View Full Version : Zelda: Spirit Tracks
BreakABone
11-06-2009, 02:00 AM
This game has been somewhat on my radar, but Nintendo released a new trailer, which shows the game's major twist.
Princess Zelda is a spirit/ghost (don't know if she died or is in a "State") and is the Phantom you team up with.
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Angrist
11-06-2009, 10:14 AM
Look, Zelda is trying to get into Link's pants.
Typhoid
11-06-2009, 02:39 PM
Doesn't interest me.
I saw the trailer and them talking about it on G4. It was a big "meh" to me, and was greatly overshadowed by Mario Wii and Galaxy 2.
ZebraRampage
11-06-2009, 04:48 PM
I don't really see why there's a train in this game. That doesn't seem related to Zelda in any fashion.
Typhoid
11-06-2009, 08:06 PM
I don't really see why there's a train in this game. That doesn't seem related to Zelda in any fashion.
I think this is how they make Zelda games ever since OoT:
Step 1: Come up with a cool sounding name: Ocarana of Time, Majora's Mask, Wind Waker, Phantom Hourglass, Twilight Princess, Spirit Tracks.
Step 2: Have the name make direct sense with the game: Main item Ocarana, Main item Masks, You wake Wind, You have a Phantom Hourglass, You're in the land of Twilight with the Princess, You're on a spirit train.
Step 3: Throw in some sort of neat-twist: Change form from adult to child. Masks change your physical appearance, a boat that talks and allusions to OoT, Time being revealed not to have ever passed at the end of the game, You're a wolf, Zelda is a statue.
Step 4: Collect money.
BreakABone
11-06-2009, 10:42 PM
I don't really see why there's a train in this game. That doesn't seem related to Zelda in any fashion.
Does anything relate to Zelda? Besides a dude in green tunic, a princess in trouble (most of the time), triforce and master sword.
I mean the games have had alternate realities, time travel, ships that were kings, ghosts, converted princesses, and all sorts of stuff.
The train seems fine.
Angrist
11-09-2009, 09:02 AM
I never liked the train either. What's next, guns? It just doesn't suit the Zelda universe.
I'll probably pick up a used copy of the game. I never even finished PH.
BreakABone
11-09-2009, 10:44 AM
I never liked the train either. What's next, guns? It just doesn't suit the Zelda universe.
I'll probably pick up a used copy of the game. I never even finished PH.
Guns in Zelda wouldn't be a half bad idea...
I don't know, I'm sure trains seem too modern for the Zelda games for you folks, but it just seems like a way to spruce up the overworld.
Vampyr
11-09-2009, 12:35 PM
I don't mind the train. In Twilight Princess the gorons had cranes and gears in that one dungeon...a steam train is pretty simple technology.
Angrist
11-11-2009, 10:34 AM
I don't care about the technology or the lore, but about the atmosphere of the game. I like it when stuff is old and medieval. And riding a horse beats riding a train any day.
I also don't like it for gamplay reasons. Remember how boring the blue sea was in TWW and PH? Well, the land has become the new sea. Endless green plains of grass. Nothing to do or find, except maybe for some random enemies and treasures.
KillerGremlin
11-14-2009, 04:35 PM
I think a train in a Zelda game is fine. The gimmick that the DS touch screen has become is not fine though.
I agree with Typhoid's take on how Nintendo makes Zelda games though.
Szymon
11-16-2009, 04:57 PM
Just because technology allows you to build a larger world, doesn't mean it's going to be better one. I think one of the most boring parts of any game is travel, and here they've made 2 games based on traveling in a boat and are making another one about trains. This could either be an attempt to make travel fun, which would be extremely hard to do, or a complete lack of understanding of how boring travel actually is.
DarkMaster
11-17-2009, 12:17 PM
I think they're trying to create a grander sense of adventure from all this traveling, which worked in Wind Waker I thought, not so much in Phantom Hourglass. It's not the train though that is kinda throwing me off from getting the game, nothing wrong with a train really, it's that the dungeons look exactly the same again, and they all look like shit. Plus they added another stupid "main dungeon" that you have to go back to over and over throughout the course of the game. I mean if people hated it the first time, why is it back? Reminds me of Retro and the Metroid Prime games, the stupid collection quest at the end of the first MP made an even shittier return in Echoes, and I haven't played part 3 but if it's back again, good god.
TheSlyMoogle
12-05-2009, 01:01 PM
Been playing this game all morning.
The puzzles changed.
This game was toted as the "hardest zelda game yet"
It isn't.
