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BreakABone
04-17-2010, 11:40 AM
From the main man himself, Roger Ebert

Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool's errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways. Nevertheless, I remain convinced that in principle, video games cannot be art. Perhaps it is foolish of me to say "never," because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form.

What stirs me to return to the subject? I was urged by a reader, Mark Johns, to consider a video of a TED talk given at USC by Kellee Santiago, a designer and producer of video games. I did so. I warmed to Santiago immediately. She is bright, confident, persuasive. But she is mistaken.


I propose to take an unfair advantage. She spoke extemporaneously. I have the luxury of responding after consideration. If you want to follow along, I urge you to watch her talk, which is embedded below. It's only 15 minutes long, and she makes the time pass quickly.


She begins by saying video games "already ARE art." Yet she concedes that I was correct when I wrote, "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets." To which I could have added painters, composers, and so on, but my point is clear.

Then she shows a slide of a prehistoric cave painting, calling it "kind of chicken scratches on walls," and contrasts it with Michelangelo's ceiling of the Sistine Chapel. Her point is that while video games may be closer to the chicken scratch end of the spectrum, I am foolish to assume they will not evolve.

She then says speech began as a form of warning, and writing as a form of bookkeeping, but they evolved into storytelling and song. Actually, speech probably evolved into a form of storytelling and song long before writing was developed. And cave paintings were a form of storytelling, perhaps of religion, and certainly of the creation of beauty from those chicken-scratches Werner Herzog is even now filming in 3-D.


Herzog believes, in fact, that the paintings on the wall of the Cave of Chauvet-Pont-d'Arc in Southern France should only be looked at in the context of the shadows cast on those dark walls by the fires built behind the artists, which suggests the cave paintings, their materials of charcoal and ochre and all that went into them were the fruition of a long gestation, not the beginning of something--and that the artists were enormously gifted. They were great artists at that time, geniuses with nothing to build on, and were not in the process of becoming Michelangelo or anyone else. Any gifted artist will tell you how much he admires the "line" of those prehistoric drawers in the dark, and with what economy and wit they evoked the animals they lived among.

Santiago concedes that chess, football, baseball and even mah jong cannot be art, however elegant their rules. I agree. But of course that depends on the definition of art. She says the most articulate definition of art she's found is the one in Wikipedia: "Art is the process of deliberately arranging elements in a way that appeals to the senses or emotions." This is an intriguing definition, although as a chess player I might argue that my game fits the definition.

Plato, via Aristotle, believed art should be defined as the imitation of nature. Seneca and Cicero essentially agreed. Wikipedia believes "Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas...Key components of games are goals, rules, challenge, and interaction."

But we could play all day with definitions, and find exceptions to every one. For example, I tend to think of art as usually the creation of one artist. Yet a cathedral is the work of many, and is it not art? One could think of it as countless individual works of art unified by a common purpose. Is not a tribal dance an artwork, yet the collaboration of a community? Yes, but but it reflects the work of individual choreographers. Everybody didn't start dancing all at once.


One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.

She quotes Robert McKee's definition of good writing as "being motivated by a desire to touch the audience." This is not a useful definition, because a great deal of bad writing is also motivated by the same desire. I might argue that the novels of Cormac McCarthy are so motivated, and Nicholas Sparks would argue that his novels are so motivated. But when I say McCarthy is "better" than Sparks and that his novels are artworks, that is a subjective judgment, made on the basis of my taste (which I would argue is better than the taste of anyone who prefers Sparks).

Santiago now phrases this in her terms: "Art is a way of communicating ideas to an audience in a way that the audience finds engaging." Yet what ideas are contained in Stravinsky, Picasso, "Night of the Hunter," "Persona," "Waiting for Godot," "The Love Song of J. Alfred Prufrock?" Oh, you can perform an exegesis or a paraphrase, but then you are creating your own art object from the materials at hand.

Kellee Santiago has arrived at this point lacking a convincing definition of art. But is Plato's any better? Does art grow better the more it imitates nature? My notion is that it grows better the more it improves or alters nature through an passage through what we might call the artist's soul, or vision. Countless artists have drawn countless nudes. They are all working from nature. Some of there paintings are masterpieces, most are very bad indeed. How do we tell the difference? We know. It is a matter, yes, of taste.

Santiago now supplies samples of a video game named "Waco Resurrection" (above), in which the player, as David Koresh, defends his Branch Davidian compound against FBI agents. The graphics show the protagonist exchanging gunfire with agents according to the rules of the game. Although the player must don a Koresh mask and inspire his followers to play, the game looks from her samples like one more brainless shooting-gallery.

