View Full Version : Need for Speed Shift!
Ok I know this is tooting my own horn but I'm pretty proud of this video.
http://www.needforspeed.com/portal/site/nfs/news/details/?contentId=55a3d7f907991210VgnVCM100000100d2c0aRCRD
I did all the aggressive driving, basically. Bumps/smashes and fast cornering. Heck yeah! I also did 3D Rips for all the cool 3D graphics that pop up.
As for the game, I have to admit, it's pretty good. I haven't specifically worked on it - just the marketing material for it. So I'm not biased too much. It's definitely better than GT5: Prologue so far. The gameplay is spot on.
Angrist
06-03-2009, 04:06 PM
I don't really understand what you did, but the trailer was pretty sweet.
Did you control the game while they were recording?
Typhoid
06-03-2009, 04:37 PM
I don't really understand what you did, but the trailer was pretty sweet.
Did you control the game while they were recording?
Pretty sure he means he made the graphics, the CGI, the cars etc.
KillerGremlin
06-03-2009, 06:11 PM
I'm confused as to what Dyne did as well. I wonder if he helped make that preview video using the game.
Typhoid
06-03-2009, 06:16 PM
I'm confused as to what Dyne did as well. I wonder if he helped make that preview video using the game.
Hm. ;)
Position:
Video Capture Artist
That's so awesome that you are working on a Need for Speed game! I hope it goes well.
That's so awesome that you are working on a Need for Speed game! I hope it goes well.
Thanks! NFS Marketing is wrapped up finally, so I'm done with them. I think NFS: Shift turned out to be one of the best NFSs and I would work with them again in a heartbeat.
I would be so happy if it's NFS12. Both Blackbox and Criterion are working on it.
They just released the AWESOME new TV spot that I worked on with the French branch of Weiden-Kennedy. They were at my desk for a week and we put this together. I'm really proud of what they did.
http://www.youtube.com/watch?v=iHxxJBS8p6c
BreakABone
09-10-2009, 10:41 PM
http://xbox360.ign.com/articles/102/1023577p1.html
To justify Dyne's work. 9.0 from IGN.
gekko
09-10-2009, 11:23 PM
When I played it at PAX, it was awful... I mean bad. The controls were horrible, and you couldn't touch the joystick without the entire car going skidding off the track. It was so bad, I couldn't help but think the controller had to be broken, because there's no way a company would show a game like that. I'm betting it was.
Angrist
09-11-2009, 05:20 AM
Got the swine flu yet?
gekko
09-12-2009, 02:05 AM
Not the swine flu, but I am sick.
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