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View Full Version : A Next Metal Gear is...


Bond
12-07-2008, 12:51 PM
http://www.konami.jp/kojima_pro/mgst/?ref=kjp_eng

Angrist
12-07-2008, 01:11 PM
Probably a new Ac!d game, maybe for the iPhone or DSi.

People are screaming all kinds of things, that this will be for the 360 (green color) or for the Wii (the i)... Although I expect the 360 and Wii to receive something sooner or later, it won't be this.

GameMaster
12-07-2008, 03:42 PM
The only way to fix the Red Ring of Death is to buy another copy of Metal Gear Solid 4?

Typhoid
12-07-2008, 06:58 PM
Metal Gear Solid 5 : Tactical dang kids action?

Dyne
12-08-2008, 04:34 PM
I kind of want this to be Acid on iPhone. It's the only one that makes sense.

Jason1
12-08-2008, 08:38 PM
The first thing that poped into my head was the 360, but I guess it could be referring to Wii...

thatmariolover
12-18-2008, 07:50 AM
It was confirmed to be an iPhone MGS game, but not Acid from what I can tell:

http://kotaku.com/5112011/konami-confirms-iphone-metal-gear

They also confirmed Silent Hill and DDR ports.

Angrist
12-18-2008, 09:09 AM
It's some kind of on-rails shooter, right?

thatmariolover
12-18-2008, 09:31 AM
It's some kind of on-rails shooter, right?

That's certainly what it looks like. :(

Dyne
12-18-2008, 11:05 PM
On rails, I don't care. I honestly can't imagine playing Portable Ops on iPhone. The controls were terrible enough on a full-button PSP.

TheGame
12-20-2008, 07:35 AM
I liked portable ops controls on PSP, once I got used to it I preferred it to the console controls since it was a lot more simple, and the radar made a LOT more sense then any of the console games.

Dyne
12-20-2008, 02:46 PM
I liked portable ops controls on PSP, once I got used to it I preferred it to the console controls since it was a lot more simple, and the radar made a LOT more sense then any of the console games.

Try playing PSP again and then go play MGS2. Movement is COMPLETELY different. In Portable Ops it was kind of painful because it was at like 20 FPS and your movement was incredibly slow. I didn't notice it because I got used to it.

TheGame
12-20-2008, 06:15 PM
Yeah the console games are faster, but when I got used to the PSP controls I found I liked it more then the console ones for sneaking. For being a run and gunner though... no question the console one owns.

I just like how the PSP one is more realistic as far as limited ammo and different soldier's skill levels. And also the radar is my favorite from any MGS game. Being able to see perfect dots on the map and which direction they're looking in never made any sense to me before, having radar based off of sound, and how close the sounds are makes a lot more sense.

I like how the game was a lot more gameplay focused then story focused compared to the console games. They purposely put you in scenarios that are damn near impossible looking at first.

But back to the original point, the controls.. I liked them. :P They weren't meant to mimick the console controls 100%, but it felt better then any 3rd person PSP game I had ever played.