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View Full Version : FINAL Wii's Interface Screens


Teuthida
10-12-2006, 07:20 PM
http://www.neogaf.com/forum/showthread.php?t=123761

Looks nice though not a fan of the non-hierarchical menu.

"Of course, I think we were correct to choose the current front-end. The first one we came up with had the Virtual Console as a single Channel, containing folders for each console, as you said. The user would have to then go through the layers of folders to select a game. But since our concept was for Wii to start quickly, and for the user to be able to start playing as soon as possible, it didn't really seem to make sense to go to the trouble of placing games within such a deep folder structure. In our simulatons of how the front-end would actually be used, a number of people felt that it would be more satisfying to have all the purchased games lined up on the first screen. If games like Mario or Zelda were placed alongside the News and Weather Channels, then people with no interest in games might be more likely to give them a try. We therefore settled on the current front-end, and this decision allowed us to stay true to our concept for Wii.

Iwata The exciting Channel experience we have at the moment, with all the features lined up together, would have been lost if we had gone ahead and created that multi-layered structure. So, looking back at the development of the Wii Channels, it wasn't a matter of asking what could be added. Rather, when deciding the final specs, I think we were asking what could be discarded, and what to avoid. Our Channels appear full to the brim with ideas, but we actually cut out a huge number of them. It was vitally important that someone made a clear-cut decision about what to retain and what to get rid of. I think the right decisions were made."

As for console nickname...hmm. My computer's name is Toaster being a small shuttle pc that looks like a toaster...plus it overheats. I can't think of a kitchen appliance to name my Wii after. This is indeed troubling.