemn reminder that, when it comes to crafting worlds, nobody does it quite like Nintendo.
http://www.gamestm.co.uk/reviews/the-legend-of-zelda-skyward-sword-review/
After this year, though, there's a serious chance that answer is going to change. I've spent enough time with The Legend of Zelda: Skyward Sword now to realise that this may very well be the best Zelda game ever made. There's no aspect of series tradition that hasn't been revisited and reassessed, and the way that it uses motion control is so effortless and enjoyable that it makes you really mourn for what the Wii could have done if more developers had only made the effort.
It's more than that, though. It's got a feel about it, a kind of magic, that only the best games have. The Legend of Zelda: Skyward Sword is a serious contender for Ocarina of Time's crown, and here are the reasons why.
http://wii.ign.com/articles/121/1211616p1.html
I'm getting a stiffy. XD
Storm Eagle
11-07-2011, 02:09 AM
http://wii.ign.com/articles/121/1211616p1.html
I'm getting a stiffy. XD
BOI-YOI-YOI-YOI-YOI-YOI-YOI-YOI-YOIIIIINGGGGG!!!!!
BreakABone
11-07-2011, 06:20 PM
<iframe width="640" height="360" src="http://www.youtube.com/embed/xp7Zmq6HkL8" frameborder="0" allowfullscreen></iframe>
Jason1
11-07-2011, 08:04 PM
Not a bad commercial, but I prefer this:
<iframe width="560" height="315" src="http://www.youtube.com/embed/KJRV1kvF1sE" frameborder="0" allowfullscreen></iframe>
Vampyr
11-11-2011, 09:58 AM
10/10 on IGN:
http://wii.ign.com/articles/121/1212220p1.html
10/10 on IGN:
http://wii.ign.com/articles/121/1212220p1.html
So freakin' sweet. This game ups the bar on something that was too high already. Dang! I can't wait.
BreakABone
11-11-2011, 11:50 AM
Seems to be an odd divide with this game, where its getting great reviews,but it seems like North American reviewers as a whole dislike it more than European reviewers.
Two more
http://arstechnica.com/gaming/reviews/2011/11/review-skyward-sword-slashes-zeldas-sacred-cows.ars
http://www.eurogamer.net/articles/2011-11-11-the-legend-of-zelda-skyward-sword-review
Jason1
11-11-2011, 08:16 PM
Zelda fever is officially upon us. I cant wait to play this game.
Shadow Fox
11-12-2011, 10:10 AM
There is a bit of review inconsistency out there (sites saying the game is too much like other Zeldas, directly after COMPLIMENTING MW3 for staying the same), but overall, Zelda appears to be racking up perfect scores.
The general consensus seems to be that this is the best Zelda ever made.
And since most people regard either Majora, OoT, or LTTP as the best games ever made PERIOD, I'm sure you can do the math...
KillerGremlin
11-12-2011, 01:12 PM
The general consensus seems to be that this is the best Zelda ever made.
That's the consensus after every new Zelda release. Wind Waker...Twilight Princess...
How can one even make that reflection? OoT was never put on the "best game ever" pedestal until a few years down the road. And it wasn't reviewers who elevated the game to legendary status, it was the thousands of gamers who were blown away by it. I'm always wary of new games that get labeled "best ever" because they are surrounded in hype and haven't had the chance to stand the test of time. Anyone who makes that claim is bandwagoning or doing it for attention.
From just a philosophical standpoint, you really cannot innovate or evolve very far beyond the 3D framework that OoT laid down. That's the reality of going from 2D to 3D and then making 3D sequels. Which is why Majora's Mask was a real winner for being so fucking deviant. I appreciate the game tenfold because I played Wind Waker and Twilight Princess and saw how derivative they are.
I'm excited to get my hands on Skyward Sword, to say the least. But I'm expecting a "classic Zelda experience" as per the Ars Technica review BaBsie linked to. It may be the most polished, most complete, most expansive, or most dressed up Zelda game ever. And on that criteria it might be the best Zelda game. But best Zelda game ever would have to be the game that really changed my life, paved nostalgia, and impacted gaming forever. Right?
It's so nice to see other people REALLY liked Majora's Mask a lot. It tried something different and something that has never even been attempted after that. Being able to see how different factor's could change a character's story was amazing. Leaving that goron outside the inn because (for some reason) you have the same name as him and entered the inn in his place was fun. Seeing how Kafei and his fiancé could be reunited before the wedding and finding out every other "what if" scenario in the game was an amazing way of keeping you interested in the story.
Edit: Anyone knows what the limited edition of the strategy guide will bring? It costs $40 and I'm wondering if it has some extra sound track or something that'll be worth the price.
Ginkasa
11-13-2011, 01:43 AM
If its like previous guides it comes in this really nice hardcover binding with gold leaf pages plus maybe a cloth map or something. They look really great, but I wouldn't buy one.
I watched the GameTrailers review of Skyward Sword this morning. For some reason, I couldn't stop drawing parallels between SS and FFXIII (in regard to the stripped down environments and continuous dungeon crawling). It looks as though SS did a better job at implementing this than FFXIII, but one of my favorite parts of past Zelda games, at least in the 3D era, was simply exploring the worlds.
Jason1
11-13-2011, 03:07 PM
The Gametrailers review just confused me. They basically tear it apart, have very few good things to say about it, but then they still give it a 9.1
BreakABone
11-13-2011, 03:16 PM
The Gametrailers review just confused me. They basically tear it apart, have very few good things to say about it, but then they still give it a 9.1
That's an issue I have with a lot of their reviews.
Sometimes the content doesn't really match the score they end up giving it.
KillerGremlin
11-13-2011, 11:58 PM
Even IGN point out some issues and still threw a 10 at the game. Most reviews across the board admit that having to recalibrate the controller is annoying and an issue that you never had to put up with in the past. I don't doubt the awesomeness of this game, but reviewers hand out 10s like hotcakes these days.
Reviewers need to do what Yahtzee does or something...only less meanly. :lol:
BreakABone
11-14-2011, 12:09 AM
Even IGN point out some issues and still threw a 10 at the game. Most reviews across the board admit that having to recalibrate the controller is annoying and an issue that you never had to put up with in the past. I don't doubt the awesomeness of this game, but reviewers hand out 10s like hotcakes these days.
Reviewers need to do what Yahtzee does or something...only less meanly. :lol:
Oh yeah, that I don't get either, but the defense is always that a 10 doesn't mean a game is perfect.
I really think the whole gaming scale is a broken mess.
Oh yeah, that I don't get either, but the defense is always that a 10 doesn't mean a game is perfect.
I really think the whole gaming scale is a broken mess.
That's what I was going to point out, that defense. I think the reviewers have an idea of what they mean by a ten and the audience doesn't even have that. The opinions on what is a ten that I've read from forum users varies considerably.
Angrist
11-14-2011, 06:11 PM
I noticed how cheap the normal edition of this game is. It will go for €40 and even €35 next Friday. Normally games like that are €50.
So I'm hoping that the collector's edition will also be a bit cheaper... currently my store lists it as €70, but they already said they will drop the price if other stores (Mediamarkt) do it.
€35 extra for just a golden WiiMote+ is a bit much...
Angrist
11-17-2011, 07:36 AM
Woah, I can pick up my copy a day early. :D (Edit: that means right now.)
But I have so much to do before I'll have time to play. :(
Angrist
11-17-2011, 11:36 AM
Awe, this game is getting me so emotional, more than it should!
Controls are great, flying is great, story is great.
Woah, I can pick up my copy a day early. :D (Edit: that means right now.)
But I have so much to do before I'll have time to play. :(
I'm going to have to wait at least two weeks before being able to play it.
Jason1
11-17-2011, 02:05 PM
Does anyone have any info on being able to get it in the USA a day early? I have it pre-ordered from Gamestop (not some thing I normally do)
BreakABone
11-17-2011, 02:55 PM
Does anyone have any info on being able to get it in the USA a day early? I have it pre-ordered from Gamestop (not some thing I normally do)
Some scatter that some Wal-marts are selling it today, but not much else.
Jason1
11-17-2011, 03:34 PM
Wouldnt Nintendo be upset if Wal-Mart, the biggest retailer of them all, starts selling their game a full 3 days before they are suppoused to?
Well a kmart sold MW3 before the launch date and someone bought it and sold it on ebay for 1,400+. I don't think it was every Kmart, it must have been one Kmart. The same thing could happen to Walmart. One idiot employee or manager doesn't know the release date and puts it on the shelves. That's my two cents.
Storm Eagle
11-17-2011, 05:13 PM
If it's supposed to come out on the 20th of this month, the Nintendo World store in New York City is having a special event a day earlier than that where people will be able to buy the game.
BreakABone
11-17-2011, 11:25 PM
Here's another 5/5
http://www.telegraph.co.uk/technology/video-games/video-game-reviews/8883138/The-Legend-of-Zelda-Skyward-Sword-review.html
And a 7.5 from GameSpot
http://www.gamespot.com/the-legend-of-zelda-skyward-sword/reviews/the-legend-of-zelda-skyward-sword-review-6345839?metacritic
KillerGremlin
11-18-2011, 12:19 AM
Here's another 5/5
http://www.telegraph.co.uk/technology/video-games/video-game-reviews/8883138/The-Legend-of-Zelda-Skyward-Sword-review.html
And a 7.5 from GameSpot
http://www.gamespot.com/the-legend-of-zelda-skyward-sword/reviews/the-legend-of-zelda-skyward-sword-review-6345839?metacritic
The good elements do outweigh the bad in Skyward Sword, creating another engrossing experience in this venerable franchise. Strong visual design meshes the cartoony world of Wind Waker with the more realistic approach offered by Twilight Princess, and the riveting orchestral soundtrack brings back many classic tracks while offering a few tasty new ones. However, the formula is beginning to show its age. There just aren't enough new ideas to separate Skyward Sword from its predecessors, and the few additions come with mixed results. Even with many bright spots, Skyward Sword still feels like a nostalgic retread. Those yearning for something new will be disappointed, but anyone thirsty for another exciting adventure will find plenty to enjoy here
Bravo. I know that review is going to divide people and cause a shit-storm, but yeah. Compared to all the perfect scores, that is the most honest review I have seen based on what was written in the review compared to the score given. I mean come on. I've read 4 or 5 reviews that complained about the motion controls and then went on to give the game a perfect score.
KillerGremlin
11-18-2011, 12:28 AM
I found this comment on reddit and think it is worth posting:
GamePro and Giant Bomb both gave it 4/5. GamePro said in their review that it is "Good". Giant Bomb said in their review that it is "Very Good". 7.5 on GameSpot's scale is also "Good".
