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View Full Version : BREAKING: Rock Band on Wii confirmed!


GameMaster
02-02-2008, 10:35 PM
http://i25.tinypic.com/71gphl.png

http://www.nintendowiifanboy.com/2008/01/31/start-saving-ea-ceo-confirms-rock-band/

thatmariolover
02-03-2008, 01:05 AM
The PS2 version of Rockband is nothing but a disappointment compared to the 360 version. Almost everything great about it is cut from the game. And the saddest thing is, if Nintendo doesn't open up their USB ports to an external hard drive or at least flash drives, the Wii version will be equally watered down; too many people are running out of flash memory as it is, and SD cards are too slow to load the mp3 and tabbing for four instruments continuously.

I'll hope for the best, but expect the worst.

Typhoid
02-03-2008, 02:02 PM
The PS3 version is by far the best - minus the fact the guitars from Guitar Hero aren't compatable.

Angrist
02-03-2008, 03:38 PM
So you have to buy a new guitar for the PS3 and not for the 360?

Anyway, good for the Wii I guess. GH3 must have confinced them.

Typhoid
02-03-2008, 04:18 PM
So you have to buy a new guitar for the PS3 and not for the 360?

Well, it comes with a guitar in the bundle anyhow.
But if you want a seperate guitar for the PS3, you need to order it off of EA.com, opposed to 360 users being able to just use the guitar they have if they already own Guitar Hero.

Shadow Fox
02-03-2008, 06:07 PM
and SD cards are too slow to load the mp3 and tabbing for four instruments continuously. That's odd; I have over 90 songs on my SD card that I use for custom soundtracks in Excite Truck (a game far more demanding to horsepower), and I have zero issues with the speed of the flash memory.

Considering even 9MB/sec is overkill for audio on ANY console, I think Wii and SD throughput has it covered.

Perhaps you need to rethink that theory.

thatmariolover
02-03-2008, 08:23 PM
Yeah, and I realized that this morning after posting that. Regardless, the primary reason things were cut from the PS2 version was processing power.

I love my Wii, I just remain skeptical that Rock Band will be very good on it. The Wii is far closer to the PS2 than it is to the 360 or PS3, and the port is definitely more likely to reflect that.

Shadow Fox
02-04-2008, 12:09 PM
Recent uninspiring ports may lead you to think that way, but even the GameCube was FAR superior to PS2, and with Wii's added bandwidth and main memory, it is much closer to 360 and PS3 than you think. The only difference between the three is the size of the framebuffer and clockspeed, whereas PS2 doesn't even have a dedicated GPU and most effects are done in software.

Wii and PS2 are night-and-day, whereas 360/PS3 are more of an update to what was already revolutionary in Xbox and GameCube last generation.

"HD" is a gimmick. NO ONE, and I repeat, NO ONE cared about SNES and Genesis when they DOUBLED the resolution of graphics (the same as 360 vs Wii resolution now), they just cared about the effects. No one cared when N64 did FOUR TIMES the amount of pixel draw (which no console has done since), in addition to adding polygons. NO ONE cared when PC started doing resolutions well above 1080p nearly six years ago. This hype about HD is creating illusions that really should be thought out.

PS3 and 360 are just powerful enough to do what was done last gen at a higher resolution, which is more of an evolution than a revolution.

And with a game like Rock Band, who the hell cares? That's like complaining about the best turd out of the toilet bowl. It's not like the title's pushing polygon or lighting limits- I have no doubts a capable team like Factor 5 could not only do this title on Wii exactly the way it is now (minus native resolution, of course), but I wager they could also do the same on GCN and Xbox 1.

Angrist
02-04-2008, 12:16 PM
FLAME WAAAAAAAAAAAAR!!!!!! :flame:

Shadow Fox
02-04-2008, 02:47 PM
Angrist, when did you stop being e-serious?

What has happened to GameTavern since I left?