BreakABone
03-02-2010, 04:59 PM
So not content with alternating years with the Call of Duty franchise, it looks like Activision has set up a studio to expand the game into new territories starting with an action/adventure game next year.
I'm assuming, it will simply be a 3rd person shooter.
http://www.gamasutra.com/view/news/27482/Analysis_Infinity_Wards_DoubleEdged_Sword.php
Publisher Activision announced today new "strategic plans" for the Call of Duty franchise, announcing a new developer for the shooter franchise and confirming the departure of key Infinity Ward staffers.
The plans include the formation of a dedicated business unit that will bring together its various new brand initiatives with focused, dedicated resources around the world. The company intends to expand the Call of Duty brand with the same focus seen in its Blizzard® Entertainment business unit. This will include a focus on high-margin digital online content and further the brand as the leading action entertainment franchise in new geographies, new genres and with new digital business models.
"2010 will be another important year for the Call of Duty franchise," stated Mike Griffith, President and CEO of Activision Publishing. "In addition to continued catalog sales, new downloadable content from Infinity Ward and a new Call of Duty release, we are excited about the opportunity to bring the franchise to new geographies, genres and players."
The company expects to release a new Call of Duty game from Treyarch this fall. In addition, Infinity Ward is in development on the first two downloadable map packs for Modern Warfare® 2 for release in 2010.
The company is also for the first time announcing that a new game in the Call of Duty series is expected to be released in 2011 and that Sledgehammer Games, a newly formed, wholly owned studio, is in development on a Call of Duty game that will extend the franchise into the action-adventure genre. Sledgehammer is helmed by industry veterans Glen A. Schofield and Michael Condrey. Prior to joining Activision Publishing, Schofield was the Executive Producer of the award-winning game, Dead Space and Michael Condrey was the Sr. Development Director on the game. The Dead Space franchise has won more than 80 industry awards worldwide including the prestigious A.I.A.S. Action Game of the Year and two B.A.F.T.A.S.
The Call of Duty business unit will be led by Philip Earl, who currently runs Activision Publishing's Asia Pacific region and previously served in senior executive positions with Procter & Gamble and Nestle. Activision Publishing veterans Steve Pearce, chief technology officer and Steve Ackrich, head of production, will lead Infinity Ward on an interim basis. Jason West and Vince Zampella are no longer with Infinity Ward.
Lastly, Activision Publishing announced that the company is in discussions with a select number of partners to bring the franchise to
Asia, one of the fastest growing regions for online multiplayer games in the world.
~Edit~
I may be mistaken, it seems like IW won't be returning to Modern Warfare for a bit, instead this action/adventure game is the Call of Duty for next year?
Here is some details on what happened between Activision and IW
Simmering problems between Activision and Modern Warfare 2 development studio Infinity Ward — involving the creative direction of the Call of Duty series — may have come to a head with yesterday's dismissal of IW's two studio heads.
The reasons for the dismissal of Jason West and Vince Zampella, the top two men at Infinity Ward remain murky a day after the news broke that there was a shake-up at the Activision-owned studio. The publisher, in a financial filing, only vaguely referred to "insubordination" and "breach of contract".
But in the past 24 hours the long-rumored problems between Activison and IW have come a little more clearly to light. A source familiar with the studio told Kotaku that Infinity Ward has long bristled at the notion of any studio other than IW making a Call of Duty game. The studio heads' renewed 2009 contract with Activision affirmed that only Infinity Ward would be allowed to make Call of Duty games set in the modern era, according to the source.
Infinity Ward's two most recent games were 2007's Call of Duty IV: Modern Warfare and 2009's Modern Warfare 2. In between, Activision-owned Treyarch developed Call of Duty: World At War and is expected to making 2010's Call of Duty, keeping with Activision's annual Call of Duty cycle. Infinity Ward, according to conversations Kotaku has had with employees at the studio in the past, is a one-game studio and one committed to two-year cycles. For IW, making a Call of Duty annually would not have been consistent with the studio's current structure. (Tensions between the studios flared up in public online close to the release of World at War.)
Kotaku has continued to hear from sources that Infinity Ward wanted to make either a new intellectual property or a game set in the future — the two projects might be one and the same — but that Activision resisted that.
Tensions between Infinity Ward and Activision had intensified in recent months to the point that IW would only deal with two employees from the publisher, according to Kotaku sources.