So of course, in the comments sections on all three reviews people are freaking the FUCK out, because three reviews said it was Good to Very Good, but dared to say it wasn't great. The state of game reviewing is a mess, we would be so much better off if nobody used silly point scales and people had to actually read the reviews to discern the reviewer's opinion.
Right now the Zelda subreddit is amiss. People are pissed that Zelda isn't getting a 10 out of 10 from Gamespot. Lots of comments like, "Everyone else gave it a 10/10. So that means Gamespot is broken."
People comparing it to MW3....
Do we put too much weight into game reviews?
Edit: This is why Yahtzee is my favorite reviewer, btw. He doesn't spend time going over the formula, and BELIEVE ME. Everyone is familiar with the Zelda formula. Yahtzee tells you what is wrong with the game, and if it is remotely original. And he is funny. The number system is dumb. A 7.5 out of 10 is a 75%. A 4 out of 5 is an 80%. That's not a huge difference. All in all, the consensus on this Zelda title seems to be wonky controls from time to time, and not an innovative entry: just very polished. And those themes run through many of the reviews giving the game a perfect score. So not sure what you make from that.
Angrist
11-18-2011, 03:37 AM
I dreamed there was a review in one of those free papers (Metro or so) and they really hated the game. It was like "the game isn't HD, it's released on a dying console, it has cartoon graphics... who would want to play this?"
And in the meantime they posted another article about Skyrim. :p
Shadow Fox
11-18-2011, 10:13 AM
That's the consensus after every new Zelda release. Wind Waker...Twilight Princess...That's the first time I've ever heard such a claim.
Ocarina of Time has been, and always was regarded as the best in the series since it's inception almost 13 years ago.How can one even make that reflection? OoT was never put on the "best game ever" pedestal until a few years down the road.What is your source for THIS information, because it differs drastically from reality.And it wasn't reviewers who elevated the game to legendary statusSo the DOZENS of perfect scores the game got back then should be ignored?But best Zelda game ever would have to be the game that really changed my life, paved nostalgia, and impacted gaming forever. Right?Or, just be a really damn-good Zelda game, in which you've had more fun than any other Zelda.
C'mon guy.
Vampyr
11-18-2011, 10:33 AM
I'm pleased with these scores. 7.5 is a great score, especially for a game that doesn't really bring anything new to the table, and isn't in HD like other modern games are. I'm still excited as hell for it.
@Angrist: What's with the jab at Skyrim? It's pretty much the most well received game released in the last several years. Pretty much everyone, reviewers and the audience, love it. I haven't seen a game this widely accepted as being good in a long time. Everyone loves it.
I've been playing it since it released, and I can easily say it's the best game I've played all year, and probably in the last several years. It's simply stunning the breadth of content it has...and not only does it have an enormous amount of content, but it's high quality and engaging content. Even the side quests are interesting and full of back story.
BreakABone
11-18-2011, 10:55 AM
I'm pleased with these scores. 7.5 is a great score, especially for a game that doesn't really bring anything new to the table, and isn't in HD like other modern games are. I'm still excited as hell for it.
@Angrist: What's with the jab at Skyrim? It's pretty much the most well received game released in the last several years. Pretty much everyone, reviewers and the audience, love it. I haven't seen a game this widely accepted as being good in a long time. Everyone loves it.
I've been playing it since it released, and I can easily say it's the best game I've played all year, and probably in the last several years. It's simply stunning the breadth of content it has...and not only does it have an enormous amount of content, but it's high quality and engaging content. Even the side quests are interesting and full of back story.
Really?
This year alone, I could think of Arkham City as a well received game both critically and commercially.
Edit: This is why Yahtzee is my favorite reviewer, btw. He doesn't spend time going over the formula, and BELIEVE ME. Everyone is familiar with the Zelda formula. Yahtzee tells you what is wrong with the game, and if it is remotely original. And he is funny. The number system is dumb. A 7.5 out of 10 is a 75%. A 4 out of 5 is an 80%. That's not a huge difference. All in all, the consensus on this Zelda title seems to be wonky controls from time to time, and not an innovative entry: just very polished. And those themes run through many of the reviews giving the game a perfect score. So not sure what you make from that.
I will say this, and its kind of a contradictory point.
1) There's no such thing as a perfect game.
2) a 10/10, 5/5, 100% doesn't mean a game is perfect. It means the sum of a game's parts is far greater than any one or two flaws the game may have.
Angrist
11-18-2011, 11:04 AM
Uhm, who's jabbing at Skyrim? All I said was I had a crazy dream where a newspaper ditched Skyward Sword for another positive article on Skyrim.
I'm actually looking forward to playing Skyrim one day. On a better computer. I'll love exploring the gorgeous world.
Shadow Fox
11-18-2011, 11:56 AM
Bravo. I know that review is going to divide people and cause a shit-storm, but yeah. Compared to all the perfect scores, that is the most honest review I have seen based on what was written in the review compared to the score given. I mean come on. I've read 4 or 5 reviews that complained about the motion controls and then went on to give the game a perfect score.Now, let's apply that logic to Uncharted 3, Modern Warfare 3, Battlefield 3, Assassin's Creed, Batman: Arkham City, and The Elder Scrolls V.
Because clearly those games don't have "enough new ideas to separate them from their predecessors".
Seriously, Skyward Sword plays more like METROID now than anything else, and if "being the same" is the major reason the game is being slapped, then the hypocrisy wagon is in order.
KillerGremlin
11-18-2011, 03:04 PM
What is your source for THIS information, because it differs drastically from reality.
Source: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Reception_and_legacy
Ocarina of Time was released to universal acclaim and commercial success. In 1998, it sold 2.5 million copies despite being released only 39 days before the end of the year. In Japan, it sold 820,000 copies in 1998, becoming the tenth-best-selling game of that year. During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 134th-best-selling game of all time, and sold 7.6 million copies worldwide. On its initial N64 release, Ocarina of Time received perfect review scores from gaming publications such as Famitsu, Edge, Electronic Gaming Monthly, GameSpot, and IGN. As of September 2011, the review aggregator websites Game Rankings and Metacritic both rank the original Nintendo 64 version as the highest reviewed game of all time, with average scores of 97.48% from Game Rankings and 99/100 from Metacritic. The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics and sound. Former GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless", and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come". GameTrailers' editors called it a "walking patent office" due to the number of features that became "industry standard". After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games, including those of Electronic Gaming Monthly, IGN, and Nintendo Power. In June 2009, it was voted as the best game ever in GameFAQs' reader poll. Ocarina of Time has consistently been placed at number one in Edge magazine's "top 100 games" lists: a staff-voted list in January 2000, a staff- and reader-voted list in July 2007, and a list of "The 100 Best Games to Play Today" in March 2009. In May, 2011, IGN held a tournament style competition voted on by fans celebrating the 25th anniversary of the original Legend of Zelda's release, with Ocarina of Time being voted the greatest Zelda game of all time, beating Majora's Mask in the final round. It beat The Adventure of Link in Round 1, Phantom Hourglass in Round 2, and The Wind Waker in Round 3.
Yes, the game was received with warm criticism. It received a ton of awesome reviews, and acclaim. It received way higher scores across the board than this new Zelda title...by far.
But it was described more as innovative and revolutionary when it came out. I didn't see reviewers using hyperbole like "THIS IS THE BEST ZELDA GAME, EVER!" like IGN is doing today for Skyward Sword.
Furthermore, it is clear from the above info that Ocarina of Time has appeared on many "greatest games lists." But look at the dates. OoT came out in 1998. I see 2000....2007...2009...2011. The game wasn't elevated to "best game ever status" until everyone had a chance to play it + a few years down the road.
Which is why it is 100% retarded for a game reviewer to even utter those words. One game review website cannot determine if something is "the best game ever." That is ludicrous. It's not a decision that a game review website can make.
It's a combination of a bunch of reviews, sales, and what the players think. If you told someone back in 1998 that Ocarina of Time would be voted the best Zelda title ever in 2011.....do you think they'd believe you? They might, after beating the game and reflecting on it. That process alone has to push most gamers into the 1999 year.
KillerGremlin
11-18-2011, 03:10 PM
Now, let's apply that logic to Uncharted 3, Modern Warfare 3, Battlefield 3, Assassin's Creed, Batman: Arkham City, and The Elder Scrolls V.
Because clearly those games don't have "enough new ideas to separate them from their predecessors".
Seriously, Skyward Sword plays more like METROID now than anything else, and if "being the same" is the major reason the game is being slapped, then the hypocrisy wagon is in order.
This is the problem with the number system. 7.5 is still a good score. You have to factor in that different people reviewed the games.
I can't speak of what score many of the above titles should get. But this is a bad defense. "MW3 got ________ score so Skyward Sword by definition should get __________ score."
Maybe they liked Modern Warfare or Battlefield more because of multiplayer? Who knows? And I heard good things about Uncharted 3.
I'm not sitting here defending Gamespot. I think Gamespot is broken. I think we probably agree when we get to the bottom of this discussion. I want to do away with the loony number system.
I'm just giving some credit to Gamespot.....many people have complained about having to recalibrate controls in Zelda....and then have gone on to give the game a perfect score and call it the best Zelda ever. I don't ever remember OoT or Wind Waker having control issues. That's all I'm saying.
KillerGremlin
11-18-2011, 03:14 PM
I will say this, and its kind of a contradictory point.
1) There's no such thing as a perfect game.
2) a 10/10, 5/5, 100% doesn't mean a game is perfect. It means the sum of a game's parts is far greater than any one or two flaws the game may have.
Point number 2 is bullshit. If the game has control issues, no perfect score....
Control issues take you out of the game, even if temporarily. It would be one thing if the complaints about controls were unique to Gamespot, but a number of reviews touched on the controls being mildly distracting.
Why can't we give it an 8? or a 9? or a 9.5? Those are huge, top-of-the-class scores based on percentiles. A 9.5 isn't bashing the game....it's licking the game's asshole while reaching around to give it a handjob. It's a good score!!!!
I just want more honesty from reviews. I read reviews that complain about things...and then BAM: 9/10, 10/10, etc. This happens to AAA titles all the time. Games like GTA, Halo, Call of Duty, MW, etc.
Or do away with the number system. And get rid of the hyperbole. "This is the best game of all time!" Maybe for you, random review guy. For everyone else....test of time.
BreakABone
11-18-2011, 03:58 PM
Point number 2 is bullshit. If the game has control issues, no perfect score....
Control issues take you out of the game, even if temporarily. It would be one thing if the complaints about controls were unique to Gamespot, but a number of reviews touched on the controls being mildly distracting.
