View Full Version : Why WoW Lost Me
Professor S
06-11-2008, 11:47 AM
I stopped playing WoW a while back for various reasons, but I have always been open to coming back again. What I always felt was missing was not that there were enough races... but that they had not added any more classes
Lets face it, races add little difference gameplay, and add almost none once you get to high levels. But classes are what make a game FUN. I loved my Hunter and even feel as if I have a connection to him, but after a while its just more of the same and I'd move on to Paladin for a change up or Warlock or Mage. But they never really "sang" to me so I'd always come back to my Hunter... until I eventually became bored and stopped playing, but remained open if they aded some new classes.
Then the first expansions came with two new RACES. Yawn. I don't need a new skin, I need new gameplay, and NO playing as a good shaman doesn't count.
Now the second expansion is coming... and its adding a new class.... ONLY FOR HIGH LEVEL CHARACTERS. That is weak. The fun of trying out a new class is in the journey your character takes from welp to complete badass and master of their abilities. Adding a high level class is a cop-out and makes me more angry than satisfied with Blizzards efforts. To me it also shows that they are far too comfortable with treading water (not that they aren't successful doing so) when it coms to membership rather than trying to bring in new players by offering a brand new global experience.
GIVE ME MY NECROMANCER, GODDAMMIT!!! OR AN ENGINEERING CLASS??? How cool would it be to have a steampunk class with wicked iron technology as their weapons!
thatmariolover
06-11-2008, 12:13 PM
See, the Engineering class is a great idea. But it actually could lead to other really cool ideas like a profession overhaul. Wouldn't it be cool if you could do an apprenticeship to a single class once you reached a certain level? Like, you could train under a Mage and learn some basic mage spells. You would pair yourself to a specific player and group with them and the more you saw them do certain spells the more chance you would have of learning them? And then vice versa, they could apprentice somebody else, maybe a hunter? And they learn basic stuff like tracking or whatever.
It would add a second dimension to the game that I think would be really fun. But obviously cause balance issues (because there aren't any already >_>).
Angrist
06-11-2008, 12:16 PM
I quit because the only thing I really liked (raiding) became such a drag. At one point I thought "bah, I have to raid again tonight." The guild had started to suck. Many good players had left and some noobs had joined. We were wiping on bosses that we had downed months ago...
Luckily it was right before The Burning Crusade. So I quit. I only came back one, for the free TBC trial. TBC brought nothing new in my opinion, so I never touched the game again.
magus113
06-11-2008, 12:46 PM
I left a lot of console stuff behind, and it was just taking way too long to get anywhere because I wasn't raiding.
I'm taking my much needed sabbatical from it.
I'm not a fan of the gameplay at all. :) I really don't like western-style RPGs.
It's why I vastly preferred Mass Effect to KOTOR, too.
DeathsHand
06-11-2008, 06:00 PM
I thought I was bored of WoW.
Then I discovered Druids...
...
Then I got bored of WoW again. But not before my Druid became the first character of mine to ever get into end-game raiding (by which I mean I ran Kara 3 times)... And I've owned the game since it came out...
As it stands now, World of Warcraft is what it is... I don't think there's anything they could add in an expansion that would offer some radically new and different experience...
The next expansion will come out and it will offer a few different ways to do the same things, and a few new areas in which to do those same things.
And, of course, I'll buy it simply because I physically require a copy of the inevitable collector's edition to go with my other two...
IMO, the best thing about WoW is the world itself... And once that gets old, it gets old...
thatmariolover
06-11-2008, 06:13 PM
IMO, the best thing about WoW is the world itself... And once that gets old, it gets old...
And I'm the same type of player. The exploration is the best part, and once you've seen everything the game becomes markedly less interesting.
Professor S
06-12-2008, 06:10 PM
What do you guys think of this idea:
Create new classes, but classes that are more 'dedicated' to a certain gameplay and appearance. This is why I like the engineer class. Here are my ideas:
IRON MONGER CLASS - Only Dwarves, Gnomes and Orcs
Profession - Only engineering, but the iron Monger progresses in the profession 35% faster than all others.
Ranged - Guns only, introduce pistols with this class with ability to dual wield
Melee - One Handed Hammers, no dial wield, shield bearing
Armor - Start with mail, advance to plate
Buffs - Based on steampunk technology. A device that is set, not unlike a totem.
Magno Deflector - Area effect that reduces the chance that all friendlies in the area will be hit by ranged attacks by 20 - 50% progression (no damage reduction).
Magno Lock - Area effect that slows enemies in mail or plate by 30 - 60% progressions
Magno Crush - Area effect that DOT's enemies in mail or plate progression. Not sure what the progression would be.