It's still fun though. I would say get it when it comes out Tuesday.
TheSlyMoogle
12-05-2009, 08:38 PM
On second thought, the puzzles didn't really change, the game is kinda lame.
So far I topped off at about 15 minutes in the first and second dungeon. The bosses are unimaginative, easy and kinda lame.
The game requires way too much blowing into the mic so far too.
Oh DS you make everything one big gimmick.
Train is more frustrating than boat, and basically the same thing except you're on a set course.
As far as being a zelda game it is, so it's still fun for the most part... It's just I don't know, I really wish zelda could do something new again.
Vampyr
12-05-2009, 09:41 PM
Yeah, I'm probably not going to be picking this up...especially after hearing your description.
There needs to be some real innovation with Zelda, especially on the handheld ones. The Oracle games were really awesome. They took place in two totally unique worlds, they had about 60 rings you could collect that gave you all sorts of powers, and the rod/harp were really fun gameplay mechanics. Not to mention you could pick one of three pets to use throughout the game.
BreakABone
12-05-2009, 10:34 PM
Yeah, I'm probably not going to be picking this up...especially after hearing your description.
There needs to be some real innovation with Zelda, especially on the handheld ones. The Oracle games were really awesome. They took place in two totally unique worlds, they had about 60 rings you could collect that gave you all sorts of powers, and the rod/harp were really fun gameplay mechanics. Not to mention you could pick one of three pets to use throughout the game.
So just curious... though guess we've been debating this in the other thread, what would you like to see to change up Zelda?
Not disagreeing with you, but I know a part of the problem with a legacy franchise like Zelda is people wanna see change, but they also want it to stick with the core gameplay mechanics.
Unless you just want a completely new style of game.
Also, I am still debating this game. Want to pick it up, but it has a central dungeon like PH, which wasn't fun, but you don't need to replay sections.. so who knows.
Vampyr
12-06-2009, 02:20 AM
So just curious... though guess we've been debating this in the other thread, what would you like to see to change up Zelda?
Not disagreeing with you, but I know a part of the problem with a legacy franchise like Zelda is people wanna see change, but they also want it to stick with the core gameplay mechanics.
Unless you just want a completely new style of game.
Also, I am still debating this game. Want to pick it up, but it has a central dungeon like PH, which wasn't fun, but you don't need to replay sections.. so who knows.
Well, sort of like I mentioned about the Oracle games. They pretty much had the exact same game play, with the addition of some different items (which basically every zelda game does), plus the rings, the three pets, and two different worlds. One also had a time travel component which affected how you solved puzzles (not necessarily new, but they did it well), and then the Season's game let you change between the four seasons to solve certain puzzles.
Another reason I won't get it is because I'm getting tired of the way those look, I miss the look and feel of the older handheld Zelda's.
TheSlyMoogle
12-06-2009, 02:25 AM
So just curious... though guess we've been debating this in the other thread, what would you like to see to change up Zelda?
Not disagreeing with you, but I know a part of the problem with a legacy franchise like Zelda is people wanna see change, but they also want it to stick with the core gameplay mechanics.
Unless you just want a completely new style of game.
Also, I am still debating this game. Want to pick it up, but it has a central dungeon like PH, which wasn't fun, but you don't need to replay sections.. so who knows.
I know I just said a lot of this in MSN but for others:
I really want to see some actual puzzle innovation. They tried in ST but basically you end up with the new thing being really simple logic puzzles.
You know the stuff you did in school like with 5 people standing there and you had to pick out who was who. Like "Sam is tallest" "Brian is standing on the left side of Sam" etc. Just it's super easy, and I'm not opposed to those type of puzzles, but unfortunately I've also always been really good at logic stuff like that. I dunno. Not opposed to that stuff, but nintendo please try harder.
Also the central dungeon is probably the most fun thing about the game so far.
There is a musical instrument again by the way. They could have done much more with the musical part of the game though, especially with touch screen but... Meh.
I would take a whole new game. Link doesn't have a sword or shield and starts wielding fucking nunchucks, anything. I would take it.
Also really sick of items you find in dungeons only being used in said dungeon like earl said.
Oh well.
BreakABone
12-06-2009, 03:27 AM
I'm not gonna say the franchise doesn't need a change, but I guess haven't been with the franchise long enough.
First off, I think removing the sword and the shield would destroy the core of the game.
Second, I think the first thing they should work on.. is the structure of the game. I know taking a not from all of those interviews. But I think the structure within a dungeon has grown rather stale. I mean you go in, solve a few puzzles, find the map, compass, small keys, big/dungeon key and the dungeon item, which of course will be used to defeat the end level boss. I'm not really sure how you could change it up much, but maybe make dungeons more lively or something.