Why can't we give it an 8? or a 9? or a 9.5? Those are huge, top-of-the-class scores based on percentiles. A 9.5 isn't bashing the game....it's licking the game's asshole while reaching around to give it a handjob. It's a good score!!!!
I just want more honesty from reviews. I read reviews that complain about things...and then BAM: 9/10, 10/10, etc. This happens to AAA titles all the time. Games like GTA, Halo, Call of Duty, MW, etc.
Or do away with the number system. And get rid of the hyperbole. "This is the best game of all time!" Maybe for you, random review guy. For everyone else....test of time.
And I wasn't talking specifically about Zelda. All I know is nearly every review site, will argue that a perfect score doesn't mean a perfect product.
Having to recalibrate your controller, which is simply pressing down on the D-Pad doesn't seem like a major deal breaker to me.
And how often does it happen? Every 5 mins? Once every play session? That would be more telling than just saying having to recalibrate so controls= broken.
KillerGremlin
11-18-2011, 05:52 PM
Some random testimony from people on the Zelda subreddit. These are folks sucking down the Zelda kool-aid, so these are folks who pretty much sing only praise:
The controls do have problems. But seeing as that's an unpopular opinion, I'll go into detail with just the problems I had in the first couple of hours. (A note: I pre-ordered this and it arrived early, but I also played it on PC before my copy arrived, these problems were present on BOTH versions and not just a problem due to emulation etc.)
2 or 3 out of every 10 sword swings are not in the direction I'm actually slashing at. While this doesn't sound terrible it's actually kind of grating especially during the many battles where slash direction is important.
Tightrope walking is balls. It's not hard, but instead of being fairly sensitive and precise the only method I can get to cross properly without ever falling is if I like spaz in a turning motion in the opposite direction. I can see what they WANTED to do there, but really it's just annoying. Especially since they managed to get more sensitive controls for the beetle controlling.
Constant resetting of the pointer. I have no idea why the hell it unaligns so much. Sure it's a button press but sometimes I click my sling and I'm looking at another direction wildly until I re-adjust. Sure I can re-adjust in a section but again. It still gets grating.
It's to me, no different then fighting with camera controls in some 3d games, I think it's a valid criticism and should certainly be held against the game. The first thing any game should do right is controls. Motion control CAN be done right. Hell I have a Wii and ps move. I -LIKE- motion controls but I still feel Skyward Sword has problems.
Edit: I actually thought it was my controller that was kind of off at first (My kid likes to play too) but once I received the game I'd been using the new fancy one with the same problems.
Tightrope sucked. beat game. Good but wtf it would be 25 hours if I just did plot leisurely. I'm nearly 100% at 37 hours.
I think this is the exact mindset that is hurting the gaming industry itself right now. The fact that being a "fan" of a game or series correlates into having to think it was the "greatest" thing ever. Why can't the reviewer be a fan of the Zelda franchise but simply think the formula is getting old and tired? I myself am a huuge fan of the metal gear series but I think as a series it is constantly trying new things and pushing the envelope. I think a series like metal gear does a lot of things right; consider metal gear solid 4 game play with metal gear solid 1, the difference are drastic. Can you really same the same thing about skyward sword and its predecessors? I think that is the heart of the reviewers article and I think he does a more that adequate job at reviewing it. I think there has to be some accountability on the game-makers behalf and the only way to so this is not to be complacent with just whatever they give you (i.e modern warfare 3).
On the subject of Modern Warfare 3 being a copy-sequel and getting a higher score than Skyward Sword on Gamespot:
Let me say this:
Almost every Zelda game since the first has been derivative of LoZ. They haven't changed much. I'm okay with that. They change enough to make me happy. But certainly TP is quite like OoT which is quite like ALttP. Do you think that those games deserved their high scores? That they were good games? I imagine so--my point is that a game that is derivative is not necessarily bad, so long as it is enjoyable. When it stops being enjoyable is purely subjective opinion. You can't try to discredit Gamespot's (two different reviewers, no less) opinion on what is too derivative and predictable and what is not.
You cannot discredit reviews this way. They are very different games.
Seems like it could just be the Wii. Maybe the hardware isn't quite as evolved yet:
Honestly, I'm having issues with them as well. It may be the posture when playing, the distance from the screen, or preconceptions about how to interact with the game that are making it hard for me.
He's right, at least from my experience, that the calibration gets off somewhat regularly, requiring a readjustment. I've also had issues swinging the sword as reacting quickly swings the sword instead of reorienting it. For example, if I'm posed for a horizontal strike then the enemy opens up for a vertical one, the quick adjustment required to reorient the blade for a vertical strike causes Link to do a horizontal slash that knocks me back and makes the enemy change stances. Maybe I'm just bad at it, but it seems I'm not the only one.
It's also worth noting that the IR seems to be turned off. To select things on menus, it uses the motion+ movement to select items. If the menu opens when you're holding the remote at a weird position, it can require some awkward movements to point to the right menu item. It works, and it's not a huge complaint, but I always find myself asking "why?" for that design choice when the analog stick or directional pad would work much more smoothly.
Again, they aren't entirely game-breaking issues, but for me it keeps the game feeling as effortless as Ocarina of Time or A Link to the Past. It feels more like work than the joyride I'd hoped for.
Mind you, the above comments are coming from people on the Zelda subreddit which is full of kool-aid drinking Zelda and Nintendo fans.
There were complaints of controls across numerous reviews: professional reviews and unprofessional reviews.
Add in the subjective factor of originality....and well I don't know what to say.
I'm not trying to knock the game. I'm really not. I'm sure it is a stellar game. I bet you a million dollars it is better than Twilight Princess, and I'm sure it is up there with OoT and WW.
I am trying to knock the review system and the websites that throw perfect scores and hyperbole exaggerations at every triple-A title that comes out. If you write a review...and spend time criticizing the controls and talking about how the game has a "classic Zelda feel," it shouldn't get perfect scores for controls or originality. In sum, the game shouldn't get a 10 out of 10.
Unless we all agree that a perfect score is now a diluted measure.
Angrist
11-18-2011, 06:10 PM
Doesn't it also depend on the interscale it uses? I know Eurogamer only gives full numbers. So it was either a 9 or a 10.
IGN could have given a 9.9 and I think nobody would have complained. Unless they also gave Twilight Princess a 9.9 (which would have been stupid), then people would compared the scores...
KillerGremlin
11-18-2011, 06:17 PM
Which is why the number system is silly. :p
What's the difference between a 9 and a 10, really? The 10 is more polished, maybe pushes the envelope of originality, etc.
So maybe Skyward Sword is that proverbial 9 with some issues regarding hardware, or originality.
But then, even a 7 or an 8 is a really good score. It means the game is very solid.
It makes much more sense to read the actual review. I would like to see some reviews that are more condensed and have a simpler format. Again, another reason I like Yahtzee. He keeps things short and on point. For what it is worth, this could be the Skyward Sword review:
"Classic Zelda refined, Skyward Sword is a mesh of the art design that made Wind Waker great and the game design that made Twilight Princess great. Skyward Sword flows smoothly from start to finish with gameplay that feels more integrated than previous Zelda titles. Taking a page from Metroid Prime, Skyward Sword has a more unified world with Temples blended into the over world. Although Skyward Sword features wonderful gameplay, the controls can be frustrating at times. This may just be a limitation due to the Wii's hardware, but having to recalibrate your controller in the middle of a high-energy fight does occasionally hinder the flow. Control issues aside, this is another stellar entry in the Zelda series."
See? That takes two minutes to read, is sharp and to the point. And it says a lot more than a stupid number score can. Video game reviewing is big business. If people were less concerned with numbers, IGN and Gamespot would go away. The minute people stop fighting over 7.5 vs. 10 is the day that IGN and Gamespot see a decline of visitors on their website, lose their ad-revenue, and cease to exist. People visit these sites primarily for reviews. So it works in Gamespot or IGN's favor to push the number system. In effect, it creates a very strange game culture.
KG
Yahtzee is a great reviewer, I have seen everything he has posted on the escapists website. But even then I some times feel he's nitpicking unimportant stuff. He even poked fun at himself in the Mass Effect (the first one) review by saying something along the lines of "if that's actually what you like in a game then take this review for the ignorant opinion that it is." Reviews are opinions in the very end.
I do agree with you that the scores system is messed up. And the gamers get upset over stupid things. The game is good, definitely worth the money from the general consensus. That's enough. We don't need it to beat OOT's metacritic score or whatever. If you want to take the game out after five years or so and replay it again, then it has achieved its goal.
Oh! And I'll call this out right now because this is the perfect time to do it. Yahtzee will try to highlight all the negatives of Zelda he can just because of his hatred towards long standing series. It won't be necessary stuff that needs to be pointed out but more of a sport. Just like he did with Mario Galaxy, having to agree that the game is fun but making a statement that it's been running for too long and needs to be ended to give way to a new ip. He's done it with other games as well but Mario Galaxy stood out the most to me since he rarely had negative stuff to say and still ended the review with a negative remark. As much as I like his reviews he has stressed that opinion for too long and more than necessary. He has yet to realize that... people don't give a damn how old a series is if it is still great. I'll actually be amazed if he doesn't do this.
BreakABone
11-19-2011, 12:00 PM
http://yfrog.com/nu43qcjj
W00t w00t
DarkMaster
11-19-2011, 12:45 PM
God daaaaamn this fall season. I can't believe a new Zelda is out, and I just started Skyrim. It's been nonstop incredible games since I started Xenoblade back in september. From there I went on to Dark Souls, which was amazing, then Batman, then Uncharted 3, and now Skyrim and Zelda...
Isn't the weekend a strange time to release a game? Or does it not matter anymore? This might be the best fall/holiday season for games that I can think of in a long time.
Jason1
11-19-2011, 01:58 PM
You got your copy allready BAB? I'll be picking mine up tomorrow morning.
KillerGremlin
11-19-2011, 02:15 PM
KG
Yahtzee is a great reviewer, I have seen everything he has posted on the escapists website. But even then I some times feel he's nitpicking unimportant stuff. He even poked fun at himself in the Mass Effect (the first one) review by saying something along the lines of "if that's actually what you like in a game then take this review for the ignorant opinion that it is." Reviews are opinions in the very end.
I do agree with you that the scores system is messed up. And the gamers get upset over stupid things. The game is good, definitely worth the money from the general consensus. That's enough. We don't need it to beat OOT's metacritic score or whatever. If you want to take the game out after five years or so and replay it again, then it has achieved its goal.
