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BreakABone
04-07-2006, 04:05 PM
Well somewhat.

http://www.gameinformer.com/NR/rdonlyres/9FAD79D7-0F73-46E1-A54C-5FD4B13FD943/8998/coverforstory.jpg

Next issue of GameInformer which hits next week will have an 11 page hands on feature with the first ever Revolution game. Exclusive from Ubisoft.

From what I gathered its a FPS w/ swordfighting elements.

Titled well Red Steel.

BreakABone
04-07-2006, 04:37 PM
Here it is Ladies and Gentleman...

The First In-Game Screens from a Revolution Title...

http://www.joystiq.com/2006/04/07/red-steel-first-revolution-screens-revealed/

Dark Samurai
04-07-2006, 04:47 PM
Holy crap... I just shat myself...

Bond
04-07-2006, 04:59 PM
Wow. An arcade shooter.

Dyne
04-07-2006, 05:06 PM
Awesome!

Teuthida
04-07-2006, 05:06 PM
My dream of having a gunfight in a pachinko palor has come true.

Dyne
04-07-2006, 05:23 PM
Wow. An arcade shooter.

And FPS combined. With SWORDS.


it is highly unusual for a company like nintendo to allow the axclusive first look at one of its consoles through a 3rd party game like red steel.but as it turns out , nintendo has been closely involved in the development of this game, and has great confidence that it is a perfect way to introduce the world to revolution . developed by ubisoft paris , one of the publishers oldest and most experienced teams , red steel is a mixture of old and new: a fps that that uses the revolutions controller for aiming - and much more. while nintendo obviously has several games in development for the revolution launch , the company simply doesnt make games like red steel , so letting a respected publisher like ubisoft introduce the revolution through an easy -to - understand game type allows both companies to demonstrate what they do best .."

Typhoid
04-07-2006, 05:34 PM
Dyne, I dont know if I can take that quote as credible nomatter what it is talking about. They spelled "exclusive" wrong in the first line. That was enough for me to stop reading.

Jonbo298
04-07-2006, 05:35 PM
Interesting.

I was at a local arcade recently, some game from Konami where you hold this wired "stick" in your hand and swing with the sword on screen. Pretty fun though the "stick" was a little heavy. I liked it.

BreakABone
04-07-2006, 06:02 PM
holy crap, my blog has gotten 10,000 hits since i posted those scans. anyways, i just finished reading the actual article in game informer, and it says that the sword and guns can be twisted in your hand, by twisting the rev's remote. so you can shoot gangster style and block with the sword. also, there is split screen and online multiplayer planned, just no details yet. you can also jump over and take cover behind objects by moving the rev's remote towards a upturned table or a wall, and reload by pulling the remote back. by the way, they are ingame screenshots. this game is looking ****ing hot as hell.


http://www.endangeredgamer.blogspot.com/

And to reiterate

it does not seem to be a rail shooter.

fingersman
04-07-2006, 06:02 PM
Damn BAB got it before me

Dyne
04-07-2006, 06:58 PM
Dyne, I dont know if I can take that quote as credible nomatter what it is talking about. They spelled "exclusive" wrong in the first line. That was enough for me to stop reading.

Well it is paraphrasing from the magazine.

BreakABone
04-07-2006, 07:06 PM
More choice quotes from the magazine.

As well as new pics being up on the link above.

Anytime you see an enemy with a sword of his own, you'll need to take yours out right away or his blade will make short work of you.

"In many situations there will be a higher ranking enemy who commands the others in the area. By defeating him and sparing his life, he will offer you his respect and help. The enemies he commands will surrender their guns, and the boss may offer you a new weapon, a special path through the level, or other reward. Any time you spare an enemy you will be rewarded, as it always takes more skill to spare a life than to take it."

"Although the majority of Red Steel's gameplay will stress ranged combat, there will be times you need to get up close and personal. You can switch to the sword at any time, and if you can get close enough to the enemy, you can use it for one-hit stealth kills. In other moments, you'll find yourself locked into intense one-on-one sword duels."

"Little things like the ability to rotate the gun in you hand may not sound like a big deal, but all these little things add up to create precisely what the team was hoping to achieve with Red Steel, immersion. We may only have played sample stages, but we really felt like we were living them, experiencing their events firsthand."

"You'll also be able to lob grenades by imitating throwing a ball with the controller in your hand, or even roll it along the ground with an underarm throw."

Jason1
04-07-2006, 07:59 PM
Ubisoft Paris...is that the team that did Rayman 2?

Anyways, I think its safe to say this game is looking better than anyone couldve possibly imagined based on the Revolutions specs.

Dyne
04-07-2006, 08:05 PM
Ubisoft Paris...is that the team that did Rayman 2?

Anyways, I think its safe to say this game is looking better than anyone couldve possibly imagined based on the Revolutions specs.