It's unclear if disagreements about creative direction are what finally led to West and Zampella's dismissal. But those disagreements appear to have contributed to the frailty of the relationship between publisher and studio that led to yesterday's breaking point.
http://kotaku.com/5484046/
I'm assuming, it will simply be a 3rd person shooter.
http://www.gamasutra.com/view/news/27482/Analysis_Infinity_Wards_DoubleEdged_Sword.php
Publisher Activision announced today new "strategic plans" for the Call of Duty franchise, announcing a new developer for the shooter franchise and confirming the departure of key Infinity Ward staffers.
The plans include the formation of a dedicated business unit that will bring together its various new brand initiatives with focused, dedicated resources around the world. The company intends to expand the Call of Duty brand with the same focus seen in its Blizzard® Entertainment business unit. This will include a focus on high-margin digital online content and further the brand as the leading action entertainment franchise in new geographies, new genres and with new digital business models.
"2010 will be another important year for the Call of Duty franchise," stated Mike Griffith, President and CEO of Activision Publishing. "In addition to continued catalog sales, new downloadable content from Infinity Ward and a new Call of Duty release, we are excited about the opportunity to bring the franchise to new geographies, genres and players."
The company expects to release a new Call of Duty game from Treyarch this fall. In addition, Infinity Ward is in development on the first two downloadable map packs for Modern Warfare® 2 for release in 2010.
The company is also for the first time announcing that a new game in the Call of Duty series is expected to be released in 2011 and that Sledgehammer Games, a newly formed, wholly owned studio, is in development on a Call of Duty game that will extend the franchise into the action-adventure genre. Sledgehammer is helmed by industry veterans Glen A. Schofield and Michael Condrey. Prior to joining Activision Publishing, Schofield was the Executive Producer of the award-winning game, Dead Space and Michael Condrey was the Sr. Development Director on the game. The Dead Space franchise has won more than 80 industry awards worldwide including the prestigious A.I.A.S. Action Game of the Year and two B.A.F.T.A.S.
The Call of Duty business unit will be led by Philip Earl, who currently runs Activision Publishing's Asia Pacific region and previously served in senior executive positions with Procter & Gamble and Nestle. Activision Publishing veterans Steve Pearce, chief technology officer and Steve Ackrich, head of production, will lead Infinity Ward on an interim basis. Jason West and Vince Zampella are no longer with Infinity Ward.
Lastly, Activision Publishing announced that the company is in discussions with a select number of partners to bring the franchise to
Asia, one of the fastest growing regions for online multiplayer games in the world.
~Edit~
I may be mistaken, it seems like IW won't be returning to Modern Warfare for a bit, instead this action/adventure game is the Call of Duty for next year?
Here is some details on what happened between Activision and IW
Simmering problems between Activision and Modern Warfare 2 development studio Infinity Ward — involving the creative direction of the Call of Duty series — may have come to a head with yesterday's dismissal of IW's two studio heads.
The reasons for the dismissal of Jason West and Vince Zampella, the top two men at Infinity Ward remain murky a day after the news broke that there was a shake-up at the Activision-owned studio. The publisher, in a financial filing, only vaguely referred to "insubordination" and "breach of contract".
But in the past 24 hours the long-rumored problems between Activison and IW have come a little more clearly to light. A source familiar with the studio told Kotaku that Infinity Ward has long bristled at the notion of any studio other than IW making a Call of Duty game. The studio heads' renewed 2009 contract with Activision affirmed that only Infinity Ward would be allowed to make Call of Duty games set in the modern era, according to the source.
Infinity Ward's two most recent games were 2007's Call of Duty IV: Modern Warfare and 2009's Modern Warfare 2. In between, Activision-owned Treyarch developed Call of Duty: World At War and is expected to making 2010's Call of Duty, keeping with Activision's annual Call of Duty cycle. Infinity Ward, according to conversations Kotaku has had with employees at the studio in the past, is a one-game studio and one committed to two-year cycles. For IW, making a Call of Duty annually would not have been consistent with the studio's current structure. (Tensions between the studios flared up in public online close to the release of World at War.)
Kotaku has continued to hear from sources that Infinity Ward wanted to make either a new intellectual property or a game set in the future — the two projects might be one and the same — but that Activision resisted that.
Tensions between Infinity Ward and Activision had intensified in recent months to the point that IW would only deal with two employees from the publisher, according to Kotaku sources.
It's unclear if disagreements about creative direction are what finally led to West and Zampella's dismissal. But those disagreements appear to have contributed to the frailty of the relationship between publisher and studio that led to yesterday's breaking point.
http://kotaku.com/5484046/