Oh! And I'll call this out right now because this is the perfect time to do it. Yahtzee will try to highlight all the negatives of Zelda he can just because of his hatred towards long standing series. It won't be necessary stuff that needs to be pointed out but more of a sport. Just like he did with Mario Galaxy, having to agree that the game is fun but making a statement that it's been running for too long and needs to be ended to give way to a new ip. He's done it with other games as well but Mario Galaxy stood out the most to me since he rarely had negative stuff to say and still ended the review with a negative remark. As much as I like his reviews he has stressed that opinion for too long and more than necessary. He has yet to realize that... people don't give a damn how old a series is if it is still great. I'll actually be amazed if he doesn't do this.
That's the point. :p
Yahtzee nitpicks and complains, and he does it in an insulting and funny manner. You need to read between the lines. I know the guy hates sequels....so what I got from his Mario Galaxy 2 review is that it is more of the same...then funny complaints.
I still find this much more effective than reading through 2 or 3 pages of IGN blah blah and then finding an appended number score.
BreakABone
11-19-2011, 03:06 PM
You got your copy allready BAB? I'll be picking mine up tomorrow morning.
Yeah, one of the perks of having a Nintendo store.. well The Nintendo store in your city.
Put like 3 hours into it so far.
That's the point. :p
Yahtzee nitpicks and complains, and he does it in an insulting and funny manner. You need to read between the lines. I know the guy hates sequels....so what I got from his Mario Galaxy 2 review is that it is more of the same...then funny complaints.
I still find this much more effective than reading through 2 or 3 pages of IGN blah blah and then finding an appended number score.
I find it works out better when you actually have a legitimate reason to be upset. There's a moment when it just becomes absurd. There are some things in the industry that need to be said so it's all good when someone with voice points them out. But when the problem is one of personal preference and you decide to point it out your rant no longer has a point.
And the series paradigm will always stay. I found it really funny when some people began to say that Okami was better than Zelda when all Okami did was try to be like Zelda (for the most part). Okami was actually a tribute to Zelda. I supose if you replace Link with Amaterasu in and viceversa then Twilight Princess would be the better game of the two for those very same people. In the very end the audience wants the same thing but not the same thing. It's like when a band gets popular and has come a long way... if they change they become crap. But if they don't, then it's the same thing and there's no reason to like them as much anymore. There's just no way to keep people happy regardless of how hard you try and how good you deliver. From what I've read, they have taken a lot of things out and reinvented them. Still, one reviewer just said it was the same thing and some forum users (who haven't played the game) say the same thing too.
Still, we both agree that this rating thing is BS. Specially how people are reacting about it. The fans just want it to get a better metacritic than OOT to prove it is the best zelda ever. I'm just happy it seems it'll be adicting to play.
BreakABone
11-19-2011, 06:38 PM
According to the game clock, I've already put 5 1/2 hours into the game, and just completed the first dungeon.
The first thing, I guess is the art style. It really does look like a painting come to life... at a distance. Up close, it makes a lot of the textures seem kind of blurry. It can be a bit jarring at times. other than that, I really dig the character designs.
Second, motion. So far I've had no issues with it, only had to manually re-calibrate once and it wasn't because the game was freaking out, just my aiming was off-center for my beetle. Then again, the game seems to hide calibrating well since it seems to be the same way you communicate with Fi and how you call your Loftwing.
The characters, so far this is where the game has shined. Much like Wind Waker, they put the character of Link and Zelda at the forefront of the story. You pretty much spend the first 2 hours getting to know them and various members of Skyloft. It seems like there will be some colorful characters in the game.
Angrist
11-19-2011, 06:46 PM
I'm in the last stages of the second dungeon... It's such a gorgeous looking temple. Really good atmosphere too, it's one of my favorites of all Zelda games.
Although... I still have to face the boss.
BreakABone
11-19-2011, 10:06 PM
<iframe width="640" height="360" src="http://www.youtube.com/embed/p_aGjL1bwN0" frameborder="0" allowfullscreen></iframe>
Here is like a 7 minute demo of the controls in the game.
Up front, it features spoilers of all the weapons in the games and the first major area. Also seems like enemies haven't seen before.
But seems like a fair overview on if they work
Storm Eagle
11-20-2011, 01:45 AM
Yeah, one of the perks of having a Nintendo store.. well The Nintendo store in your city.
Put like 3 hours into it so far.
I went to the Nintendo World store in NYC this morning. I didn't buy the game, but I wanted to see what special item they'd be giving out to those who did. It was some kind of poster.
I've even tried out the game. The demos they had going enabled you to try out flying, fighting that David Bowie-looking boss, and a dungeon. The motion controls do seem to be a nice touch, but I didn't do too well with the flying. It seems kind of annoying anyway since it involves a lot of moving of your arm. Anyway I hope to get better at it when I get my own copy and start playing it more often.
Angrist
11-20-2011, 03:48 AM
I love the flying, maybe you did it wrong? You only need gentle moves of the wrist.
Storm Eagle
11-20-2011, 08:47 AM
I love the flying, maybe you did it wrong? You only need gentle moves of the wrist.
One of the guys who worked at the store told me I have to move my whole arm. Anyway I'm not the only one who didn't get it down on the first try.
BreakABone
11-20-2011, 11:38 AM
I love the flying, maybe you did it wrong? You only need gentle moves of the wrist.
The first time you fly.. during the contest.. you actually need a lot more movement so you can catch the statue, but yeah after that I love flying. Perhaps favorite way to travel in Zelda so far.
Storm Eagle
11-21-2011, 03:38 AM
The first time you fly.. during the contest.. you actually need a lot more movement so you can catch the statue, but yeah after that I love flying. Perhaps favorite way to travel in Zelda so far.
Though I'm still not big on the flying aspect of the game yet, I've already gotten a lot better at it since I first posted.
Mind you, when I was trying out the flying portion at the store though, I didn't care to meet the objective of the race. I was only doing that just to check out exactly how flying worked. I might have had some idea how to do it, even if I did seem to be going out of range a lot.
Angrist
11-21-2011, 05:18 PM
So how do you guys like the game???
BreakABone
11-21-2011, 07:29 PM
So how do you guys like the game???
I'm enjoying it immensely.
But will highlight that later, I do have some issues with the game.
-Harp is pretty useless for a musical instrument for the most part you just play it back and forth, and will usually trigger anything in the environment you need. When you do play it, only as a timing thing, no real skill or memorization needed.
-The textures just look extremely blurry up close, a combination of the Wii's ancient hardware and the watercolor esque look of the game.
-Not being able to fly at night.. or for that matter, no automatic day/night cycle. Has to be manually triggered by sleeping.
-Some questionable motion controls. They all work fine, but at some point Nintendo seemed to go with motion for the sake of motion. Like making swimming a motion based design choice when the analog stick is just fine for that.
I can't really think of anything else right now.
Jason1
11-21-2011, 08:11 PM
I am enjoying the gameplay a lot so far. Im through the first temple. Combat is absolutley more difficult now. I guess my only complaint so far would be there are times hen this game looks downright ugly on my 53 inch TV.
Typhoid
11-21-2011, 08:57 PM
-Some questionable motion controls. They all work fine, but at some point Nintendo seemed to go with motion for the sake of motion. Like making swimming a motion based design choice when the analog stick is just fine for that.
Why make you swing your arm to stab things when a simple press of the B button could do the same thing. :ohreilly:
Playing a Wii game and complaining about motion controls is sort of like saying "There's too much Mario in my Mario game. I want more Luigi." I'm high. Lay off. :lol:
I don't know when I'll be able to afford to get this game, but I definitely plan on getting it at some point. What sold me on it was the total motion control - I thought "Finally, a reason to play this system - a game that utilizes the systems actual concept to the fullest."
Jason1
11-21-2011, 10:33 PM
For the record, when I said "Combat is absolutley more difficult now," this was not a knock on the motion controls, but a compliment. Instead of just repeatadley waggling the wiimote or pressing B, you actually have to think about which way to swing your sword to kill enemies.
KillerGremlin
11-22-2011, 12:55 AM
Just based on the comments from you guys in this thread, it sounds like IGN was blowing smoke up everyone's ass because this is a GREAT game but not a perfect game.
I'm waiting til X-Mas to play. And enjoying the controversy and hype.
BreakABone
11-22-2011, 02:29 AM
Just based on the comments from you guys in this thread, it sounds like IGN was blowing smoke up everyone's ass because this is a GREAT game but not a perfect game.
I'm waiting til X-Mas to play. And enjoying the controversy and hype.
And, we had this discussion in another thread, that IGN's 10 doesn't mean a perfect game.
Heck, right next to the score they say it means a Masterpiece, and rated the sound a 9 so obviously not "perfect"
Angrist
11-22-2011, 03:29 AM
Those issues we mentioned are definitely not game-breaking. It's just some small annoyances.
(Another one: when you find an item or catch a bug, you have to go through this slow description text and even the menu! Only the first time you boot up the game, but still, it's so stupid. I know I just caught a bug, don't waste my 6 seconds.)
I guess whatever issues Zelda games have, they make it up with... something magical. It's just a lovely game.
BreakABone
11-22-2011, 05:51 PM
One of my favorite pieces of music so far, title spoils a 2nd half location
http://www.youtube.com/watch?v=ORLhCKH-ykQ
I'm waiting til X-Mas to play. And enjoying the controversy and hype.
Same here, I've got a project on my hands that will keep me occupied for a good time. I should be done with it by the first week of December or so.
BreakABone
11-22-2011, 11:12 PM
Just finished the 5th dungeon and about 23 hours or so into the game.
If the rest of the game keeps pace, I think this will give Wind Waker a run for its money as my favorite Zelda game.
Vampyr
11-23-2011, 11:55 AM
Glad to see everyone enjoying it, this is the first game where I'm actually excited to use the motion controls.
On one hand I'm glad they finally got them right, but on the other it's sad to see that motion controls may have been perfected right at the end of the Wii's life.
KillerGremlin
11-23-2011, 03:18 PM
Glad to see everyone enjoying it, this is the first game where I'm actually excited to use the motion controls.
On one hand I'm glad they finally got them right, but on the other it's sad to see that motion controls may have been perfected right at the end of the Wii's life.
I was hoping Kinect would kill the fad. It seems like they may be here to stay.
TheSlyMoogle
11-23-2011, 04:36 PM
I didn't actually have the money for my copy of the game until I get paid Friday. Oh the wait...
I was hoping Kinect would kill the fad. It seems like they may be here to stay.
Fads don't last five years and when Sony and Microsoft joined the bandwagon you know they'll stay around. Not as the primary method of interaction, but they'll always be there for some games. I like using motion controls for FPS. Pointing is just the most natural thing ever.
Angrist
11-23-2011, 05:22 PM
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D
TheSlyMoogle
11-23-2011, 05:23 PM
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D
Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.