They did XIII, and King Kong.

GameMaster
04-07-2006, 08:57 PM
OMFG! I just vomited all over the floor and screamed for 5 minutes straight!

Jonbo298
04-07-2006, 09:54 PM
Good lord GameMaster...

The Duggler
04-07-2006, 10:01 PM
Awesome!

Look at the gun tilting as you tilt the controller! :D

MuGen
04-07-2006, 10:36 PM
now thats some good stuff... I may pick up the revolution after all... for a lil gameplay fun.

Since it's not targeted to be one of the money guzzlers... it'll be quite easy to pick this console up for fun.

Teuthida
04-08-2006, 12:05 AM
I wonder if Red Steel is a hint at the system's final name. RS? Since a lot of DS games used the initials in their titles like Dawn of Sorrow, Deadly Silence, Drill Spirits, etc.

MuGen
04-08-2006, 12:22 AM
couldn't be that simple...

I vote the final name of Revolution to be "Nintendo WandErbox"

lol

Teuthida
04-08-2006, 12:40 AM
Heh. Take a look at this.

First PS3 ingame screen:
http://www.fantasymundo.com/imagenes/noticias/1726.jpg

First Xbox360 ingame screen:
http://www.yukihime.com/board/wallguy-screen.jpg

First Revolution ingame screen:
http://revolution.advancedmn.com/images/content/news/redsteel2.jpg

:D

BreakABone
04-08-2006, 11:50 AM
More information from the article.

"To further explain why the Revolution will be ideal for FPS games, More handed us the latest version of the controller, allowing us to turn it over in our hands, fell its light weight and small size, and wave it around in thin air in a pantomime of gameplay. “The controller is a pointer,” he continued. “It can sense motion vertically, horizontally, depth, and also twisting. So you can do a lot of movements, and it feels the orientation and gravity. So with one hand, without any buttons, you can do tons of things and in a much more direct and natural way than pushing buttons.”

"The shaky disorientation that came with the first moments quickly gave way to fast, accurate blasting (?) of targets on all corners of the screen. Thanks to the improved reaction time that the Revolution controller offers, the Red Steel team can create (?) gunfight scenarios that would be extraordinarily difficult with a standard controller. Most console FPS games limit their enemies to a horizontal plane (?) to ?? player frustration, but targets on a vertical plane are just as easy to hit with the Revolution controller – you can aim at a target as quickly as…"

KillerGremlin
04-08-2006, 01:45 PM
That game looks sweet, the Rev. is gonna be the rebirth of the flash gun...without the flash gun.

MuGen
04-08-2006, 02:50 PM
I don't think we can call that the first in-game screens, considering we haven't seen it running on Rev hardware.

They could be "what they hope to achieve"

Teuthida
04-08-2006, 03:03 PM
A Ubisoft employee posted on the IGN boards that they are infact ingame...just a matter if you choose to believe him...

BreakABone
04-08-2006, 03:07 PM
I don't think we can call that the first in-game screens, considering we haven't seen it running on Rev hardware.

They could be "what they hope to achieve"

You say this about a Rev title..

yet you make a thread like this

http://www.gametavern.net/forums/showthread.php?t=14914

Less than a week ago :p

But yes several people have confirmed they are in-game shots. I believe touched up a bit.

MuGen
04-08-2006, 04:09 PM
You say this about a Rev title..

yet you make a thread like this

http://www.gametavern.net/forums/showthread.php?t=14914

Less than a week ago :p

But yes several people have confirmed they are in-game shots. I believe touched up a bit.

Dude those were running on PS3 hardware...

besides those screens look more like illustrations more then in-game screens. Even if they were touched up.

I find it funny that even I didn't bring up other consoles and was just commenting on Revolution in it's own respective right, when the Ninty fans all of a sudden happen on Rev screens and start comparing them to the other consoles.

All i was doing was commenting on the topic at hand and conveying my opinion BaB... theres no need for you to bring up any topics I've made to invalidate my comments. Because that has nothing to do with what I'm talking about.

The GDC videos were running on PS3 hardware and words out of Phil Harrison were quote, "Now you can see just what we can do with CELL and the RSX" and not "What we hope to achieve"

Don't blame it on me for bringing up the PS3 or Xbox 360...... i was ONLY discussing... You're too defensive about Nintendo...

BreakABone
04-08-2006, 05:28 PM
Dude those were running on PS3 hardware...

besides those screens look more like illustrations more then in-game screens. Even if they were touched up.

I find it funny that even I didn't bring up other consoles and was just commenting on Revolution in it's own respective right, when the Ninty fans all of a sudden happen on Rev screens and start comparing them to the other consoles.

All i was doing was commenting on the topic at hand and conveying my opinion BaB... theres no need for you to bring up any topics I've made to invalidate my comments. Because that has nothing to do with what I'm talking about.