Special Attacks/Abilities - All specials are separate cool down from normal attacks
Corrosion Shot - Shoots an acidic ball that causes minor DOT but great DOT to armor
Dual Wield Pistols - Pistols do approximately half the damage of rifles and are 15 - 25% less accurate, but a fast rate of fire increasing potential DOT but also exhausting twice as much ammunition.
Twin Cannon - Fire both pistols at once, causing greater damage (1.5x per pistol)
Twelve Chambers of Fury - Cone area effect attack. Twelve successive, fast shots, alternating targets. More targets, fewer shots hit each one. Fewer targets, more shots hit each enemy. Damage based on avatar level and eqipment. Each shot's chance to hit reduce by an additional 5-7%
Thats what I have for right now, and I haven't even gotten into traps and mortars yet. Anyone else have any ideas?
TheGame
06-12-2008, 08:06 PM
Its harder for me to get bored of WoW since I play with my girl.
I leveled Palaidn and she leveled Warlock together not knowing what to expect really, got them to 70 and kinda started liking PVP.. Then we leveled hunters which are now level 69 twinks (have almost full gladiator stuff)... Now we're kindsa burnt on all the PVP and leveling a Resto shaman and PRotection warrior on alliance side to do more exploration. lol
Honestly at this point I can't see the end. Though we do avoid raiding (heroics ok.. raiding bad). And we play at a slow pace where we're not wasting every night online.
Strangler.. you probably just played it too much and burnt yourself out on it. Or.. as I've noticed... after leveling hunter every other class seems like very hard work. Hunter is just fun and easy like that. lol
Professor S
06-13-2008, 08:26 AM
Strangler.. you probably just played it too much and burnt yourself out on it. Or.. as I've noticed... after leveling hunter every other class seems like very hard work. Hunter is just fun and easy like that. lol
My schedule also only allows me to play casually, as well, so you probably have a point. My attraction to the Hunter class was deeper than that, though. I tried rolling other hunters, but it never felt right unless it was a dwarf and I had a wolf or bear. I imagined Grimaldi (my Hunter) huddling by a camp fire in the hills above Iron Forge, feeding his pet bear Medici (Med-e-chee) scraps of meat from his iron skillet. At heart, Grim was a loner, rejecting the expected dwarven life of mining and blacksmithing. He cared not for riches, only simplicity, honor and justice.
As you can tell I had quite a relationship with my avatar. I would literally even protect my bear over a teammate, because I felt so attached. After all, Medici kept me alive whenh no one else was alive, why wouldn't protect my best friend and partner?
Plus, guns are just plain cool with dwarves.
No other class offered me that level of immersion and detail. I think that is why I was so drawn to it.
...
ANYWAY, what do you guys think of my preliminary class build. Does it sound interesting? I had another idea that certain engineering related special attacks would need both minimum avatar level AND engineering level to learn, but they would be engineering attacks that require no supplies (bombs, dynamite, robot attack chicken, etc.)
Angrist
06-13-2008, 08:42 AM
I was always hoping for a woodworker profession. I would have liked going through forests to find nice pieces of wood and make bows and spears out of them.
But for a class... hm. How about a melee magic class? Plate armor so he can tank. Uses staffs, rods etc. to inflict magic damage (fire, frost, shadow, arcane). Strong melee attack, weak ranged.
Or is that what they're kind of trying with the Death Knight?
Prof, I liked your first idea for a class better (the engineer).
DarkMaster
06-13-2008, 10:04 AM
A Minstrel/Bard class would be lovely.
Professor S
06-13-2008, 03:39 PM
Prof, I liked your first idea for a class better (the engineer).
The Iron Monger is the engineering class. I can't call it engineering because its the name of the profession. But the Iron Monger's abilities are based on technology and invention.
Angrist
06-13-2008, 05:26 PM
Oh. :D
TheGame
06-15-2008, 12:46 AM
If I could make up a class, it'd be another tanking/DPS class. Kind of like monk in FFXI just a little more complicated than that. Highly skilled in fist weapons and unarmed combat. And their abilities should be strongly based in momentum. They can use leather and cloth gear only.
When I say being based in momentum, I mean the more this class attacks one target (or a string of targets), the more efficient they get at damaging it. ANd the more this class is attacked by one target (or a string of targets) the more efficient it gets at avoiding damage.
The two specs I could think of would be 'Overpower' and 'Counter Master'.
~Overpower spec would lean towards improving the classes offensive stats. It would also improve the classes ability to gain efficiency over time attacking a target. An exclusive late tree ability could be something "Fists of Fury". An aura like ability that only works on the class itself. With each sucsessful attack on any given target, you gain 5 Expertise and 5 haste rating for 10 seconds. Ability stacks an unlimited amount of times until canceled by going 10 seconds without a hit.