BreakABone
11-23-2011, 05:37 PM
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D
Most of the games really wouldn't benefit from motion controls, if anything, would make them a lot easier me thinks.
I do like a lot of the small ideas introduced to be carried forward, namely turning the dungeon/boss key into a mini-puzzle in itself. Even if fairly simple.
Or just have your sword be able to have multiple direcctions.
Angrist
11-23-2011, 05:54 PM
Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait. ;)
Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!
Oh how is making a game easier to control a bad thing?
TheSlyMoogle
11-23-2011, 07:51 PM
Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait. ;)
Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!
Oh how is making a game easier to control a bad thing?
Well I read that as him meaning every game. Not just zelda.
Angrist
11-24-2011, 04:04 AM
Ooh ok, my bad. Just Zelda.
Wait, does The Elder Scrolls still enable usermade mods? I'd love to see some guys enable WM+ controls for Skyrim. :D
Edit: It wouldn't really add much, because the game isn't made for it. No enemies where you have to attack from a certain angle etc. But still, it would give you more sense of actually swinging a weapon.
BreakABone
11-24-2011, 01:30 PM
Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.
Angrist
11-24-2011, 04:05 PM
I do think that each area is bigger than we usually see in Zeldas. It feels bigger than Ocarina of Time and Twilight Princess.
Storm Eagle
11-25-2011, 12:24 AM
Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.
How so?
BreakABone
11-25-2011, 12:29 AM
How so?
You essentially return to the same areas 3-4 times throughout the course of the game. With varying degrees of backtracking.
1)The initial descent into the area/first 3 dungeons.
2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map.
3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook
So I can see folks having issues with going through the same areas multiple times
Storm Eagle
11-25-2011, 10:35 AM
You essentially return to the same areas 3-4 times throughout the course of the game. With varying degrees of backtracking.
1)The initial descent into the area/first 3 dungeons.
2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map.
3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook
So I can see folks having issues with going through the same areas multiple times
This kind of sounds like what you have to do in Donkey Kong 64 once you gain access to the rest of the characters, in order to complete the game 100%
I still haven't played the game (I know, what am I waiting for), but if that really does turn people off, it sounds like it would be justified.
ZebraRampage
11-25-2011, 11:33 AM
I personally always loved a huge zelda world. When they were too small I was just thinking to myself, man this is the end of the known world here? That's it? It was always fun having many different places to explore and many different routes around the land to get you from place to place. I think this was best done in Twilight Princess so far, but I've yet to see how it is in Skyward Sword. I am getting it for Christmas, so I'll be late to join everyone in their comments.
Angrist
11-25-2011, 06:42 PM
Hm, SS also has many different routes around the land. There are also less 'dead spaces' between areas, so it feels more like a real place. I haven't seen everything yet, but so far it doesn't feel too small.
Anyway, the Trials are so pretty...
Ginkasa
11-26-2011, 12:35 PM
The thing you have to remember though is that each area is more complex and full than any of the other 3D areas. You have enemies and obstacles and puzzles impeding your progress; its not just an big empty plain. Also, you don't just return to the same exact area. I've only returned to the first "area" so far, but it opened up another section of that area.
I was pretty annoyed when I had to go back through the first dungeon, though. Like, what is this about?
Ginkasa
11-28-2011, 11:12 AM
So, I just remembered something.
Remember a thread from, like, 10 years ago before The Wind Waker was even revealed? It was an absolutely massive thread speculating about what "Zelda128" would be like. Anyway, one of the many ideas thrown out there was that Link's sword could be 1:1 control via the GCN's C-stick. You would swipe by moving it from side to side and could wave it around, etc.
I remember thinking it was an absolutely horrible idea at the time.
TheSlyMoogle
11-28-2011, 08:40 PM
Don't get me wrong before I start this, but I think the game would have been better off without motion controls at all. and would have been much better with the sword being used by a control stick in a 1:1 instead of with the way it plays now.
Don't hate I'm enjoying the game, but I still think it would have been a lot more precise with a stick controlling the sword. You would still get the full range of motion.
However honestly it's really not an issue until you're in a combat situation and the sword doesn't respond right.
The other complaint I have is the combat is super slow. Enemies are retarded. They just stand there and slowly attack or guard all day. So what I thought was going to be some kind of awesome motion infused challenge turned into a borefest.
Now on to the good stuff. This is the BEST motion controlled game I've ever played. I'm about 12 hours into the game and just finished my 3rd temple. So far I haven't been bored playing it, and so far the most important thing I've learned in this game is "YOU CAN FUCKING CUT LIKE FUCKING EVERYTHING!"
Shield bash is fucking sweet in this game. When I do get involved in a battle at least shield bashing every enemy attack keeps my shield from getting fucked up.
I also enjoy the story, the characters and the general pacing.
So good job nintendo. You made a game for the wii that I actually like.
Angrist
11-29-2011, 03:26 AM
Haha, I remember speculating about that a lot. It was the best thing ever in my mind.
This is better. :)
Actually I should try and find a Zelda wish-list I made around that time. I wonder how many other things came true.
Ginkasa
11-29-2011, 04:30 AM
It was a pretty awesome time to be a Zelda fan back then. Coming pretty soon off of the one-two punch of OoT and MM... the series was the undisputed king and anything was possible. Unfortunately, I think the series as a whole fell prey to the ultimate overhype. After OoT the Zelda games couldn't just be great games - they had the to the Best Games of All Time.
Unfortunately, no Zelda game has been able to legitimately claim that title since OoT (even if you feel a more recent Zelda game is better than OoT, I don't think you can argue it was as revolutionary or as far ahead of its contemporaries as OoT was for its time). Mixed with Nintendo's constant missteps in the minds of "hardcore" gamers, this has caused the Zelda series to kind of fall out of grace... For as many people claiming Skyward Sword is the best game ever just because its Zelda, there's the same amount trashing it because its from Nintendo, or it has motion controls, or it hasn't changed "the formula" enough, or they just didn't enjoy themselves while playing it.
Ah well.
TheSlyMoogle
11-29-2011, 05:04 AM
It was a pretty awesome time to be a Zelda fan back then. Coming pretty soon off of the one-two punch of OoT and MM... the series was the undisputed king and anything was possible. Unfortunately, I think the series as a whole fell prey to the ultimate overhype. After OoT the Zelda games couldn't just be great games - they had the to the Best Games of All Time.
Unfortunately, no Zelda game has been able to legitimately claim that title since OoT (even if you feel a more recent Zelda game is better than OoT, I don't think you can argue it was as revolutionary or as far ahead of its contemporaries as OoT was for its time). Mixed with Nintendo's constant missteps in the minds of "hardcore" gamers, this has caused the Zelda series to kind of fall out of grace... For as many people claiming Skyward Sword is the best game ever just because its Zelda, there's the same amount trashing it because its from Nintendo, or it has motion controls, or it hasn't changed "the formula" enough, or they just didn't enjoy themselves while playing it.
Ah well.
Well after doing some light spoiling and playing since my last post I found out I'm almost done with the game.
This is a good game, I appreciate it, however it isn't the best zelda game. It isn't the best zelda game by a "longshot"...
Get it?
Anyway. The puzzlan was kinda meh, the enemies and combat remained slow and boring, and something just wasn't there for me. I really don't know what it is that wasn't there, it just felt off the whole time I have been playing.
I feel it's probably the 3rd or 4th best zelda game sitting behind OoT/ALttP, and possibly Majora's Mask. Also this game has made me realize just how awful I thought Twilight Princess really was.
KillerGremlin
11-29-2011, 03:25 PM
Well after doing some light spoiling and playing since my last post I found out I'm almost done with the game.
This is a good game, I appreciate it, however it isn't the best zelda game. It isn't the best zelda game by a "longshot"...
Get it?
Anyway. The puzzlan was kinda meh, the enemies and combat remained slow and boring, and something just wasn't there for me. I really don't know what it is that wasn't there, it just felt off the whole time I have been playing.
I feel it's probably the 3rd or 4th best zelda game sitting behind OoT/ALttP, and possibly Majora's Mask. Also this game has made me realize just how awful I thought Twilight Princess really was.
What? You don't agree with IGN's 10 out of 10, BEST GAME EVAR?
You are a troll and a flamer! Your opinion is invalid! You are a moron! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
Just a couple more weeks til I get my hands on this thing. I am pretty excited, not gonna lie.
What? You don't agree with IGN's 10 out of 10, BEST GAME EVAR?
You are a troll and a flamer! Your opinion is invalid! You are a moron! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
Just a couple more weeks til I get my hands on this thing. I am pretty excited, not gonna lie.
Aye, that he is. :p :lolz:
KillerGremlin
11-29-2011, 03:51 PM
Barring the innovation and framework that OoT laid down, I really appreciate that each Zelda experience is very personal.
Like....OoT has a different feel than Majora's Mask, and Wind Waker feels like a different game than Twilight Princess.
If I had to pick one Zelda game that I would want to live in...I'm not sure what game I would pick.
Angrist
11-29-2011, 04:33 PM
Don't pick Majora's Mask, because you'd only have 3 days left to live. :(
Edit: Also don't pick Link's Awakening... because when Link wakes up, you'll disappear!
BreakABone
11-29-2011, 07:09 PM
Took me about 40 hours but finished the game.
Want some time to really digest everything, I loathe making snap calls on anything, but was a really solid experiences that had some odd design choices in 2-3 areas that knocked it down a peg for me.
Loved the end game sequence and the main baddie.
Ginkasa
11-29-2011, 10:54 PM
Want some time to really digest everything, I loathe making snap calls on anything, but was a really solid experiences that had some odd design choices in 2-3 areas that knocked it down a peg for me.
I haven't finished it yet, but this sums up my feelings so far pretty closely. I'm thinking specifically of Silent Realms and repeated elements (not Zelda elements; Skyward Sword elements, if that makes sense).
Angrist
11-30-2011, 04:23 AM
Ok, now I want to know how many dungeons there are. I'm on my way to the 6th... is that the last? I've put 35 hours into the game so far, but I've spent a lot of time on goofing around. I'm a bit worried that the game is much shorter than I expected.
Oh and please no spoilers, just the number of dungeons (or a general picture of how much is left for me).
DarkMaster
12-03-2011, 02:34 PM
I'm pretty near the end of the game, I think. I just read through IGN's 10/10 review of this game, and I am completely blown away at the utter horeshit contained therein. Not once is there any mention of the game's many, many flaws, such as retreading the same 3 areas 3-4 times, the stupid ass silent realms, or the general frustration that arises when the motion controls just don't work properly.
I'm not trying to hold IGN to any kind of standard, but what a complete crock of shit, and that goes for any of the other (many) 10/10 reviews for this game. I want to express fully my complaints with this game, but I'll wait till I'm done with it.