The GDC videos were running on PS3 hardware and words out of Phil Harrison were quote, "Now you can see just what we can do with CELL and the RSX" and not "What we hope to achieve"

Don't blame it on me for bringing up the PS3 or Xbox 360...... i was ONLY discussing... You're too defensive about Nintendo...

I'm not being defensive.

I just find it funnie that you don't believe these are ingame shots from a HANDS ON preview but you believe that video footage from the PS3 is just because someone said it.

I was just pointing out the invalidate in your arguement.

Anyhow...

-Game development started shortly after E3 2005. Ubisoft saw and demoed the
controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were
given the go ahead. After that meeting they were given prototype
controllers. The article states that Ubisoft worked "closely" with
Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft,
they were handed the "latest version" of the controller

-During the beginning of the game, you are encouraged to use your weapons
ruthlessly, but as the game progresses you become more proficient and
strategic. This gameplay idea led Ubisoft to decide to give the game a
martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies"
-"When fighting with this level of skill, the music and sound effects will
reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more
intense"
-"Audio feedback"

-Freeze shot: by fighting effciently you fill the Freeze Shot
gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and
then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns
out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their
lives, you will be rewarded. He will offer you respect and help (guns, help,
new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game
-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final
game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement.
So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking
it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game -
all conversations take place in game, as in Half Life 2. However unlike that
game, characters wont keep prattling on if you walk away from them. They
will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can
be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you
don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their
lives.
-You will need as many of them with you as possible to face Tokai. Without
their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a
deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your
skills
-Destructable environments. There's a pic of a giant explosion on a carm
with gang members being thrown left and right by the blast. Nice effects.
The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly
explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller
to knock over an object to use for cover, pull it backwards to reload, and
twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling
ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever

~Edit~

Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants

-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds


-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

Jonbo298
04-08-2006, 06:08 PM
Hopefully all this hype about this game now lives up when its released. It sounds almost too good to be...good.

Perfect Stu
04-08-2006, 07:23 PM
Sounds good...I wonder what they'll do to the shooting to make it different than light gun games? I'll follow this one...



OMFG! I just vomited all over the floor and screamed for 5 minutes straight!




Dude, that's disgusting. I dont even care if you're joking, that is flat out gross. Any guest that reads that will probably never join here...grow up, seriously.

Canyarion
04-09-2006, 10:52 AM
Dude, that's disgusting. I dont even care if you're joking, that is flat out gross. Any guest that reads that will probably never join here...grow up, seriously.
It made me laugh out loud. :D

Yeah, nice game.

Perfect Stu
04-09-2006, 11:21 AM
It made me laugh out loud. :D




maybe you should join him with the vomitting and screaming...



GT has gone to the ****ter

BlueFire
04-09-2006, 11:31 AM
maybe you should join him with the vomitting and screaming...



GT has gone to the ****ter
He was just joking, for Christ's sake. How has GT gone to the ****ter if GameMaster, a person who never posts seriously, posts something stupid like that?

:/

Canyarion
04-09-2006, 11:32 AM
/me vomits on the floor and dances in it while screaming like a little girl*

Jason1
04-09-2006, 11:51 AM
* Canyarion vomits on the floor and dances in it while screaming like a little girl*

*Jason vomits a little in his mouth, but then stops vomiting and just swallows it*

BreakABone
04-09-2006, 01:43 PM
I'm gonna have to agree with Stu on this one.

Now not only is it gross and disgusting but it is rather immature.

Perfect Stu
04-09-2006, 03:25 PM
I'm gonna have to agree with Stu on this one.

Now not only is it gross and disgusting but it is rather immature.




thank you...someone else with a little dignity

Jonbo298
04-09-2006, 03:45 PM
I guess its not ok to make jokes anymore

*shames self with my non-dignity*

Swan
04-09-2006, 03:54 PM
Well, somebody has to clean up this vomit.


*breaks out the saw dust and mop*

Teuthida
04-09-2006, 03:57 PM
I'm gonna have to agree with Stu on this one.

Now not only is it gross and disgusting but it is rather immature.

Like you didn't do the exact same thing when you saw the pics.

BreakABone
04-09-2006, 04:08 PM
Like you didn't do the exact same thing when you saw the pics.

There are no problems making jokes.

Thats not what I'm saying.

The problem with the vomitting is its pretty gross. I also find it stupid when people use sexual arousal when looking at games.

And its immature that people are now joining in the act just because Stu had a problem with it.

MuGen
04-09-2006, 04:36 PM
I concur

Jonbo298
04-09-2006, 07:38 PM
I also find it stupid when people use sexual arousal when looking at games.

Yes because in the big video game collection thread, I was literally touching myself :rolleyes:

Ginkasa
04-09-2006, 09:06 PM
I also find it stupid when people use sexual arousal when looking at games.