Or maybe make them more compact so more action oriented... I'm not really sure.
Third, on the note of weapons, I think the franchise is good at creating new items, the problem is implementing them. The spinner and double hookshot from TP were awesome items, but had so little shelf life outside of the dungeon you found them in. I'm sure the same will probably happen with the new Wii game and Spirit tracks.
Central Item, the mirror, the ocarina, the wind baton, the.. what the hell was the central item in TP....maybe make it a part of the game as well. I know some of them had gameplay segments, but maybe a weapon you power up along the course of the game or add-ons or something.
I really don't know.
Angrist
12-06-2009, 10:35 AM
Why do we need a central item?? That's the kind of thing that's not essential for a Zelda game. TP had the wolf transformation, it didn't need a central item. Imo.
I've been saying from the beginning that travelling by train will probably be boring. Like a boat on land, this time the sea is green-colored.
Like BaB said, the dungeons should be more alive. If I think of an epic and dangerous dungeon that would feature in a movie, I don't think of the static dungeons of Zelda. I have something less structured in mind, with bosses who roam through the whole dungeon. Enemies who come at you all at once. Less puzzles, more atmosphere.
Of course I don't know if that would work...
Ginkasa
12-07-2009, 03:07 AM
I think Nintendo is pretty much between a rock and a hard place with the Zelda franchise. On the one hand, its one of the oldest video game franchises and hasn't really changed much since its third installment; it provides quality entertainment, but the same quality and entertainment installment after installment.
On the other hand, its one of the most classic and cherished of video game franchises and changing it would be very risky. Much of the loyal fanbase look forward to the familiarity and comfort of Hyrule and its patterns.
Its kind of a lose-lose situation. There's not really just one thing that makes a Zelda game a definitive Zelda game. Many of the staples and standards that have carried the series these past 20+ years are also the the features that naysayers call formulaic and repetitive. What can Nintendo do different with Zelda without making something besides a Zelda game?
Personally, I think anything truly different or unique that could have been done with the Zelda franchise has been already. The 3D action-adventure genre that was once filled out Ocarina of Time clones has grown and spun-off into different branches and even assimilated into different genres as well. Should Hyrule grow larger and livelier and less linear? Fable, Elder Scrolls. Should it become more linear and focus more on action than puzzles? God of War. Should it become smaller in scope and focus on a more personal, puzzle oriented quest? Ico. How about large in scope and focus mroe on the epic boss battles? Shadow of the Colossus.
Until Nintendo can come up with something truly and uniquely original that can easily fit into the established Zelda patterns, I'd prefer they continue to follow those same patterns and not try to emulate any other games or do anything that would ruin the essence of Zelda. From the looks of things, that's what they're hoping to do with Zelda Wii2. Until then, I don't mind some handheld games that just continue carrying the same torch to keep me busy.
Thespis721
12-07-2009, 03:13 PM
I'm not a big fan of needing to change the Zelda franchise. I'm a big fan of stopping with the gimmicks that the Zelda franchise is getting that undercut the epicness of the games. I've played Link to the Past multiple times and everytime it is fun. It's the same thing over and over again but it's done will with little to NO gimmicks. Spirit Tracks, Phantom Hourglasses, being a wolf... all gimmicks.
Even the two worlds of LttP didn't feel gimmicky, but an integrated part of the world.
Angrist
12-08-2009, 06:36 AM
I liked playing as a wolf. Maybe the twilight itself was gimmicky because it had been done before (and better).
I've just read 2 reviews of Silent Hill: Shattered Memories. I think a re-imagination like this could work for Zelda. This SH game got rid of the tedious tasks and replaced them by new, fun puzzles. It changed how you explore the world (no more locked doors etc.).
Who feels anything for making a list of essential and non-essential Zelda aspects?
Thespis721
12-08-2009, 01:06 PM
I liked playing as a wolf. Maybe the twilight itself was gimmicky because it had been done before (and better).
I've just read 2 reviews of Silent Hill: Shattered Memories. I think a re-imagination like this could work for Zelda. This SH game got rid of the tedious tasks and replaced them by new, fun puzzles. It changed how you explore the world (no more locked doors etc.).
Who feels anything for making a list of essential and non-essential Zelda aspects?
Off the top of my head?