As it stands, there are a number of drawbacks that have thoroughly annoyed and disappointed me...
BreakABone
12-03-2011, 02:48 PM
I'm pretty near the end of the game, I think. I just read through IGN's 10/10 review of this game, and I am completely blown away at the utter horeshit contained therein. Not once is there any mention of the game's many, many flaws, such as retreading the same 3 areas 3-4 times, the stupid ass silent realms, or the general frustration that arises when the motion controls just don't work properly.
I'm not trying to hold IGN to any kind of standard, but what a complete crock of shit, and that goes for any of the other (many) 10/10 reviews for this game. I want to express fully my complaints with this game, but I'll wait till I'm done with it.
As it stands, there are a number of drawbacks that have thoroughly annoyed and disappointed me...
I think re-visiting the same areas 3-4 times, is a decision that varies per person. Some love it, some hate it. I don't mind it. Since they usually come with different tasks/opening up more of the world.
I loved the Silent Realms personally, and think again that varies per person.
And.. yeah the motion controls are a whole diff ballpark. In my entire 40 hours with the game, I've only had issues with it 4 times and only once was it frustrating to me.
Ginkasa
12-03-2011, 03:19 PM
Personally, I don't understand the grievances behind revisiting areas. When you do revisit you go to new areas within those areas and/or the areas you've already visited are altered or changed in a drastic way. And its not like you've never had to revisit areas in any other past Zelda games.
I think the issue with this and also with the various "there is no overworld" complaints has to do with Nintendo's presentation of the world. Because the different areas so clearly separated and distinct from each other and because they're more dense and have monsters and puzzles and corridors it creates an atmosphere less of "this is a place in the world" and more of a feeling like a dungeon. So having to traverse through it again, for whatever reason, feels more like having to go back through the Temple of the Ocean King to advance in PH than having to go back through the Kokiri Forest and Lost Woods to get to the Forest Temple in OoT.
Anyway, I also don't like the Silent Realms, but I've seen plenty of people talk about how much they love them, so its not an objective flaw with the game. Personal preference. Same with the controls. The only issue I encountered with them was trying to stab. I could never get that to work consistently. There's also enough people who have had no issue with the controls that I don't think its an inherent flaw in the game.
That said, I don't personally think its a 10/10 game either. Although I don't mind "revisiting" the main areas, I do mind fighting two bosses three separate times each and having to go back through one of the dungeons for a meaningless fetch quest. I also didn't like the Silent Realms, as I stated above. Overall, I think its the best Zelda game since TWW, but that still places it down around the halfway mark in the series as a whole.
Angrist
12-03-2011, 03:42 PM
I love the trials in the silent realms. It all looks so pretty and when you're being followed it's pretty scary. I was actually a bit disappointed that I got the 2nd and 3rd one in 2 tries each.
I don't mind revisiting places, I always do that in Zelda games anyway. And it's not like it's the first Zelda where you do this! Almost every Zelda had you go back to a place you already knew, from where you found another dungeon.
For example OoT: you visit 3 areas as a kid: forest, mountain, Zora's Domain. When you're grown up you need to revisit those areas to find new temples. They even had a temple behind Kakariko Village!
Maybe in SS it seems more frustrating because there are only 3 points where you can descend to the surface.
The motion control is awesome, I want them to remake every Zelda game with these controls.
My complaints:
- Why do they give that stupid message every time I pick up a bug after I've loaded the game??!?! It's come to the point where I deliberately don't pick up items because it will annoy me.
- Uhm I had something else but I forgot.
Anyway, do I think it's a 10/10? Depends on if decimals are allowed. If not: yeah it's more a 10 than a 9. If they are: I'd give it a 9.8.
A question: is there a shooting range for the bow??? I haven't found it yet, but I want to! Should be great.
Ginkasa
12-03-2011, 05:19 PM
A question: is there a shooting range for the bow??? I haven't found it yet, but I want to! Should be great.
Check the building where you first received your sword. Fledge should be around there. You get to puncture some pumpkins.
BreakABone
12-03-2011, 05:31 PM
Personally, I don't understand the grievances behind revisiting areas. When you do revisit you go to new areas within those areas and/or the areas you've already visited are altered or changed in a drastic way. And its not like you've never had to revisit areas in any other past Zelda games.
I think the issue with this and also with the various "there is no overworld" complaints has to do with Nintendo's presentation of the world. Because the different areas so clearly separated and distinct from each other and because they're more dense and have monsters and puzzles and corridors it creates an atmosphere less of "this is a place in the world" and more of a feeling like a dungeon. So having to traverse through it again, for whatever reason, feels more like having to go back through the Temple of the Ocean King to advance in PH than having to go back through the Kokiri Forest and Lost Woods to get to the Forest Temple in OoT.
Anyway, I also don't like the Silent Realms, but I've seen plenty of people talk about how much they love them, so its not an objective flaw with the game. Personal preference. Same with the controls. The only issue I encountered with them was trying to stab. I could never get that to work consistently. There's also enough people who have had no issue with the controls that I don't think its an inherent flaw in the game.
That said, I don't personally think its a 10/10 game either. Although I don't mind "revisiting" the main areas, I do mind fighting two bosses three separate times each and having to go back through one of the dungeons for a meaningless fetch quest. I also didn't like the Silent Realms, as I stated above. Overall, I think its the best Zelda game since TWW, but that still places it down around the halfway mark in the series as a whole.
Aside from the Silent Realms.
Seems like we are in agreement. Though didn't mind fighting one boss 3 times as much as the other one. Since the other type of fight didn't change much.
I also had issue with two of the revisits but won't spoil it for anyone.
My complaints:
- Why do they give that stupid message every time I pick up a bug after I've loaded the game??!?! It's come to the point where I deliberately don't pick up items because it will annoy me.
- Uhm I had something else but I forgot.
Anyway, do I think it's a 10/10? Depends on if decimals are allowed. If not: yeah it's more a 10 than a 9. If they are: I'd give it a 9.8.
A question: is there a shooting range for the bow??? I haven't found it yet, but I want to! Should be great.
-Yeah that was annoying. Especially when you are in the middle of a battle.
Yeah the pumpkin shooting as Ginkasa mentioned.
DarkMaster
12-04-2011, 12:56 PM
Ok I beat it. So I just want to say, that the only reason I'm bothering with all these detailed impressions is because I'm super passionate about the Zelda games. OoT and Wind Waker are in my top games of all time, and we only get one of these like every 5 years, so to me this release is like an event, and I'm sure it is to many other people as well.
This game is such a mixed bag for me. I understand the general consensus is that people are either completely in love with it, or are hating on it. Whatever, popular games always receive this kind of feedback, it's to be expected. It does suck that any Zelda game ever released will always be compared to OoT and will have to live up to an impossibly high standard. It's the Zelda curse, I guess. Anyways, I don't care about comparing the games or ranking them. I just want to express these few points on the game.
Let me get the negative out of the way first. This is going to include some SPOILERS, but it seems like most people in here have beaten it anyway. Just a warning regardless.
-Fetch quests and general filler. Going back to the mountain for a pinwheel. Going through the first dungeon again for some water. Escorting that stupid robot up the mountain ARE YOU KIDDING ME. There was so much pointless running around that added nothing to the game, except time on the clock. I have no doubt in my mind that the developers were pressured to make the game as long as they could, but who can say that Skyward Sword wouldn't have been 10 times better if it was 25 hours long instead of 35, and with all the bullcrap collecting and running around removed? I think time will show that with repeated playthroughs. I know for me, when I replay Wind Waker, every single time I quit when I get to the triforce hunting.
-Exploration. 3 areas is not enough. If the forest and mountain were as diversified as the desert, I think I would've been fine with it. But the mountain was terrible, I honestly hated the first time going through it. And guess what? I hated it sooo much more the fourth time I visited it. The forest was really nice but I wanted more of it. After you went through that area the first time, you really pretty much seen it all. The water part of it added absolutely nothing, and I was very dissappointed it wasn't fleshed out more.
-Silent Realms. Fuck them. They sucked in Twilight Princess when you had to collect the stupid light drops or whatever it was, and while they suck less in this game, they still suck. Maybe some people don't hate them, and I can appreciate that, but let me ask you this: wouldn't you have preferred a sort of mini-dungeon to get those gifts of the goddess (like the Well in OoT to find the Lens of Truth, or the ice cavern where you get the blue fire)?
-General disappointments. I was really upset that the sky area was basically empty, and you do almost nothing significant there. When Wind Waker came out, I thought of a Zelda game where you would have an airship and explore a Sky world, like WW's ocean overworld. I was so excited for this game to fulfill that dream, and damn it for letting me down. Maybe it's my own fault for having expectations, but I don't give a shit. There was so much potential here to develop a rich and deep sky world, with tons of cool places to explore and discover. There wasn't even really a proper sky dungeon. BAH FUCKING HUMBUG
-A few control issues. Stabbing with the sword was ridiculous and never seemed to work properly. Rolling bombs sucked. The harp was utterly pointless. And I hated swimming, HATED IT.
-The issue with the collectable items coming up every time you load up the game, good god that annoyed me. Like Angrist was saying, I would intentionally avoid items just because I didn't want to be bothered with a stupid game interruption.
-Fi, was a lousy ass character (if you can even call an emotionless robot a character), and was so damn annoying pestering me with "advice" all the time, or repeating an objective for me as if I'm not smart enough to figure it out. We've come a long way since the annoying days of Navi, so why is this bullcrap still plaguing these games? At least give us the option to turn her advice off so we don't have to be bothered.
I know this is a hell of a lot of complaints on my part. The point I'm trying to make is that there were many, many times throughout the game were I was incredibly frustrated, and there was even one point in particular (tadtunes...) where I almost just quit the game for good. A Zelda game is always such a magical experience for me, but this one had by far the most aggravating moments throughout, and like I said earlier, I don't even know if I could ever make it through a replay.
Now that I've got that aggression out, I want to say that the good parts of the game, were fucking GREAT. Like some of the best shit the Zelda series has ever known. All the dungeons were awesome, unique, varied, and had different layers to them. They were smart, well designed with great shortcuts, and had you using all your tools instead of just the one you would get in the dungeon itself.
I loved upgrading items, but I think it could've been pushed even further, like upgrading armor. It's a good start anyway, and something I hope they keep and expand upon in future titles.
The art style was great, if not hindered by the Wii's capabilities. I think they've nailed the visual style for the series, so I'd love to see a new Zelda for Wii U that utilizes this style with high-res textures, more dense foliage, and bigger, more populated areas.