~Counter Master.. as it says, would be the master of countering attacks with its own. It would have abilities to increase threat from countering, and oddly only bufffing armor and Hit points. (Talented correctly, they should be able to get their leather gear's armor Value up to somewhere between Mail and Plate, and their hit point value higher than any class is capible of). Their big exclusive ability could be Defensive tactitian... An ability where every time you are hit with a physical attack, you gain +5 Expertise, +2% Dodge chance, and +2% Counter chance for 10 seconds. Also no limit to amount of times stacked.
If a fight carries on too long, both specs would be gods. They'd have the ability to raise the bar to any challenge if someone is willing to keep them alive for it. The class naturally will get little abilities that slowly escalate offensive and defensive abilities, you'd just eed to spec for something as extreme as the above.
The downsides of the class, is they'd be much like warrior, in getting nothing special in terms of travel forms or perks that make them invunerable or undetectable. They'd also have a weakness when it comes to magic, theyr counters only work when the fight is physical. Though I'd have to give the tanking spec some sort of silence so they have a chance t build threat.
flunkie44
06-15-2008, 05:18 AM
WoW, lol.
Renwood
06-15-2008, 12:03 PM
Hey Flunkie how's MGS4
My friend started playing WoW again this weekend. I'm surprised he's never been able to stick with it before; he has that kind of compulsive personality that I think fits in perfectly with the grinding aspect. He picked a server that a few other people I know have characters on as well. Most of them are on break until Wrath of the Lich King gets closer.
I started a new character (Alliance, :- ( ) to play with him some last night, and it was actually a good time, especially once we abandoned trying to use the in-game chat and went with Skype. When I played WoW before, I didn't have trouble with the mechanics, but I just didn't have much motivation to keep going. Playing with someone else helps a lot. We were laughing our asses off trying to complete one quest that was obviously a few levels higher than what we ought to have been doing.
ps: hunter is the only way to play
Fyacin
06-16-2008, 01:20 PM
Hunter's are weak, shadow priests pwn...
Unfortunately my internet connection sucks now so no WoW for me... Or Guild Wars, or Asheron's Call, or Halo....
*cries in his broadband-less corner*
uber_paddler
06-16-2008, 02:13 PM
WoW, lol.
This.
Renwood
06-16-2008, 02:48 PM
I played with a friend who had a level 60 warrior. I was just banana-riding while he decimated hundreds of low-level enemies so that I could collect my necessary boar meats and furs. It was funny to watch Sauron murdering boars.
Then he gave me more gold than I will need for fifteen levels.
Angrist
06-16-2008, 04:45 PM
ps: hunter is the only way to playEver tried a warlock? I love that class. You can play it as a hunter, as a mage, as a shadow priest... or as a pure warlock. So many options.
Raiding with my warlock is one of my best gaming memories. :)
birdman
06-16-2008, 04:54 PM
ps: warrior is the only way to play
Fixed.
Renwood
06-16-2008, 05:00 PM
I prefer to team up with warriors rather than be one myself. I like sticking back a bit.
I have never far enough as a warlock to comment on it. My friend's alt was one, and it looked pretty nifty. If I keep playing, I'll probably roll one.
Join in Birdman. We have ever so much fun. I might even get out of Ironforge soon.
birdman
06-16-2008, 05:06 PM
I'm not too keen on starting up again for the 3rd time. What server are you on?
My ex-girlfriend got me into WoW. Her brother used to play it, and he was a guild leader. I went to their server, and joined their guild. My gf would log in with her brother's account and give me tons of gold :D
When we broke up, I didn't really feel like playing again, because it felt painful, lol :)
Then when I tried to get back into it, I found that it had been too long. I still play from time to time though..
Renwood
06-16-2008, 06:00 PM
What server
Garona
ManServante
Aladuf
06-16-2008, 06:41 PM
I'm not too keen on starting up again for the 3rd time. What server are you on?
No I don't want to buy that, how much is it?
Renwood
06-16-2008, 06:45 PM
14.99 a month mama but can you put a price ON YOUR SOUL
Aladuf
06-16-2008, 06:52 PM
That's not what I was implying silly! I kinda made a Scott-style post there where like, only you understand it but noone else does! :lolz:
I was just noticing how quickly of a change in heart bird seemed to have there with his post. "I don't want to do that... well, what server are you in?"... it was kinda like how I'll be at Gamestop and "I don't want to buy that...well, how much is it?"
Fyacin
06-16-2008, 09:05 PM
Ever tried a warlock? I love that class. You can play it as a hunter, as a mage, as a shadow priest... or as a pure warlock. So many options.
Raiding with my warlock is one of my best gaming memories. :)
Warlock is indeed awesome, I always drew to much aggro with him though :lol: Was a bit trigger happy with the DoT spells.
Renwood
06-16-2008, 09:12 PM
That's not what I was implying silly!
wasn't talking to you
Vampyr
06-16-2008, 09:19 PM
Undead Warlock is my absolute favorite.
