View Full Version : Haze won't be 720p
Yoda9864
05-24-2008, 09:38 PM
Guess it could be called "Haze isn't 720p"
http://www.megagames.com/news/html/console/hazewontbetrue720phd.shtml
Am I the only one that is horrified by this trend of making games at less than HD resolutions on game machines meant to play HD games?
Seriously, Sony and Microsoft tout their machines as these awesome HD experiences. But a lot of the big games (Halo 3, GTA 4, Haze, etc) aren't even at the lower end of HD. It's the simple truth that these machines are not powerful enough to run these games. More powerful than PCs?? Don't make me laugh.
Now I'm not saying that these games will look like crap because they are running at 600p or whatever. They still look good. But it's just annoying that HD resolutions are pushed as a selling point for these consoles and some games can't even utilize it.
Anyone else bothered by this?
I usually don't notice, but it's kind of lame to do that, yeah. I'm already disappointed by the power of this generation's consoles and how long it's going to take for developers to get REALLY good. Even working on Turok they had to cut 25% of the polygons for the PS3 version just to keep it running up to speed, and it STILL wasn't as fast as the 360 version.
It's also kind of lame, how on the Wii, it was a familiar platform that developers could copy/paste stuff over too, but we have some absolutely horrendous looking shit on the Wii so far. Red Steel was an unforgiveably ugly game.
Yoda9864
05-24-2008, 09:49 PM
It's also kind of lame, how on the Wii, it was a familiar platform that developers could copy/paste stuff over too, but we have some absolutely horrendous looking shit on the Wii so far. Red Steel was an unforgiveably ugly game.
I agree with you on both points. It's basically GCN hardware, why are we not getting 4th generation GCN quality graphics? Now I know that's expecting a little too much as even a simple change in hardware can change how you develop a game quite a bit. But still, I feel that we should be getting some better stuff than we are right now.
Honestly, it's just a Gamecube with more bandwidth for texture - which is why Mario Galaxy looked amazing at 60FPS with its high-quality textures. If every game on the Wii looked as top notch as Mario Galaxy the Wii would be making even more of a killing right now.
Then again, I am quite the sucker for 60FPS.
gekko
05-24-2008, 10:01 PM
Am I the only one that is horrified by this trend of making games at less than HD resolutions on game machines meant to play HD games?
Meant to play HD games? Says who? The marketing department?
I think the power of the console was a tad bit overhypes, more of a look at what it can do, not what it's likely to do.
PCs have gotten away with supporting high resolutions for years because they can always say "Buy better hardware." If you want console games to run at 60fps with no slowdown, you have no choice but to scale back on some unnecessary things, like resolution, to deliver a solid framerate.
I believe Moore is the one who said CPUs will double their speed annually and it's held true for decades. The Xbox 360 is now 3 years old, so that tells you something right there. They are also being limited by things like real-time compression and optical media. It's a lot faster to load from your harddrive, which is still unbelievably slow, and they can decompress on the installation and waste your HD space. Games need to be streamed at run-time off media that's incredibly slow.
But then again, we also live in a day and age where there are video cards on the market which are more expensive than a PS3 and have more RAM than Xbox 360 has, total. I wouldn't be surprised.
vBulletin® v3.6.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.