THANK YOU! You are now my hero.


/me shrugs and walks away

BreakABone
04-09-2006, 10:01 PM
Yes because in the big video game collection thread, I was literally touching myself :rolleyes:

Thats not exactly what I meant.

I'm pretty sure none of you puked on yourself either.

My point was I find it stupid to use such examples to show your excitement.

I mean why equate this type of excitement with illness (vomitting) or sexual pleasure?

But eh, I'm not gonna go to war over this.

I have my feelings on it so eh.

MuGen
04-09-2006, 10:39 PM
I find it satisfactory in itself to just say "Wow this is awesome"

lol... I mean to express your scale of excitement in form of illness is kind of a oxymoron.

I mean, usually if you have a horrible game or a horrible experience you'd vomit too... so how would you go about distinguishing which? lol

"Well this is a vomit of excitement and this is a vomit of disgust."

Teuthida
04-09-2006, 10:57 PM
I just find it hilarious that this topic turned into a moral debate about how one should be allowed to express their excitement. Personally I rather someone vomit all over themselves than say "awesome"...but that's just me. Freedom of bodily fluid articulation I say.

EDIT: That is the best damn sig ever GM.

BreakABone
04-09-2006, 11:49 PM
I just find it hilarious that this topic turned into a moral debate about how one should be allowed to express their excitement. Personally I rather someone vomit all over themselves than say "awesome"...but that's just me. Freedom of bodily fluid articulation I say.

EDIT: That is the best damn sig ever GM.

I agree with Danny.

Back to the game.

Being how the last 3rd of this thread hasn't touched on it.. at all.

Anyhow, any comments?

I must say I'm really pumped for the little gameplay additions that the Revmote adds.

But also curious on the learning curve. And I'm sure several other problems.

GameMaster
04-09-2006, 11:57 PM
Question: Is 'revmote' some clever little term being used on the net or is that name actually endorsed and sponsored by Nintendo?

Teuthida
04-09-2006, 11:59 PM
The former.

Perfect Stu
04-10-2006, 12:00 AM
what the hell is with some people? if he's allowed to express himself with vomitting and screaming, I'm allowed to tell him he's being revolting and immature.


personally, i can understand why some of you find that humorous...different strokes for differeng folks....but I still think its flat out gross and im not gonna shut up about it because people decide to pop out of nowhere to tell me Im wrong for finding it disgusting.


now you can get back to vomitting all over each other, I'll make sure to steer clear

BlueFire
04-10-2006, 12:15 AM
what the hell is with some people? if he's allowed to express himself with vomitting and screaming, I'm allowed to tell him he's being revolting and immature.


personally, i can understand why some of you find that humorous...different strokes for differeng folks....but I still think its flat out gross and im not gonna shut up about it because people decide to pop out of nowhere to tell me Im wrong for finding it disgusting.


now you can get back to vomitting all over each other, I'll make sure to steer clear

lol. so much for the back on topic thing.

i just thought it was odd that you thought GT has gone to the ****ter because GameMaster decided to vomit all over the place.

Hell, maybe you're not even addressing the post to me,

but as you said, I'm allowed to express myself.

MrCoffee
04-10-2006, 01:20 AM
The fact of matter is you are all expressing freedom of speech; freedom of speech is useless. There is a time and a place. I cant go into my 10th grade classes and drop the F bomb every 3rd word. just like I cant do it here, because I will probably be banned. Just like I wouldn't come to you guys and start putting you down. There is a time and a place for things. See the debatably thing is common sense...GT is more than a gaming forum and its a great place, just think about it how other members might think about it.

"I just barfed all over my keyboard"

Bob->*laughs* (As he thinks about family guy and a certain time)
Joe->*cringes* (As he thinks about House when some guy explodes with nasty junks of food/blood and who knows what)

Its all in the point of view. Thats my 2 cents.
(btw hopes this may put things into perspective)

bobcat
04-10-2006, 07:16 AM
Wow very interesting. Finally some light has been shed on the Rev.

I actually laughed when I read GM's comment, keep em coming.

Ginkasa
04-10-2006, 05:26 PM
I wonder how extensive the sword fights will be. Maybe something similar to that Star Wars Trilogy arcade game where it tells you where to put your sword, only not so obvious? And I wonder if you can, like, turn swords away or if you can just block and stuff like that...

And it would be sort of cool if the gun turned into a sword, you know, so the guy in the game wouldn't have to let go of anything... It'd sort of be more like the player's position... Or something...


/me shrugs and walks away

MrCoffee
04-10-2006, 07:28 PM
I cant figure out how I am going to work around this problem, I plan on mounting a projector on the roof this summer in my base ment get a nice 8ft screen goin, now how would you go about making it you dont stand infront of the project as its being played...