Crash
05-10-2006, 11:07 AM
Ubi Director Commends Wii, Shuns PS3
The creative director of Ubisoft Montreal had harsh words for Sony during an E3 workshop focusing on next-generation game design.
Clint Hocking, the creative director behind titles such as Splinter Cell: Chaos Theory explained how he was disappointed by Sony's attempts to copy technologies from the other consoles. After referring to Sony's mimicking of Xbox Live, and then duplicating components of Nintendo's motion sensitive controller, Hocking paused in frustration.
"How much more 'me too' can [Sony] be?," he asked.
Earlier in the discussion Hocking attacked the industry's strategy to up the ante in visuals significantly with each console.
It's a "fundamental problem of approach" to continue to push for stronger graphics, he said. He argued such an approach puts game developers in situations where they have to be factory workers. Assemble art texture here, model texture shades here. Repeat.
Further, Hocking claimed the adoption rate of high-definition televisions is so low, that the approach wastes resources on art that many customers won't even appreciate.
At the conclusion of the workshop, Hocking applauded Wii's new controller interface. If it can meet the technical accuracy promised by Nintendo, it can open up the creative minds of game designers, he said. While graphics may add emotion, Wii's new controller interface is more likely to bring emotion directly to the player.
(byc)
Source: Ubisoft
Smack Smack.... he's right though.
The creative director of Ubisoft Montreal had harsh words for Sony during an E3 workshop focusing on next-generation game design.
Clint Hocking, the creative director behind titles such as Splinter Cell: Chaos Theory explained how he was disappointed by Sony's attempts to copy technologies from the other consoles. After referring to Sony's mimicking of Xbox Live, and then duplicating components of Nintendo's motion sensitive controller, Hocking paused in frustration.
"How much more 'me too' can [Sony] be?," he asked.
Earlier in the discussion Hocking attacked the industry's strategy to up the ante in visuals significantly with each console.
It's a "fundamental problem of approach" to continue to push for stronger graphics, he said. He argued such an approach puts game developers in situations where they have to be factory workers. Assemble art texture here, model texture shades here. Repeat.
Further, Hocking claimed the adoption rate of high-definition televisions is so low, that the approach wastes resources on art that many customers won't even appreciate.
At the conclusion of the workshop, Hocking applauded Wii's new controller interface. If it can meet the technical accuracy promised by Nintendo, it can open up the creative minds of game designers, he said. While graphics may add emotion, Wii's new controller interface is more likely to bring emotion directly to the player.
(byc)
Source: Ubisoft
Smack Smack.... he's right though.