"Waco Resurrection" may indeed be a great game, but as potential art it still hasn't reached the level of chicken scratches, She defends the game not as a record of what happened at Waco, but "as how we feel happened in our culture and society." Having seen the 1997 documentary "Waco: The Rules of Engagement," I would in contrast award the game a Fail in this category. The documentary made an enormous appeal to my senses and emotions, although I am not proposing it as art.

Her next example is a game named "Braid" (above). This is a game "that explores our own relationship with our past...you encounter enemies and collect puzzle pieces, but there's one key difference...you can't die." You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game. Nor am I persuaded that I can learn about my own past by taking back my mistakes in a video game. She also admires a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie.


We come to Example 3, "Flower" (above). A run-down city apartment has a single flower on the sill, which leads the player into a natural landscape. The game is "about trying to find a balance between elements of urban and the natural." Nothing she shows from this game seemed of more than decorative interest on the level of a greeting card. Is the game scored? She doesn't say. Do you win if you're the first to find the balance between the urban and the natural? Can you control the flower? Does the game know what the ideal balance is?

These three are just a small selection of games, she says, "that crossed that boundary into artistic expression." IMHO, that boundary remains resolutely uncrossed. "Braid" has had a "great market impact," she says, and "was the top-downloaded game on XBox Live Arcade." All of these games have received "critical acclaim."

Now she shows stills from early silent films such as George Melies' "A Voyage to the Moon" (1902), which were "equally simplistic." Obviously, I'm hopelessly handicapped because of my love of cinema, but Melies seems to me vastly more advanced than her three modern video games. He has limited technical resources, but superior artistry and imagination.

These days, she says, "grown-up gamers" hope for games that reach higher levels of "joy, or of ecstasy....catharsis." These games (which she believes are already being made) "are being rewarded by audiences by high sales figures." The only way I could experience joy or ecstasy from her games would be through profit participation.

The three games she chooses as examples do not raise my hopes for a video game that will deserve my attention long enough to play it. They are, I regret to say, pathetic. I repeat: "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets."

Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form. Nor did Shi Hua Chen, winner of the $500,000 World Series of Mah Jong in 2009. Why aren't gamers content to play their games and simply enjoy themselves? They have my blessing, not that they care.

Do they require validation? In defending their gaming against parents, spouses, children, partners, co-workers or other critics, do they want to be able to look up from the screen and explain, "I'm studying a great form of art?" Then let them say it, if it makes them happy.

I allow Sangtiago the last word. Toward the end of her presentation, she shows a visual with six circles, which represent, I gather, the components now forming for her brave new world of video games as art. The circles are labeled: Development, Finance, Publishing, Marketing, Education, and Executive Management. I rest my case.

Thoughts?
Opinions?
Didn't bother reading?

http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html

uber_paddler
04-17-2010, 12:24 PM
Fuck off, old man.

Typhoid
04-17-2010, 02:32 PM
He made good points.

Vampyr
04-17-2010, 02:39 PM
I agree with his last bit: who cares if video games are defined as an art any way?

I see video games as having art in them. What they actually are as a whole is a video game. It doesn't need to be any more than that.

Blix
04-17-2010, 07:34 PM
I agree with his last bit: who cares if video games are defined as an art any way?

I see video games as having art in them. What they actually are as a whole is a video game. It doesn't need to be any more than that.

Same thing that I was going to say. I could care less if they're art or not as long as they're fun. And I am not inclined to think they're art. They have art elements in them but it's just a game.

DarkMaster
04-18-2010, 04:20 PM
He said this a long time ago, Hideo Kojima agrees with him.

They aren't art, they are a product. Artists work on video games, yes. The skills needed to developing certain aspects of video games are, in fact, artistic. But these artists work for a client who decides what they create, and their creative vision is limited to various bounderies, such as deadlines, budgets, platform, and many other things.

Xantar
04-18-2010, 06:14 PM
He said this a long time ago, Hideo Kojima agrees with him.

They aren't art, they are a product. Artists work on video games, yes. The skills needed to developing certain aspects of video games are, in fact, artistic. But these artists work for a client who decides what they create, and their creative vision is limited to various bounderies, such as deadlines, budgets, platform, and many other things.

Everything you just said could also be applied to movies. But few people would argue that (at least some movies) are art.

KillerGremlin
04-18-2010, 09:22 PM
I could Ebert's take applying to a lot of movies.

Soviet Stinger
04-19-2010, 12:44 AM
I could Ebert's take applying to a lot of movies.

This.

BreakABone
04-19-2010, 12:56 AM
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Someone on Twitter linked me to this when said I agreed with Ebert.