My girlfriend and I are considering playing again, and if we did we'd be Blood Elves. Me probably a Warlock again.
Aladuf
06-17-2008, 02:27 AM
wasn't talking to you
quoting people ftw then if they're not the person right above you. :P
Angrist
06-17-2008, 03:29 AM
I loved the combination of spamming DoTs and shadowbolts.
Warlocks are especially effective when we you're fighting multiple targets. I'd always dot them all up... and just repeat. Top of the damage meter. And yeah, I usually stole aggro from the tanks. :D
DeathsHand
06-17-2008, 02:09 PM
And yeah, I usually stole aggro from the tanks. :D
And as a Druid beartank meatshield, I must ask you what makes you so happy about that -.-
RagedHybrid
06-17-2008, 03:55 PM
I'm currently focusing on my character in Bleeding Hollow
http://www.wowarmory.com/character-sheet.xml?r=Bleeding+Hollow&n=Valjean
I'm about to head out to outlands. Also i am looking to create an Alt so if any of you guys are still srly playing and have a good guild, let me know i might create a character on that realm.
Angrist
06-17-2008, 04:09 PM
And as a Druid beartank meatshield, I must ask you what makes you so happy about that -.-I don't know. It's just cool to show your guildies you do that much damage. And even better when you survive the aggro.
Oh and don't worry. I always brought the mob back to the tank. I once had Nefarian on me. :angel:
DeathsHand
06-17-2008, 04:42 PM
I don't know. It's just cool to show your guildies you do that much damage.
I always found it cooler when the DPS showed their guildies that they knew their limits...
If they frequently pulled aggro, I usually just assumed they didn't have their threat meter turned on, or didn't know how to use it... Although this usually only happened in pug heroic runs, not during playtime with the guildies...
Though to be fair, I was never in a guild good enough to take on a top raid dungeon such as the one Nefarian was in pre-TBC, so obviously you had to have some idea of what you were doing ;o
thatmariolover
06-17-2008, 04:55 PM
I always found it cooler when the DPS showed their guildies that they knew their limits...
If they frequently pulled aggro, I usually just assumed they didn't have their threat meter turned on, or didn't know how to use it... Although this usually only happened in pug heroic runs, not during playtime with the guildies...
Though to be fair, I was never in a guild good enough to take on a top raid dungeon such as the one Nefarian was in pre-TBC, so obviously you had to have some idea of what you were doing ;o
Exactly! A DPS player that knows how to hit the high end of the damage meter and not pull aggro was a rare and treasured ally.
Angrist
06-17-2008, 05:14 PM
Haha yeah it's true I guess. :D I only overaggrod a boss once (Broodlord). I was really sorry about that. But we were still training and the boss really had a low aggro treshold.
I just liked aggroing non-boss mobs from time to time. Always trying to find my own limits, but not on important stuff. I never wiped the raid.
And Nefarian was because the main tank died. I brought him to the off-tank without too much damage. And I died of course. I probably said on TeamSpeak that they should let me die instead of wasting heals and time on me. :)
I miss that.
Renwood
06-18-2008, 01:19 AM
Started warlock alt.
fun
TheGame
06-18-2008, 02:21 AM
As a tank, people purposely fighting over the damage meters and messing up threat annoys the life out of me. On my tankadin it was a lot more annoying than my warrior though, since my warrior gets a lot more threat on single targets faster.. it isn't so bad.
For the most part though, warlocks I've played with generally aren't very good. I've never had an isue holding threat off of a warlock. IN fact, my pally and warriors have out damaged its fair share of warlocks in my day. I think its the players though.
Fyacin
06-18-2008, 10:58 AM
As a healer people messing up threat is even more annoying, because they usually blame you when they die. Rogues are usually the worst for some reason.
Angrist
06-18-2008, 04:57 PM
I think its the players though.Yeah there are a lot of bad warlocks out there. I had guild mates who did 1/2 of the damage I did. And even less than the hunters.
I'm not sure how the dps now, but in the half year before TBC it was like this, from best to worst (dps classes only [we didn't reall use dps warriors]):
mage
rogue/warlock
hunter
Sometimes the tanks would outdamage the hunters, it was pathetic. I think most warlocks and hunters were too lazy to make an effort. When my brother joined his first guild with just blue items, he outdamage all the hunters with epics.
TheGame
06-18-2008, 08:08 PM
Hunter is the easiest DPS class on the game in my opinion. If they get outdamaged by a tank they fail.
Only exception to the rule I can give is crowd controling. Sometims the situation is screwed up enough to really destroy hunter's DPS. But still. lol
I think warlock is one of the harder DPS classes if its a lot of short fights opposed to a string of longer ones. Their front end DPS isn't too hot, but when those DoTs stack it starts getting nuts. A good warlock is lovely. :P
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