Essential - Sword and shield combat, epic storyline, Ganon (I'm sorry, but every time they try and create a story outside of Ganon, it seems to fall flat), keeping with the overall storyline, quests within quests, weapon/shield/clothing upgrades, unique worlds and villages and cultures
Not essential - puzzles for puzzles sake, a friend to tag along, water/ice temples, central temples
TheSlyMoogle
12-08-2009, 02:29 PM
Mmm I just always felt like the handhelds were the prime place to experiment.
Ginkasa
12-08-2009, 03:29 PM
Ganon (I'm sorry, but every time they try and create a story outside of Ganon, it seems to fall flat)
I disagree. Link's Awakening and Majora's Mask (which have nothing to do with Hyrule or Zelda, much less Ganon) have the most poignant and emotional stories out of any of the other Zelda titles, except for maybe The Wind Waker.
Re: The Sly Moogle
I think you could make an argument for both experimenting in both formats. Handheld games would be better off experimenting with gimmicky, one-off ideas like linked-games (OoS and OoA) or changing your size (TMC) that won't carry on for the rest of the series. I think if Nintendo wants to alter the way future Zelda games are made or change the inherent formula they need to do it on the console to make the biggest impact.
TheSlyMoogle
12-08-2009, 06:19 PM
Windwaker and Mask were good fucking games, aside from the boat in windwaker and the fucking triforce gauntlet at the end of the game. Other than that I loved windwaker. Mask was very good. Mostly it was entirely based on subquests and fetch type quests but it was good. Basically they had a lot of aspects to them that were departures from the series. Both of them equally different. Windwaker had a great story, a lot of fun, and the animation was great I don't care what anyone says, cel shading hasn't been done that well before and since that game. I'm sorry so many people couldn't get past the cartoon look but it added so much to the game. Mask was great too in that it focused so much on side events and the time aspect was awesome, and it did have a really touching story. Link just wanted his Navi back... Is that too much to ask for?
Unfortunately now they're just recycling those tired ass gimmicks and it's getting old.
I see OoT as the perfect Zelda. It basically should have been the last time they tried to make Zelda in the same way that they kept doing it. Everyone complains how the successive games just aren't like OoT. Well that's okay. It was Zelda perfection, and then Master quest came along and just made it even better. Master quest was so fucking hard. I feel there's not anything more that can be squeezed out of that.
I just see Twilight as a flaming pile of beautiful garbage. It's the worst offender. Useless weapons, stupid side-quests, boring story really. It was just a beautiful fucking game and decently fun while it lasted. When I finished it I just felt empty inside. Same with Phantom Hourglass and Spirit Tracks.
I don't know.
I think I'll just go play shadow of colossus again. That game makes me happy in ways I still don't understand.
BreakABone
12-08-2009, 08:14 PM
Windwaker and Mask were good fucking games, aside from the boat in windwaker and the fucking triforce gauntlet at the end of the game. Other than that I loved windwaker. Mask was very good. Mostly it was entirely based on subquests and fetch type quests but it was good. Basically they had a lot of aspects to them that were departures from the series. Both of them equally different. Windwaker had a great story, a lot of fun, and the animation was great I don't care what anyone says, cel shading hasn't been done that well before and since that game. I'm sorry so many people couldn't get past the cartoon look but it added so much to the game. Mask was great too in that it focused so much on side events and the time aspect was awesome, and it did have a really touching story. Link just wanted his Navi back... Is that too much to ask for?
Unfortunately now they're just recycling those tired ass gimmicks and it's getting old.
I see OoT as the perfect Zelda. It basically should have been the last time they tried to make Zelda in the same way that they kept doing it. Everyone complains how the successive games just aren't like OoT. Well that's okay. It was Zelda perfection, and then Master quest came along and just made it even better. Master quest was so fucking hard. I feel there's not anything more that can be squeezed out of that.
I just see Twilight as a flaming pile of beautiful garbage. It's the worst offender. Useless weapons, stupid side-quests, boring story really. It was just a beautiful fucking game and decently fun while it lasted. When I finished it I just felt empty inside. Same with Phantom Hourglass and Spirit Tracks.
I don't know.
I think I'll just go play shadow of colossus again. That game makes me happy in ways I still don't understand.
And I thought Twilight Princess was a much better game than OoT.
Opinions are fun.
Which is why you can and never will please everyone.
Vampyr
12-09-2009, 01:52 PM
And I thought Twilight Princess was a much better game than OoT.
Opinions are fun.
Which is why you can and never will please everyone.