Figured would share with the class.

TheSlyMoogle
04-19-2010, 02:54 AM
I took a class called "The Philosophy of Film" in my last semester of school and at one point I got into a very heated discussion with my professor about not only video games as an art form, but also what constituted art in itself.

I skimmed over the Ebert article, and watched a bit of her video. Didn't get a chance to take a look at anything else.

Anyway the convo with my professor got so intense, that we actually left class and spent the next 4 hours at the local mexican restaurant discussing things.

Along with about 10 of my classmates.

Anyway in our discussion it was eventually agreed on these principles of what we could define art as (I don't exactly agree on all this):

1. Something that was unique to humans.
2. Something that was also not needed for anything more than the pleasure it brought through creation, view, listen, reading or inspiration.


There was more, but these were the 2 general points that made things art.

Basically it came down to video games due to interaction from the player, their intentions (Money makers and enjoyment through playing) that they were not art.

It was agreed that part of the games were art, however not the games in their entirety.

I really wish my laptop hadn't fried because I had the whole convo notes saved on it as well as the 15 page paper I did at the end comparing film and video games as art forms.

Basically I believe it's silly to think games aren't art. 500 years from now some alien species could land on our planet, find it in ruins, and think that our fucking cell phones are art.

I mean I think art is to the beholder. Is the music produced for a game art? Yes. Are the illustrations, character models, environments etc. art? Yes. Are the stories involved art? Yes.

I think the games she cited in her talk were terrible examples aside from braid. I also think Ebert has no place in video game discussion.

I think video games are an advanced form of art that is unacceptable to the masses. It combines all forms of what we consider art into one usually. Music, Pictures, Story.

As you can see from the article Ebert has probably never spent more than 10 minutes on any given video game in his life, and seems to lack any respect that could possibly be given to them.

It's an old school societal way of thinking. You can't step out and look at the larger picture of what a game does.

I do believe somewhere on the list of things that make art, someone said "Something that makes you think about it even after you're done experiencing it"

I'm not saying all games are art. Not saying that at all. I'm saying that there are a lot of them though that are.

Games off the top of my head I would consider art:

Shadow of the Colossus
Braid
Okami
Bioshock (In more ways than 1 I can see this being an amazing film or mini-series had it never been a game, and people would have talked about it)

Those are just off the top of my head, but there are others (I had a list).

I think more so now that it's so "easy" to make a game on your own, or independently, that games are definitely moving more towards art.

I also agree at the same time though, that they don't need to be labeled art, they're still enjoyable, and in a way sometimes I believe they transcend art in a way.

Dylflon
04-19-2010, 03:55 PM
Video games have pretty much the same potential as movies/experimental films to be art. Once VR happens, they will have more potential as art.

BreakABone
04-19-2010, 05:14 PM
I guess the first time we should have worked on is what is the exact definition of art?

KillerGremlin
04-19-2010, 06:24 PM
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/BeaBbxrVMzM&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BeaBbxrVMzM&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Someone on Twitter linked me to this when said I agreed with Ebert.

Figured would share with the class.

First thing I thought of when he mentioned jazz was John Zorn's Cobra. Go me! Anyway, I'm not sure anyone who isn't a musician would find Cobra artistic as it falls into the "heavy heavy improvisation" category. Even I have trouble sitting through a lot of Zorn's avant-garde catalog, and I have training in music.

I guess the first time we should have worked on is what is the exact definition of art?

:lolz:

KillerGremlin
04-19-2010, 06:25 PM
This.

I honestly have no idea how that jumble of jargon made it out into the world. I apologize for my nonsense and wish I could blame it on boozin'.

Honestly I was probably multitasking GT with porn or something.

DarkMaster
04-19-2010, 06:29 PM
Hey guys, maybe an actual video game developer knows more about this topic than we do.

Hideo Kojima said: "The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art."

Typhoid
04-19-2010, 07:31 PM
Phf, what does Kojima know.

uber_paddler
04-19-2010, 08:23 PM
Hey guys, maybe an actual video game developer knows more about this topic than we do.

Hideo Kojima said: "The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art."
I dunno that I agree with you on the assumption that he's more qualified than anyone else to make such a determination. In the end his view largely comes down to his own personal interpretation on what "art" is. Not that I'm trying to say he's wrong, I don't care whether games are considered art or not.

Combine 017
04-19-2010, 10:39 PM
Dad is Dead: Rebutting Roger Ebert (http://xbox360.ign.com/articles/108/1084651p1.html)

Just found this on IGN.
Havnt actually read it but figured it tied in with this.