So in the end, it was a good journey with a lot of missteps that totally screwed with the pacing. Subtract all the filler and I would replay this game in a heartbeat. I am dissppointed with the sky world and a lot of other things, but overall I was happy to be playing a new Zelda game. When the credits were rolling and the original Zelda theme came on, I was definitely feeling happy.
TheSlyMoogle
12-05-2011, 04:45 AM
Just after finishing this game and stewing on it for a couple of days, I would honestly give it a 7 out of 10.
I can honestly say now that this game just got added to the list of zelda games I would never replay.
Right there with WW and TP. Also Minish cap, phantom hourglass and spirit tracks.
I think basically I've figured out what has happened. The more they try to lengthen a zelda, the less I enjoy it.
Angrist
12-06-2011, 07:01 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!
I need help with playing the song at the Pumpkin Pie. Before I snap the game in two and smash the controller into the wall and enjoy how it shatters in a thousand pieces.
THIS. IS. THE. WORST. MINIGAME. IN. A. ZELDA. EVER.
I'm doing it perfectly. PERFECTLY. I've been trying for over 45 minutes and it's driving me CRAZY.
So what the heck am I doing wrong? What I do is strum from left to right and back, following the hands of the spectators. MOst of the time slow, sometimes fast and sometimes a pause. And does the freestyle part matter?
I discovered I shouldn't follow the hands 100%: they do this stupid bouncing movement at the extreme left and right. I once tried to imitate that, but I got cut off halfway the song, so I figured that was wrong.
So now I've tried it for about 25 times. I get the timing exactly right, following the rythm for 99%. Sometimes the calibration messes up and I make a mistake because of that (I HATE THAT!).
So I think there ar 3 options:
- The game is clearly broken. You cannot beat it.
- You have to do it 100% correctly, which is pretty much impossible.
- I'm doing something wrong.
Please help me. :( Please please please please please please please please...... this minigame is making me hate the game SO much right now.
Oh and if this doesn't unlock the mentioned 'pumpkin shooting range', I'm going to scream. What torture is this anyway, giving you the best bow controls ever, but not showing you a shooting range.
BreakABone
12-06-2011, 10:46 AM
1) It doesn't unlock the Pumpkin Shooting Range, that's actually on Skyloft. I know weird.
2)I got it the first time I tried it.
I just remember following the skinnier audience member because he was moving slower, and never doing full motions.
Angrist
12-06-2011, 11:26 AM
Ok, you're the 5th guy who says he got it the first time. I hate it so much.
BreakABone
12-06-2011, 11:50 AM
Ok, you're the 5th guy who says he got it the first time. I hate it so much.
Wait, have you gotten any prize for it yet? :confused:
Angrist
12-06-2011, 12:14 PM
Nope, nothing. I get to the end of the song, but they keep telling me it wasn't good enough. I almost know their lines by heart now.
I know the quest started with me breaking their chandelier for a piece of heart, but this torture isn't worth it.
DarkMaster
12-06-2011, 04:17 PM
tried it myself, seemed to do it perfectly, and failed a number of times. I haven't attempted it since. good luck.
TheSlyMoogle
12-06-2011, 04:30 PM
Hmm... I got it the first time too.
Jason1
12-06-2011, 08:46 PM
Angrist, you are not alone. I'll bet it took my 15 to 20 times to finally get it, and even then they said basically something like "meh, that was good enough I guess". So I am assuming that you can do it better and possiblly get a better reward.
But yea, I have no idea what I did that was better the time I actually passed it. Seems like if you are doing it right the music starts to kick up, and adds layers or something, so you can sorta tell if your doing in properly, it gets a little louder. Hope this helps.
BreakABone
12-06-2011, 09:18 PM
Angrist, you are not alone. I'll bet it took my 15 to 20 times to finally get it, and even then they said basically something like "meh, that was good enough I guess". So I am assuming that you can do it better and possiblly get a better reward.
But yea, I have no idea what I did that was better the time I actually passed it. Seems like if you are doing it right the music starts to kick up, and adds layers or something, so you can sorta tell if your doing in properly, it gets a little louder. Hope this helps.
I believe, you only get the one prize for it, or so I've read.
Since I got it first time, never bothered to try it again
Ginkasa
12-06-2011, 10:47 PM
They pay you to do it again after that. I think the amount they pay you depends on how well you do it.
Anyway, I got it the first time also...
Angrist
12-07-2011, 02:37 AM
I've been thinking. How is it even possible to get it the first time? You don't know the rythm (the faster parts and those where you pause), but apparently you passed the test.
So how did you do that? Did you maybe have a delay in your motions, is that the trick? I figure you saw what they did and tried to copy it, causing a delay. And you passed.
I'll try that.
BreakABone
12-07-2011, 11:02 AM
I've been thinking. How is it even possible to get it the first time? You don't know the rythm (the faster parts and those where you pause), but apparently you passed the test.
So how did you do that? Did you maybe have a delay in your motions, is that the trick? I figure you saw what they did and tried to copy it, causing a delay. And you passed.
I'll try that.
Well you don't need to be perfect.
For the most part, they'll say it was good, but not the best.. and you'll get the prize anyhow
TheSlyMoogle
12-07-2011, 09:56 PM
It was pretty predictable honestly. I didn't do a great job, but they gave me the prize. I like prizes.
Jason1
12-08-2011, 01:18 PM
I guess me and Angrist must be retarded then. I found it to be one of the most frustrating things I have ever experienced in a zelda game. Probably took me at least 45 minutes to finally get it.
Angrist
12-08-2011, 04:25 PM
I second that. I still think I'm doing something wrong.
BreakABone
12-08-2011, 05:29 PM
I second that. I still think I'm doing something wrong.
*Shrugs*
What can we say, some of us are musically gifted!
Anyhow, wrote up my brief thoughts on the game
http://nerdsontherocks.com/review-shooter-legend-zelda-skyward-sword
TheSlyMoogle
12-09-2011, 06:10 AM
Maybe some people are just rhythmically challenged?
Angrist
12-09-2011, 10:57 AM
I play a little bit of guitar and rythm is one of the things I do best. That can't be the problem.
I'll have to try it again after I beat the game... I think if I'd try it now, I'd hate it so much I wouldn't touch the game for months.
Jason1
12-22-2011, 03:46 PM
Well I finished the game just now. Easily the greatest final boss battle in Zelda History, at least from a gameplay standpoint. It was actually challenging.
Angrist
12-22-2011, 03:56 PM
I have hardly touched the game since that music mini-game. I tried to get into it again last weekend, but I just had too much to worry about irl.
I'll finish it next week.
Ginkasa
12-28-2011, 11:05 PM
http://www.zeldadungeon.net/wp-content/uploads/2011/12/Hyrule-Historia-Timeline-translated-Graphics1.jpg
Anybody see this? Its apparently the official timeline of the Zelda series. Its not how I would have placed them. Anybody interested in it?
Angrist
12-29-2011, 08:43 AM
Pfffff this is making it SO weird. I'd rather they hadn't tried to make sense of it at all.
Anyway, still playing SS from time to time. I got the first of the Dragon's songs.
Jason1
12-30-2011, 08:10 PM
Yea, who really cares what the timeline is?
You know there is NO WAY the designers were thinking this back when they were making most of these games. I can guarantee you they put 0 thought into where this or that game fit into a timeline that does not exist. I guess for some reason Nintendo decided they had enough pressure on them to release a timeline, so they came up with this garbage that really makes no sense anyways.
Ginkasa
12-30-2011, 11:03 PM
I think they've always known where each game would take place in relation to one or two games, but never took into account the ramifications it would on additional games. Ex: they pretty clearly knew they wanted TP to take some time after OoT, but didn't think about how that would affect OoT's pre-existing connections with TWW and ALttP.
I'm still playing the game, had five days in a row that I could not play the game thanks to the neighbor's son being an obnoxious little five years old that wants to take the controller out of your hands to play a game when he sees you playing videogames and me having to turn off the console for two days with no gaming. If I can't game on my house... nobody will. Those are my rules. XD And then having lots of work, which is good since I have to save up.
I haven't seen Yahtzee's review to keep myself spoiler free and will wait until I finish the game. So far I'm loving this thing.
Angrist
01-02-2012, 11:29 AM
Yesterday I really got back into the game. Now I can't wait to find time to play again!
OK. I beat the game today. But first... I haven't played that pumpkin mini-game that Angrist is talking about, but I did notice at one time when learning new songs that if I waved my hand too much I wouldn't get things right. Doing the same gestures with less... degrees, or whatever actually did the trick. Try that.
OK. This is going to be random thoughts more than anything else. I saw the review Yahtzee did for the game and I agree on two things. Fi points the obvious too often. I thought the same thing when I got to the octopus scene. And the "prove yourself" thing went too far. Stupid water dragon Y U NO JUST TEACH ME SONG!" The controls are good really, you just have to learn to outsmart the oponents and I want this type of controls to become a permanent part of the Zelda series. This is so much better than just pushing buttons. Finally combat with motion controls gets polished and becomes thoughtful and not mindless waggling. The stab gesture I found (at the last boss battle) that if you just perform it a bit slow it registers it perfectly and it's not a problem as you'll still hit your oponent on time. But I hated fighting Beamos for this reason alone.
The final battle was awesome. It took me a couple of tries but when I finally got it I was kicking butt without making mistakes at all.
I really didn't have any problem with fighting the same boss three times since each time it got harder. Going straight to the third version would have been overkill and keeping it on the first version too easy.
Overall there were some small things I didn't like but they don't can't drag the experience down. The good things about the game are just too good (IMO) to get me worked up on these things.
ZebraRampage
01-12-2012, 10:58 PM
I'm still progressing through the game since I just got it for Christmas. I like it overall and I really enjoy how it's a bit more difficult to kill enemies, requiring you to figure out how to outsmart them as has been stated before.
What I don't like is the thrusting of the sword. As Blix said, this is awful when you fight beamos because if you thrust too fast it thinks you're doing a downward slice, and if you're too slow you're hit by the beamos. It has to be timed perfectly.
I also don't like that when you pick up an item, be it an amber relic or a bug, or whatever, it stops you and tells you what it is. Then after that when you get those items it doesn't do that. But when you turn off the game and turn it back on again the next time you play this process happens again. Is there a way to stop that from happening?
I do agree that Fi points out the obvious too often as well. Plus she helps out TOO much. At least she's not as annoying as navi, but I feel like I don't get a chance to think. Instead there's always the "sense" that is there to guide you. I guess you don't have to use it, but it's annoying. I've known where I had to go without even needing to use it most of the time. Any Zelda fan who's played these games should have the sense to figure out the puzzles by now.