TP was good, but this is blasphemy. :p
BreakABone
12-09-2009, 04:07 PM
TP was good, but this is blasphemy. :p
I've tried on at least 3 different occasions to give OoT a chance. Originally on the n64, and again on the Cube with the two Zelda disc and it never clicked with me.
Not sure why, I played and enjoyed a Link to the Past, I love Wind Waker and enjoy Twilight Princess.
TheSlyMoogle
12-09-2009, 05:34 PM
I've tried on at least 3 different occasions to give OoT a chance. Originally on the n64, and again on the Cube with the two Zelda disc and it never clicked with me.
Not sure why, I played and enjoyed a Link to the Past, I love Wind Waker and enjoy Twilight Princess.
yeah that is weird. To be honest I was never really too enthused with the first 3 dungeons in the game, but once you're adult link the game is just amazing.
Angrist
12-09-2009, 06:06 PM
Off the top of my head?
Essential - Sword and shield combat, epic storyline, Ganon (I'm sorry, but every time they try and create a story outside of Ganon, it seems to fall flat), keeping with the overall storyline, quests within quests, weapon/shield/clothing upgrades, unique worlds and villages and cultures
Not essential - puzzles for puzzles sake, a friend to tag along, water/ice temples, central templesOk I made a doc file. I probably missed a lot. Anyone feel free to add and/or reformat it. A doc file sucks, but it works best in a table.
Ginkasa
12-10-2009, 03:39 AM
Throwing my two cents in with OoT vs. TP: I think Oot is much better than TP. I don't see how they can really compare on equal terms. The only thing that TP does better than OoT is having better graphics, but that's a given. Specific points:
1) Story. TP's story was/could have been good, but not as a Zelda game. Link was practically a none factor story wise; he was relegated to Midna's errand boy. Zelda and Ganon could have switched to entirely different names and it wouldn't have mattered. Everything Zelda about it felt tacked on. OoT meanwhile is the epitome of the classic Zelda story. Not that other games (MM, TWW, LA) don't have better stories, but OoT is the perfect distilled Zelda story. It has all the bare, classic essentials boiled down to pure awesome.
2) Gameplay. Everything good about TP's gameplay was taken from OoT. There was nothing good added and nothing bad taken away. They would simply be equal except for the whole "new item's only good in one dungeon" thing going on with TP. Off the top of my head I think the only item that is absolutely worthless outside of its main dungeon is the Iron Boots. And I guess maybe the different tunics if you want to count those. But everything else could be useful at other points in the game.
3) Legacy. If TP is truly remembered years from now it will be as "the game that reminded me a lot of OoT." I am still amazed, however, at the things I notice in modern games that I can trace back to OoT. There are some things the industry is finally improving and moving away from direct systems (i.e. you don't see the lock-on system as much anymore; camera controls have gotten better with the second analogue stick), but OoT definitely impacted how 3D games were made for several years to come. TP made not such innovations.
Thre are probably other items as well. Basically, I think you can say that you enjoy TP more than OoT and, I suppose, you could argue that means which is "better" is subjective. However, I don't think you could honestly argue over which is the most influential, classic, or essential.
I mean, someone could probably argue that Super Mario Sunshine is a better game than Super Mario 64 due to technical advancements, but reallY?
Angrist
12-10-2009, 10:10 AM
By the way, it's getting decent to good reviews. 8.0-9.3. I don't know what to think..... I'll probably pick up a cheap and used copy.
KillerGremlin
12-10-2009, 05:32 PM
I've tried on at least 3 different occasions to give OoT a chance. Originally on the n64, and again on the Cube with the two Zelda disc and it never clicked with me.
Not sure why, I played and enjoyed a Link to the Past, I love Wind Waker and enjoy Twilight Princess.
This proves that:
A) you are a goof
or
B) Zelda games are fucking repetitive and taxing (in terms of time/dedication for gameplay) and Nintendo hasn't come up with any new ideas so OoT and TP are so similar you wouldn't be able to find differences if you played them both in your lifetime.
OoT has fishing though...oh man, love fishing.
Jason1
12-13-2009, 01:29 PM
For me I guess OOT came at the perfect time in my life as a gamer. I would have been 11 when it was released. Had just gotten an N64, and the only Zelda game I had played prior was the original for the NES. I knew Zelda was the game I wanted to have, but I knew very little else about it. I think I was initially just floored by it's presentation...there had never been a game in 3D that was that engrossing.
Angrist
12-13-2009, 05:12 PM
A Link to the Past was the first Zelda game I played. We loved it. When we heard about (and saw) Ocarina of Time, we were quite excited. We had to wait 1 or 2 more years, but it was worth it.
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