TheSlyMoogle
04-20-2010, 01:18 AM
BaB: That's the funny thing. Scholars still haven't defined what art is. That's what I find comical about it. No one has a clear definition of what art is, so how in the fuck can you argue that something isn't art?

Also I can't believe the few of you that agreed with Ebert. Shame.

He's making these assumptions based on watching video clips of games on youtube.

Part of the beauty and art in games is experiencing them.

Like I actually felt bad when I was a kid for trading my pikachu because I spent a lot of time leveling it up and playing with it.

I was floored at the end of Shadow of Colossus and through most of the game I had this pain inside every time I took down another beast. Remember when Agro fell? Oh pain, so much love for that horse. Holy shit that game.

The huge amazing stories that some games tell. The intricate metaphors, and experiences? Video games aren't art. Bullshit. If they aren't art, then neither is film or literature.

Anything else in the art world can make you empathize with the characters, but video games actually have you make choices, as the characters, so when shit goes down, you feel that way. At the end it's your actions that did that shit. In some games at least.

Fox 6
04-20-2010, 02:07 AM
<object type="application/x-shockwave-flash" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1908446&fullscreen=1" width="640" height="360" ><param name="allowfullscreen" value="true"/><param name="wmode" value="transparent"/><param name="allowScriptAccess" value="always"/><param name="movie" quality="best" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1908446&fullscreen=1"/><embed src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1908446&fullscreen=1" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowScriptAccess="always"></embed></object><div style="padding:5px 0; text-align:center; width:640px;">See more <a href="http://www.collegehumor.com/videos">funny videos</a> and <a href="http://www.collegehumor.com/pictures">funny pictures</a> at <a href="http://www.collegehumor.com/">CollegeHumor</a>.</div>

Dylflon
04-20-2010, 02:27 PM
Hey guys, maybe an actual video game developer knows more about this topic than we do.

Hideo Kojima said: "The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art."

This doesn't deny the potential of games to be art. He's saying that games made today are more of a service than an art.


Saying games made today aren't art and games can never be art are two very different arguments.

BreakABone
04-20-2010, 05:49 PM
<object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg45457"><param name="movie" value="http://g4tv.com/lv3/45457" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/45457" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object><div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://g4tv.com/games/ps3/index" style="color:#FF9B00;" target="_blank">PS3 Games</a> - <a href="http://g4tv.com/e32010" style="color:#FF9B00;" target="_blank">E3 2010</a> - <a href="http://g4tv.com/games/ps3/43506/flower/index" style="color:#FF9B00;" target="_blank">Flower</a></div>

Sessler pretty much sums up my thoughts better than I could.
Especially the last part about gamers wanting games to be art.

TheSlyMoogle
04-20-2010, 09:33 PM
Adam Sessler is an idiot. I didn't even watch that. Always has been, always will be. He had that 1 cool video that 1 cool time, and pretty sure that someone brainwashed him that day.

This:http://art.penny-arcade.com/photos/842982636_LwDfj-L.jpg

uber_paddler
04-21-2010, 06:18 PM
That was another one of the cases where I actually enjoyed the news post more than the comic itself. Though that's often the case, now that I think about it.

thatmariolover
04-22-2010, 02:23 PM
Cracked also did an article today:
http://www.cracked.com/blog/why-ebert-is-wrong-in-defense-of-games-as-art/

Typhoid
04-22-2010, 03:08 PM
I personally don't believe video games (as a whole) can be considered art.
As someone said, parts of games might be really artistic, or have artistic elements to them. The original Super Mario Bros. isn't art - but a painting/picture about that game would be.

I mean, if you want to actually look at the definition of what art is:

"Art is the process or product of deliberately arranging elements in a way to affect the senses or emotions. "

Really, anything can arguably be 'art'. I can fart in a cup, turn that cup upside-down, place it on a yellow piece of paper, and put a flower or two around it - and as long as you felt anything from seeing, feeling, or smelling it - my fart in a cup with a floral pattern is art.

I would like to see the word 'art' kept for traditional art-type things. If video games and movies are art, what's stopping some kid on youtube who makes a 30 second viral video of a monkey throwing shit at a banana to claim that he is an artist?

But, to be fair to art - I suppose that is why there are categories to art. Performing Arts, Plastic Arts (Sculpting), Decorative Arts (Ceramics, Textiles etc.) and Literature.

I don't view conceptual art as art, either. Duchamp was a terrible person in the eyes of what art always was. Soon, if we make enough categories everything will be art. I don't like that.

Fox 6
04-23-2010, 01:58 AM
Someone said that the pint of art is that it has no other use or point besides itself.