BreakABone
01-13-2012, 03:39 PM
I'm still progressing through the game since I just got it for Christmas. I like it overall and I really enjoy how it's a bit more difficult to kill enemies, requiring you to figure out how to outsmart them as has been stated before.
What I don't like is the thrusting of the sword. As Blix said, this is awful when you fight beamos because if you thrust too fast it thinks you're doing a downward slice, and if you're too slow you're hit by the beamos. It has to be timed perfectly.
I also don't like that when you pick up an item, be it an amber relic or a bug, or whatever, it stops you and tells you what it is. Then after that when you get those items it doesn't do that. But when you turn off the game and turn it back on again the next time you play this process happens again. Is there a way to stop that from happening?
I do agree that Fi points out the obvious too often as well. Plus she helps out TOO much. At least she's not as annoying as navi, but I feel like I don't get a chance to think. Instead there's always the "sense" that is there to guide you. I guess you don't have to use it, but it's annoying. I've known where I had to go without even needing to use it most of the time. Any Zelda fan who's played these games should have the sense to figure out the puzzles by now.
I've honestly played a ton of Wii games.
From launch until Zelda, and I can honestly say I've never played a game where that forward thrust actually works well. And it always pisses me off, and for some reason developers keep putting it into the game.
The second to last boss was frustrating as hell since I kept doing my shield bash and then would try it,but would recognize it as a vertical slash since I moved the chuck. It was so annoying.
Angrist
01-13-2012, 05:55 PM
I haven't quite beat the game yet, but I did battle the last boss. Boy is he pretty. :D That was a nice surprise.
I haven't quite beat the game yet, but I did battle the last boss. Boy is he pretty. :D That was a nice surprise.
I kinda expected it. But I had doubts on if it would happen. It was nice seeing that it did and just how freakin' bad azz it turned out.
ZebraRampage
01-15-2012, 01:17 PM
I just realized something about Fi.
She's a cross between Navi and C3PO. Not only does she annoy the shit out of you, but she tells you the probability all the damn time. You get a damn key, she'll probably say it's 95% probability it'll unlock that door two feet away from you. I guess C3PO gave everyone the odds of someone surviving or whatever, but it's the same idea...UGH
http://www.vgcats.com/comics/?strip_id=42
They need to make one for Fi now.
Angrist
01-18-2012, 06:16 PM
I beat the game tonight. Awesome. :D
People had been talking about how it's the hardest final boss ever, but I don't agree. I had 4x Health Potion++ with me, but I only used a half one. I also missed his 3rd 'phase'. I like my boss fights to last a looong time, but I guess in this game they did that with 2 bosses after eachother.
Even though the final boss wasn't hard, it was still an epic fight. :D I enjoyed every second of it. Great scenery, great looks, great fight mechanics.
The aftermath was great too, I loved how they spent so much time on the story/characters.
And Fi... Fi's great, better than Navi and almost as good as Midna. I'll definitely think of her the next time I play a Zelda game with the Master Sword in it.
I beat the game tonight. Awesome. :D
People had been talking about how it's the hardest final boss ever, but I don't agree. I had 4x Health Potion++ with me, but I only used a half one. I also missed his 3rd 'phase'. I like my boss fights to last a looong time, but I guess in this game they did that with 2 bosses after eachother.
Even though the final boss wasn't hard, it was still an epic fight. :D I enjoyed every second of it. Great scenery, great looks, great fight mechanics.
The aftermath was great too, I loved how they spent so much time on the story/characters.
And Fi... Fi's great, better than Navi and almost as good as Midna. I'll definitely think of her the next time I play a Zelda game with the Master Sword in it.
You got that right. Midna is the best sidekick in a Zelda game ever.
Angrist
01-19-2012, 02:39 AM
I have to say I also really like Zelda in Spirit Tracks. But just because it's Zelda and I get to hang around with her all the time.
I have to say I also really like Zelda in Spirit Tracks. But just because it's Zelda and I get to hang around with her all the time.
I haven't played that one. BTW, I had to play the final boss fight 3 or 4 times until I got everything right. But then it was a flawless azz kicking. :D
ZebraRampage
01-21-2012, 02:28 PM
I'm really disappointed in the Zelda soundtrack that came with Skyward Sword. The fidelity of the album sucks with no separation between the instruments, and it's so QUIET compared to most of my other music. I don't know if anyone else noticed, but it's really bugging me. I always thought Ninendo did a great job with their music, but you can obviously tell that this album was just thrown together in haste.
Angrist
01-21-2012, 02:33 PM
Really?? I'm really loving the CD. It's not really the soundtrack of SS, it's like a 'best of' album.
I'm mostly listening to the MP3 version though, maybe that helps?
ZebraRampage
01-21-2012, 02:59 PM
Really?? I'm really loving the CD. It's not really the soundtrack of SS, it's like a 'best of' album.
I'm mostly listening to the MP3 version though, maybe that helps?
I know it's not the soundtrack of SS, it's just a compilation of renditions of many of the songs in the history of the game. I have the files as mp3s as well, but still they just don't sound that great. The songs are good, don't get me wrong, but the quality of the way it sounds isn't.
TheSlyMoogle
01-26-2012, 05:47 PM
This is NSFW:
http://rule34-data-001.paheal.net/_images/ea0306abd2a4e4ef9c568046c5c5b7f6/776537%20-%20Fi%20Legend_of_Zelda%20Skyward_Sword.jpg
ZebraRampage
02-03-2012, 10:26 PM
I just beat the game tonight. As everyone else said, the last boss was pretty epic. I did get the "absurdly sturdy shield" prior to going to that battle, so that helped a lot. I've really learned how to defend myself more while playing this zelda and finding the right opportunities to strike enemies, which has been a lot of fun. The controls obviously have a part in that.
I have a question about Hero Mode. If you save and go to hero mode, it overwrites your file, so is the best course of action to make a copy of your game at the title screen? And then beat it on one of those saves and go into Hero Mode so you have Hero Mode for one save, and the regular game in another save? I also saved my game data to my SD Card just in case.
Ginkasa
02-03-2012, 11:14 PM
Yes
Angrist
02-04-2012, 03:04 AM
Ah yeah, I was also wondering about that. I didn't start it yet because I don't want the save file to be overwritten (while I haven't found everythin yet).
I didn't know you could shield yourself from the final boss' attacks. Did it work with the Goddess Shield? I always back-flipped away when he tried to hit me.
ZebraRampage
02-04-2012, 08:51 AM
I didn't know you could shield yourself from the final boss' attacks. Did it work with the Goddess Shield? I always back-flipped away when he tried to hit me.
*Spoilers*
I didn't use the Goddess Shield. You can get an even better shield that will never break and it will never be affected by fire or electricity.
Speaking of the Goddess Shield, when I was fighting the second Pirate Boss in the Sky Keep I lost my shield early on since I was just trying to block one attack after the other. I was able to dodge the attacks and fight my way against him, eventually killing him, so that made me feel pretty good about how my "skills" have evolved throughout the game.
*End Spoilers*
I still need 5 Gratitude Crystals, obviously from the Pumpkin thing. I just tried it a few times and had the same issues as everyone else. I don't have any trouble keeping time in music, or learning rhythms, but the harp motions were never that easy in this game. I think part of the problem is that I'm too close to the sensor bar since I use my 23" monitor on my desk to play, and I just sit in my chair, which is pretty close. Other than that..I haven't really tried either of the two Rupee games, and I know I need a few heart pieces still, I think 10. I also have a few chests that haven't been open, so there are probably a handful of Goddess Cubes lying around somewhere. The game makes it almost too easy to find them though with the sensing stuff. I kind of hated how Fi made everything too easy, though I guess you have a choice to use it or not.
Angrist
02-04-2012, 10:57 AM
I hardly used the dowsing ability. I also felt like it was cheating. I only used it for some annoying fetch quests in huge areas.
I think there are a few Goddess Cubes for me left to find. Also some Crystals, but I haven't counted how many.
I tried using the shield in the beginning but I didn't really like it. I was much better at jumping away from attacks, so I stuck with that.
Shadow Fox
08-07-2012, 09:53 PM
Source: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Reception_and_legacy
Yes, the game was received with warm criticism. It received a ton of awesome reviews, and acclaim. It received way higher scores across the board than this new Zelda title...by far.
But it was described more as innovative and revolutionary when it came out. I didn't see reviewers using hyperbole like "THIS IS THE BEST ZELDA GAME, EVER!" like IGN is doing today for Skyward Sword.
Furthermore, it is clear from the above info that Ocarina of Time has appeared on many "greatest games lists." But look at the dates. OoT came out in 1998. I see 2000....2007...2009...2011. The game wasn't elevated to "best game ever status" until everyone had a chance to play it + a few years down the road.
Which is why it is 100% retarded for a game reviewer to even utter those words. One game review website cannot determine if something is "the best game ever." That is ludicrous. It's not a decision that a game review website can make.
It's a combination of a bunch of reviews, sales, and what the players think. If you told someone back in 1998 that Ocarina of Time would be voted the best Zelda title ever in 2011.....do you think they'd believe you? They might, after beating the game and reflecting on it. That process alone has to push most gamers into the 1999 year.
The problem with this is, there isn't an ACCURATE accountability of all the "best Zelda game ever" claims during the time the game was released, so OF COURSE there will be several during the last decade- because the last ten years have seen a massive boom in internet activity amongst the most casual of people (that, and unique-click-hungry sites like IGN LIVE off of "best of lists", and re-release them as much as possible to furnish flame wars on their own domain, keeping the hits coming).
Truth of the matter is, there has been just as much, if not MORE praising of OoT from its release date going into the 2000's. The PROOF of that though isn't a google away, because most of the press then was in PRINT, ads, and on dedicated gaming shows (and in Nintendo's case, direct mail videotapes).
OoT was HUGE back then- make no mistake about it.
I'm sorry, but a user-generated wiki is NOT always the brass ring, or the unit of measure for such an unmeasurable beast.
And yes, I do agree that GameSpot is shit (until the GiantBomb crew rejoined).
And yes, this is a reply to a VERY OLD post. Get over it.
Angrist
08-09-2012, 11:53 AM
Yay, Skyward Sword was great. I still have a lot of stuff to do in this game... and often I don't know where to start.
Did anyone see the action figure they're going to make of SS Link? It's absolutely awesome, with so many possible poses... I've never bought game merchandise, but I'm really considering this one.
Angrist
01-20-2013, 05:38 PM
http://www.youtube.com/watch?v=uySvepU0f2Y&feature=share&list=LLhniHXJ7YgOBAjqG0erv1Bw
Thank me later. ;)
Angrist
01-22-2013, 05:07 PM
Not yet, later!!
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